AI has been used for the generation of illustrations
- Creator
- Eracu Studios
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,383 disclosures tracked
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Code help, debugging and other development work.
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AI has been used for the generation of illustrations
Store page translations were created with the assistance of AI and reviewed for accuracy. AI was used to generate the background imagery for the Steam capsule art on the store page, while the logo and title were created without AI.
I used AIVA to create the music and ChatGPT helped me write the text.
Artificial Intelligence was used to assist with the English translation and visual setup of this store page — including grammar corrections and initial layout polishing. Some early illustrations, mostly placeholders, were created using licensed AI tools. These will be replaced with original artwork in the coming days as part of our ongoing updates.
Some textures and 2D environmental paintings were generated using AI tools during development. These assets are limited to decorative elements only. No generative AI is used during gameplay or for game logic. All final assets were manually reviewed, edited, and integrated.
Some notes feature images generated by artificial intelligence.
The following art assets are generated by AI: - In store page capsule images - Character portrait images - Game level backgrounds and card backgrounds images
Use of AI in This Game: This game uses AI-generated content to a limited extent. Some in-game images were created using AI tools, primarily due to budget constraints as we are an independent team without full-time graphic designers. Additionally, AI was used to assist in writing certain parts of the code to speed up development.
Generative AI was used in a limited capacity for minor visual polish. Music is a custom mix created by the developer using royalty-free and AI-assisted elements, reviewed and finalized by the developer.
This game contains Audio and / or Artwork customized with the help of AI tools by our artists, derived from artwork we own commercial rights to use, or artwork done by our own studio. We pay our artists, and we DO NOT use stolen Artwork.
This game contains Audio and / or Artwork customized with the help of AI tools by our artists, derived from artwork we own commercial rights to use, or artwork done by our own studio. Nothing was left unaltered or untouched by human hands. We pay our artists, and we DO NOT use stolen Artwork.
It is using IA to generate game image and adjust some translations
We used AI to translate this store page.
AI-assisted tools were used to upscale and enhance some in-game textures, to help add visual detail to the original artwork. All final assets were artist-reviewed and then integrated by the development team
The game has used chatgpt's image model with no artist prompts used. The game uses udio for the music.
AI was used to help create the game’s music. All other game content was created by our team.
The game's two characters have been generated with AI.
This game features both hand-crafted content and AI-generated music and design.
The only use of AI was to create the opening cutscene of the game to support the needs of the developer team.
The menu art currently is AI generated. I am working with an artist for new menu art.
Some code and design decisions, aswell as store page assets were lightly assisted by AI tools. All game logic and implementation were written, reviewed, and tested by the developer.
Using AI to translate Chinese into other languages. A small amount of background music is generated by AI. Minor visual elements in promotional materials are produced using AI.
我们使用生成式人工智能(例如 Stable Diffusion)来创建部分早期概念图和角色立绘草稿,最终版本由美术人员进行修改、润色与二次创作。游戏中并不包含任何实时 AI 内容。
The logo is AI generated
We used generative AI during development to draft some artwork. The game does not generate content at runtime and players cannot create AI content. All assets are cleared for copyright and policy-compliant commercial use.
Characters and Environments renders in Ai.
Some visual concepts, store art assets, and most of the gameplay scripting were created with the assistance of AI tools to support solo development and explore creative ideas more efficiently. All final in-game content has been reviewed, tested, and implemented manually.
Some of the store page text and marketing assets were created with the assistance of generative AI tools. All content has been reviewed and edited by the development team to ensure accuracy and compliance with Steam’s guidelines.
The musics are AI generated :(
Some visual assets such as enemy designs and background art were created using AI-generated content, and all sound effects were sourced from royalty-free libraries such as Freesound.org. Localization was assisted using machine translation tools, with manual review and adjustments. No AI was used in the game's code or core gameplay design.
Generative AI may be used in marketing materials and store page, but not in game content.
Some images in this game were generated with the assistance of AI tools during development.
I used AI to generate the title art for the game. That is it.
Some images/paintings on the walls are AI generated Some voices are AI generated Some Music is AI generated
AI is used for a lot of the dialogue, as well as the opening cutscene where Fresh Cut Slim chases Charmx. All use of AI is meant for entertainment only and isn't meant to defame Fresh Cut Slim or his previous alias (Charmx) or portray him in a negative light.
Some of the visuals on our store page and some of the 2D illustrations in our game were created with the help of AI-powered tools.
All in-game imagery viewed by the player was generated with the assistance of ChatGPT.
The photo from the game, which is used as the main image for the game, has been improved using a neural network.
The narration/voices were made using AI applications.
We used generative AI tools in the following areas during development: BGM & Voice: Generated using SUNO, TypeCast, and SuperTone. Character & Background Images: Generated using MAKEAYO. All AI-generated assets were reviewed, edited, and refined by our team before being included in the final build to ensure consistency with the game's creative direction and quality standards.
4 item textures, 2 photographs
This game uses AI-generated content. AI tools were utilized to create certain visual assets such as promotional capsule images, as well as to assist with translations into other languages. All AI-generated content was carefully reviewed and edited to ensure quality and relevance to the game.
AI is used for generating game thumbnail with extra editing.
AI-generated art object
Music
Assisting Artwork
Some marketing images for the game were initially created using AI tools to streamline the production process. These have since been edited to ensure they match the overall tone and style of the game. Additionally, some images were generated with the help of AI, as well as the voices of the characters. We are actively working to secure the resources needed to bring in professional voice actors, and we plan to release an update with full voice acting after launch.
A Photograph of the narrator, which can be seen on a particular route, was produced using AI.
In order to speed up the production process of our game, artificial intelligence support was used in the coding department and to create more creative scenario themes regarding the scenario.
I've used AI to generate some of the backgrounds. I've used AI for the voices.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Card Addict Store/marketing art | AI has been used for the generation of illustrations | Eracu Studios | - | Mar 18, 2026 | |
Death Counter In-game content textart | Store page translations were created with the assistance of AI and reviewed for accuracy. AI was used to generate the background imagery for the Steam capsule art on the store page, while the logo and title were created without AI. | Arman Pakan | - | Mar 18, 2026 | |
Sophie in the Tangled World In-game content audiotext | I used AIVA to create the music and ChatGPT helped me write the text. | Strunov Studio | - | Mar 18, 2026 | |
Fish and Chill In-game content textart | Artificial Intelligence was used to assist with the English translation and visual setup of this store page — including grammar corrections and initial layout polishing.
Some early illustrations, mostly placeholders, were created using licensed AI tools. These will be replaced with original artwork in the coming days as part of our ongoing updates. | Martin Danihel | - | Mar 18, 2026 | |
BLAME In-game content art | Some textures and 2D environmental paintings were generated using AI tools during development. These assets are limited to decorative elements only. No generative AI is used during gameplay or for game logic. All final assets were manually reviewed, edited, and integrated. | KriegorIndustry | - | Mar 18, 2026 | |
The Protagonist Unclear art | Some notes feature images generated by artificial intelligence. | beforeyouknow Games | 21 | Mar 18, 2026 | |
LexiLoong In-game content art | The following art assets are generated by AI:
- In store page capsule images
- Character portrait images
- Game level backgrounds and card backgrounds images | B.Wordilia | - | Mar 18, 2026 | |
The Kingdom of Frilensgrade In-game content artcode | Use of AI in This Game:
This game uses AI-generated content to a limited extent. Some in-game images were created using AI tools, primarily due to budget constraints as we are an independent team without full-time graphic designers. Additionally, AI was used to assist in writing certain parts of the code to speed up development. | Azeria Interactive | - | Mar 18, 2026 | |
Balladrion In-game content artaudio | Generative AI was used in a limited capacity for minor visual polish. Music is a custom mix created by the developer using royalty-free and AI-assisted elements, reviewed and finalized by the developer. | ProjectKP | - | Mar 18, 2026 | |
Eternity In-game content artaudio | This game contains Audio and / or Artwork customized with the help of AI tools by our artists, derived from artwork we own commercial rights to use, or artwork done by our own studio.
We pay our artists, and we DO NOT use stolen Artwork. | Randumb Studios | - | Mar 18, 2026 | |
The Test: Reimagined In-game content artaudio | This game contains Audio and / or Artwork customized with the help of AI tools by our artists, derived from artwork we own commercial rights to use, or artwork done by our own studio. Nothing was left unaltered or untouched by human hands.
We pay our artists, and we DO NOT use stolen Artwork. | Randumb Studios | 124 | Mar 18, 2026 | |
Warn In-game content arttext | It is using IA to generate game image and adjust some translations | Ryan | - | Mar 18, 2026 | |
Loan Shark In-game content text | We used AI to translate this store page. | Studio Ortica | 606 | Mar 18, 2026 | |
Legacy of Kain: Defiance Remastered In-game content art | AI-assisted tools were used to upscale and enhance some in-game textures, to help add visual detail to the original artwork. All final assets were artist-reviewed and then integrated by the development team | Crystal Dynamics | 580 | Mar 18, 2026 | |
Vinegar Mutter In-game content artaudio | The game has used chatgpt's image model with no artist prompts used. The game uses udio for the music. | KRUMB Games | - | Mar 18, 2026 | |
Late Hours In-game content audio | AI was used to help create the game’s music. All other game content was created by our team. | Miguel Roman | 18 | Mar 18, 2026 | |
Chill Train - Densha no kuni In-game content art | The game's two characters have been generated with AI. | Judox Studio | - | Mar 18, 2026 | |
BIT DANCER In-game content audioart | This game features both hand-crafted content and AI-generated music and design. | DOGEKAI | - | Mar 18, 2026 | |
Hook, Line, And Axe In-game content art | The only use of AI was to create the opening cutscene of the game to support the needs of the developer team. | Triple AAA Games | 10 | Mar 18, 2026 | |
Bleakmoor House Store/marketing art | The menu art currently is AI generated. I am working with an artist for new menu art. | Lagarcent Studios | - | Mar 18, 2026 | |
Iron Revenge 3D Store/marketing codeart | Some code and design decisions, aswell as store page assets were lightly assisted by AI tools. All game logic and implementation were written, reviewed, and tested by the developer. | Steelbyte Labs | - | Mar 18, 2026 | |
Akuro & Bahaku 2 : The Ultimate Treasure In-game content textaudioart | Using AI to translate Chinese into other languages.
A small amount of background music is generated by AI.
Minor visual elements in promotional materials are produced using AI. | 狐狸博士 Dr.Fox | 25 | Mar 18, 2026 | |
世界树葬火 In-game content art | 我们使用生成式人工智能(例如 Stable Diffusion)来创建部分早期概念图和角色立绘草稿,最终版本由美术人员进行修改、润色与二次创作。游戏中并不包含任何实时 AI 内容。 | 雾隐-bludgeon | 19 | Mar 18, 2026 | |
Off Road Stars Store/marketing art | The logo is AI generated | OnPar Games | - | Mar 18, 2026 | |
TUM TUM TUM: Dance Party In-game content art | We used generative AI during development to draft some artwork. The game does not generate content at runtime and players cannot create AI content.
All assets are cleared for copyright and policy-compliant commercial use. | DrSillystein | - | Mar 18, 2026 | |
Nippon Dojo In-game content art | Characters and Environments renders in Ai. | Game Over Productions Inc. | - | Mar 18, 2026 | |
Rot Runner In-game content artcode | Some visual concepts, store art assets, and most of the gameplay scripting were created with the assistance of AI tools to support solo development and explore creative ideas more efficiently. All final in-game content has been reviewed, tested, and implemented manually. | XS2PULZ | - | Mar 18, 2026 | |
World 23 Store/marketing textart | Some of the store page text and marketing assets were created with the assistance of generative AI tools. All content has been reviewed and edited by the development team to ensure accuracy and compliance with Steam’s guidelines. | Spectrum Games | - | Mar 18, 2026 | |
PRISM In-game content audio | The musics are AI generated :( | Mathieu Schmerber | - | Mar 18, 2026 | |
Slime Match Adventure In-game content arttext | Some visual assets such as enemy designs and background art were created using AI-generated content, and all sound effects were sourced from royalty-free libraries such as Freesound.org. Localization was assisted using machine translation tools, with manual review and adjustments. No AI was used in the game's code or core gameplay design. | SlothSoft Games | - | Mar 18, 2026 | |
Ghost Engine In-game content art | Generative AI may be used in marketing materials and store page, but not in game content. | Paragon Codeworks | - | Mar 18, 2026 | |
Snowbound: Steam Voyage In-game content art | Some images in this game were generated with the assistance of AI tools during development. | Furnace Hound Games | - | Mar 18, 2026 | |
UNI-CODE Store/marketing art | I used AI to generate the title art for the game. That is it. | WANZUNGDEV | - | Mar 18, 2026 | |
Forest Asylum 2 In-game content artaudio | Some images/paintings on the walls are AI generated
Some voices are AI generated
Some Music is AI generated | Michal Piotrowski | 48 | Mar 18, 2026 | |
FCS: The Bean Heist In-game content text | AI is used for a lot of the dialogue, as well as the opening cutscene where Fresh Cut Slim chases Charmx. All use of AI is meant for entertainment only and isn't meant to defame Fresh Cut Slim or his previous alias (Charmx) or portray him in a negative light. | HaloJury | - | Mar 18, 2026 | |
Together in Forgotten Lands: Chapter One In-game content art | Some of the visuals on our store page and some of the 2D illustrations in our game were created with the help of AI-powered tools. | Vellichor Games | 204 | Mar 18, 2026 | |
Night Patrol In-game content art | All in-game imagery viewed by the player was generated with the assistance of ChatGPT. | HwangSo Games | 17 | Mar 18, 2026 | |
Santa Pianus Store/marketing art | The photo from the game, which is used as the main image for the game, has been improved using a neural network. | SERLO | - | Mar 18, 2026 | |
Mandelarium In-game content audio | The narration/voices were made using AI applications. | Erike Miranda | - | Mar 18, 2026 | |
Wanna Get Lucky? In-game content audioart | We used generative AI tools in the following areas during development:
BGM & Voice: Generated using SUNO, TypeCast, and SuperTone.
Character & Background Images: Generated using MAKEAYO.
All AI-generated assets were reviewed, edited, and refined by our team before being included in the final build to ensure consistency with the game's creative direction and quality standards. | Kwon Jin Ha | - | Mar 18, 2026 | |
Majoris Nightmare In-game content art | 4 item textures, 2 photographs | Marinheirus Studio | - | Mar 18, 2026 | |
Scare: Fatal Picture - The Other Side In-game content arttext | This game uses AI-generated content. AI tools were utilized to create certain visual assets such as promotional capsule images, as well as to assist with translations into other languages. All AI-generated content was carefully reviewed and edited to ensure quality and relevance to the game. | Daniel Henriques | - | Mar 18, 2026 | |
Automated Ranch Simulator Store/marketing art | AI is used for generating game thumbnail with extra editing. | Reality Fantasy | - | Mar 18, 2026 | |
FOOD TRUCK SHOP SIMULATOR In-game content art | AI-generated art object | Bodiroga Pavle | - | Mar 18, 2026 | |
Plague Doctor VS The Profane Unclear | Music | Anti-Gaming Studio | - | Mar 18, 2026 | |
They Sold Me a Perfect Mother, But She's Not What She Seems Unclear art | Assisting Artwork | furryweeb69uwu | - | Mar 18, 2026 | |
Echoes in the Storm In-game content artaudio | Some marketing images for the game were initially created using AI tools to streamline the production process. These have since been edited to ensure they match the overall tone and style of the game.
Additionally, some images were generated with the help of AI, as well as the voices of the characters.
We are actively working to secure the resources needed to bring in professional voice actors, and we plan to release an update with full voice acting after launch. | Dead Blue Screen | 23 | Mar 18, 2026 | |
수민의 탑:세션 No.5 In-game content art | A Photograph of the narrator, which can be seen on a particular route, was produced using AI. | studio LIEFEC | - | Mar 18, 2026 | |
Case Sealed Dev only codetext | In order to speed up the production process of our game, artificial intelligence support was used in the coding department and to create more creative scenario themes regarding the scenario. | Mergen Games | - | Mar 18, 2026 | |
Ultimate Arcade Overdrive In-game content artaudio | I've used AI to generate some of the backgrounds.
I've used AI for the voices. | Comfort Zone Games | - | Mar 18, 2026 |