Public Steam disclosure research25,383 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
games, and follow recorded changes.
This index adds cross-game classifications and statistics to
statements published on individual store pages.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
I utilized AI tools during the development process to generate concept art and visual assets for background environments and character portraits, which were then refined and integrated into the game. AI was not used for live content generation during gameplay.
NOTE:A paid subscription has been purchased for the AI tool. Therefore, there is no copyright problem.
The following art assets are generated by AI:
- In store page capsule images
- Character portrait images
- Game level backgrounds and card backgrounds images
Our game uses AI primarily to support functions that would traditionally require a larger development team. Due to our limited resources, we integrated AI tools to streamline content generation and support game balancing.
As a solo developer, I used AI to create some textures and marketing art (e.g., Steam capsule images) for the Dartmour: Tablets of the Ancients demo, as well as for coding assistance during development. The demo does not use AI for live-generated content or code during gameplay. The future full game, The Tablets of the Ancients: Chapter I - Dartmour, will feature an LLM to enhance dynamic storytelling, with details to follow closer to release.
The game leverages AI to produce in-game text on the fly (character inner monologues, dialogue, and scene descriptions) while also powering gameplay decision-making.
This game includes limited content generated using artificial intelligence.
Only certain image assets (such as logos and interface elements) and some text translations were created with AI tools.
The entire game design, structure, and all 3D models were fully created by human.
No AI-generated content includes real people or synthetic voices. All AI-generated elements have been reviewed and integrated in an ethical and transparent manner.
Embedded LLM for generating lore friendly Daily Journal based on event happening in the Outpost.
Might contains placeholder assets created during prototype to be replaced later during development.
Certain marketing and store materials were partially assisted by generative AI tools to support the solo development process. All in-game visuals and assets were created manually by artists, reflecting genuine human artistry and design.
Most of the visual assets in Sparkfront: Online were created with the help of AI-assisted tools and later refined manually to fit the game’s unique art style. In addition, translations for supported languages (excluding English and Turkish) were generated using AI and reviewed for clarity. Our goal was to speed up production without compromising quality or creativity.
Some visual assets such as enemy designs and background art were created using AI-generated content, and all sound effects were sourced from royalty-free libraries such as Freesound.org. Localization was assisted using machine translation tools, with manual review and adjustments. No AI was used in the game's code or core gameplay design.
This game was made by a solo developer. Some art and music were aided by AI-tools, but all gameplay systems, design and code were authored, reviewed and maintained by the developer. Thanks for your support
This game uses generative AI technology in the creation of certain background and character images. The generated assets are not used as-is; they are manually edited and refined as necessary before being incorporated into the game.
AI tools were used only to assist with enhancement of some store page promotional images. The game itself does not use generative AI for gameplay, content creation, or code.
This game includes certain AI-generated images to enhance visual storytelling and design. All AI-generated content has been carefully curated to support the game's artistic vision and immersive experience.
Character designs are created manually by artists and writers, but we use AI to speed up the drawing of details. We also use AI to speed up the drawing of backgrounds and planets. AI is not used to generate content directly during the game.
Artificial intelligence has been used to support the development of this game. Primarily for refining in-game texts and generating UI elements. However, all core design, gameplay mechanics, and artistic direction have been crafted by hand. Everstead: Origins is the result of human creativity, supported by modern tools.
In the game design process, we used advanced AI tools to generate some images as creative references and inspiration sources, and based on this, we carried out artistic processing. If you have any suggestions for the artistic expression of the game, please feel free to communicate with us through the community at any time.
This game does not use AI in gameplay. However, some store page assets, such as promotional graphics and images, were created or enhanced using AI-generated art.
Fallen Hunter uses AI voice technology via Resemble AI to bring its characters to life with natural, immersive performances. This enhances the emotional depth of the story and helps create a more cinematic experience.
This game uses AI to power its living world and evolving narrative.
In FREYA: THE STARFALL, AI isn’t just behind the scenes—it’s woven into the fabric of the game world itself. Every journey across the Starfall Seas unfolds differently thanks to a dynamic event system powered by AI, where world conditions, faction conflicts, and character ideologies evolve in real time based on your actions.
Stories, Events, and Encounters are procedurally generated, enabling endless of possible outcomes as the world responds to your choices.
Characters and factions are more than scripted NPCs—they are autonomous agents with unique goals, loyalties, and personalities. They remember past interactions, form alliances or rivalries, and can shift the balance of power depending on how you engage with them.
All AI-generated content is crafted within carefully curated narrative bounds to ensure immersion, lore consistency, and player safety. It’s not just random—it’s reactive, systemic, and designed to surprise even the most seasoned explorers.
This is a living world—built with AI, shaped by your story.
Background images were initially generated, and the hand tuned, edited, massaged and worked to fit the aesthetic and feel of the game, blending it into a cohesive game world.
I utilized AI tools during the development process to generate concept art and visual assets for background environments and character portraits, which were then refined and integrated into the game. AI was not used for live content generation during gameplay.
NOTE:A paid subscription has been purchased for the AI tool. Therefore, there is no copyright problem.
The following art assets are generated by AI:
- In store page capsule images
- Character portrait images
- Game level backgrounds and card backgrounds images
Our game uses AI primarily to support functions that would traditionally require a larger development team. Due to our limited resources, we integrated AI tools to streamline content generation and support game balancing.
As a solo developer, I used AI to create some textures and marketing art (e.g., Steam capsule images) for the Dartmour: Tablets of the Ancients demo, as well as for coding assistance during development. The demo does not use AI for live-generated content or code during gameplay. The future full game, The Tablets of the Ancients: Chapter I - Dartmour, will feature an LLM to enhance dynamic storytelling, with details to follow closer to release.
The game leverages AI to produce in-game text on the fly (character inner monologues, dialogue, and scene descriptions) while also powering gameplay decision-making.
This game includes limited content generated using artificial intelligence.
Only certain image assets (such as logos and interface elements) and some text translations were created with AI tools.
The entire game design, structure, and all 3D models were fully created by human.
No AI-generated content includes real people or synthetic voices. All AI-generated elements have been reviewed and integrated in an ethical and transparent manner.
Embedded LLM for generating lore friendly Daily Journal based on event happening in the Outpost.
Might contains placeholder assets created during prototype to be replaced later during development.
Certain marketing and store materials were partially assisted by generative AI tools to support the solo development process. All in-game visuals and assets were created manually by artists, reflecting genuine human artistry and design.
Most of the visual assets in Sparkfront: Online were created with the help of AI-assisted tools and later refined manually to fit the game’s unique art style. In addition, translations for supported languages (excluding English and Turkish) were generated using AI and reviewed for clarity. Our goal was to speed up production without compromising quality or creativity.
Some visual assets such as enemy designs and background art were created using AI-generated content, and all sound effects were sourced from royalty-free libraries such as Freesound.org. Localization was assisted using machine translation tools, with manual review and adjustments. No AI was used in the game's code or core gameplay design.
This game was made by a solo developer. Some art and music were aided by AI-tools, but all gameplay systems, design and code were authored, reviewed and maintained by the developer. Thanks for your support
This game uses generative AI technology in the creation of certain background and character images. The generated assets are not used as-is; they are manually edited and refined as necessary before being incorporated into the game.
AI tools were used only to assist with enhancement of some store page promotional images. The game itself does not use generative AI for gameplay, content creation, or code.
This game includes certain AI-generated images to enhance visual storytelling and design. All AI-generated content has been carefully curated to support the game's artistic vision and immersive experience.
Character designs are created manually by artists and writers, but we use AI to speed up the drawing of details. We also use AI to speed up the drawing of backgrounds and planets. AI is not used to generate content directly during the game.
Artificial intelligence has been used to support the development of this game. Primarily for refining in-game texts and generating UI elements. However, all core design, gameplay mechanics, and artistic direction have been crafted by hand. Everstead: Origins is the result of human creativity, supported by modern tools.
In the game design process, we used advanced AI tools to generate some images as creative references and inspiration sources, and based on this, we carried out artistic processing. If you have any suggestions for the artistic expression of the game, please feel free to communicate with us through the community at any time.
This game does not use AI in gameplay. However, some store page assets, such as promotional graphics and images, were created or enhanced using AI-generated art.
Fallen Hunter uses AI voice technology via Resemble AI to bring its characters to life with natural, immersive performances. This enhances the emotional depth of the story and helps create a more cinematic experience.
This game uses AI to power its living world and evolving narrative.
In FREYA: THE STARFALL, AI isn’t just behind the scenes—it’s woven into the fabric of the game world itself. Every journey across the Starfall Seas unfolds differently thanks to a dynamic event system powered by AI, where world conditions, faction conflicts, and character ideologies evolve in real time based on your actions.
Stories, Events, and Encounters are procedurally generated, enabling endless of possible outcomes as the world responds to your choices.
Characters and factions are more than scripted NPCs—they are autonomous agents with unique goals, loyalties, and personalities. They remember past interactions, form alliances or rivalries, and can shift the balance of power depending on how you engage with them.
All AI-generated content is crafted within carefully curated narrative bounds to ensure immersion, lore consistency, and player safety. It’s not just random—it’s reactive, systemic, and designed to surprise even the most seasoned explorers.
This is a living world—built with AI, shaped by your story.
Background images were initially generated, and the hand tuned, edited, massaged and worked to fit the aesthetic and feel of the game, blending it into a cohesive game world.