Some graphics in this game were created using generative AI.
- Creator
- gamehell.net
- Reviews
- -
- Added
- May 23, 2026
Public Steam disclosure research 25,394 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Some graphics in this game were created using generative AI.
AI was used to create the Steam title image.
Background and table graphics are generated in Stable Diffusion. Some request texts are generated in ChatGPT.
English and Italian localization have been handled internally by our team. All other currently available languages, such as Simplified Chinese, Spanish, Brazilian Portuguese, German, Japanese, Russian, and French, are temporarily supported through AI-assisted translation. These translations are placeholder versions and will be gradually replaced with finalized localizations leading up to the 1.0 release of the game. No AI-generated content has been used for any other aspect of development, including coding, art, music, or 3D modeling.
This game uses generative artificial intelligence in the game models and textures.
Generative AI tools were used to assist with localization, translation, and editing of certain in-game content, as well as some store page content. All AI-assisted content was carefully reviewed and finalized by the development team to ensure quality and accuracy. No generative AI is used during gameplay.
Generative AI tools are used as part of our development workflow to support concept exploration, character design, visual development, marketing media, video production, 3D modeling workflows, and code assistance. All AI-assisted content is reviewed, edited, and integrated by our development team before being included in the game or store materials. The game does not generate AI content live during gameplay.
Concept art, marketing materials
AI has been used to help generate UI elements and marketing elements.
Gameplay trailer on storepage uses song made with the help of suno.ai Some backgrounds in the game are made with the help of various generative AI tools like Adobe Firefly.
Stories, 2D prop assets, 3D prop assets
Music in this game is generated using artificial intelligence tools. All AI-generated content is reviewed, selected, and integrated by the developer to ensure it fits the game’s tone and quality.
This game features user-generated content (UGC), which may include AI-generated materials created by our players. We utilize AI technologies to assist with the generation, modification, and review of in-game localization, and to create select graphical assets, such as achievements, badges, UI icons, logos and marketing materials.
AI voiceover is used for the tutorial.
Some store page and in-game text translations have been generated with artificial intelligence.
The development of War Lab is aided by AI as a tool. This is, as of now, a single dev project, no jobs are being taken by AI. -Coding: script templates, help refactoring, commenting, and optimizing human-written code. It also helps solve problems, errors/warnings and find more optimized ways of doing human-designed functionality. -Sound effects: some computer interactions with fictional devices, and voices (NOT MUSIC) -Textures: some textures have been upscaled using AI or edited to better depict the desired effects we were aiming for. -No decisions are taken by AI -No lore/story elements are written or decided by AI -No 3D models have been made using AI Last updated: March 22 2026 (5th game anniversary) Possible changes in the future: -Realtime AI NPC actions -AI-driven text-to-speech for NPCs -Player mimics (takes in player voices and movements to create player "doppelgangers")
All in-game voice lines were created using text-to-speech tools.
Chat GPT generated conversations offline between NPCs.
Human Error utilizes cloud based generative AI to power the dialogue and interrogation systems of its robotic characters. During the Debrief Session, an integrated model generates text responses based on your performance metrics in the preceding tasks. This technology is used to create dynamic, unscripted confrontations where the machines analyze your behavior and react to your input in real time. The game generates text-based dialogue during the social deduction phase. This content is created in real time using your performance data (movement patterns, task efficiency, and error logs). This process requires an active internet connection to communicate with our cloud hosted AI systems. We have implemented guardrails to ensure the AI remains within the thematic boundaries of the game. To maintain high quality interactions and manage operational costs, gameplay is limited to 25 games per day per user. This ensures that our cloud-based AI systems remain available and responsive for all players.
During Early Access some AI generated images may be used as placeholders, for example during the loading screens.
The cyborg HUD AI assistant voice is voiced by AI. Can be disabled in the options.
The game utilizes various visuals generated by artificial intelligence...
AI-assisted artwork is used for some promotional materials. All in-game art is hand-crafted pixel art.
AI has been used to create some assets of this game
AI was utilized in the following areas of this project: Background music (BGM) for the credits. Programming assistance. Proofreading in-game dialogue. Translation into other languages
Uses pre-generated AI for some illustrations, assets, and music.
This game utilizes generative AI tools to assist in the development process. Illustrations: AI generation tools (such as Midjourney) were used to create and refine certain 2D graphic assets, including character illustrations and UI elements. Dialogue: Text-generation AI models were utilized as assistive tools to draft and polish character dialogue and in-game scripts. All AI-generated content has been heavily edited and directed by the developer to fit the game's original vision and world.
Some game artwork and visual assets were created with the assistance of generative AI tools. All AI-generated content was reviewed and curated by the developer.
Some of the images in this game are created using artificial intelligence.
We just used AI to help with the Steam capsule and some marketing assets
VoxelNova uses generative AI tools during development to assist with certain placeholder assets and early-stage content creation. All in-game content is reviewed, edited, and integrated manually to ensure quality and consistency.
This game uses generative AI to assist with parts of the asset creation process, including store/promotional images, background music assets, initial drafts/variations of the game logo, and the generation or AI-assisted creation of some in-game material textures. All such content is reviewed, curated, edited, and integrated by the developer before being used in the game.
Promotional artwork and screenshots on the store page were created with AI image generation tools. The game itself is handcrafted and does not use AI-generated content.
The artwork for the main menu and the graphics for the shop and library pages were generated by AI.
Some static visual assets in this game were created with the assistance of AI tools during development. All AI-assisted assets have been reviewed, edited, and integrated by the developer to fit the game's art style. No AI-generated content is created during gameplay.
Some of the game's art, audio, video and code logic were developed with the assistance of AI tools. All AI-assisted content has been manually reviewed and modified by the developer to ensure quality and creative integrity.
Generative artificial intelligence was used in a limited capacity during development. Specifically, AI tools were used only for generating and refining certain in-game text elements. All gameplay design, mechanics, art, and core creative direction were created and implemented by the development team.
"Music and in-game text translations (12 non-English languages) were created with AI assistance and reviewed by the developer."
The game to contain art assets generated by artificial intelligence
Since we are a small team of two, we used generative AI to create some 3D objects and 2D textures or UI components.
AI Assisted graphics and music included.
A limited number of visual assets (such as certain icons and ship concepts) were created using AI-assisted tools and refined by the developer. All gameplay systems, core content, and procedural planet simulations are original.
Music used in the game is generated by AI. Writing code of the game was supported by AI.
Some graphical assets and sounds were created using generative AI tools during development. These were manually refined to ensure quality and unique identity.
AI tools were used to assist with creating some artwork and localizing store page descriptions and in-game text. All outputs were reviewed and edited by the developer.
Some images were generated using artificial intelligence.
We used a Text-to-Speech tool to create a voiceover for the game's trailer.
Game logo, headers and game menu logo made with ai software
This game uses generative AI tools during development for limited content assistance, such as text drafting and creative reference. All core gameplay systems, level design, mechanics, and implementation were created and designed by the developer. No AI-generated content is dynamically created during gameplay.
Some AI generated images and textures
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Cat Climbing In-game content art | Some graphics in this game were created using generative AI. | gamehell.net | - | May 23, 2026 | |
Geriatric Tactics Store/marketing art | AI was used to create the Steam title image. | Alexandre Kharlamov | - | May 23, 2026 | |
Alchemy Mastery In-game content arttext | Background and table graphics are generated in Stable Diffusion. Some request texts are generated in ChatGPT. | Jakub Chmiel | - | May 23, 2026 | |
Panic Delivery In-game content text | English and Italian localization have been handled internally by our team. All other currently available languages, such as Simplified Chinese, Spanish, Brazilian Portuguese, German, Japanese, Russian, and French, are temporarily supported through AI-assisted translation.
These translations are placeholder versions and will be gradually replaced with finalized localizations leading up to the 1.0 release of the game.
No AI-generated content has been used for any other aspect of development, including coding, art, music, or 3D modeling. | Invader Studios | 50 | May 23, 2026 | |
CatTag: Create In-game content art | This game uses generative artificial intelligence in the game models and textures. | Haha Studio | 12 | May 23, 2026 | |
Balls Together In-game content text | Generative AI tools were used to assist with localization, translation, and editing of certain in-game content, as well as some store page content. All AI-assisted content was carefully reviewed and finalized by the development team to ensure quality and accuracy. No generative AI is used during gameplay. | INGAMEMECHANICS | - | May 23, 2026 | |
Trivals In-game content artcode | Generative AI tools are used as part of our development workflow to support concept exploration, character design, visual development, marketing media, video production, 3D modeling workflows, and code assistance. All AI-assisted content is reviewed, edited, and integrated by our development team before being included in the game or store materials. The game does not generate AI content live during gameplay. | Living on Ro Entertainment | - | May 23, 2026 | |
The Last Light Store/marketing art | Concept art, marketing materials | SiteB Entertainment | - | May 23, 2026 | |
Pizza Dash Store/marketing art | AI has been used to help generate UI elements and marketing elements. | DogHat Games | - | May 23, 2026 | |
Sand in a Box In-game content audioart | Gameplay trailer on storepage uses song made with the help of suno.ai
Some backgrounds in the game are made with the help of various generative AI tools like Adobe Firefly. | Tiliasoft.com | - | May 23, 2026 | |
Tumblefire Unclear textart | Stories, 2D prop assets, 3D prop assets | Lost Rabbit Digital | - | May 23, 2026 | |
Dodge-imals In-game content audio | Music in this game is generated using artificial intelligence tools. All AI-generated content is reviewed, selected, and integrated by the developer to ensure it fits the game’s tone and quality. | Luke Matheson | 13 | May 23, 2026 | |
nanos world™ In-game content textart | This game features user-generated content (UGC), which may include AI-generated materials created by our players.
We utilize AI technologies to assist with the generation, modification, and review of in-game localization, and to create select graphical assets, such as achievements, badges, UI icons, logos and marketing materials. | Go Horse Studios | - | May 23, 2026 | |
CarX Drift Racing Online 2 In-game content audio | AI voiceover is used for the tutorial. | CarX Technologies, LLC | 1.1k | May 23, 2026 | |
Lake of Creatures In-game content text | Some store page and in-game text translations have been generated with artificial intelligence. | ANTENNA GAMES | 340 | May 23, 2026 | |
WAR LAB In-game content artaudiocode | The development of War Lab is aided by AI as a tool. This is, as of now, a single dev project, no jobs are being taken by AI.
-Coding: script templates, help refactoring, commenting, and optimizing human-written code. It also helps solve problems, errors/warnings and find more optimized ways of doing human-designed functionality.
-Sound effects: some computer interactions with fictional devices, and voices (NOT MUSIC)
-Textures: some textures have been upscaled using AI or edited to better depict the desired effects we were aiming for.
-No decisions are taken by AI
-No lore/story elements are written or decided by AI
-No 3D models have been made using AI
Last updated: March 22 2026 (5th game anniversary)
Possible changes in the future:
-Realtime AI NPC actions
-AI-driven text-to-speech for NPCs
-Player mimics (takes in player voices and movements to create player "doppelgangers") | NestorVG | - | May 23, 2026 | |
Situation Normal In-game content audio | All in-game voice lines were created using text-to-speech tools. | ia97lies | - | May 23, 2026 | |
Golf Club Architect Live AI text | Chat GPT generated conversations offline between NPCs. | Interlude Games | 38 | May 23, 2026 | |
Human Error Live AI text | Human Error utilizes cloud based generative AI to power the dialogue and interrogation systems of its robotic characters. During the Debrief Session, an integrated model generates text responses based on your performance metrics in the preceding tasks. This technology is used to create dynamic, unscripted confrontations where the machines analyze your behavior and react to your input in real time.
The game generates text-based dialogue during the social deduction phase. This content is created in real time using your performance data (movement patterns, task efficiency, and error logs). This process requires an active internet connection to communicate with our cloud hosted AI systems. We have implemented guardrails to ensure the AI remains within the thematic boundaries of the game.
To maintain high quality interactions and manage operational costs, gameplay is limited to 25 games per day per user. This ensures that our cloud-based AI systems remain available and responsive for all players. | Tinker Studio | - | May 23, 2026 | |
Hidden Deep In-game content art | During Early Access some AI generated images may be used as placeholders, for example during the loading screens. | Cogwheel Software | 1.8k | May 23, 2026 | |
District Steel Live AI audio | The cyborg HUD AI assistant voice is voiced by AI. Can be disabled in the options. | Barricade Studio | 72 | May 23, 2026 | |
Popfall Arena Store/marketing art | The game utilizes various visuals generated by artificial intelligence... | PORTAL351 STUDIOS | - | Mar 18, 2026 | |
The Undercut: Racing Manager In-game content art | AI-assisted artwork is used for some promotional materials. All in-game art is hand-crafted pixel art. | Staz.Tech | - | Mar 18, 2026 | |
Toddler Tumble In-game content | AI has been used to create some assets of this game | BefuddleBug | - | Mar 18, 2026 | |
街灯 -machinohi- In-game content audiotext | AI was utilized in the following areas of this project:
Background music (BGM) for the credits.
Programming assistance.
Proofreading in-game dialogue.
Translation into other languages | Waterfall Studio | - | Mar 18, 2026 | |
Magic Ball Breaker In-game content artaudio | Uses pre-generated AI for some illustrations, assets, and music. | Somel | - | Mar 18, 2026 | |
Zero Point In-game content arttext | This game utilizes generative AI tools to assist in the development process.
Illustrations: AI generation tools (such as Midjourney) were used to create and refine certain 2D graphic assets, including character illustrations and UI elements.
Dialogue: Text-generation AI models were utilized as assistive tools to draft and polish character dialogue and in-game scripts.
All AI-generated content has been heavily edited and directed by the developer to fit the game's original vision and world. | Bloomery | - | Mar 18, 2026 | |
Tandemonium In-game content art | Some game artwork and visual assets were created with the assistance of generative AI tools. All AI-generated content was reviewed and curated by the developer. | UsersFirst | - | Mar 18, 2026 | |
Wriggle apple 3 In-game content art | Some of the images in this game are created using artificial intelligence. | WormWorld Studios | 10 | Mar 18, 2026 | |
Crazy Bike Store/marketing art | We just used AI to help with the Steam capsule and some marketing assets | Crazy Bike | - | Mar 18, 2026 | |
Voxelnova In-game content art | VoxelNova uses generative AI tools during development to assist with certain placeholder assets and early-stage content creation. All in-game content is reviewed, edited, and integrated manually to ensure quality and consistency. | Reynaldo | - | Mar 18, 2026 | |
Renegade Cat Marbles In-game content artaudio | This game uses generative AI to assist with parts of the asset creation process, including store/promotional images, background music assets, initial drafts/variations of the game logo, and the generation or AI-assisted creation of some in-game material textures. All such content is reviewed, curated, edited, and integrated by the developer before being used in the game. | LetsGMOMG | - | Mar 18, 2026 | |
Escape from Vacov Store/marketing art | Promotional artwork and screenshots on the store page were created with AI image generation tools. The game itself is handcrafted and does not use AI-generated content. | Kyro | - | Mar 18, 2026 | |
SpaceShift Store/marketing art | The artwork for the main menu and the graphics for the shop and library pages were generated by AI. | Spacinger | - | Mar 18, 2026 | |
SwingCat: Swing Me to the Moon? In-game content art | Some static visual assets in this game were created with the assistance of AI tools during development. All AI-assisted assets have been reviewed, edited, and integrated by the developer to fit the game's art style. No AI-generated content is created during gameplay. | CAEN Games | - | Mar 18, 2026 | |
Desolation Arcanist In-game content artaudiotextcode | Some of the game's art, audio, video and code logic were developed with the assistance of AI tools. All AI-assisted content has been manually reviewed and modified by the developer to ensure quality and creative integrity. | MipodasGame | - | Mar 18, 2026 | |
Formula 2026: Rise of Legends In-game content text | Generative artificial intelligence was used in a limited capacity during development. Specifically, AI tools were used only for generating and refining certain in-game text elements. All gameplay design, mechanics, art, and core creative direction were created and implemented by the development team. | Eclipse Interactive | - | Mar 18, 2026 | |
HOP-CO-OP In-game content audiotext | "Music and in-game text translations (12 non-English languages) were created with AI assistance and reviewed by the developer." | KS Studios | 11 | Mar 18, 2026 | |
NEON DRIFT ULTRA In-game content art | The game to contain art assets generated by artificial intelligence | Gamesforgames | 12 | Mar 18, 2026 | |
Maze of Mask In-game content art | Since we are a small team of two, we used generative AI to create some 3D objects and 2D textures or UI components. | Barlas Game Studio | - | Mar 18, 2026 | |
Purr Bricks In-game content artaudio | AI Assisted graphics and music included. | PurrSoft | 13 | Mar 18, 2026 | |
Planet Killer In-game content art | A limited number of visual assets (such as certain icons and ship concepts) were created using AI-assisted tools and refined by the developer. All gameplay systems, core content, and procedural planet simulations are original. | Talisman One Studio | - | Mar 18, 2026 | |
Neon Hole In-game content audiocode | Music used in the game is generated by AI.
Writing code of the game was supported by AI. | PerceptionEnchanter | - | Mar 18, 2026 | |
Click and Stack In-game content artaudio | Some graphical assets and sounds were created using generative AI tools during development. These were manually refined to ensure quality and unique identity. | SakrSoft | - | Mar 18, 2026 | |
Slimeblade In-game content arttext | AI tools were used to assist with creating some artwork and localizing store page descriptions and in-game text. All outputs were reviewed and edited by the developer. | Future Monster Games | - | Mar 18, 2026 | |
Medieval Tavern Simulator Unclear art | Some images were generated using artificial intelligence. | Superwolf Game Studio | - | Mar 18, 2026 | |
Jesus Take The Wheel In-game content audio | We used a Text-to-Speech tool to create a voiceover for the game's trailer. | Vertex Horizons | 16 | Mar 18, 2026 | |
Valkeala Climb Race Store/marketing art | Game logo, headers and game menu logo made with ai software | Valkeala Software | - | Mar 18, 2026 | |
Michi-Suji Puzzle: Michi Connect In-game content text | This game uses generative AI tools during development for limited content assistance, such as text drafting and creative reference.
All core gameplay systems, level design, mechanics, and implementation were created and designed by the developer.
No AI-generated content is dynamically created during gameplay. | YuruPuz Studio | - | Mar 18, 2026 | |
Splatsplasm In-game content art | Some AI generated images and textures | PRPVFX Ltd. | - | Mar 18, 2026 |