I use AI to help with steam achievements as well as translations, voices and marketing images.
- Creator
- Victor Game Studio
- Reviews
- 18
- Added
- Mar 18, 2026
Public Steam disclosure research 25,380 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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I use AI to help with steam achievements as well as translations, voices and marketing images.
Generative AI is used to create enemy sprites, backgrounds and some descriptive images such as those in random events.
AI voiceovers for dialogs were used.
The store page images are generated using AI, with the source being the in-game scene character materials.
During the game's development process, AI was used for translating the interface and its content into different languages and for voice-overs in English.
The images were professionally created with the help of AI. All are high-quality and carefully selected
It is used in the steam capsule and also during the loading screen. Sometimes used to optimize code.
Some shop assets and game illustrations are pre-generated by AI
Generative AI is used in a responsible manner
We used AI to generated the background images for the store page and then edited them in a photo editing software. We also generated some tapestries for our battle types.
The in-game CG animations were generated using AI.
We used AI-assisted tools to enhance poster art and user interface elements, starting from custom designs created in Photoshop or purchased. AI was used to refine the material look, adding depth, texture, and polish to existing artwork—helping elevate the game's presentation while staying true to its original style. Every asset was directed and crafted by hand, with AI used as a supportive tool for enhancement, not generation from scratch.
AI-Generated Monsters and Background Images and Tunes (Note: None are original AI-Generations, most images or tunes were lightly-edited and others heavily-edited by Quest Moon Studios)
This game utilizes generative artificial intelligence for refining the game scenario.
NO AI WAS USED IN THE CREATION OF ANY ART ASSETS, MUSIC OR WRITING. AI IS ONLY USED FOR CHARACTER INTERACTIONS AND MECHANICS. Built with Llama All AI models are run on the user's machine using their GPU. No data usage is sent to us and the game can be played offline. The AI is character-based. Each character has their own model and will respond and react to player interaction in a specific way, each providing a unique challenge. As the player progresses through the year in Millennium Whisper, they will build relationships with the characters as all interactions are fed to the models and the characters rate their affection levels towards the player. The challenge comes from the player needing to juggle their social relationship with all the characters at once as characters have the ability to communicate with eachother by spreading rumours thereby allowing neglected characters to sabotage the player's relationship with other characters. The characters will also accept or reject date invites from the player or author their own date invitations. At the end of the game the AIs evaluates which character the player ends up with.
使用AI把角色的已有模型生成图片(形象图)
For the Demo we have used Midjourney for some of our concept and promotional images. Some item icons and specialized textures are made with DALE as a supporting tool
Using AI to generate some pictures, after all, the studio has no artist for the time being
Character artworks were made by AI.
Character artworks were made by AI.
Character artworks were made by AI.
Basically, all hand-drawn graphics are used, but AI is used to depict some natural backgrounds such as plants and rocks.
As placeholder voiced narrative, this game uses a Unity Asset Store asset which uses a database of non-copyrighted human voices to generate character voices.
AI was specifically used for the cover artwork of this game. That is the only AI used.
Some images are created by AI.
I only used AI to create the game's cover.
Some of the images are AI-generated
The content we generate is about Chinese campus romance, and does not contain any inappropriate content.
Trailer may contain generated elements.
that most of the AI images are AI
Only the player characters portraits and spell/ability icons were created with generative AI.
Initial concept art was generated using AI tools, followed by manual adjustments and modifications by artists. The final artwork combines AI-generated base designs with human-made artistic revisions.
The game's BGM and art were created using generative AI as a creative tool, and refined according to the team's direction to achieve the final atmosphere and tone.
Some backgrounds were made using AI.
We do not use unedited AI-generated content - every image in the game is handcrafted by our 2D art team. However, they use AI-generated images as rough drafts that are later polished or fully reworked by the 2D art team. We only use AI-generated images as drafts for art assets. All other assets - texts, music, UI - are 100% human-made. We would not want to diminish the efforts of our 2D art team who spent countless hours working on the game to bring you the best experience - we just feel the need to be transparent. We also want to highlight that all images are processed by human artists in the end.
Steam page image and logo. Dialogues voice-over
Some store assets were generated using Artificial Intelligence.
This game contains AI voice acting for immersive gameplay purposes.
Generative AI was used to create some artwork. All assets were modified to be used with the game's ray traced rendering and shading.
No more than ten UI images used on 'Facility Page' are generated by AI (Midjourney).
Used in some images of materials, items, etc. used in the game. There are no live-generated AI elements in the game.
The game build of Hawthorn does not include generative AI content. Due to lack of resources and funding, early marketing materials are in use that were created with a mix of generative AI and human art. However, NEARstudios is actively working to replace those promotional materials. Hawthorn will not ship with generative AI content.
Some content edited or generated using AI
AI utilized for concept art and marketing art.
AI has been used in the product development as a production assistant. All the material has ultimately been worked on and developed by a human.
We used AI to generate images when designing the page in steam and some backgrounds
Character artwork and title screen background.
This game utilizes AI for the creation, editing, and upscaling of some graphics such as backgrounds and icons.
Some of the background art uses illustrations created by generative AI.
Currently uses an AI narrator for accessibility for event related text while in early access in hopes to get a full voice actor on release.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Poly Plaza ULTIMATE In-game content textaudioart | I use AI to help with steam achievements as well as translations, voices and marketing images. | Victor Game Studio | 18 | Mar 18, 2026 | |
Claritas - Dungeon Crawler RPG In-game content art | Generative AI is used to create enemy sprites, backgrounds and some descriptive images such as those in random events. | playclaritas | 31 | Mar 18, 2026 | |
Can't Even See the Sky In-game content audio | AI voiceovers for dialogs were used. | Meshock Games | - | Mar 18, 2026 | |
黎明少女 In-game content art | The store page images are generated using AI, with the source being the in-game scene character materials. | KawaiiGame | - | Mar 18, 2026 | |
Captain's Call In-game content textaudio | During the game's development process, AI was used for translating the interface and its content into different languages and for voice-overs in English. | LiaMavis | - | Mar 18, 2026 | |
Futanari's Secret: The Forest Store/marketing art | The images were professionally created with the help of AI. All are high-quality and carefully selected | Red Sasori | 12 | Mar 18, 2026 | |
Arcanus Legends Store/marketing codeart | It is used in the steam capsule and also during the loading screen. Sometimes used to optimize code. | Arctic Flame Games | - | Mar 18, 2026 | |
Chaos Entropy Store/marketing art | Some shop assets and game illustrations are pre-generated by AI | MILLIDIA | 48 | Mar 18, 2026 | |
Mosaica: Arboreal general | Generative AI is used in a responsible manner | RymPow | 43 | Mar 18, 2026 | |
Prince Arthur Monsters of Albion Store/marketing art | We used AI to generated the background images for the store page and then edited them in a photo editing software.
We also generated some tapestries for our battle types. | Jason Bowen | - | Mar 18, 2026 | |
Bioweaver In-game content art | The in-game CG animations were generated using AI. | Emprom Game | 653 | Mar 18, 2026 | |
Rpg Forever - Serens Quest In-game content art | We used AI-assisted tools to enhance poster art and user interface elements, starting from custom designs created in Photoshop or purchased. AI was used to refine the material look, adding depth, texture, and polish to existing artwork—helping elevate the game's presentation while staying true to its original style. Every asset was directed and crafted by hand, with AI used as a supportive tool for enhancement, not generation from scratch. | BmpGames | - | Mar 18, 2026 | |
Fairealm In-game content artaudio | AI-Generated Monsters and Background Images and Tunes
(Note: None are original AI-Generations, most images or tunes were lightly-edited and others heavily-edited by Quest Moon Studios) | Quest Moon Studios | - | Mar 18, 2026 | |
死んで死んで強くなれ!…? In-game content text | This game utilizes generative artificial intelligence for refining the game scenario. | 死にスタ | - | Mar 18, 2026 | |
Millennium Whisper Live AI text | NO AI WAS USED IN THE CREATION OF ANY ART ASSETS, MUSIC OR WRITING. AI IS ONLY USED FOR CHARACTER INTERACTIONS AND MECHANICS.
Built with Llama
All AI models are run on the user's machine using their GPU. No data usage is sent to us and the game can be played offline.
The AI is character-based. Each character has their own model and will respond and react to player interaction in a specific way, each providing a unique challenge. As the player progresses through the year in Millennium Whisper, they will build relationships with the characters as all interactions are fed to the models and the characters rate their affection levels towards the player. The challenge comes from the player needing to juggle their social relationship with all the characters at once as characters have the ability to communicate with eachother by spreading rumours thereby allowing neglected characters to sabotage the player's relationship with other characters. The characters will also accept or reject date invites from the player or author their own date invitations. At the end of the game the AIs evaluates which character the player ends up with. | Parable Studios | 74 | Mar 18, 2026 | |
懒人也江湖 Store/marketing art | 使用AI把角色的已有模型生成图片(形象图) | 恒睿游戏 | - | Mar 18, 2026 | |
The Royal Office of Magick Affairs In-game content art | For the Demo we have used Midjourney for some of our concept and promotional images.
Some item icons and specialized textures are made with DALE as a supporting tool | Allvis STHLM | - | Mar 18, 2026 | |
The Simp - 舔狗 Store/marketing art | Using AI to generate some pictures, after all, the studio has no artist for the time being | 肉鸡工作室 | 17 | Mar 18, 2026 | |
A Place Far Away In-game content art | Character artworks were made by AI. | Valkyria Games | - | Mar 18, 2026 | |
Mother In-game content art | Character artworks were made by AI. | A Thousand Myths | - | Mar 18, 2026 | |
Throneheir In-game content art | Character artworks were made by AI. | Anima Games | - | Mar 18, 2026 | |
Sorcerer's Servant In-game content art | Basically, all hand-drawn graphics are used, but AI is used to depict some natural backgrounds such as plants and rocks. | 2202GAMES,LLC | 28 | Mar 18, 2026 | |
Rescue In-game content audio | As placeholder voiced narrative, this game uses a Unity Asset Store asset which uses a database of non-copyrighted human voices to generate character voices. | KR Clark | - | Mar 18, 2026 | |
White Bridge Store/marketing art | AI was specifically used for the cover artwork of this game. That is the only AI used. | Wolfs Moon Studios | 37 | Mar 18, 2026 | |
Arch Legends Unclear art | Some images are created by AI. | WKM Studios | - | Mar 18, 2026 | |
Night Lotus Store/marketing art | I only used AI to create the game's cover. | DVL Vostok Games | - | Mar 18, 2026 | |
幻想修仙世界 Store/marketing art | Some of the images are AI-generated | shiyi | - | Mar 18, 2026 | |
萌芽之缘 FATE'S TIES general | The content we generate is about Chinese campus romance, and does not contain any inappropriate content. | 北京悠玩坊科技有限公司 | - | Mar 18, 2026 | |
Patchworld Store/marketing art | Trailer may contain generated elements. | Metelitsa | - | Mar 18, 2026 | |
黑神经:悟空破天 Store/marketing art | that most of the AI images are AI | 歪比巴卜 | - | Mar 18, 2026 | |
Titans of the Past In-game content art | Only the player characters portraits and spell/ability icons were created with generative AI. | Devil's Dozen Games | 100 | Mar 18, 2026 | |
Crown and Adventure In-game content art | Initial concept art was generated using AI tools, followed by manual adjustments and modifications by artists. The final artwork combines AI-generated base designs with human-made artistic revisions. | C3D Games | 1.6k | Mar 18, 2026 | |
Queen Slayer In-game content audioart | The game's BGM and art were created using generative AI as a creative tool, and refined according to the team's direction to achieve the final atmosphere and tone. | Mantaray161 | 23 | Mar 18, 2026 | |
Aetheria: Whispers of the Forest Moon In-game content art | Some backgrounds were made using AI. | Skymachine | - | Mar 18, 2026 | |
Robot's Fate: Alice In-game content art | We do not use unedited AI-generated content - every image in the game is handcrafted by our 2D art team. However, they use AI-generated images as rough drafts that are later polished or fully reworked by the 2D art team. We only use AI-generated images as drafts for art assets. All other assets - texts, music, UI - are 100% human-made. We would not want to diminish the efforts of our 2D art team who spent countless hours working on the game to bring you the best experience - we just feel the need to be transparent. We also want to highlight that all images are processed by human artists in the end. | Starni Games | - | Mar 18, 2026 | |
Medieval Pig In-game content artaudio | Steam page image and logo. Dialogues voice-over | Medieval Pig Studio | - | Mar 18, 2026 | |
Keziah's Realm Store/marketing art | Some store assets were generated using Artificial Intelligence. | Bonny Studios | 13 | Mar 18, 2026 | |
Taigania In-game content audio | This game contains AI voice acting for immersive gameplay purposes. | Borealus | - | Mar 18, 2026 | |
Anomalous Adventure In-game content art | Generative AI was used to create some artwork. All assets were modified to be used with the game's ray traced rendering and shading. | Andrew Piper | - | Mar 18, 2026 | |
Sifu's Quest In-game content art | No more than ten UI images used on 'Facility Page' are generated by AI (Midjourney). | 左安门少侠 | 24 | Mar 18, 2026 | |
Re:END In-game content art | Used in some images of materials, items, etc. used in the game.
There are no live-generated AI elements in the game. | PONIX | - | Mar 18, 2026 | |
Hawthorn™ Store/marketing art | The game build of Hawthorn does not include generative AI content. Due to lack of resources and funding, early marketing materials are in use that were created with a mix of generative AI and human art. However, NEARstudios is actively working to replace those promotional materials. Hawthorn will not ship with generative AI content. | NEARstudios | - | Mar 18, 2026 | |
Castleyard Unclear | Some content edited or generated using AI | Castleyard Studios | - | Mar 18, 2026 | |
Halfling In-game content art | AI utilized for concept art and marketing art. | Peaceful Life Games | - | Mar 18, 2026 | |
The Rangers In The South Dev only | AI has been used in the product development as a production assistant. All the material has ultimately been worked on and developed by a human. | DPA Studios | 758 | Mar 18, 2026 | |
Path of Hero. Story of Dartes Store/marketing art | We used AI to generate images when designing the page in steam and some backgrounds | ZTS studio | - | Mar 18, 2026 | |
Closed world Store/marketing art | Character artwork and title screen background. | Starry Sky | 12 | Mar 18, 2026 | |
Labyrinth of Touhou Tri -The Dreaming Girls & The Mysterious Orbs- In-game content art | This game utilizes AI for the creation, editing, and upscaling of some graphics such as backgrounds and icons. | Nise-Eikoku Studio | 598 | Mar 18, 2026 | |
Nyaz In-game content art | Some of the background art uses illustrations created by generative AI. | Altoterras Corporation | 14 | Mar 18, 2026 | |
The Adventurers Live AI text | Currently uses an AI narrator for accessibility for event related text while in early access in hopes to get a full voice actor on release. | Eternal Vigilance Entertainment | 101 | Mar 18, 2026 |