Some videos and images in this game are generated using artificial intelligence. AI tools were used to enhance visual effects and create unique scenes, carefully aligned with the game's art style.
- Creator
- NovaraGames
- Reviews
- 75
- Added
- Mar 18, 2026
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Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
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Interactive or runtime AI features disclosed by the developer.
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Some videos and images in this game are generated using artificial intelligence. AI tools were used to enhance visual effects and create unique scenes, carefully aligned with the game's art style.
Game Logo is created by AI.
Some sound effects and portions of the music soundtrack were created using AI-assisted audio tools. AI is used only as a creative aid for generating and polishing audio assets; it does not affect gameplay, player data, or in-game decision making.
The images for the page have been slightly improved.
Some in-game resources were created using generative AI.
Use AI to generate a part of code, sound, mesh,animate,and texture,icon
AI was used to localize the current store page descriptions from English into other languages, but no in-game content is generated by AI.
Some of the company logos and application logos in game are AI generated
Just in photo editing
Dialouges dubbed with "Elevenlabs".
AI generation tools were used in the development process to create 2D assets (icons, UI elements, textures) and some 3D assets (tool and ore models). These generated assets are manually edited and adjusted during integration into the game.
This game’s cover art, store visuals, and certain in-game elements were created with the assistance of artificial intelligence.
Artificial intelligence was used during the pre-production phase to assist in concept design, reference generation, and the creation of a few 3D models and textures. No AI-generated content is created or modified during gameplay, and players do not directly interact with any AI systems within the game.
This game uses AI-assisted tools to generate and refine certain 2D visual assets. These include general artwork such as loading screens, character portraits, item icons, and background illustrations. All AI-generated elements are reviewed, edited, and integrated by our art team to ensure consistency with the game’s visual style and artistic direction.
The profile pictures used for the young players in the game are generated using AI. Also cover art are created with the assistance of AI tools.
We've used AI to generate all of the voice acting for the characters in the game. However, it was also heavily manually edited and remastered by our team members (100% humans guaranteed) before reaching your ears.
-Some base textures have been AI generated during the development -Some of the imagery and speech audio in the in-game TV programs are AI generated -Some in-game radio music is AI generated
Content created by artificial intelligence is mostly used for sprites, textures, models and images.
This is used for the 3D models and their textures within the game.
AI was used to create the main characters: how they look, sound and move. All cutscenes and dialogue are pre-generated with AI. All translations were done with the help of AI. Many in-game assets are made with AI or with the help of AI.
Echoes of the Rest uses AI to enhance the player experience. AI is used to generate in-game character voices, environmental textures, and certain narrative elements, making each playthrough feel dynamic and immersive.
3D assets, sounds, graphics
We used AI with some of the marketing materials such as store capsules
Localization (text and voice over) and logo of the game are made with AI. Some store front materials were made with AI.
Artificial intelligence was used to generate the song for the game’s trailer and in-game music, and some images.
Some of the in-game images and audio, store page assets, and translations were created with assistance from AI tools.
Only Store Page's materials created by ai.
Some of the images used on marketing materials were generated with the assistance of artificial intelligence.
Some visual materials of the game (such as logo, banner, or icon designs) were created using generative AI tools and then refined by the developer. All gameplay content and programming were fully created by the developer.
AI is used to create capsule images
Introduction videos use an ai-generated voice.
The majority of audio and visual assets for this game are generated by artificial intelligence.
Some marketing images (e.g. Steam header and capsule art) were partially AI-assisted and later manually edited.
We used AI tools to help prepare some of our game assets and enhance our screenshots.
There is an optional 100% local and open source AI to create an antagonistic voice taunting the player based on their actions, which can be disabled entirely.
Some promotional artwork on this page was created using AI-assisted tools. All in-game assets are original and manually created for the project.
Some of the promotional materials in the game are generated using ai
The game logo created using AI-based tools.
Artificial intelligence is only used to generate pre-rendered visual and marketing content, such as promotional screenshots, Steam page visuals, and some non-interactive aesthetic elements. No AI is used to generate gameplay, code, or live in-game content.
AI technology is used in in some promotional materials.
We utilized generative AI to create the game’s intro video, as well as to assist in the production of minor in-game assets such as handwritten notes, paintings, and certain textures. These tools were used to enhance visual variety and accelerate asset creation, while all core gameplay elements, design decisions, and final integrations were handled and refined by the development team.
Some images or backgrounds for the image were made or partially processed using AI.
사운드 이펙트와 OST 제작에 생성형 AI를 사용함.
The card images are AI
This game does not use artificial intelligence during gameplay. However, AI tools were used to assist in creating certain promotional and marketing materials, such as key art and visual assets for the store page.
Some visual and audio assets in Somnolence were created or enhanced using AI-assisted tools during development, such as generative image and voice synthesis software. All content has been manually reviewed, edited, and integrated by the developer to fit the game’s narrative and aesthetic design. The game itself does not generate or modify content in real time.
It can be used in game videos.
We use AI to help with marketing assets, like illustrations for store pages and achievements.
- Voiceovers and animations - Various graphic elements
The developer's description of how AI-generated content is used in the game is as follows: Certain artistic assets in this work were produced using Stable Diffusion, including but not limited to: scene images, loading images, and select item icons.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Beauty Store Simulator - Prologue In-game content art | Some videos and images in this game are generated using artificial intelligence. AI tools were used to enhance visual effects and create unique scenes, carefully aligned with the game's art style. | NovaraGames | 75 | Mar 18, 2026 | |
Microwave Simulator Store/marketing art | Game Logo is created by AI. | Alice Games | - | Mar 18, 2026 | |
Fuse or Lose In-game content audio | Some sound effects and portions of the music soundtrack were created using AI-assisted audio tools. AI is used only as a creative aid for generating and polishing audio assets; it does not affect gameplay, player data, or in-game decision making. | Airicore | - | Mar 18, 2026 | |
Reverie: Who will Remember You art | The images for the page have been slightly improved. | SERLO | - | Mar 18, 2026 | |
The Beast Within In-game content | Some in-game resources were created using generative AI. | MonoField Games | - | Mar 18, 2026 | |
Freaking Hallway codeaudioart | Use AI to generate a part of code, sound, mesh,animate,and texture,icon | Coolguy Club | - | Mar 18, 2026 | |
Picasho Store/marketing text | AI was used to localize the current store page descriptions from English into other languages, but no in-game content is generated by AI. | CasticalGames | - | Mar 18, 2026 | |
Data Center In-game content art | Some of the company logos and application logos in game are AI generated | Waseku | 769 | Mar 18, 2026 | |
6-7 Nights At Vicente's Store/marketing art | Just in photo editing | Haze | - | Mar 18, 2026 | |
Stealth Employee In-game content audio | Dialouges dubbed with "Elevenlabs". | Mr. Lemon Games | - | Mar 18, 2026 | |
InfinityMine In-game content art | AI generation tools were used in the development process to create 2D assets (icons, UI elements, textures) and some 3D assets (tool and ore models). These generated assets are manually edited and adjusted during integration into the game. | HayaseWorks | 15 | Mar 18, 2026 | |
CLEAN it DRY it In-game content art | This game’s cover art, store visuals, and certain in-game elements were created with the assistance of artificial intelligence. | Tifonne | - | Mar 18, 2026 | |
Alteration In-game content arttext | Artificial intelligence was used during the pre-production phase to assist in concept design, reference generation, and the creation of a few 3D models and textures.
No AI-generated content is created or modified during gameplay, and players do not directly interact with any AI systems within the game. | Asteria Interactive | - | Mar 18, 2026 | |
Dawn of the Dying In-game content art | This game uses AI-assisted tools to generate and refine certain 2D visual assets. These include general artwork such as loading screens, character portraits, item icons, and background illustrations. All AI-generated elements are reviewed, edited, and integrated by our art team to ensure consistency with the game’s visual style and artistic direction. | Cube Game Studio | - | Mar 18, 2026 | |
Youth Academy In-game content art | The profile pictures used for the young players in the game are generated using AI. Also cover art are created with the assistance of AI tools. | Oba Games | - | Mar 18, 2026 | |
Tammuz: Blood & Sand In-game content audio | We've used AI to generate all of the voice acting for the characters in the game. However, it was also heavily manually edited and remastered by our team members (100% humans guaranteed) before reaching your ears. | Bad GOAT Studio | - | Mar 18, 2026 | |
My Winter Car In-game content artaudio | -Some base textures have been AI generated during the development
-Some of the imagery and speech audio in the in-game TV programs are AI generated
-Some in-game radio music is AI generated | Amistech Games | 6.4k | Mar 18, 2026 | |
Backrooms: Labyrinth Glitch In-game content art | Content created by artificial intelligence is mostly used for sprites, textures, models and images. | Skmaestro | - | Mar 18, 2026 | |
いえのあじ In-game content art | This is used for the 3D models and their textures within the game. | KuroGameMaker | 85 | Mar 18, 2026 | |
BaseStar In-game content artaudiotext | AI was used to create the main characters: how they look, sound and move. All cutscenes and dialogue are pre-generated with AI. All translations were done with the help of AI. Many in-game assets are made with AI or with the help of AI. | DeKat | - | Mar 18, 2026 | |
Echoes of the Rest In-game content audioarttext | Echoes of the Rest uses AI to enhance the player experience. AI is used to generate in-game character voices, environmental textures, and certain narrative elements, making each playthrough feel dynamic and immersive. | Feronline Games | - | Mar 18, 2026 | |
Bagnomor Unclear artaudio | 3D assets, sounds, graphics | Bagnodev | - | Mar 18, 2026 | |
Chicken Fries Store/marketing art | We used AI with some of the marketing materials such as store capsules | Turquoise Games | 83 | Mar 18, 2026 | |
Fear Frame In-game content textart | Localization (text and voice over) and logo of the game are made with AI. Some store front materials were made with AI. | DESIGNER | - | Mar 18, 2026 | |
Weed Supermarket Simulator In-game content audioart | Artificial intelligence was used to generate the song for the game’s trailer and in-game music, and some images. | DreamWay Games | 274 | Mar 18, 2026 | |
Ice Cream Revolution In-game content artaudiotext | Some of the in-game images and audio, store page assets, and translations were created with assistance from AI tools. | Apache Gunner Games | 15 | Mar 18, 2026 | |
Core Destroyer general | Only Store Page's materials created by ai. | cnsgames | - | Mar 18, 2026 | |
Eggstreme Farming Store/marketing art | Some of the images used on marketing materials were generated with the assistance of artificial intelligence. | Sagitta Studios | - | Mar 18, 2026 | |
SABORACE In-game content art | Some visual materials of the game (such as logo, banner, or icon designs) were created using generative AI tools and then refined by the developer. All gameplay content and programming were fully created by the developer. | bluetear games | - | Mar 18, 2026 | |
Megastore Simulator: Prologue Store/marketing art | AI is used to create capsule images | Yolo Games Studio | 163 | Mar 18, 2026 | |
City Transport Simulator 2026 In-game content audio | Introduction videos use an ai-generated voice. | ViewApp | 479 | Mar 18, 2026 | |
Office Ladies™ In-game content artaudio | The majority of audio and visual assets for this game are generated by artificial intelligence. | ORGON® Interactive | - | Mar 18, 2026 | |
ADHD Simulator Store/marketing art | Some marketing images (e.g. Steam header and capsule art) were partially AI-assisted and later manually edited. | Kyrsoft Studios | - | Mar 18, 2026 | |
VanVive Together : Survival RV Store/marketing art | We used AI tools to help prepare some of our game assets and enhance our screenshots. | Co-Op Station | - | Mar 18, 2026 | |
Noelle Live AI audio | There is an optional 100% local and open source AI to create an antagonistic voice taunting the player based on their actions, which can be disabled entirely. | Bandaloop Games GmbH | - | Mar 18, 2026 | |
Black Signal In-game content art | Some promotional artwork on this page was created using AI-assisted tools. All in-game assets are original and manually created for the project. | Matthew Lalande | - | Mar 18, 2026 | |
金宵公寓事件 Store/marketing art | Some of the promotional materials in the game are generated using ai | Buddy Studio | 27 | Mar 18, 2026 | |
Prichal Store/marketing art | The game logo created using AI-based tools. | PrichalGames | - | Mar 18, 2026 | |
Backstage Football Store/marketing art | Artificial intelligence is only used to generate pre-rendered visual and marketing content, such as promotional screenshots, Steam page visuals, and some non-interactive aesthetic elements.
No AI is used to generate gameplay, code, or live in-game content. | Infrangible Devs | - | Mar 18, 2026 | |
艾娃的救赎 Store/marketing | AI technology is used in in some promotional materials. | DiracRipple | - | Mar 18, 2026 | |
Kashtah In-game content art | We utilized generative AI to create the game’s intro video, as well as to assist in the production of minor in-game assets such as handwritten notes, paintings, and certain textures. These tools were used to enhance visual variety and accelerate asset creation, while all core gameplay elements, design decisions, and final integrations were handled and refined by the development team. | Dannana Gaming | - | Mar 18, 2026 | |
Express No. 6 In-game content art | Some images or backgrounds for the image were made or partially processed using AI. | ASK_GAMES | 121 | Mar 18, 2026 | |
Jeon Woo-chi In-game content audio | 사운드 이펙트와 OST 제작에 생성형 AI를 사용함. | DOSA | - | Mar 18, 2026 | |
GoGDoD In-game content art | The card images are AI | WAP | - | Mar 18, 2026 | |
THE ONES BEYOND Store/marketing art | This game does not use artificial intelligence during gameplay. However, AI tools were used to assist in creating certain promotional and marketing materials, such as key art and visual assets for the store page. | Evolen Studios | - | Mar 18, 2026 | |
Somnolence In-game content artaudio | Some visual and audio assets in Somnolence were created or enhanced using AI-assisted tools during development, such as generative image and voice synthesis software.
All content has been manually reviewed, edited, and integrated by the developer to fit the game’s narrative and aesthetic design.
The game itself does not generate or modify content in real time. | Somberlight Games | - | Mar 18, 2026 | |
Veteran Racer Unclear | It can be used in game videos. | Veteran Racer Corp | - | Mar 18, 2026 | |
Poly Plaza 2 Store/marketing art | We use AI to help with marketing assets, like illustrations for store pages and achievements. | VGS | - | Mar 18, 2026 | |
Twistingo: Tree of Life Collector’s Edition In-game content audioart | - Voiceovers and animations
- Various graphic elements | MixoGames Ltd. | - | Mar 18, 2026 | |
BidKing In-game content art | The developer's description of how AI-generated content is used in the game is as follows:
Certain artistic assets in this work were produced using Stable Diffusion, including but not limited to: scene images, loading images, and select item icons. | MindSurge Network & Games | 21.4k | Mar 18, 2026 |