I started without, but starting to use more recently so its a mix, I Locally generated the images and videos using ComfyUI
- Creator
- WeArePurple
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,383 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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I started without, but starting to use more recently so its a mix, I Locally generated the images and videos using ComfyUI
noise texture, some of icons of units
This game uses AI behind the scenes as part of the development pipeline.
Game application icon and splash screen's initial concepts were generated using Stable Diffusion
Some icons and a small amount of other materials were generated using AI
Certain interface icons and logos in this game were generated using GPT Image 1, while some 3D models were created with Meshy. All AI-generated assets have been manually modified and refined.
During the development process, we have used AI-based tools to assist with content creation.
Generative AI was used for images generation used in-game. Part of generated images was then corrected by a paid human worker. Another generated part is relatively low quality and is aimed to be replaced by proper art before the full release. Images for the Steam page are including AI-generated graphical content from the game. Generative AI was also partially used for programming help, with every generated line being reviewed by the actual developer. "OpenAI ChatGPT" and "pixellab.ai" were used during development.
Used AI Image Editor
Some icons are generated; the artist claimed he used AI-generated references for pixel art.
The app was developed through both my own coding effort, as well as back and forth coding prompts with ChatGPT 5. Additionally, art assets were generated through use of ChatGPT 5.
AI生成部分代码,AI生成部分剧情文本内容
Libra Apocrypha combines traditional art creation methods with generative AI practices to create hybrid designs for some 2D artworks featured within the game. Typically this is used to conform existing artworks to an aesthetic style by using AI-based tools to recolour and adjust composition of pre-rendered shots of characters, locations and effects, most notably present in current card designs.
Artwork for each card was generated with the help of Midjourney. All narrated events that draw from Greek mythology were generated using Claude and Elevenlabs. Sound effects and music were created using Elevenlabs and Suno. This is a passion project without any budget, so other means of generating these assets were not available.
Some assets and promotional materials were created or enhanced using AI tools. However, all game content is original, owned by the developer, and does not include unlicensed third-party material. The AI tools were used only to assist in creating art, text, and marketing visuals under full creative control.
Some images are generated with AI.
Forsaken features artwork developed with generative AI.
Steam Graphical Assets Item Names & Descriptions
Cards were created using an AI image generator.
Portions of the game's artwork are AI-generated. This innovative approach allows us to create unique and diverse visuals that enhance your gaming experience.
AI tools were used during production for certain assets. We review, modify, and polish everything to match the game’s style and quality.
The game itself and the store page promotional assets both use pre‑rendered AI content.
Media materials
AI has been used for collaborative coding, with full human review of all code. AI may also be used for image generation, video generation, and music/sound generation, with full human review of all generated content.
Capsule/library artwork is AI generated.
Text format, marketing, music postprocessing
The artwork created for the characters are generated by Generative AI with commercial rights as per Midjourney policy.
Some background images in the game were drawn using AI, and some background music was created using AI,capsule and library assets using AI-generated
We used AI image-generation tools when creating some in-game images.
Using AI tools to create illustrations.
All images are AI generated.
AI is used to create, enhance, and upscale some images. AI voiceover is optional (default off).
游戏美术有使用AI辅助
The background of the store interface is generated by AI
Parts of the visual art assets in this game were created with the assistance of generative artificial intelligence (AI) tools. All AI-generated materials have undergone rigorous human curation, modification, and artistic refinement to ensure alignment with the game's overall artistic style. The core gameplay, design, narrative, and all other content of the game are entirely human‑created.
All the image materials in the game are generated using AI, such as soldiers, maps, and backgrounds, but these AI materials have been further processed and are not used directly; they are usually stitched, modified, and so on.
This game includes limited use of generative AI during development. Generative AI was used in the creation of the game’s logo and certain background visuals, and was used to generate a small number of sound effects. Additional audio assets were sourced from third-party asset stores and integrated into the project in accordance with their licenses. All remaining content, including gameplay design, implementation, art, and systems, was created directly by the developer. No generative AI is used during gameplay and it does not affect the player experience.
Image Generation. text Generation. coding
Generative AI was used solely for localization, including the translation of in-game text into multiple languages.
Music, graphics and a large portion of the quiz questions are pre-generated by AI before manual review and editing.
Some image resources are sourced from AI.
Some in-game scenes are AI-generated and then manually post-processed. The character artwork in the game is AI-generated and subsequently refined by hand.
Title: Disclosure of AI-Generated Content Disclaimer: This game contains art assets that were created with the assistance of generative AI tools. All AI-generated content was heavily curated, edited, and modified by our human art team to ensure it aligns with the game's unique artistic vision and quality standards. We affirm that we have the appropriate rights to all assets, both AI-generated and human-created, used in our game.
Some game assets in the game were created using Stable Diffusion's open-source model and can be used for commercial purposes.
Some background images are generated using AI, as well as the images of the department leaders in the game. The voices of a news reporter in the game and the voices in the game trailer and in the educational tutorials (on the tutorial website) are created with the help of AI.
The avatar/image materials of this game are dynamically generated by AI algorithms, combined with deep learning models and art style transfer techniques to ensure that each image is unique and rich in details. AI is only used for creative assistance, and the final content is manually reviewed to ensure compliance with community standards.
Some character portraits were generated with AI assistance.
We used generative-AI tools (e.g., ChatGPT/OpenAI image generation and PlaygroundAI) to create some pre-rendered 2D art such as backgrounds, character illustrations, and other ingame asset images. No live AI or code generation occurs during gameplay, and players do not provide prompts. All outputs were human reviewed and edited, and created under licenses permitting commercial use; we avoid copyrighted characters and real-person likenesses.
Some of the game's background images and icons were created with AI assistance.
Some pictures are AI-generated.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Cozy Cooking Unclear art | I started without, but starting to use more recently so its a mix, I Locally generated the images and videos using ComfyUI | WeArePurple | - | Mar 18, 2026 | |
Barefort In-game content art | noise texture, some of icons of units | Studio TOPIA | - | Mar 18, 2026 | |
Berrus Dev only | This game uses AI behind the scenes as part of the development pipeline. | Agentrudis | - | Mar 18, 2026 | |
Hollows Of Rogue In-game content art | Game application icon and splash screen's initial concepts were generated using Stable Diffusion | r618 | - | Mar 18, 2026 | |
勇者传说:圣器再临 In-game content art | Some icons and a small amount of other materials were generated using AI | 水狗工作室 | - | Mar 18, 2026 | |
Xuande In-game content art | Certain interface icons and logos in this game were generated using GPT Image 1, while some 3D models were created with Meshy. All AI-generated assets have been manually modified and refined. | ValarFerys | - | Mar 18, 2026 | |
Battle Kittens Unclear | During the development process, we have used AI-based tools to assist with content creation. | Gabriele Picchianti | - | Mar 18, 2026 | |
Shardorium In-game content artcode | Generative AI was used for images generation used in-game. Part of generated images was then corrected by a paid human worker. Another generated part is relatively low quality and is aimed to be replaced by proper art before the full release.
Images for the Steam page are including AI-generated graphical content from the game.
Generative AI was also partially used for programming help, with every generated line being reviewed by the actual developer.
"OpenAI ChatGPT" and "pixellab.ai" were used during development. | Turtle Speed Development | - | Mar 18, 2026 | |
Guild Manager Unclear art | Used AI Image Editor | Benjamin King | - | Mar 18, 2026 | |
Cosmist In-game content art | Some icons are generated; the artist claimed he used AI-generated references for pixel art. | Gulbrandr Studio | - | Mar 18, 2026 | |
Path of the Herald: Character Creator In-game content art | The app was developed through both my own coding effort, as well as back and forth coding prompts with ChatGPT 5. Additionally, art assets were generated through use of ChatGPT 5. | Herald Games | - | Mar 18, 2026 | |
文字九州修仙 In-game content codetext | AI生成部分代码,AI生成部分剧情文本内容 | 刀霜工作室 | - | Mar 18, 2026 | |
Libra Apocrypha In-game content art | Libra Apocrypha combines traditional art creation methods with generative AI practices to create hybrid designs for some 2D artworks featured within the game. Typically this is used to conform existing artworks to an aesthetic style by using AI-based tools to recolour and adjust composition of pre-rendered shots of characters, locations and effects, most notably present in current card designs. | False Ibis Interactive | - | Mar 18, 2026 | |
Areteion In-game content artaudiotext | Artwork for each card was generated with the help of Midjourney.
All narrated events that draw from Greek mythology were generated using Claude and Elevenlabs.
Sound effects and music were created using Elevenlabs and Suno.
This is a passion project without any budget, so other means of generating these assets were not available. | juxtapositioned | - | Mar 18, 2026 | |
Battle Synth In-game content arttext | Some assets and promotional materials were created or enhanced using AI tools.
However, all game content is original, owned by the developer, and does not include unlicensed third-party material. The AI tools were used only to assist in creating art, text, and marketing visuals under full creative control. | Cow Games | 66 | Mar 18, 2026 | |
Termite Store/marketing art | Some images are generated with AI. | WILLIWAW Hub | - | Mar 18, 2026 | |
Forsaken Store/marketing art | Forsaken features artwork developed with generative AI. | Recoil Mojo | - | Mar 18, 2026 | |
Caravan Tactics: For Gold & Glory general | Steam Graphical Assets
Item Names & Descriptions | UnlikeGames | - | Mar 18, 2026 | |
GLOBAL CONTROL COUNTRIES In-game content art | Cards were created using an AI image generator. | Maximilian Urazov | - | Mar 18, 2026 | |
永夜 In-game content art | Portions of the game's artwork are AI-generated. This innovative approach allows us to create unique and diverse visuals that enhance your gaming experience. | 星溟游戏开发 | - | Mar 18, 2026 | |
Dicesworn In-game content artaudiotext | AI tools were used during production for certain assets. We review, modify, and polish everything to match the game’s style and quality. | Rising Fox Studio | - | Mar 18, 2026 | |
Myth Monkey Card In-game content art | The game itself and the store page promotional assets both use pre‑rendered AI content. | Myth Card Studio | - | Mar 18, 2026 | |
Moonlight Chess Unclear | Media materials | MyDreamForever | 35 | Mar 18, 2026 | |
Retro Soccer Manager Sim 89 In-game content artaudiocode | AI has been used for collaborative coding, with full human review of all code. AI may also be used for image generation, video generation, and music/sound generation, with full human review of all generated content. | NEXUS ODYSSEY HOLDINGS LLC | - | Mar 18, 2026 | |
Bookbound Store/marketing art | Capsule/library artwork is AI generated. | SoerGameStudio | - | Mar 18, 2026 | |
Starhood In-game content audioart | Text format, marketing, music postprocessing | FirconED | - | Mar 18, 2026 | |
Origins of Lume TCG In-game content art | The artwork created for the characters are generated by Generative AI with commercial rights as per Midjourney policy. | OOL Studios | - | Mar 18, 2026 | |
The King of Go In-game content artaudio | Some background images in the game were drawn using AI, and some background music was created using AI,capsule and library assets using AI-generated | Laying Game | - | Mar 18, 2026 | |
Cops&Crooks In-game content art | We used AI image-generation tools when creating some in-game images. | OOPS.k | - | Mar 18, 2026 | |
Noir Tycoon Store/marketing art | Using AI tools to create illustrations. | Joybyte Games | - | Mar 18, 2026 | |
Dungeon (W)Hoarders Store/marketing art | All images are AI generated. | Chad McCoskey | - | Mar 18, 2026 | |
Eternal Dreams In-game content artaudio | AI is used to create, enhance, and upscale some images.
AI voiceover is optional (default off). | Playmage | - | Mar 18, 2026 | |
北洋风云 In-game content art | 游戏美术有使用AI辅助 | 左手茶工作室 | - | Mar 18, 2026 | |
大千世界2 The Stupendous World Store/marketing art | The background of the store interface is generated by AI | 滑稽工作室 | - | Mar 18, 2026 | |
伐木宠物 In-game content art | Parts of the visual art assets in this game were created with the assistance of generative artificial intelligence (AI) tools. All AI-generated materials have undergone rigorous human curation, modification, and artistic refinement to ensure alignment with the game's overall artistic style. The core gameplay, design, narrative, and all other content of the game are entirely human‑created. | 强酸工作室 | - | Mar 18, 2026 | |
五行召唤Wuxing Summoner In-game content art | All the image materials in the game are generated using AI, such as soldiers, maps, and backgrounds, but these AI materials have been further processed and are not used directly; they are usually stitched, modified, and so on. | simmirror | - | Mar 18, 2026 | |
Kriv Solas In-game content artaudio | This game includes limited use of generative AI during development.
Generative AI was used in the creation of the game’s logo and certain background visuals, and was used to generate a small number of sound effects.
Additional audio assets were sourced from third-party asset stores and integrated into the project in accordance with their licenses.
All remaining content, including gameplay design, implementation, art, and systems, was created directly by the developer.
No generative AI is used during gameplay and it does not affect the player experience. | Digiairy | - | Mar 18, 2026 | |
Dystopia Girls : Countdown Unclear arttextcode | Image Generation.
text Generation.
coding | Jeremy Kim | - | Mar 18, 2026 | |
Point In Time In-game content text | Generative AI was used solely for localization, including the translation of in-game text into multiple languages. | Onionrin | - | Mar 18, 2026 | |
Trailmarks In-game content audioarttext | Music, graphics and a large portion of the quiz questions are pre-generated by AI before manual review and editing. | Trailmarks HQ | 11 | Mar 18, 2026 | |
Be King In-game content art | Some image resources are sourced from AI. | Wending Studio | - | Mar 18, 2026 | |
刻印战记:封神传奇 In-game content art | Some in-game scenes are AI-generated and then manually post-processed.
The character artwork in the game is AI-generated and subsequently refined by hand. | Lycian Studio | - | Mar 18, 2026 | |
Grid Raid Heroes In-game content art | Title: Disclosure of AI-Generated Content
Disclaimer:
This game contains art assets that were created with the assistance of generative AI tools. All AI-generated content was heavily curated, edited, and modified by our human art team to ensure it aligns with the game's unique artistic vision and quality standards. We affirm that we have the appropriate rights to all assets, both AI-generated and human-created, used in our game. | Keo R. Bun | - | Mar 18, 2026 | |
DragonTigerParty In-game content art | Some game assets in the game were created using Stable Diffusion's open-source model and can be used for commercial purposes. | Vinegargod | - | Mar 18, 2026 | |
Pharma R&D Manager In-game content artaudio | Some background images are generated using AI, as well as the images of the department leaders in the game. The voices of a news reporter in the game and the voices in the game trailer and in the educational tutorials (on the tutorial website) are created with the help of AI. | Innopede GmbH | - | Mar 18, 2026 | |
三国·乱世 In-game content art | The avatar/image materials of this game are dynamically generated by AI algorithms, combined with deep learning models and art style transfer techniques to ensure that each image is unique and rich in details. AI is only used for creative assistance, and the final content is manually reviewed to ensure compliance with community standards. | 我是好人 | - | Mar 18, 2026 | |
Seres Universalis:Three Kingdoms In-game content art | Some character portraits were generated with AI assistance. | Boqi Island | - | Mar 18, 2026 | |
Dungeon & Rogue In-game content art | We used generative-AI tools (e.g., ChatGPT/OpenAI image generation and PlaygroundAI) to create some pre-rendered 2D art such as backgrounds, character illustrations, and other ingame asset images. No live AI or code generation occurs during gameplay, and players do not provide prompts. All outputs were human reviewed and edited, and created under licenses permitting commercial use; we avoid copyrighted characters and real-person likenesses. | Meteor Games | - | Mar 18, 2026 | |
令千军 In-game content art | Some of the game's background images and icons were created with AI assistance. | 混世缘火 | - | Mar 18, 2026 | |
Soulmon Store/marketing art | Some pictures are AI-generated. | tryhard games studios | - | Mar 18, 2026 |