Public Steam disclosure research25,380 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
games, and follow recorded changes.
This index adds cross-game classifications and statistics to
statements published on individual store pages.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
This game makes limited use of ChatGPT (OpenAI) as a development aid.
Specifically, it was used to generate decorative elements for the battle screen, a visual graphic for the final boss on the map screen, and the initial code for some plugins.
All AI-assisted content has been manually edited and optimized by the developer, and accounts for only a small portion of the game.
All content complies with Steam's policies and is properly managed.
All images in the game were generated using AI technology. This includes character designs, backgrounds, and various visual elements throughout the game. By leveraging AI, our goal was to create unique and visually appealing graphics that enhance the overall gaming experience. Additionally, the music was also generated by AI, contributing to the immersive and original atmosphere of the game.
Artificial intelligence was used during the game's development to create various parts of the environment and assist with photobashing. AI was applied to generate unique textures, landscapes, and design elements, which helped speed up the development process and add distinctive visual features to the game.
In this work, AI-generated images are primarily used for character design and as reference sketches for the following characters:
Deeba
Buddy
City Official
Joslinbell’s wheelchair
The procedure is as follows:
Based on detailed world-building settings, prompts are created and input into Dall-E 3 to generate images multiple times.
A single output image—or a combination of several output images—is then used as a reference sketch to create pixel art.
In addition, except for some parts, the map background images are also generated by creating prompts from the world-building settings and inputting them into Dall-E 3. The resulting images are then used as reference sketches to produce pixel art.
By following this method, while we leverage AI-generated images, the final designs are all completed as pixel art by human hands.
Regarding Intellectual Property
We respect intellectual property rights and are committed to providing an original, high-quality gaming experience.
If, by any chance, there is any content that may infringe on someone’s rights or cause confusion for players, please contact us through comments or messages. We promise to promptly review the situation and make any necessary corrections.
Voices of NPC characters are generated by AI via Eleven Labs, No other AI generated content but that. All pictures are human made original, and all text and story is human made as well.
About this game:
1. The Simplified Chinese translation was initially generated using Online Translator and later proofread and revised by a human translator.
2. A small portion of the game's code was adjusted with the help of ChatGPT, while the majority was written by the developer.
Some images, especially the erotic artwork, were created using AI as a visual supplement to the game.
I chosed to use AI-generated visuals as it allowed me to dedicate more time and budget to what truly matters - the story and gameplay.
That said, the entire story, all dialogues, and the emotional depth of the conversations with the girls were written by a professional writer, ensuring a heartfelt and engaging experience.
Artificial intelligence was used to create some art assets for this game like the cards, monster and sprites.
Store page assets like the box art also makes use of Artificial Intelligence.
The game contains images that were generated by the AI during the development process.
The developer designed a specific prompt for each image that was requested from the AI and the generated images were stored in the game. No AI is used during the game and no internet connection is used.
We use artificial intelligence to generate some images in the game, focusing on environmental elements that enhance the atmosphere and immersive feel. Other visual assets were created through traditional methods to preserve artistic consistency. Our goal is to maintain a balance between AI-generated content and hand-crafted assets, ensuring that each part of the visual experience aligns cohesively with the game’s dark, mysterious atmosphere and narrative themes. No AI is used for real-time gameplay elements, and all character interactions and core gameplay were developed manually.
Generated AI is used in part of the production process for the background of the main story. We do not use generated AI for key visuals, characters, music, voices, scenarios, Live2D, coding, etc.
We use AI to create images of craft items to make the drinks that appear in our games.
Generative AI was utilized to create walking animation of characters.
This game makes limited use of ChatGPT (OpenAI) as a development aid.
Specifically, it was used to generate decorative elements for the battle screen, a visual graphic for the final boss on the map screen, and the initial code for some plugins.
All AI-assisted content has been manually edited and optimized by the developer, and accounts for only a small portion of the game.
All content complies with Steam's policies and is properly managed.
All images in the game were generated using AI technology. This includes character designs, backgrounds, and various visual elements throughout the game. By leveraging AI, our goal was to create unique and visually appealing graphics that enhance the overall gaming experience. Additionally, the music was also generated by AI, contributing to the immersive and original atmosphere of the game.
Artificial intelligence was used during the game's development to create various parts of the environment and assist with photobashing. AI was applied to generate unique textures, landscapes, and design elements, which helped speed up the development process and add distinctive visual features to the game.
In this work, AI-generated images are primarily used for character design and as reference sketches for the following characters:
Deeba
Buddy
City Official
Joslinbell’s wheelchair
The procedure is as follows:
Based on detailed world-building settings, prompts are created and input into Dall-E 3 to generate images multiple times.
A single output image—or a combination of several output images—is then used as a reference sketch to create pixel art.
In addition, except for some parts, the map background images are also generated by creating prompts from the world-building settings and inputting them into Dall-E 3. The resulting images are then used as reference sketches to produce pixel art.
By following this method, while we leverage AI-generated images, the final designs are all completed as pixel art by human hands.
Regarding Intellectual Property
We respect intellectual property rights and are committed to providing an original, high-quality gaming experience.
If, by any chance, there is any content that may infringe on someone’s rights or cause confusion for players, please contact us through comments or messages. We promise to promptly review the situation and make any necessary corrections.
Voices of NPC characters are generated by AI via Eleven Labs, No other AI generated content but that. All pictures are human made original, and all text and story is human made as well.
About this game:
1. The Simplified Chinese translation was initially generated using Online Translator and later proofread and revised by a human translator.
2. A small portion of the game's code was adjusted with the help of ChatGPT, while the majority was written by the developer.
Some images, especially the erotic artwork, were created using AI as a visual supplement to the game.
I chosed to use AI-generated visuals as it allowed me to dedicate more time and budget to what truly matters - the story and gameplay.
That said, the entire story, all dialogues, and the emotional depth of the conversations with the girls were written by a professional writer, ensuring a heartfelt and engaging experience.
Artificial intelligence was used to create some art assets for this game like the cards, monster and sprites.
Store page assets like the box art also makes use of Artificial Intelligence.
The game contains images that were generated by the AI during the development process.
The developer designed a specific prompt for each image that was requested from the AI and the generated images were stored in the game. No AI is used during the game and no internet connection is used.
We use artificial intelligence to generate some images in the game, focusing on environmental elements that enhance the atmosphere and immersive feel. Other visual assets were created through traditional methods to preserve artistic consistency. Our goal is to maintain a balance between AI-generated content and hand-crafted assets, ensuring that each part of the visual experience aligns cohesively with the game’s dark, mysterious atmosphere and narrative themes. No AI is used for real-time gameplay elements, and all character interactions and core gameplay were developed manually.
Generated AI is used in part of the production process for the background of the main story. We do not use generated AI for key visuals, characters, music, voices, scenarios, Live2D, coding, etc.
We use AI to create images of craft items to make the drinks that appear in our games.
Generative AI was utilized to create walking animation of characters.