Some images as well as game musics have been generated by an IA
- Creator
- Patate Douce Studio
- Reviews
- -
- Added
- Mar 18, 2026
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Some images as well as game musics have been generated by an IA
Use AI to create enemy character designs and music.
The game uses generative AI in several areas. The in-game dialogue is AI-generated using text-to-speech based on original scripts I wrote. The soundtrack includes AI-generated music. Additionally, the game logo and parts of the menu use AI-generated images.
Many 3D Models generated from Meshy.Ai Pro Music is generated with Udio Pro Most textures, text and images are generated with ChatGPT Plus Some voices are generated with Veed.io or LTX.studio
I've only used generative AI to create a few decorative paintings that appear in the game environment. No character models, UI elements, or gameplay-related assets were generated with AI. I'm a solo developer without an art background, and I used AI just to fill in some gaps during development. In the future, I plan to work with professional artists to replace or enhance these assets.
AI generates maps and illustrations, in the future I would prefer to hire real artists
Dialogue generation, neural translation
The major portion of the stories in the game is fundamentally human-made. See below for details. All raw graphics are generated using AI. Subsequently, manual work is performed by our developer, including composition revisions, visual detail correction, and color synchronization of images. For Graphics For all stories, raw graphics are generated by AI. Depending on the image structure and complexity, one to three hours of manual graphics work is required to achieve the final result. For Stories Magical Cats: After the images are created by artificial intelligence, we use our natural intelligence to imagine and write appropriate stories for each image. Since these stories make little sense as they are intended to. Moon Shade Tarot: After the images are created by artificial intelligence, the core story concept and event for each card have been devised by our developer. AI is then used to expand and rewrite this content for narrative fluency and readability. Missing Velsoro (Rangers Under The Moons): The story, characters, and narrative are written by our writer. Some adjustments are done by our developer. The images are composed of multiple raw images to match the story. To improve fluency and enjoyment for native speakers, artificial intelligence is used to perform final grammatical and stylistic corrections on all of the stories. Please check the respective DLC explanations for similar usage details regarding their content.
The game uses pre-generated voice lines for the boss character
AI was used to create some 2D graphics elements
Store page translations were created with the assistance of AI and reviewed for accuracy. AI was used to generate the background imagery for the Steam capsule art on the store page, while the logo and title were created without AI.
I utilized AI tools during the development process to generate concept art and visual assets for background environments and character portraits, which were then refined and integrated into the game. AI was not used for live content generation during gameplay. NOTE:A paid subscription has been purchased for the AI tool. Therefore, there is no copyright problem.
We use AI to make translation of text in different languages. After that we try always to proofread the texts by native speaker.
I used AIVA to create the music and ChatGPT helped me write the text.
Some sounds and visual assets in PLAYNESE were enhanced using generative AI tools during development and are reviewed for quality and consistency. All AI generated content is pre-rendered and static, with no live AI generation during gameplay.
This game uses AI-assisted tools for creating store page assets, translations, marketing materials, and a small portion of visual effects and animations.
Artificial Intelligence was used to assist with the English translation and visual setup of this store page — including grammar corrections and initial layout polishing. Some early illustrations, mostly placeholders, were created using licensed AI tools. These will be replaced with original artwork in the coming days as part of our ongoing updates.
Language translations done with DeepSeeK AI
We've leveraged the capabilities of Generative AI technology to create some of the unique themed backgrounds, characters, and content elements featured in our game. This innovative approach allows us to deliver a richer, more immersive experience, filled with visually captivating and creatively inspired designs that enhance every moment of gameplay.
Music generated by AI
Currently using AI for music / sounds, and I may use it for some art while the artist does their move across country. There will be ZERO gen-ai content in the final product. These will be used for place holders / testing purposes ONLY.
Some visuals and sounds created in this game are produced and integrated by artificial intelligence.
Some graphic assets make use of AI-generated content.
AI-generated content is used selectively in this game to enhance visual and audio presentation. Specifically, AI-generated images are utilized for store page artwork, in-game billboards, and a few textures applied to non-essential assets. Additionally, AI voice generation is used for certain character voices to streamline development and maintain stylistic consistency. All AI-generated elements are carefully curated and integrated to support the game’s atmosphere without compromising originality or gameplay experience.
Some textures and 2D environmental paintings were generated using AI tools during development. These assets are limited to decorative elements only. No generative AI is used during gameplay or for game logic. All final assets were manually reviewed, edited, and integrated.
A.I. was only used to produce the music
This game utilizes generative artificial intelligence to create pre-rendered visual assets such as pixel art sprites, including maps, weapons, and other environmental elements. The AI-assisted design process was employed to produce aesthetically cohesive and stylistically refined graphics that align with the game’s overall visual identity. In this context, AI serves not merely as a tool, but as a creative catalyst that enhances and expands the manual art pipeline. AI was used solely for the generation of static content and not for real-time gameplay or dynamic in-game decision-making. This includes in-game visuals as well as promotional materials featured on the store page.
Some icons and loading screen are AI generated
This game uses pre-rendered images created with generative AI tools. All assets have been reviewed to ensure they do not infringe on copyrights or resemble real individuals. No live AI content is used during gameplay.
In-Game Text Creation and Translation: We use AI to create and translate text for in-game content and store descriptions. Program Code Generation: We create and optimize the programming code that implements the game's features and systems.
The characters in this game are created with the help of AI
AI Content Usage Explanation: Some visual assets in Chinchón were created using AI-assisted tools. Specifically: The achievement icons were generated with the help of AI to create consistent and stylized imagery. A few store art elements, such as the background illustrations of the kings, were also generated using AI and later edited manually to fit the overall aesthetic of the game. No in-game characters, animations, or core gameplay visuals were created using AI. The AI-generated assets are limited to supporting visual content, and all artwork was reviewed and polished by human artists before inclusion.
A small amount of resources created through generative AI tools, such as icons or scene models, were used in the game.
Some game models are generated using artificial intelligence
The game features voice acting generated using AI-based voice synthesis tools. All dialogue lines were written by the developer, and AI was used solely to provide voices for characters. No user data or likenesses were used.
Our promotional materials may include some content that has been expanded upon by AI based on the original, while ensuring no infringement of any copyrights.
Artificial intelligence, in particular ChatGPT, was used to create visual elements based on the author's ideas, since the team does not have professional artistic skills. AI also actively helped in the programming process, greatly simplifying and speeding up development. From the entire FANTOM INK team, thank him so much! We wish ChatGPT further development and new heights.
AI-generated art object
AI-generated art object
🧠 Use of Artificial Intelligence in the Game Our game makes use of artificial intelligence in a creative and controlled manner to enhance the visual and narrative experience. Below is a clear explanation of where and how AI is utilized: 🎨 1. Artwork and Icon Creation We use AI models to generate achievement icons, background illustrations, and concept art, which are then manually reviewed and refined. All assets are produced using authorized AI models trained on licensed or public domain datasets, in full compliance with copyright regulations. ✍️ 2. Text and Lore Generation AI also assists in generating achievement descriptions, item lore, and world-building fragments. These texts are edited and curated by the development team to maintain consistency, quality, and thematic alignment. 🛠️ 3. Limitations and Human Oversight No content generated by AI violates third-party copyrights. All AI-generated content is curated and approved by human developers. There is no dynamic or real-time AI content generation on the user's side.
Generative AI played a significant role in early environment creation, allowing rapid visual exploration and iteration during development. These AI-assisted environments were then manually edited, refined, and authored into their final form. All shipped content is static and handcrafted, and the game does not use generative AI during gameplay.
Some of the game's visual elements were created using AI tools during the development stage (for example, the design of Albums). Artists manually refined all such materials. Generative AI is not used in the gameplay and does not generate any content during the game.
Some of the game's visual elements were created using AI tools during the development stage (for example, the design of Albums). Artists manually refined all such materials. Generative AI is not used in the gameplay and does not generate any content during the game.
AI image creation is used for vehicles/machines and Livestock on the store front and in the game.
Some 2D artwork in the game was created with AI assistance.
some textures are created by AI image creators
As a solo developer, I wore a lot of hats while making this game, from coding to design and everything in between. To help speed things up and focus more on gameplay and polish, I used some generative AI tools during development: Visuals: A few in-game and store assets, such as textures, images, and concept references, were created with the help of AI tools, then edited and refined to match the look and feel I was going for. Code Assistance: I also occasionally used AI to help with coding, mostly for brainstorming solutions, catching bugs faster, or speeding up repetitive tasks. At the end of the day, every part of this game went through my hands. AI was just one of many tools in the toolbox. All creative direction, design choices, and final implementations were made by me.
Please note that the English translation has been supported by AI tools, and some expressions may differ slightly from the original Japanese.
Some of the Localizations were done by AI(Deep Seek).
Some image asset designs have made use of AI.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Pirate Den In-game content artaudio | Some images as well as game musics have been generated by an IA | Patate Douce Studio | - | Mar 18, 2026 | |
ARROW-ButtonHeart In-game content artaudio | Use AI to create enemy character designs and music. | XPGS25 | - | Mar 18, 2026 | |
The Last Mage In-game content textaudioart | The game uses generative AI in several areas. The in-game dialogue is AI-generated using text-to-speech based on original scripts I wrote. The soundtrack includes AI-generated music. Additionally, the game logo and parts of the menu use AI-generated images. | J Indie Games | - | Mar 18, 2026 | |
USAID Approvals Department In-game content artaudiotext | Many 3D Models generated from Meshy.Ai Pro
Music is generated with Udio Pro
Most textures, text and images are generated with ChatGPT Plus
Some voices are generated with Veed.io or LTX.studio | Jeremy Benisek (CyberAxe) | - | Mar 18, 2026 | |
Church Crew In-game content art | I've only used generative AI to create a few decorative paintings that appear in the game environment.
No character models, UI elements, or gameplay-related assets were generated with AI.
I'm a solo developer without an art background, and I used AI just to fill in some gaps during development.
In the future, I plan to work with professional artists to replace or enhance these assets. | Batuhan YILDIRIM | - | Mar 18, 2026 | |
Cristamon In-game content art | AI generates maps and illustrations, in the future I would prefer to hire real artists | Yiellow | - | Mar 18, 2026 | |
Rust Rides In-game content text | Dialogue generation, neural translation | ZOAZ | - | Mar 18, 2026 | |
Mirror Atelier In-game content arttext | The major portion of the stories in the game is fundamentally human-made. See below for details.
All raw graphics are generated using AI. Subsequently, manual work is performed by our developer, including composition revisions, visual detail correction, and color synchronization of images.
For Graphics
For all stories, raw graphics are generated by AI. Depending on the image structure and complexity, one to three hours of manual graphics work is required to achieve the final result.
For Stories
Magical Cats: After the images are created by artificial intelligence, we use our natural intelligence to imagine and write appropriate stories for each image. Since these stories make little sense as they are intended to.
Moon Shade Tarot: After the images are created by artificial intelligence, the core story concept and event for each card have been devised by our developer. AI is then used to expand and rewrite this content for narrative fluency and readability.
Missing Velsoro (Rangers Under The Moons): The story, characters, and narrative are written by our writer. Some adjustments are done by our developer. The images are composed of multiple raw images to match the story.
To improve fluency and enjoyment for native speakers, artificial intelligence is used to perform final grammatical and stylistic corrections on all of the stories.
Please check the respective DLC explanations for similar usage details regarding their content. | Beşinci Kural A.Ş. | - | Mar 18, 2026 | |
Passenger X In-game content audio | The game uses pre-generated voice lines for the boss character | Steel Feather Studio | - | Mar 18, 2026 | |
Dragons Reef VR In-game content art | AI was used to create some 2D graphics elements | Radoslaw Kutowinski | - | Mar 18, 2026 | |
Death Counter In-game content textart | Store page translations were created with the assistance of AI and reviewed for accuracy. AI was used to generate the background imagery for the Steam capsule art on the store page, while the logo and title were created without AI. | Arman Pakan | - | Mar 18, 2026 | |
Desire FOR Power: Council Intrigues In-game content art | I utilized AI tools during the development process to generate concept art and visual assets for background environments and character portraits, which were then refined and integrated into the game. AI was not used for live content generation during gameplay.
NOTE:A paid subscription has been purchased for the AI tool. Therefore, there is no copyright problem. | Umutcan Erkmen | - | Mar 18, 2026 | |
Tactical Response Team In-game content text | We use AI to make translation of text in different languages. After that we try always to proofread the texts by native speaker. | Z-Software | - | Mar 18, 2026 | |
Sophie in the Tangled World In-game content audiotext | I used AIVA to create the music and ChatGPT helped me write the text. | Strunov Studio | - | Mar 18, 2026 | |
PLAYNESE: Master Japanese In-game content artaudio | Some sounds and visual assets in PLAYNESE were enhanced using generative AI tools during development and are reviewed for quality and consistency. All AI generated content is pre-rendered and static, with no live AI generation during gameplay. | Wynand Smit | 15 | Mar 18, 2026 | |
泡灵之地 In-game content arttext | This game uses AI-assisted tools for creating store page assets, translations, marketing materials, and a small portion of visual effects and animations. | Diamu | - | Mar 18, 2026 | |
Fish and Chill In-game content textart | Artificial Intelligence was used to assist with the English translation and visual setup of this store page — including grammar corrections and initial layout polishing.
Some early illustrations, mostly placeholders, were created using licensed AI tools. These will be replaced with original artwork in the coming days as part of our ongoing updates. | Martin Danihel | - | Mar 18, 2026 | |
Last Stack Standing In-game content text | Language translations done with DeepSeeK AI | ByVed | - | Mar 18, 2026 | |
Japanese Fun - J64 In-game content art | We've leveraged the capabilities of Generative AI technology to create some of the unique themed backgrounds, characters, and content elements featured in our game. This innovative approach allows us to deliver a richer, more immersive experience, filled with visually captivating and creatively inspired designs that enhance every moment of gameplay. | Space 64 | 22 | Mar 18, 2026 | |
你的牛子 In-game content audio | Music generated by AI | lamb of game | 26 | Mar 18, 2026 | |
Aetherglen In-game content audioart | Currently using AI for music / sounds, and I may use it for some art while the artist does their move across country. There will be ZERO gen-ai content in the final product. These will be used for place holders / testing purposes ONLY. | Fennecy Games | - | Mar 18, 2026 | |
Enlil Rise Of the End In-game content artaudio | Some visuals and sounds created in this game are produced and integrated by artificial intelligence. | HAPPYTECH | - | Mar 18, 2026 | |
Exorcist: Oldest Tongue In-game content art | Some graphic assets make use of AI-generated content. | 727 Not Hound | - | Mar 18, 2026 | |
Gorilla Smash In-game content artaudio | AI-generated content is used selectively in this game to enhance visual and audio presentation. Specifically, AI-generated images are utilized for store page artwork, in-game billboards, and a few textures applied to non-essential assets. Additionally, AI voice generation is used for certain character voices to streamline development and maintain stylistic consistency. All AI-generated elements are carefully curated and integrated to support the game’s atmosphere without compromising originality or gameplay experience. | Lavaworks | - | Mar 18, 2026 | |
BLAME In-game content art | Some textures and 2D environmental paintings were generated using AI tools during development. These assets are limited to decorative elements only. No generative AI is used during gameplay or for game logic. All final assets were manually reviewed, edited, and integrated. | KriegorIndustry | - | Mar 18, 2026 | |
Comet Tycoon In-game content audio | A.I. was only used to produce the music | CalmFrantix | - | Mar 18, 2026 | |
Mission Rumble In-game content art | This game utilizes generative artificial intelligence to create pre-rendered visual assets such as pixel art sprites, including maps, weapons, and other environmental elements. The AI-assisted design process was employed to produce aesthetically cohesive and stylistically refined graphics that align with the game’s overall visual identity. In this context, AI serves not merely as a tool, but as a creative catalyst that enhances and expands the manual art pipeline.
AI was used solely for the generation of static content and not for real-time gameplay or dynamic in-game decision-making. This includes in-game visuals as well as promotional materials featured on the store page. | Quantix | - | Mar 18, 2026 | |
Ant Simulator In-game content art | Some icons and loading screen are AI generated | Decentralized Horizons LLC | - | Mar 18, 2026 | |
Stretch In-game content art | This game uses pre-rendered images created with generative AI tools. All assets have been reviewed to ensure they do not infringe on copyrights or resemble real individuals. No live AI content is used during gameplay. | Shoichi Kirishima | - | Mar 18, 2026 | |
KAKURENBO: Hide and Seek In-game content textcode | In-Game Text Creation and Translation: We use AI to create and translate text for in-game content and store descriptions.
Program Code Generation: We create and optimize the programming code that implements the game's features and systems. | nobisiko games | - | Mar 18, 2026 | |
Mahjong House: Challenge All Achievements In-game content art | The characters in this game are created with the help of AI | TMG | - | Mar 18, 2026 | |
Chinchón In-game content art | AI Content Usage Explanation:
Some visual assets in Chinchón were created using AI-assisted tools. Specifically:
The achievement icons were generated with the help of AI to create consistent and stylized imagery.
A few store art elements, such as the background illustrations of the kings, were also generated using AI and later edited manually to fit the overall aesthetic of the game.
No in-game characters, animations, or core gameplay visuals were created using AI. The AI-generated assets are limited to supporting visual content, and all artwork was reviewed and polished by human artists before inclusion. | Quarzo Aplicaciones y Juegos SL | - | Mar 18, 2026 | |
Bloodplague Lockdown In-game content art | A small amount of resources created through generative AI tools, such as icons or scene models, were used in the game. | Speed King Games | - | Mar 18, 2026 | |
逃出30天循环 In-game content art | Some game models are generated using artificial intelligence | ZHANG YI | - | Mar 18, 2026 | |
Ash and Flame In-game content audio | The game features voice acting generated using AI-based voice synthesis tools. All dialogue lines were written by the developer, and AI was used solely to provide voices for characters. No user data or likenesses were used. | Worlds In Portal | - | Mar 18, 2026 | |
英雄传奇 In-game content arttext | Our promotional materials may include some content that has been expanded upon by AI based on the original, while ensuring no infringement of any copyrights. | 英雄传奇 | 134 | Mar 18, 2026 | |
Get In Timelessness In-game content artcode | Artificial intelligence, in particular ChatGPT, was used to create visual elements based on the author's ideas, since the team does not have professional artistic skills. AI also actively helped in the programming process, greatly simplifying and speeding up development.
From the entire FANTOM INK team, thank him so much! We wish ChatGPT further development and new heights. | FANTOM INK | - | Mar 18, 2026 | |
Revolver Gambit In-game content art | AI-generated art object | Welch Antony | - | Mar 18, 2026 | |
CarCam In-game content art | AI-generated art object | Movcans Vadims | - | Mar 18, 2026 | |
Luna Tactics In-game content arttext | 🧠 Use of Artificial Intelligence in the Game
Our game makes use of artificial intelligence in a creative and controlled manner to enhance the visual and narrative experience. Below is a clear explanation of where and how AI is utilized:
🎨 1. Artwork and Icon Creation
We use AI models to generate achievement icons, background illustrations, and concept art, which are then manually reviewed and refined. All assets are produced using authorized AI models trained on licensed or public domain datasets, in full compliance with copyright regulations.
✍️ 2. Text and Lore Generation
AI also assists in generating achievement descriptions, item lore, and world-building fragments. These texts are edited and curated by the development team to maintain consistency, quality, and thematic alignment.
🛠️ 3. Limitations and Human Oversight
No content generated by AI violates third-party copyrights.
All AI-generated content is curated and approved by human developers.
There is no dynamic or real-time AI content generation on the user's side. | AnomaliaLunar | - | Mar 18, 2026 | |
Blightened In-game content art | Generative AI played a significant role in early environment creation, allowing rapid visual exploration and iteration during development. These AI-assisted environments were then manually edited, refined, and authored into their final form. All shipped content is static and handcrafted, and the game does not use generative AI during gameplay. | xombis | - | Mar 18, 2026 | |
8 Ball by Pokerist In-game content art | Some of the game's visual elements were created using AI tools during the development stage (for example, the design of Albums). Artists manually refined all such materials. Generative AI is not used in the gameplay and does not generate any content during the game. | KamaGames Entertainment Group Limited | 101 | Mar 18, 2026 | |
Plink by Pokerist In-game content art | Some of the game's visual elements were created using AI tools during the development stage (for example, the design of Albums). Artists manually refined all such materials. Generative AI is not used in the gameplay and does not generate any content during the game. | KamaGames Entertainment Group Limited | 58 | Mar 18, 2026 | |
Farm Manager In-game content art | AI image creation is used for vehicles/machines and Livestock on the store front and in the game. | Trophy Games | 185 | Mar 18, 2026 | |
Lostland In-game content art | Some 2D artwork in the game was created with AI assistance. | Fseeeye | - | Mar 18, 2026 | |
Oars of Silence In-game content art | some textures are created by AI image creators | SuloSounds | - | Mar 18, 2026 | |
Weapon Case In-game content artcode | As a solo developer, I wore a lot of hats while making this game, from coding to design and everything in between. To help speed things up and focus more on gameplay and polish, I used some generative AI tools during development:
Visuals: A few in-game and store assets, such as textures, images, and concept references, were created with the help of AI tools, then edited and refined to match the look and feel I was going for.
Code Assistance: I also occasionally used AI to help with coding, mostly for brainstorming solutions, catching bugs faster, or speeding up repetitive tasks.
At the end of the day, every part of this game went through my hands. AI was just one of many tools in the toolbox. All creative direction, design choices, and final implementations were made by me. | Auscan Games | - | Mar 18, 2026 | |
Ronnie Park In-game content text | Please note that the English translation has been supported by AI tools, and some expressions may differ slightly from the original Japanese. | Bunomimic | - | Mar 18, 2026 | |
5 Min Space Battle In-game content text | Some of the Localizations were done by AI(Deep Seek). | Beijing 0503 Technology Co., Ltd | - | Mar 18, 2026 | |
异兽山海 In-game content art | Some image asset designs have made use of AI. | 散木 | - | Mar 18, 2026 |