Public Steam disclosure research26,959 disclosures tracked
Where do games disclose AI use?
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Missing or unclear statements cannot establish whether a game uses AI.
We occasionally used generative AI as an assistive tool to refine certain visual assets, enhance texture resolutions, and process minor audio elements. These tools were used sparingly to support our production workflow, and all final content has been manually reviewed and polished by our team to ensure it meets our quality and legal standards.
AI generative has been moderately used for some graphic assets like background images or some collectible characters.
AI generative has been also moderaterly used for coding support to fasten operations.
All in game characters and elements had been strictly and manually designed in pixel art.
The music and sound are absolutely produced without AI
Generative AI tools were used to refine store descriptions and assist with the translation of certain UI elements to provide a better experience for international players. All visual assets and core gameplay mechanics are original creations.
The background music in this game was created using generative AI (Suno AI). Every audio track has been personally reviewed and edited by the developer. Furthermore, all content is used in full compliance with the commercial usage rights provided by the tool's official licensing.
Some visual assets in the game were partially generated using AI tools and further edited by the developer. No AI-generated content is created during gameplay.
This game expands upon an open-source fluid physics framework, implementing real-time multi-particle physics simulation and strategic gameplay. Generative AI tools were used during development to assist with UI interface coding.
Important Note: The game does NOT contain any AI-generated content during runtime. All particle physics are procedurally simulated using SPH (Smoothed Particle Hydrodynamics) methods, with core physics calculations derived from open-source implementations.
AI generated content was used during development for concept art, promotional graphics, marketing materials, and placeholder assets.
The game does not use live AI generated content during gameplay.
Some item icons, visual assets, and music in this game were created with the assistance of generative AI. In-game text was translated to multiple languages using AI. All AI-generated content was reviewed, edited, and curated by the developer.
Some visual assets, such as UI elements and artwork, were created with the assistance of generative AI and then reviewed, edited, and implemented by the developer. The game does not use live-generated AI content during gameplay.
Some content in this game was created with the assistance of generative AI tools during development, including certain visual assets, store artwork, capsule art, and text. All AI-assisted content was reviewed, edited, and integrated by the developer to ensure it fits the game’s design and overall player experience.
Some art assets are sourced from the CC0 asset libraries provided by Kenney. Music and sound effects used in the game are sourced from Phat Phrog Studio and ZapSplat.
Generative AI is used as an assistive tool in the development of this game, including visual assets (item, ability, and boss icons), code, and music. All AI-generated content is produced under direct human creative direction, with the developer serving as director and approver at every stage. AI assists — the human decides.
One developer. AI tools helped with images and text because some things are bigger than one pair of hands. Everything you see reflects my own creative decisions.
We are using generative AI for first-wave localization and some software implementation (Claude code).
We recognize that human artists and programmers take precedence over these tools, and deserve real compensation as opposed to the cheap inferior labor of neural nets.
This game uses generative AI tools to assist with the translation of text from German to English, as well as for proofreading and editing written content. All AI-assisted outputs are reviewed and refined by the developers to ensure quality and consistency.
Generative AI tools were used to assist in the conceptual design of the game's logo, as well as for translating and polishing in-game text and store page descriptions into multiple languages. All core visual assets, including the pixel art, character designs, and cover illustrations, are strictly and entirely hand-crafted by the human developer.
A few images have been generated, where it make sense that the AI in the game would use generic stock photos, but the overwhelming majority of art is handmade.
A pre-generated AI tool was used during development to help create the main menu background image. The final selected image was curated and integrated by the developer. No live AI-generated content is present in gameplay.
Artificial Intelligence was used as a supportive tool in the creative process to generate or refine certain 2D graphical elements, such as UI icons, background textures, and concept art. All assets have been manually reviewed, edited, and finalized by the development team to ensure quality and artistic consistency.
Translation and Localization: Parts of the text localization were processed with the assistance of AI-based translation tools. Every text string was subsequently reviewed by human editors to ensure terminological accuracy, proper grammar, and cultural adaptation.
This project leverages generative AI to assist in software development and documentation processing, covering data retrieval and synthesis, localization, modular script implementation, and code logic optimization. By utilizing AI for cross-disciplinary knowledge integration and performance refactoring, all outputs undergo manual review and adjustment. This ensures that core creativity remains developer-led while enhancing development efficiency under the premise of maintaining system stability.
AI is being used to do automated testing and code review. AI and Google Translate were used to generate the initial set of translations. There are currently people working on localization - it is just going to take time. If you would like to help with the localization please see: https://weblate.kuhnflix.app/ (I would appreciate your assistance!)
We occasionally used generative AI as an assistive tool to refine certain visual assets, enhance texture resolutions, and process minor audio elements. These tools were used sparingly to support our production workflow, and all final content has been manually reviewed and polished by our team to ensure it meets our quality and legal standards.
AI generative has been moderately used for some graphic assets like background images or some collectible characters.
AI generative has been also moderaterly used for coding support to fasten operations.
All in game characters and elements had been strictly and manually designed in pixel art.
The music and sound are absolutely produced without AI
Generative AI tools were used to refine store descriptions and assist with the translation of certain UI elements to provide a better experience for international players. All visual assets and core gameplay mechanics are original creations.
The background music in this game was created using generative AI (Suno AI). Every audio track has been personally reviewed and edited by the developer. Furthermore, all content is used in full compliance with the commercial usage rights provided by the tool's official licensing.
Some visual assets in the game were partially generated using AI tools and further edited by the developer. No AI-generated content is created during gameplay.
This game expands upon an open-source fluid physics framework, implementing real-time multi-particle physics simulation and strategic gameplay. Generative AI tools were used during development to assist with UI interface coding.
Important Note: The game does NOT contain any AI-generated content during runtime. All particle physics are procedurally simulated using SPH (Smoothed Particle Hydrodynamics) methods, with core physics calculations derived from open-source implementations.
AI generated content was used during development for concept art, promotional graphics, marketing materials, and placeholder assets.
The game does not use live AI generated content during gameplay.
Some item icons, visual assets, and music in this game were created with the assistance of generative AI. In-game text was translated to multiple languages using AI. All AI-generated content was reviewed, edited, and curated by the developer.
Some visual assets, such as UI elements and artwork, were created with the assistance of generative AI and then reviewed, edited, and implemented by the developer. The game does not use live-generated AI content during gameplay.
Some content in this game was created with the assistance of generative AI tools during development, including certain visual assets, store artwork, capsule art, and text. All AI-assisted content was reviewed, edited, and integrated by the developer to ensure it fits the game’s design and overall player experience.
Some art assets are sourced from the CC0 asset libraries provided by Kenney. Music and sound effects used in the game are sourced from Phat Phrog Studio and ZapSplat.
Generative AI is used as an assistive tool in the development of this game, including visual assets (item, ability, and boss icons), code, and music. All AI-generated content is produced under direct human creative direction, with the developer serving as director and approver at every stage. AI assists — the human decides.
One developer. AI tools helped with images and text because some things are bigger than one pair of hands. Everything you see reflects my own creative decisions.
We are using generative AI for first-wave localization and some software implementation (Claude code).
We recognize that human artists and programmers take precedence over these tools, and deserve real compensation as opposed to the cheap inferior labor of neural nets.
This game uses generative AI tools to assist with the translation of text from German to English, as well as for proofreading and editing written content. All AI-assisted outputs are reviewed and refined by the developers to ensure quality and consistency.
Generative AI tools were used to assist in the conceptual design of the game's logo, as well as for translating and polishing in-game text and store page descriptions into multiple languages. All core visual assets, including the pixel art, character designs, and cover illustrations, are strictly and entirely hand-crafted by the human developer.
A few images have been generated, where it make sense that the AI in the game would use generic stock photos, but the overwhelming majority of art is handmade.
A pre-generated AI tool was used during development to help create the main menu background image. The final selected image was curated and integrated by the developer. No live AI-generated content is present in gameplay.
Artificial Intelligence was used as a supportive tool in the creative process to generate or refine certain 2D graphical elements, such as UI icons, background textures, and concept art. All assets have been manually reviewed, edited, and finalized by the development team to ensure quality and artistic consistency.
Translation and Localization: Parts of the text localization were processed with the assistance of AI-based translation tools. Every text string was subsequently reviewed by human editors to ensure terminological accuracy, proper grammar, and cultural adaptation.
This project leverages generative AI to assist in software development and documentation processing, covering data retrieval and synthesis, localization, modular script implementation, and code logic optimization. By utilizing AI for cross-disciplinary knowledge integration and performance refactoring, all outputs undergo manual review and adjustment. This ensures that core creativity remains developer-led while enhancing development efficiency under the premise of maintaining system stability.
AI is being used to do automated testing and code review. AI and Google Translate were used to generate the initial set of translations. There are currently people working on localization - it is just going to take time. If you would like to help with the localization please see: https://weblate.kuhnflix.app/ (I would appreciate your assistance!)