Artificial Intelligence was generated in the creation of certain in-game graphics and marketing banners, and there may also be some AI-generated dialogue in the game.
- Creator
- Source Byte
- Reviews
- 10
- Added
- Mar 18, 2026
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Artificial Intelligence was generated in the creation of certain in-game graphics and marketing banners, and there may also be some AI-generated dialogue in the game.
Some visual assets, such as icons and illustrations, were generated or enhanced using AI tools, and were further refined and integrated by the developer.
We used AI tools for translations, capsules, library assets, and limited in-game audio and textures.
Some visual assets such as enemy designs and background art were created using AI-generated content, and all sound effects were sourced from royalty-free libraries such as Freesound.org. Localization was assisted using machine translation tools, with manual review and adjustments. No AI was used in the game's code or core gameplay design.
Our video game uses AI-generated images for the vast majority of its artwork. The AI-generated images are reviewed and retouched by an artist to ensure they meet our standards.
This game uses AI-generated content for pre-rendered assets only. Some 3D models and dialogs were assisted by generative AI tools. No AI is used during gameplay or for live content generation.
In this game, AI was used to portray the characters.
Some of the abnormal phenomena in this game include AI-generated content.
In the game, there are three book-like covers, or large background images, that are generated by ai.
Some UI arts are generated by AI.
Some of the artwork featured in the game—such as paintings and wall decorations, was created using AI-generated imagery.
Some of the images in game are AI-generated
Voiceover of the main characters. Some of the design in the Steam shop, was generated using AI
This game was made by a solo developer. Some art and music were aided by AI-tools, but all gameplay systems, design and code were authored, reviewed and maintained by the developer. Thanks for your support
Generative AI may be used in marketing materials and store page, but not in game content.
We use AI-assisted image editing exclusively for visual presentation on our store page. All gameplay content remains handcrafted and original.
Some visuals and audio in the game have been created using generative AI technology.
我利用AI生成了游戏的快捷方式图标,还有游戏内的开始界面的一个图片素材,一些物品的缩略图也是利用AI将图片背景剔除生成的
This game uses a few UI icons and visual elements that were created using OpenAI's ChatGPT Pro image generation tool. These assets were generated with a paid license that allows commercial use. No AI-generated content is created during gameplay.
all the pictures are generated by artificial intelligence.
- Some textures were upscaled using AI - Capsule artwork uses AI too
Few cutscenes, battle backgrounds and in-game battlers are AI-generated images.
art assets generated by artificial intelligence.
Some images in this game were generated with the assistance of AI tools during development.
AI was used to create the music in our trailer and some visuals used in the game.
The internal skill icons in the game are generated by AI
Some images/paintings on the walls are AI generated Some voices are AI generated Some Music is AI generated
AI is used for a lot of the dialogue, as well as the opening cutscene where Fresh Cut Slim chases Charmx. All use of AI is meant for entertainment only and isn't meant to defame Fresh Cut Slim or his previous alias (Charmx) or portray him in a negative light.
Brainrots are AI monsters. The monster are AI generated
The characters for this game have been created using generative AI technology.
This game using AI for English translation.
AI graphics are pre processed and will not be rendered during game runtime.
Some card faces are generated using AI
A few audio effects are generated by AI. Japanese, Korean, Spanish, French, German, Portuguese, and Russian are translated by AI.
AI is used in some audio and visual components.
AI technology is used to generate the game's background imagery.
Some images contained in the game were created with the help of AI.
AWS's Polly text-to-speech tool was used to generate speech/audio. All dialog, however, was created without generative AI tools.
AI TTS was used to generate some of the voice lines for characters who are artificial and robots.
Some of the images, as well as all the music in the game, were created using AI.
AI was used to create some in-game images as well as certain translations.
Generative AI has been used to generate graphics for the game, these include Buildings, Wonders and Resources.
Music is generated by AI
We used generative AI to create certain visual elements of the game menus during development. No content is generated dynamically at runtime. All necessary rights have been respected.
- Sound enhancements, including ambience and voices
Voice Usage: This game includes voiceovers generated using AI voice technology. Image Usage: This game contains in-game images that were created using AI-generated artwork.
Some of the visuals on our store page and some of the 2D illustrations in our game were created with the help of AI-powered tools.
All the characters featured on the cards and heroes in the game are fictional and were created by AI.
Some of the sound effects are ai generated
We use AI to pre-generate certain artworks and audio elements in order to maintain the distinctive style and mood of Brainrot. Please note that we exclusively use pre-generated AI content — nothing is generated in real-time.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Horror Night with Tung Tung Tung Sahur In-game content arttext | Artificial Intelligence was generated in the creation of certain in-game graphics and marketing banners, and there may also be some AI-generated dialogue in the game. | Source Byte | 10 | Mar 18, 2026 | |
Relaxing Farm: Merge Tales In-game content art | Some visual assets, such as icons and illustrations, were generated or enhanced using AI tools, and were further refined and integrated by the developer. | LeeT Game | - | Mar 18, 2026 | |
Rest Area Simulator In-game content textartaudio | We used AI tools for translations, capsules, library assets, and limited in-game audio and textures. | Oriseus Studios | 580 | Mar 18, 2026 | |
Slime Match Adventure In-game content arttext | Some visual assets such as enemy designs and background art were created using AI-generated content, and all sound effects were sourced from royalty-free libraries such as Freesound.org. Localization was assisted using machine translation tools, with manual review and adjustments. No AI was used in the game's code or core gameplay design. | SlothSoft Games | - | Mar 18, 2026 | |
Master of Cladia In-game content art | Our video game uses AI-generated images for the vast majority of its artwork.
The AI-generated images are reviewed and retouched by an artist to ensure they meet our standards. | Quasar Games Factory | - | Mar 18, 2026 | |
APT. 407 In-game content arttext | This game uses AI-generated content for pre-rendered assets only. Some 3D models and dialogs were assisted by generative AI tools. No AI is used during gameplay or for live content generation. | Jayhyeon Studio | 86 | Mar 18, 2026 | |
Simulator RKM In-game content art | In this game, AI was used to portray the characters. | IRENU | 10 | Mar 18, 2026 | |
Ghost Observation In-game content | Some of the abnormal phenomena in this game include AI-generated content. | LuminDrive | 13 | Mar 18, 2026 | |
征服者笔记本联机版 In-game content art | In the game, there are three book-like covers, or large background images, that are generated by ai. | QiuGong | - | Mar 18, 2026 | |
桌面神社 In-game content art | Some UI arts are generated by AI. | Anisile | - | Mar 18, 2026 | |
Injection No.9 - Prologue In-game content art | Some of the artwork featured in the game—such as paintings and wall decorations, was created using AI-generated imagery. | Ragdoll Games | - | Mar 18, 2026 | |
Matchology In-game content art | Some of the images in game are AI-generated | Sunrix | - | Mar 18, 2026 | |
Bogdan's Сlinic - Sanctum Vitae In-game content audioart | Voiceover of the main characters.
Some of the design in the Steam shop, was generated using AI | Bohdan Dudchenko | 10 | Mar 18, 2026 | |
Chains on Sand In-game content artaudio | This game was made by a solo developer. Some art and music were aided by AI-tools, but all gameplay systems, design and code were authored, reviewed and maintained by the developer. Thanks for your support | Tabula Forge | - | Mar 18, 2026 | |
Ghost Engine In-game content art | Generative AI may be used in marketing materials and store page, but not in game content. | Paragon Codeworks | - | Mar 18, 2026 | |
IMPOSSIBLE ROOMS: No Way Out In-game content art | We use AI-assisted image editing exclusively for visual presentation on our store page. All gameplay content remains handcrafted and original. | PentaByte Entertainment | - | Mar 18, 2026 | |
Doom Drive In-game content artaudio | Some visuals and audio in the game have been created using generative AI technology. | Berk Kalfa | - | Mar 18, 2026 | |
咒怨迷邸:重生 In-game content art | 我利用AI生成了游戏的快捷方式图标,还有游戏内的开始界面的一个图片素材,一些物品的缩略图也是利用AI将图片背景剔除生成的 | LiJingGuo | - | Mar 18, 2026 | |
BugLab Simulator In-game content art | This game uses a few UI icons and visual elements that were created using OpenAI's ChatGPT Pro image generation tool. These assets were generated with a paid license that allows commercial use. No AI-generated content is created during gameplay. | ElykraGames | 10 | Mar 18, 2026 | |
Russian Quest In-game content art | all the pictures are generated by artificial intelligence. | Reanim Games | - | Mar 18, 2026 | |
Wasteland Shop Simulator In-game content art | - Some textures were upscaled using AI
- Capsule artwork uses AI too | Fargamer Studios Ltd | - | Mar 18, 2026 | |
Quiz Kingdom: Elementary Math Kids RPG In-game content art | Few cutscenes, battle backgrounds and in-game battlers are AI-generated images. | DIG Games | - | Mar 18, 2026 | |
Cop Rush In-game content art | art assets generated by artificial intelligence. | ZERO5GAMES | 99 | Mar 18, 2026 | |
Snowbound: Steam Voyage In-game content art | Some images in this game were generated with the assistance of AI tools during development. | Furnace Hound Games | - | Mar 18, 2026 | |
Game Shop Simulator In-game content audioart | AI was used to create the music in our trailer and some visuals used in the game. | Neovision Interactive | - | Mar 18, 2026 | |
Black Arhat: Wujing In-game content art | The internal skill icons in the game are generated by AI | Soft Box Games | - | Mar 18, 2026 | |
Forest Asylum 2 In-game content artaudio | Some images/paintings on the walls are AI generated
Some voices are AI generated
Some Music is AI generated | Michal Piotrowski | 48 | Mar 18, 2026 | |
FCS: The Bean Heist In-game content text | AI is used for a lot of the dialogue, as well as the opening cutscene where Fresh Cut Slim chases Charmx. All use of AI is meant for entertainment only and isn't meant to defame Fresh Cut Slim or his previous alias (Charmx) or portray him in a negative light. | HaloJury | - | Mar 18, 2026 | |
BRAINROT NIGHTMARES In-game content art | Brainrots are AI monsters. The monster are AI generated | Kabir Interactive | - | Mar 18, 2026 | |
Brainrot Battle Simulator In-game content art | The characters for this game have been created using generative AI technology. | guilemus | - | Mar 18, 2026 | |
Mountain's Secret In-game content text | This game using AI for English translation. | Waterfall Studio | 18 | Mar 18, 2026 | |
逆袭人生 In-game content art | AI graphics are pre processed and will not be rendered during game runtime. | The Underdog Tycoon | - | Mar 18, 2026 | |
Crossed Tiles In-game content art | Some card faces are generated using AI | doughnutworks | - | Mar 18, 2026 | |
Square Colosseum: Cell B201 In-game content audiotext | A few audio effects are generated by AI.
Japanese, Korean, Spanish, French, German, Portuguese, and Russian are translated by AI. | Selfward Games | - | Mar 18, 2026 | |
Legitimate Space Corp Simulator LLC In-game content artaudio | AI is used in some audio and visual components. | VHornet Games | 78 | Mar 18, 2026 | |
Meow Path 2 In-game content art | AI technology is used to generate the game's background imagery. | OKCITY | - | Mar 18, 2026 | |
O livro dos Heróis In-game content art | Some images contained in the game were created with the help of AI. | passcodex | - | Mar 18, 2026 | |
Appointment Mentor VR In-game content audio | AWS's Polly text-to-speech tool was used to generate speech/audio. All dialog, however, was created without generative AI tools. | Nonpareil Institute | - | Mar 18, 2026 | |
Serene Estates: Last Guy In-game content audio | AI TTS was used to generate some of the voice lines for characters who are artificial and robots. | Team Serene | - | Mar 18, 2026 | |
MEMOLOGY: ITALIAN BRAINROT In-game content artaudio | Some of the images, as well as all the music in the game, were created using AI. | hannibalnotdead | 138 | Mar 18, 2026 | |
Void Raider In-game content arttext | AI was used to create some in-game images as well as certain translations. | BlackCrow | - | Mar 18, 2026 | |
Idle Empires In-game content art | Generative AI has been used to generate graphics for the game, these include Buildings, Wonders and Resources. | Vethon | - | Mar 18, 2026 | |
Bullet Ouroboros In-game content audio | Music is generated by AI | BlunderbussPowerStudio | - | Mar 18, 2026 | |
Goat Mode: Activated In-game content art | We used generative AI to create certain visual elements of the game menus during development. No content is generated dynamically at runtime. All necessary rights have been respected. | Monosurge | - | Mar 18, 2026 | |
Yandere Sacrifice In-game content audio | - Sound enhancements, including ambience and voices | Flawe | - | Mar 18, 2026 | |
Prenecrotic: The Cursed School VR In-game content audioart | Voice Usage:
This game includes voiceovers generated using AI voice technology.
Image Usage:
This game contains in-game images that were created using AI-generated artwork. | Elfhiem Game Studio | - | Mar 18, 2026 | |
Together in Forgotten Lands: Chapter One In-game content art | Some of the visuals on our store page and some of the 2D illustrations in our game were created with the help of AI-powered tools. | Vellichor Games | 204 | Mar 18, 2026 | |
Cardrottini In-game content art | All the characters featured on the cards and heroes in the game are fictional and were created by AI. | Don Bobritto | - | Mar 18, 2026 | |
Rookie In-game content audio | Some of the sound effects are ai generated | Tomate_Salat | - | Mar 18, 2026 | |
BrainRoom - Brainrot Backrooms In-game content artaudio | We use AI to pre-generate certain artworks and audio elements in order to maintain the distinctive style and mood of Brainrot. Please note that we exclusively use pre-generated AI content — nothing is generated in real-time. | Tuning Mania | - | Mar 18, 2026 |