AI-assisted tools were used in the following areas: - Code development - Translation (including localization)
- Creator
- Tommy Games
- Reviews
- -
- Added
- Mar 18, 2026
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Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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AI-assisted tools were used in the following areas: - Code development - Translation (including localization)
One of the image used is generated by AI
The logos on the Steam store were made with Copilot. The background in the login menu was also made with Copilot.
As an indie project developed purely out of passion and without any funding, we have used artificial intelligence to generate some of the game's images and voice lines, as we currently lack a team of professional artists or voice actors. However, if the game gains traction and development continues, these assets may be replaced with the work of real artists and industry professionals.
The player do not use any AI during the game
We use AI generated images as an early starting point for some promotional key art and some in game lore portrait images. These images are then edited, retouched, and finalized by a human. No AI is used to live generate content, code, or text during gameplay.
I use AI to assist in generating pre-rendered game assets, store page copy, and some marketing and community materials to improve production efficiency and quality. However, all AI-generated content is carefully reviewed and edited by humans to ensure it aligns with the game's style and brand identity.
All images and text in the game are created manually. I’m making pixel art graphics by hand (in aseprite) and also purchasing assets made by professional pixel art artists. The content of the game is manually written, imagined and developed. AI is used for - coding - fixing & finding bugs In some cases AI can be used to produce: - marketing images (usually I use it as photoshop replacement) - find grammar mistakes (proofreading) I keep all AI made content is marked as AI-made with the name of the AI tool.
I utilize AI for texture generation, code generation, audio generation.
This game uses AI-generated voiceovers for some characters.
There is a small amount of pre-generated AI content images in the game.
The use of AI in Back to Zero is used for the code of the game.
Some parts of the game's code and store materials were assisted by generative AI tools during development. These tools were used as a productivity aid to help write or improve scripts. All final logic was reviewed and integrated manually. No AI is used to generate content during gameplay.
Some visuals and text were created using AI tools during development. This includes pre-rendered assets such as UI elements, environmental images, and some text used.
The content generated by AI are some of the 3d assets that can be found in the game, as well as the main title screen.
This game does not use AI-generated content in gameplay or for player-facing features. All in-game writing, visuals, and mechanics were created by independent teams without the use of generative AI. We used AI-assisted tools to help edit and localize the store page text, but this does not affect the game content.
※Some 3D models, textures, in-game assets, and enemy AI behaviors in this game were created or assisted using AI technologies.
Some of the multilingual descriptions on this page have been generated with AI assistance, and certain in-game text has also been proofread using AI tools.
One song.
Artificial intelligence helped in the development of the game's graphic content.
On the game UI, there are 2 to 3 images generated by AI, and the icons and logos are also created by AI.
Marketing materials
Co-pilot in VS code for code assistance and creating the pre-generated pixel art
Certain video content within this game has been procedurally generated utilizing artificial intelligence technology.
Some sprites use AI
The game does not contain AI-generated content. AI-generated content is used just for Steam Images.
The game makes use of AI to enhance the player experience in the following ways: Marketing and Menu Artwork: AI was used to generate promotional assets and in-game menu art. These assets were created based on original concept briefs and refined for style consistency. Story Development: All storylines, characters, and branching decisions are original and human-written. However, AI tools were used to assist with grammar correction, spelling consistency, and stylistic polishing, ensuring a high-quality reading experience across thousands of branching narrative paths. Voice Acting: All in-game dialog audio is AI-generated using text-to-speech technology. There is no real-time AI decision-making or AI-driven gameplay logic. All player-facing content is deterministic and authored by the development team.
game environment texture generation
This work's title image and logo were created with the help of image-generation AI.
Code and store page artwork is made with AI assistance.
The game uses AI a lot, tons of AI slop.
We have used AI to create our Store Page Capsule images but there is no use of AI in the game itself
Please make sure to edit this and fill out the rest.
I'm a one-person developer. That means I do everything; and some of it I'm just bad at. I use AI as a tool to cover the gaps: the tasks I hate, the stuff I'd waste hours on just to replace later. The tools don't make the art. Every idea and decision, everything that made it into this game came from me.
I'm a one-person developer. That means I do everything; and some of it I'm just bad at. I use AI as a tool to cover the gaps: the tasks I hate, the stuff I'd waste hours on just to replace later. The tools don't make the art. Every idea and decision, everything that made it into this game came from me.
AI is used to for the main trailer's naration.
Some artistic images in the game are generated by AI
AI-generated art object
Includes AI machine translation by ChatGPT.
Some images in the game were created using generative AI.
The cover images of this game were designed and created thanks to artificial intelligence.
AI tools were used in a limited scope for generating some game assets, including 2D graphics and character voices.
This game utilizes Generative Artificial Intelligence (AI) to assist in the creation of various visual assets, including textures, family photos, and character facial expressions. Additionally, AI was used for translating in-game dialogues into multiple supported languages. The core gameplay content, 3D models, and programming were crafted manually by the developer
AI tools were used to assist in creating promotional content such as concept art and store visuals. All gameplay, character design, and video previews were created manually in the game engine without the use of AI-generated content.
Contain some Ai voice over
Some parts of art resources are rendered with AI.
The main characters and enemies in the game, various items, and backgrounds were all created images.
Some visual assets were created using AI tools under human supervision. No AI is used in the game itself.
AI tools were used to assist in creating some assets. All final visuals are hand-polished to ensure a consistent style.
We believe AI tools can assist artists without replacing them. Every enhanced asset was originally created or directed by our team and refined using AI as a supplement—not a substitute—for creativity.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Rosa Mine In-game content text | AI-assisted tools were used in the following areas:
- Code development
- Translation (including localization) | Tommy Games | - | Mar 18, 2026 | |
Apartment 22 Store/marketing art | One of the image used is generated by AI | Blu Wraith | 21 | Mar 18, 2026 | |
Dreams Far Away Store/marketing art | The logos on the Steam store were made with Copilot.
The background in the login menu was also made with Copilot. | Shalix | 11 | Mar 18, 2026 | |
The Hero Tale In-game content artaudio | As an indie project developed purely out of passion and without any funding, we have used artificial intelligence to generate some of the game's images and voice lines, as we currently lack a team of professional artists or voice actors. However, if the game gains traction and development continues, these assets may be replaced with the work of real artists and industry professionals. | Saúl Rodríguez Roger | - | Mar 18, 2026 | |
Purrrification general | The player do not use any AI during the game | Pitigamedev | - | Mar 18, 2026 | |
Ashes of the Damned: The Forgotten Ward In-game content art | We use AI generated images as an early starting point for some promotional key art and some in game lore portrait images. These images are then edited, retouched, and finalized by a human. No AI is used to live generate content, code, or text during gameplay. | Crimson Cloud Games | - | Mar 18, 2026 | |
Elemental Magic Wars Store/marketing arttext | I use AI to assist in generating pre-rendered game assets, store page copy, and some marketing and community materials to improve production efficiency and quality. However, all AI-generated content is carefully reviewed and edited by humans to ensure it aligns with the game's style and brand identity. | FWGames | 11 | Mar 18, 2026 | |
World by Word: Adventure Dev only codearttext | All images and text in the game are created manually.
I’m making pixel art graphics by hand (in aseprite) and also purchasing assets made by professional pixel art artists.
The content of the game is manually written, imagined and developed.
AI is used for
- coding
- fixing & finding bugs
In some cases AI can be used to produce:
- marketing images (usually I use it as photoshop replacement)
- find grammar mistakes (proofreading)
I keep all AI made content is marked as AI-made with the name of the AI tool. | xsoulspace | - | Mar 18, 2026 | |
Deadzone Aeon Unclear artcodeaudio | I utilize AI for texture generation, code generation, audio generation. | Vadenyxt | - | Mar 18, 2026 | |
CRABS MUST DIE! In-game content audio | This game uses AI-generated voiceovers for some characters. | Roman Kharlamov | 67 | Mar 18, 2026 | |
Forced Entry In-game content art | There is a small amount of pre-generated AI content images in the game. | FourAM Games | - | Mar 18, 2026 | |
Back to Zero Dev only code | The use of AI in Back to Zero is used for the code of the game. | ItsRave_n | - | Mar 18, 2026 | |
BiColor - Vision Trainer Store/marketing code | Some parts of the game's code and store materials were assisted by generative AI tools during development. These tools were used as a productivity aid to help write or improve scripts. All final logic was reviewed and integrated manually. No AI is used to generate content during gameplay. | Binary Brain Games | - | Mar 18, 2026 | |
The Last Village In-game content arttext | Some visuals and text were created using AI tools during development.
This includes pre-rendered assets such as UI elements, environmental images, and some text used. | Skrixx | - | Mar 18, 2026 | |
Cuisine Master VR In-game content art | The content generated by AI are some of the 3d assets that can be found in the game, as well as the main title screen. | Youssef Ismail | - | Mar 18, 2026 | |
Simulators, strategies and pigeons Dev only text | This game does not use AI-generated content in gameplay or for player-facing features. All in-game writing, visuals, and mechanics were created by independent teams without the use of generative AI.
We used AI-assisted tools to help edit and localize the store page text, but this does not affect the game content. | GD GUILD | 38 | Mar 18, 2026 | |
漂流、のち、座礁 In-game content artcode | ※Some 3D models, textures, in-game assets, and enemy AI behaviors in this game were created or assisted using AI technologies. | Ituki Ebina | - | Mar 18, 2026 | |
Loopstructor 2: Skyspine In-game content text | Some of the multilingual descriptions on this page have been generated with AI assistance, and certain in-game text has also been proofread using AI tools. | Pone Games | - | Mar 18, 2026 | |
Project Lab audio | One song. | LabDev | - | Mar 18, 2026 | |
Gifts, Please Unclear art | Artificial intelligence helped in the development of the game's graphic content. | Artist | 39 | Mar 18, 2026 | |
游戏公司成长记 In-game content art | On the game UI, there are 2 to 3 images generated by AI, and the icons and logos are also created by AI. | 东窗 | - | Mar 18, 2026 | |
AstroRage2049 Store/marketing arttext | Marketing materials | CJ | - | Mar 18, 2026 | |
Attorney Disbarment Adventure Dev only codeart | Co-pilot in VS code for code assistance and creating the pre-generated pixel art | Ambearth Games | - | Mar 18, 2026 | |
Cursed Castle In-game content art | Certain video content within this game has been procedurally generated utilizing artificial intelligence technology. | DQgames | - | Mar 18, 2026 | |
Pochard Jamie In-game content art | Some sprites use AI | SOLARLAKE | - | Mar 18, 2026 | |
Star Legacy Store/marketing art | The game does not contain AI-generated content. AI-generated content is used just for Steam Images. | Star Legacy | - | Mar 18, 2026 | |
Survive, Resist, Collaborate - a World War 2 Choice-Based Story In-game content arttextaudio | The game makes use of AI to enhance the player experience in the following ways:
Marketing and Menu Artwork: AI was used to generate promotional assets and in-game menu art. These assets were created based on original concept briefs and refined for style consistency.
Story Development: All storylines, characters, and branching decisions are original and human-written. However, AI tools were used to assist with grammar correction, spelling consistency, and stylistic polishing, ensuring a high-quality reading experience across thousands of branching narrative paths.
Voice Acting: All in-game dialog audio is AI-generated using text-to-speech technology.
There is no real-time AI decision-making or AI-driven gameplay logic. All player-facing content is deterministic and authored by the development team. | Asterism Games | - | Mar 18, 2026 | |
Only Fans In-game content art | game environment texture generation | Meme Game Factory | - | Mar 18, 2026 | |
Number Crush Store/marketing art | This work's title image and logo were created with the help of image-generation AI. | Amakumo Co., Ltd. | - | Mar 18, 2026 | |
Golf Of America Store/marketing codeart | Code and store page artwork is made with AI assistance. | Tegridy Made Games | - | Mar 18, 2026 | |
Joaquin Simulator Unclear | The game uses AI a lot, tons of AI slop. | Joaquin Productions | - | Mar 18, 2026 | |
Grow Garden: A Cozy Garden Game Store/marketing art | We have used AI to create our Store Page Capsule images but there is no use of AI in the game itself | Crispy Codeworks | - | Mar 18, 2026 | |
Cute Fantasy | Please make sure to edit this and fill out the rest. | Memo | - | Mar 18, 2026 | |
The Black Knight Chronicles - The Quest Beyond Destiny Dev only art | I'm a one-person developer. That means I do everything; and some of it I'm just bad at. I use AI as a tool to cover the gaps: the tasks I hate, the stuff I'd waste hours on just to replace later. The tools don't make the art. Every idea and decision, everything that made it into this game came from me. | ERMedia | - | Mar 18, 2026 | |
Lore of Luvarith: The Hollow Crown Dev only art | I'm a one-person developer. That means I do everything; and some of it I'm just bad at. I use AI as a tool to cover the gaps: the tasks I hate, the stuff I'd waste hours on just to replace later. The tools don't make the art. Every idea and decision, everything that made it into this game came from me. | ERMedia | - | Mar 18, 2026 | |
Bodies Left Behind | AI is used to for the main trailer's naration. | LaxieStudios | - | Mar 18, 2026 | |
Reincarnation Dungeon In-game content art | Some artistic images in the game are generated by AI | BOBO | - | Mar 18, 2026 | |
SEA WAR NAVAL SUPREMACY Store/marketing art | AI-generated art object | Bremner Duncan | - | Mar 18, 2026 | |
源氏リーインカーネイション -白旗高校七不思議- In-game content text | Includes AI machine translation by ChatGPT. | MOON USAGI | - | Mar 18, 2026 | |
Pray Or Die In-game content art | Some images in the game were created using generative AI. | Hyper-Ego Games | - | Mar 18, 2026 | |
Nightmare Store/marketing art | The cover images of this game were designed and created thanks to artificial intelligence. | GG.Studio | - | Mar 18, 2026 | |
Wizzy the Wood In-game content artaudio | AI tools were used in a limited scope for generating some game assets, including 2D graphics and character voices. | Lukasz Cnota | - | Mar 18, 2026 | |
Pikabuu: STOP! In-game content arttext | This game utilizes Generative Artificial Intelligence (AI) to assist in the creation of various visual assets, including textures, family photos, and character facial expressions. Additionally, AI was used for translating in-game dialogues into multiple supported languages. The core gameplay content, 3D models, and programming were crafted manually by the developer | JoyKeratif | 199 | Mar 18, 2026 | |
Born Without Rights In-game content art | AI tools were used to assist in creating promotional content such as concept art and store visuals.
All gameplay, character design, and video previews were created manually in the game engine without the use of AI-generated content. | Mikhail Shaidulin | - | Mar 18, 2026 | |
Wukong 2088 In-game content audio | Contain some Ai voice over | Uto88 | - | Mar 18, 2026 | |
寂静绮谭:红叶与远山余烬 Silent Tales: Vermilion Embers In-game content art | Some parts of art resources are rendered with AI. | Hakua Juku | 46 | Mar 18, 2026 | |
Kunoichi's Cadence In-game content art | The main characters and enemies in the game, various items, and backgrounds were all created images. | CodeBlues | - | Mar 18, 2026 | |
New Space Age Store/marketing art | Some visual assets were created using AI tools under human supervision. No AI is used in the game itself. | NT7 Studio | - | Mar 18, 2026 | |
Blind Box In-game content art | AI tools were used to assist in creating some assets. All final visuals are hand-polished to ensure a consistent style. | Whooops | 127 | Mar 18, 2026 | |
Digging Dogs In-game content art | We believe AI tools can assist artists without replacing them. Every enhanced asset was originally created or directed by our team and refined using AI as a supplement—not a substitute—for creativity. | Kaptitstudio | 20 | Mar 18, 2026 |