Some parts of the game use AI-generated technology to restore historical illustrations, historical artifacts and other pre-rendered content.And it can have AI generated conversations with NPCs
- Creator
- 绝汪
- Reviews
- 516
- Added
- Mar 18, 2026
Public Steam disclosure research 25,706 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Some parts of the game use AI-generated technology to restore historical illustrations, historical artifacts and other pre-rendered content.And it can have AI generated conversations with NPCs
We used the I.A. as technical support, particularly for music, code assistance, optimization, etc. We also used the I.A. for translation.
I receive suggestions on how to further optimize the existing code. I also use it for translations into languages other than English and Turkish.
Includes title logo arrangement and sound arrangement.
We use generative AI as a supportive tool—drafting boilerplate code, polishing in-game and marketing texts, and creating initial translations—then our team refines and validates every output to ensure the final content is high-quality, authentic, and true to our vision.
This game uses AI to generate placeholder store page logos to be replaced at a future date.
Our game uses generative AI exclusively for creating synthetic sounds and voiceovers. These AI-generated audio elements are entirely artificial and are not based on or identifiable with any real individual. We do not use AI for gameplay, narrative, or character design—only for enhancing the audio experience.
We use AI tools during development for concept exploration and texture generation only.
We used AI to generate some background picture、card picture etc,etc
Some game assets are generated using AI.
As a solo developer with limited capabilities, some artwork uses AI-generated initial drafts that have been further adjusted and modified.
Some of the artwork was edited/created using AI tools.
At present, the game is being developed by one person, and AI assistance is used to improve efficiency. In terms of code and illustrations, dubbing, and music, if there is funding, manual updates will be used to improve the quality of the game.
AI has assisted with code development, some textures, and several icons.
We apply artificial intelligence to enhance original materials in 2D content, such as character avatars and loading screens. Initially, we capture a screenshot of the staging scene within the game. Subsequently, this screenshot undergoes processing using artificial intelligence while preserving all key proportions and details of the original material. Following this, our artists conduct final processing if necessary.
The game may contain AI-generated sounds and images.
Use of AI for the soundtrack.
AI was used to assist with the translation of in-game text (localization) into different languages. The original narrative, dialogues, and all visual assets were created by humans.
The game uses AI-assisted art generation.
As a solo developer, I’ve leveraged AI tools to enhance various aspects of Duskmarch’s development while ensuring the game remains a deeply personal and creative project. Specifically, I’ve used AI to assist with the following: Artwork Creation: AI has been instrumental in generating some of the game’s images, helping me bring the dark fantasy world of Duskmarch to life with visuals that match my vision. These AI-generated assets are carefully curated and often edited to ensure they align with the game’s unique aesthetic. Text Polishing: To ensure clarity and professionalism, I’ve used AI to correct grammatical and lexical errors in the game’s text, including story content and UI elements. This helps me deliver a polished experience for players. Localization: AI has also supported the localization process, assisting with translating the game’s stories and interface into multiple languages. This allows me to reach a broader audience while maintaining the integrity of the narrative. All AI-assisted translations are reviewed and refined to ensure accuracy and cultural sensitivity. While AI has been a valuable tool in streamlining these aspects of development, the core design, storytelling, and gameplay mechanics of Duskmarch are crafted by me, reflecting my passion for creating an immersive and engaging experience. I’m committed to using AI responsibly and transparently, and I’m excited to share this journey with the community!
Fallen Hunter uses AI voice technology via Resemble AI to bring its characters to life with natural, immersive performances. This enhances the emotional depth of the story and helps create a more cinematic experience.
We used AI-based image generation tools to create our visual assets (store banners, concept art, and some in-game backgrounds). Voice performances were recorded manually, then processed with AI audio tools to enhance and modulate the actor’s voice (e.g. adjusting thickness and tone). No generative AI is used during actual gameplay or to create code or dialogue in real time.
Game logo and menu logo made with ai tools
Artificial intelligence helped create some of the basic graphics and sounds in the game. It was not used for the game code. We plan to use AI for future promotions and for entertaining content for the community and fans of the game.
To enhance the player experience, some of the game's visual assets were created using AI-generated content.
The game uses generative artificial intelligence to generate some pre-rendered visual content.
Some visual assets used in the game and on this store page were created with the assistance of AI tools. These include background illustrations and certain icons. All gameplay design, logic, and writing were created manually.
In our content, only the part of the art assets is generated by AI. Due to the extremely large number of our art resource images, we are unable to complete the production in a short period of time. We can only temporarily rely on AI to express the art. We apologize for any inconvenience this may cause.
Some AI-generated images and avatars were used.
I use a highly curated AI prompt, driven by automation software, to generate levels for the game. By taking an AI prompt that describes the basic architecture of a level, and adding the difficulty and a theme description, I get back an 8x20 grid. I then run a post process bit of code that looks for errors, and re-generates the level if an error is found. I also use a highly curated AI prompt, driven by automation software, to generate new avatars. Again, I add a theme (e.g. cute baby animals dressed as pirates) plus a list of about 260 animals to generate the base avatars. I then run image processing to remove the background and create a variety of sizes. Finally, I look at each avatar individually and edit to finalize removal of the background if anything was missed, or even redo the background removal manually if it got messed up by the automated image processor.
To ease up the production there was AI used to generate a few minor models in the game and enhance the visual appearance of pre-rendered graphics.
Some Scenes include portions of AI redered images. AI used for animated Talking images and voice. Store page marketing uses AI Images.
The background image is AI generated, as well as the sound.
Generative AI was utilized during development to create Steam capsule designs, in-game UI assets, and the trailer music. All assets produced using AI are fully owned and licensed for commercial use by us.
Game icons generated using AI, including skill icons and equipment item icons.
AI was used to create translation, some game item icons, avatars and backgrounds for news. All locations, monsters, characters and items, as well as all original texts are created entirely by human artists.
This game uses AI-assisted tools during development. Some visual or text assets may be initially generated or edited with AI, then reviewed and refined by the development team before being included in the game.
The small icons in the store page descriptions were generated by artificial intelligence.
We take the following steps to prevent users from generating content that may infringe copyright: 1. Commercially Licensed Content Sources: ○ The music assets are sourced from Suno AI. We use a PRO account, and according to Suno's licensing terms, the generated music content — including pre-generated songs made using Suno AI PRO — is licensed for commercial use. ○ Images are purchased from UNITY ASSET or custom-designed. Some were enhanced with AI (noise reduction, upscaling, clarity) and are used under commercial licenses. 2. No User-Generated Content (UGC) Features: This game does not include any functionality that allows users to upload, generate, or customize content. Players cannot add third-party assets, which eliminates the risk of copyright infringement on the user side. 3. Terms and Policy Restrictions (if UGC features are added in the future): If UGC features are added in the future, we will implement strict terms of service, a content reporting system, and necessary moderation mechanisms to prevent the appearance of content that infringes on intellectual property rights. Currently, we do not use any third-party content moderation platforms. However, all assets used in the game come from licensed sources and are verified for commercial use, ensuring compliance with copyright regulations.
We used AI-generated content only for pre-rendered background illustrations in the game. No dynamic or live-generated content or code is created during gameplay. All AI-generated assets are static and were finalized before release.
Some of the game's visual elements were created using AI tools during the development stage (for example, the design of Albums). Artists manually refined all such materials. Generative AI is not used in the gameplay and does not generate any content during the game.
Voiceovers in this game are generated using artificial intelligence technology.
Some of the game's visual elements were created using AI tools during the development stage (for example, the design of Albums). Artists manually refined all such materials. Generative AI is not used in the gameplay and does not generate any content during the game.
Music tracks with no credited artists are Ai Generated.
In-game cards, decorative decals and textures were created using AI tools during development. No AI is used during gameplay.
AI was used for enhancing promo-art for the game. Software using AI algorithms was also used to create part of the game's soundtrack.
Some gen-AI was used to help with parts of the story trailer and for the artwork of the game. All assets in the game are human-made, no gen-ai involved there. The "AI" in the name of the game is lore-driven, there's no actual gen-AI in game.
This game uses generative AI tools to assist in the development of certain asset content. All AI-generated materials have been manually reviewed and modified. No real-time AI-generated content is present during gameplay.
AI generation is used for background images.
The achievement icon is generated by AI
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
《十三州行动》三国搜打撤 In-game content arttext | Some parts of the game use AI-generated technology to restore historical illustrations, historical artifacts and other pre-rendered content.And it can have AI generated conversations with NPCs | 绝汪 | 516 | Mar 18, 2026 | |
Sectoris Sky In-game content audiocodetext | We used the I.A. as technical support, particularly for music, code assistance, optimization, etc. We also used the I.A. for translation. | Flicona_Studio | 14 | Mar 18, 2026 | |
Helldeliverers In-game content codetext | I receive suggestions on how to further optimize the existing code. I also use it for translations into languages other than English and Turkish. | KUP Interactive | - | Mar 18, 2026 | |
SUPER STRIPE In-game content artaudio | Includes title logo arrangement and sound arrangement. | windfallsoft | - | Mar 18, 2026 | |
Beer Onsen Resort In-game content codetext | We use generative AI as a supportive tool—drafting boilerplate code, polishing in-game and marketing texts, and creating initial translations—then our team refines and validates every output to ensure the final content is high-quality, authentic, and true to our vision. | Green Tea Bee Studio | - | Mar 18, 2026 | |
Grave's Halloween Tag In-game content art | This game uses AI to generate placeholder store page logos to be replaced at a future date. | Grave Limit Studio | - | Mar 18, 2026 | |
Battle of Nowhere In-game content audio | Our game uses generative AI exclusively for creating synthetic sounds and voiceovers. These AI-generated audio elements are entirely artificial and are not based on or identifiable with any real individual. We do not use AI for gameplay, narrative, or character design—only for enhancing the audio experience. | Great Victory Legends, Inc. | - | Mar 18, 2026 | |
Dreamless Kingdom In-game content art | We use AI tools during development for concept exploration and texture generation only. | Hyperdense LLC | - | Mar 18, 2026 | |
尸来运转-Lucky Zombie Survival In-game content art | We used AI to generate some background picture、card picture etc,etc | Kwing works | 84 | Mar 18, 2026 | |
Othello: Battle Royale In-game content artaudiocodetext | Some game assets are generated using AI. | Pengyou Game Studio | - | Mar 18, 2026 | |
Gambler’s Loop In-game content art | As a solo developer with limited capabilities, some artwork uses AI-generated initial drafts that have been further adjusted and modified. | 123隐士321 | - | Mar 18, 2026 | |
Day X In-game content art | Some of the artwork was edited/created using AI tools. | Nexus Media | - | Mar 18, 2026 | |
水浒:八方枭雄 In-game content artaudiocode | At present, the game is being developed by one person, and AI assistance is used to improve efficiency. In terms of code and illustrations, dubbing, and music, if there is funding, manual updates will be used to improve the quality of the game. | 逐梦工作室 | - | Mar 18, 2026 | |
Louis Charles In The Louvre In-game content artcode | AI has assisted with code development, some textures, and several icons. | Matthew Melmon | - | Mar 18, 2026 | |
Future War Tactics: SOF vs Alien Invasion – Turn-Based Strategy In-game content art | We apply artificial intelligence to enhance original materials in 2D content, such as character avatars and loading screens.
Initially, we capture a screenshot of the staging scene within the game. Subsequently, this screenshot undergoes processing using artificial intelligence while preserving all key proportions and details of the original material. Following this, our artists conduct final processing if necessary. | QuadCom Interactive | 141 | Mar 18, 2026 | |
Cats Ritual In-game content artaudio | The game may contain AI-generated sounds and images. | Source Byte | - | Mar 18, 2026 | |
Favela Defender In-game content audio | Use of AI for the soundtrack. | Palmsoft Games | - | Mar 18, 2026 | |
Blotbarrow In-game content text | AI was used to assist with the translation of in-game text (localization) into different languages. The original narrative, dialogues, and all visual assets were created by humans. | Ascripture Games | - | Mar 18, 2026 | |
Профессор Галактионов и начало робоапокалипсиса In-game content art | The game uses AI-assisted art generation. | Retrohard Games | 17 | Mar 18, 2026 | |
Duskmarch In-game content arttext | As a solo developer, I’ve leveraged AI tools to enhance various aspects of Duskmarch’s development while ensuring the game remains a deeply personal and creative project. Specifically, I’ve used AI to assist with the following:
Artwork Creation: AI has been instrumental in generating some of the game’s images, helping me bring the dark fantasy world of Duskmarch to life with visuals that match my vision. These AI-generated assets are carefully curated and often edited to ensure they align with the game’s unique aesthetic.
Text Polishing: To ensure clarity and professionalism, I’ve used AI to correct grammatical and lexical errors in the game’s text, including story content and UI elements. This helps me deliver a polished experience for players.
Localization: AI has also supported the localization process, assisting with translating the game’s stories and interface into multiple languages. This allows me to reach a broader audience while maintaining the integrity of the narrative. All AI-assisted translations are reviewed and refined to ensure accuracy and cultural sensitivity.
While AI has been a valuable tool in streamlining these aspects of development, the core design, storytelling, and gameplay mechanics of Duskmarch are crafted by me, reflecting my passion for creating an immersive and engaging experience. I’m committed to using AI responsibly and transparently, and I’m excited to share this journey with the community! | Aberrance Guild | - | Mar 18, 2026 | |
Fallen Hunter In-game content audio | Fallen Hunter uses AI voice technology via Resemble AI to bring its characters to life with natural, immersive performances. This enhances the emotional depth of the story and helps create a more cinematic experience. | GrimHawk | - | Mar 18, 2026 | |
The Dark Legacy In-game content artaudio | We used AI-based image generation tools to create our visual assets (store banners, concept art, and some in-game backgrounds). Voice performances were recorded manually, then processed with AI audio tools to enhance and modulate the actor’s voice (e.g. adjusting thickness and tone). No generative AI is used during actual gameplay or to create code or dialogue in real time. | Hollowseed | 29 | Mar 18, 2026 | |
Trump Trade War In-game content art | Game logo and menu logo made with ai tools | Tero Lunkka | 13 | Mar 18, 2026 | |
Pet Hero vs Zombie In-game content artaudio | Artificial intelligence helped create some of the basic graphics and sounds in the game. It was not used for the game code. We plan to use AI for future promotions and for entertaining content for the community and fans of the game. | CatLowe | 50 | Mar 18, 2026 | |
慧音的寺子屋 ~ A Schoolhouse in Gensokyo In-game content art | To enhance the player experience, some of the game's visual assets were created using AI-generated content. | The Creator Workgroup | 17 | Mar 18, 2026 | |
Unsealed Pact In-game content art | The game uses generative artificial intelligence to generate some pre-rendered visual content. | Rockbench Studio | - | Mar 18, 2026 | |
Idle Awakening: Mages Path In-game content art | Some visual assets used in the game and on this store page were created with the assistance of AI tools. These include background illustrations and certain icons. All gameplay design, logic, and writing were created manually. | Strange Matter Gaming | 168 | Mar 18, 2026 | |
万界商人 In-game content art | In our content, only the part of the art assets is generated by AI. Due to the extremely large number of our art resource images, we are unable to complete the production in a short period of time. We can only temporarily rely on AI to express the art. We apologize for any inconvenience this may cause. | Weihai Fantasy Color Computer Software Development Co.,Ltd | - | Mar 18, 2026 | |
Underworld Tycoon In-game content art | Some AI-generated images and avatars were used. | FishJoy | - | Mar 18, 2026 | |
Brix Infinite In-game content art | I use a highly curated AI prompt, driven by automation software, to generate levels for the game. By taking an AI prompt that describes the basic architecture of a level, and adding the difficulty and a theme description, I get back an 8x20 grid. I then run a post process bit of code that looks for errors, and re-generates the level if an error is found.
I also use a highly curated AI prompt, driven by automation software, to generate new avatars. Again, I add a theme (e.g. cute baby animals dressed as pirates) plus a list of about 260 animals to generate the base avatars. I then run image processing to remove the background and create a variety of sizes. Finally, I look at each avatar individually and edit to finalize removal of the background if anything was missed, or even redo the background removal manually if it got messed up by the automated image processor. | SupaFloof Games | - | Mar 18, 2026 | |
3Tower In-game content art | To ease up the production there was AI used to generate a few minor models in the game and enhance the visual appearance of pre-rendered graphics. | Wechselbalg Studio | - | Mar 18, 2026 | |
The Evil Inside In-game content artaudio | Some Scenes include portions of AI redered images.
AI used for animated Talking images and voice.
Store page marketing uses AI Images. | Danny Boyd | - | Mar 18, 2026 | |
Sereno In-game content artaudio | The background image is AI generated, as well as the sound. | Larisa Shapiro | - | Mar 18, 2026 | |
Corridor Exit 8 In-game content artaudio | Generative AI was utilized during development to create Steam capsule designs, in-game UI assets, and the trailer music. All assets produced using AI are fully owned and licensed for commercial use by us. | Mynoki Games | 35 | Mar 18, 2026 | |
暗黑符文:禁忌之源 In-game content art | Game icons generated using AI, including skill icons and equipment item icons. | 暴风雨 | - | Mar 18, 2026 | |
Life 2047 Escape Simulator In-game content textart | AI was used to create translation, some game item icons, avatars and backgrounds for news. All locations, monsters, characters and items, as well as all original texts are created entirely by human artists. | Axionity | - | Mar 18, 2026 | |
仙骰诡道 In-game content arttext | This game uses AI-assisted tools during development. Some visual or text assets may be initially generated or edited with AI, then reviewed and refined by the development team before being included in the game. | 宅生万物工作室 | - | Mar 18, 2026 | |
捣蛋蛙(Croak Squad) In-game content art | The small icons in the store page descriptions were generated by artificial intelligence. | BonkersLab | 155 | Mar 18, 2026 | |
Drive And Unwind In-game content audioart | We take the following steps to prevent users from generating content that may infringe copyright:
1. Commercially Licensed Content Sources:
○ The music assets are sourced from Suno AI. We use a PRO account, and according to Suno's licensing terms, the generated music content — including pre-generated songs made using Suno AI PRO — is licensed for commercial use.
○ Images are purchased from UNITY ASSET or custom-designed. Some were enhanced with AI (noise reduction, upscaling, clarity) and are used under commercial licenses.
2. No User-Generated Content (UGC) Features: This game does not include any functionality that allows users to upload, generate, or customize content. Players cannot add third-party assets, which eliminates the risk of copyright infringement on the user side.
3. Terms and Policy Restrictions (if UGC features are added in the future): If UGC features are added in the future, we will implement strict terms of service, a content reporting system, and necessary moderation mechanisms to prevent the appearance of content that infringes on intellectual property rights.
Currently, we do not use any third-party content moderation platforms. However, all assets used in the game come from licensed sources and are verified for commercial use, ensuring compliance with copyright regulations. | Unwilling Studio | - | Mar 18, 2026 | |
東方凸凹遊戯 In-game content art | We used AI-generated content only for pre-rendered background illustrations in the game.
No dynamic or live-generated content or code is created during gameplay.
All AI-generated assets are static and were finalized before release. | 電話帳の右端 | - | Mar 18, 2026 | |
Baccarat online: Baccarist In-game content art | Some of the game's visual elements were created using AI tools during the development stage (for example, the design of Albums). Artists manually refined all such materials. Generative AI is not used in the gameplay and does not generate any content during the game. | KamaGames Entertainment Group Limited | 66 | Mar 18, 2026 | |
Blossom’s Grove: An English-Learning Game In-game content audio | Voiceovers in this game are generated using artificial intelligence technology. | Illuminant Studios | 28 | Mar 18, 2026 | |
Vegas Casino & Slots: Slottist In-game content art | Some of the game's visual elements were created using AI tools during the development stage (for example, the design of Albums). Artists manually refined all such materials. Generative AI is not used in the gameplay and does not generate any content during the game. | KamaGames Entertainment Group Limited | 473 | Mar 18, 2026 | |
Unknown TD In-game content audio | Music tracks with no credited artists are Ai Generated. | KNdev | - | Mar 18, 2026 | |
One-In In-game content art | In-game cards, decorative decals and textures were created using AI tools during development. No AI is used during gameplay. | Tidecrest Studios | 10 | Mar 18, 2026 | |
Prison Escape Simulator: Dig Out In-game content artaudio | AI was used for enhancing promo-art for the game. Software using AI algorithms was also used to create part of the game's soundtrack. | Digital Melody | 935 | Mar 18, 2026 | |
LabyrAInth In-game content arttext | Some gen-AI was used to help with parts of the story trailer and for the artwork of the game.
All assets in the game are human-made, no gen-ai involved there.
The "AI" in the name of the game is lore-driven, there's no actual gen-AI in game. | G.U.F.O. Games | - | Mar 18, 2026 | |
BACKROOM LOOP In-game content artaudiotext | This game uses generative AI tools to assist in the development of certain asset content. All AI-generated materials have been manually reviewed and modified. No real-time AI-generated content is present during gameplay. | N.C Bana | 120 | Mar 18, 2026 | |
Moving Forward with Cat In-game content art | AI generation is used for background images. | Daruma The Factory, Inc. | - | Mar 18, 2026 | |
The Love Between Litchis and Elms In-game content art | The achievement icon is generated by AI | LumiMaker | - | Mar 18, 2026 |