The game uses local, offline LLMs (meaning no data ever leaves your computer and nothing is used in training) for controlling and adapting the behavior of the main enemy in the game.
- Creator
- Crit42 Studio
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,710 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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The game uses local, offline LLMs (meaning no data ever leaves your computer and nothing is used in training) for controlling and adapting the behavior of the main enemy in the game.
Game art and marketing
Game Assets
Game background and marketing
Improving image quality
Game Assets
AI used for some 3d assets
The background images and cats pictures are pre-rendered AI art
Battle Babes features artwork developed with generative AI.
All content in the game except text is generated by AI, such as portraits, backgrounds, and music.
Generative AI was used solely to assist with select background assets, exclusively through Adobe Firefly, a rights-cleared software. No AI content is generated in real time during gameplay. The initial machine translation has been fully replaced with a human translation.
I have used AI tools to create original images and sounds included in the game and on the store page. All content was generated with care to avoid infringing any third-party intellectual property or trademarks. I hold full commercial rights for the use and distribution of these assets within the game and on the Steam platform. Also This project includes licensed third-party assets obtained from the Unity Asset Store and similar marketplaces. All assets were acquired legally under their respective licenses, which allow integration into interactive commercial products. No asset has been redistributed or resold outside of the game. The development team holds valid purchase records for all third-party content used.
This game uses generative AI for certain characters and systems. AI is responsible for judging quiz answers, generating responses for enemy characters, and handling parts of player interaction — providing a more dynamic and flexible gameplay experience. All AI outputs are pre-moderated to ensure that no inappropriate or off-topic content is displayed.
AI is used for the steam capsules.
All images and BGM in the game were generated using AI technology. This includes character designs, backgrounds, and various visual elements throughout the game. By leveraging AI, our goal was to create unique and visually appealing graphics that enhance the overall gaming experience. Additionally, the music was also generated by AI, contributing to the immersive and original atmosphere of the game.
As a single indie developer I had to use AI to help with creating some of the assets for store pages and logos.
Voice generation for the trailer and some in-game vocals
Artificial intelligence has been used for some of the sounds in the game and some of the text in the store page.
Some in-game text and sound assets were generated with the help of AI tools, primarily to assist with ideation and early drafts. All final content has been reviewed, edited by human developers. AI was also used during the concept phase of artwork to explore visual directions, but final visuals were created or finalized by human artists. No AI is used to generate content or code during live gameplay.
AI was used to create concept art. I'm making the game alone, with no budget, so it was necessary to speed up the process. However, the music, final artwork, code, animations, and script were all made by hand
Some art scenes utilized AI to assist in production
Some art scenes utilized AI to assist in production
Parts of the code are generated with AI during development but no store assets or in game assets were AI generated.
CHAT GPT Used with some of the coding
Use of AI in coding and translations.
AI was used to pre-generate some images which are then used as reference and modified to create image assets of the game.
The store and game content have images generated using AI
Generative AI tools were used during development to assist developers to create and debug game scripts, and support charactor dialogues and game description writing. All AI-generated content has been reviewed, edited, and curated by our team to ensure originality and compliance. No AI-generated content is produced in real-time during gameplay.
AI was used for optimisation and development of this game
Some of the art in the storepage is AI generated
Various Icons and Art.
Artificial intelligence was only used for voiceovers.
We use AI to generate character concept art and make refined adjustments to align with the game's atmosphere and immersion. Some music is generated by AI.
Store page and marketing materials are AI generated and so is the splash screen in the game
This game uses AI-generated content in two areas. The character voiceovers were created using ElevenLabs to provide high-quality text-to-speech performance. Additionally, certain character artwork was created with Meshy AI. These tools were used to support the development of voice acting and visual assets, and all generated content has been integrated and curated manually to fit the game’s design.
All assets have been reviewed, curated, and modified by the developer to ensure they fit the vision and tone of the game. No content was knowingly generated to imitate or replicate copyrighted material, real people, or brands.
Our game utilizes neural networks for creating visually stunning and immersive environments. AI technology is employed in the production pipeline to assist in rendering backgrounds and character designs, ensuring a unique and high-quality artistic style. While AI aids in the creative process, all generated content is carefully reviewed, refined, and finalized by our team of professional artists to meet the highest standards of originality and quality.
Some code was created with Deepseek AI.
Some art resources are created based on AI
Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them. As far as I know, images generated by AI usually do not have copyright
1.AI generates a small number of background images and store images 2. AI generated game plots
AI used to assist with creation of store page images.
Some images are made using AI.
Less than 4 assets utilized Midjourney tech to finalize the look of some environments and some indexing. This game is a labor of love and is overwhelmingly designed, animated, coded, and composed by humans.
AI was used for production tasks such as background removal on digitized sprites, interpolation frame generation, and some UI elements. Core visuals are a mix of traditional pixel art and 90s-style digitized assets. All music and sound effects are original and human-made.
In Stolen Legacy: The Rise of The Fallen, we used generative artificial intelligence during development to create some of the visual content and music featured in the game. This includes select illustrations and UI assets, as well as AI-generated tracks that support the game’s tone and pacing. All AI-generated content was produced before release, is pre-rendered, and was carefully reviewed and edited to ensure consistency with the game's style. No AI-generated content is created or modified during gameplay.
ChatGPT corrected the translations and my spelling and grammar errors...
Faction backgrounds have been generated with the help of AI.
The in-game assets do not use AI, only the store page does.
In ' To Be Continued', I utilized advanced generative artificial intelligence to create visual content, including a cartoonish main menu and a variety of NPC character images. Due to my personal lack of artistic skills, this technology enables me to independently complete art content and enhance your gaming experience in the absence of art personnel.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Hollow Host code | The game uses local, offline LLMs (meaning no data ever leaves your computer and nothing is used in training) for controlling and adapting the behavior of the main enemy in the game. | Crit42 Studio | - | Mar 18, 2026 | |
Elven Rivers 7: The Crimson Tide Store/marketing art | Game art and marketing | 8floor ltd | - | Mar 18, 2026 | |
Elven Rivers 5: UnderSea general | Game Assets | 8floor ltd | - | Mar 18, 2026 | |
Argonaut Agency: God of Storms art | Game background and marketing | 8floor ltd | - | Mar 18, 2026 | |
World Wonders: Hidden Histories 2 Unclear art | Improving image quality | 8floor ltd | - | Mar 18, 2026 | |
Argonauts Agency: Ares Games general | Game Assets | 8floor ltd | - | Mar 18, 2026 | |
First Survivors In-game content art | AI used for some 3d assets | Chris Jakobczak | - | Mar 18, 2026 | |
Anime Dream Match: Cats In-game content art | The background images and cats pictures are pre-rendered AI art | Blender Games | - | Mar 18, 2026 | |
Battle Babes 3 In-game content art | Battle Babes features artwork developed with generative AI. | Recoil Mojo | - | Mar 18, 2026 | |
牛头镇的快乐故事 In-game content artaudio | All content in the game except text is generated by AI, such as portraits, backgrounds, and music. | 迷妹工作室 | - | Mar 18, 2026 | |
記憶の鍵盤 In-game content art | Generative AI was used solely to assist with select background assets, exclusively through Adobe Firefly, a rights-cleared software.
No AI content is generated in real time during gameplay.
The initial machine translation has been fully replaced with a human translation. | Laplacian | 64 | Mar 18, 2026 | |
Another Where - Card Game In-game content artaudio | I have used AI tools to create original images and sounds included in the game and on the store page. All content was generated with care to avoid infringing any third-party intellectual property or trademarks. I hold full commercial rights for the use and distribution of these assets within the game and on the Steam platform. Also This project includes licensed third-party assets obtained from the Unity Asset Store and similar marketplaces. All assets were acquired legally under their respective licenses, which allow integration into interactive commercial products. No asset has been redistributed or resold outside of the game. The development team holds valid purchase records for all third-party content used. | Milone Roberto | - | Mar 18, 2026 | |
LLM×Quiz Live AI text | This game uses generative AI for certain characters and systems.
AI is responsible for judging quiz answers, generating responses for enemy characters, and handling parts of player interaction — providing a more dynamic and flexible gameplay experience.
All AI outputs are pre-moderated to ensure that no inappropriate or off-topic content is displayed. | Defios Game Studio | - | Mar 18, 2026 | |
Master Hanzi HSK1 Store/marketing art | AI is used for the steam capsules. | MasterHanzi | - | Mar 18, 2026 | |
Rent a Girl In-game content artaudio | All images and BGM in the game were generated using AI technology. This includes character designs, backgrounds, and various visual elements throughout the game. By leveraging AI, our goal was to create unique and visually appealing graphics that enhance the overall gaming experience. Additionally, the music was also generated by AI, contributing to the immersive and original atmosphere of the game. | LOVETech | - | Mar 18, 2026 | |
Flarebound In-game content art | As a single indie developer I had to use AI to help with creating some of the assets for store pages and logos. | 42 BYTES | - | Mar 18, 2026 | |
Soap In-game content audio | Voice generation for the trailer and some in-game vocals | Decoy | - | Mar 18, 2026 | |
Escape.exe Store/marketing audiotext | Artificial intelligence has been used for some of the sounds in the game and some of the text in the store page. | ESC Studios | - | Mar 18, 2026 | |
Countryballs: Power Protocol In-game content textaudioart | Some in-game text and sound assets were generated with the help of AI tools, primarily to assist with ideation and early drafts. All final content has been reviewed, edited by human developers. AI was also used during the concept phase of artwork to explore visual directions, but final visuals were created or finalized by human artists. No AI is used to generate content or code during live gameplay. | KNK DEVELOP | 159 | Mar 18, 2026 | |
Beat Brush: Draw music Store/marketing art | AI was used to create concept art. I'm making the game alone, with no budget, so it was necessary to speed up the process. However, the music, final artwork, code, animations, and script were all made by hand | Kesha Games | - | Mar 18, 2026 | |
Mystery Island:Enigmatic Painting In-game content art | Some art scenes utilized AI to assist in production | TAPROMANCE | - | Mar 18, 2026 | |
Elegant Sleuth:Mystic Family In-game content art | Some art scenes utilized AI to assist in production | TAPROMANCE | - | Mar 18, 2026 | |
Color Connect Dev only code | Parts of the code are generated with AI during development but no store assets or in game assets were AI generated. | KSMO Games | - | Mar 18, 2026 | |
Monster Clicker: Origins Dev only code | CHAT GPT Used with some of the coding | Knightly19 | - | Mar 18, 2026 | |
Gyre Unclear codetext | Use of AI in coding and translations. | KwayzeeMF | - | Mar 18, 2026 | |
Idle Reincarnator In-game content art | AI was used to pre-generate some images which are then used as reference and modified to create image assets of the game. | RyuseGames | 99 | Mar 18, 2026 | |
青云防守 In-game content art | The store and game content have images generated using AI | StarMatrix Labs | - | Mar 18, 2026 | |
Wrist Catcher-寸关 In-game content textcode | Generative AI tools were used during development to assist developers to create and debug game scripts, and support charactor dialogues and game description writing. All AI-generated content has been reviewed, edited, and curated by our team to ensure originality and compliance. No AI-generated content is produced in real-time during gameplay. | 昆吾灌灌KWGG | - | Mar 18, 2026 | |
Super Ant Art Tycoon Dev only | AI was used for optimisation and development of this game | Wix Games | 11 | Mar 18, 2026 | |
Joyful Masks Store/marketing art | Some of the art in the storepage is AI generated | Heartfelt Edge Studio | - | Mar 18, 2026 | |
DECON Protocol In-game content art | Various Icons and Art. | Smash Studios | 41 | Mar 18, 2026 | |
Shoot Your Pal In-game content audio | Artificial intelligence was only used for voiceovers. | glitcH | - | Mar 18, 2026 | |
Blade Song In-game content artaudio | We use AI to generate character concept art and make refined adjustments to align with the game's atmosphere and immersion.
Some music is generated by AI. | Yinyu Studio | - | Mar 18, 2026 | |
BallStack In-game content art | Store page and marketing materials are AI generated and so is the splash screen in the game | PlaySpace Interactive | - | Mar 18, 2026 | |
Shadowland: Rise Of The Fallen In-game content audioart | This game uses AI-generated content in two areas. The character voiceovers were created using ElevenLabs to provide high-quality text-to-speech performance. Additionally, certain character artwork was created with Meshy AI. These tools were used to support the development of voice acting and visual assets, and all generated content has been integrated and curated manually to fit the game’s design. | Talon Software | - | Mar 18, 2026 | |
The Face Horror Game general | All assets have been reviewed, curated, and modified by the developer to ensure they fit the vision and tone of the game.
No content was knowingly generated to imitate or replicate copyrighted material, real people, or brands. | Scary Creepy Pasta | - | Mar 18, 2026 | |
Festival Journey: Venetian Masquerade Collector's Edition In-game content art | Our game utilizes neural networks for creating visually stunning and immersive environments. AI technology is employed in the production pipeline to assist in rendering backgrounds and character designs, ensuring a unique and high-quality artistic style. While AI aids in the creative process, all generated content is carefully reviewed, refined, and finalized by our team of professional artists to meet the highest standards of originality and quality. | Do Games Limited | - | Mar 18, 2026 | |
PixelTown 2D Dev only code | Some code was created with Deepseek AI. | JajaGaming2024 | - | Mar 18, 2026 | |
封禅记(The Legend of Zen Town) In-game content art | Some art resources are created based on AI | CYD Studio | - | Mar 18, 2026 | |
hgmGame-butterfly Store/marketing art | Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.
As far as I know, images generated by AI usually do not have copyright | hgmGame | - | Mar 18, 2026 | |
四面楚歌 In-game content arttext | 1.AI generates a small number of background images and store images
2. AI generated game plots | LHStudio | - | Mar 18, 2026 | |
Wonderstries Store/marketing art | AI used to assist with creation of store page images. | Altered Pixel Games | - | Mar 18, 2026 | |
Bones&Darks Store/marketing art | Some images are made using AI. | Ahnes Studios | - | Mar 18, 2026 | |
God & Charlotte In-game content art | Less than 4 assets utilized Midjourney tech to finalize the look of some environments and some indexing.
This game is a labor of love and is overwhelmingly designed, animated, coded, and composed by humans. | 3RD BOOK | - | Mar 18, 2026 | |
Poodle Kick In-game content art | AI was used for production tasks such as background removal on digitized sprites, interpolation frame generation, and some UI elements. Core visuals are a mix of traditional pixel art and 90s-style digitized assets. All music and sound effects are original and human-made. | One Sunny Night | - | Mar 18, 2026 | |
Stolen Legacy Rise of The Fallen In-game content artaudio | In Stolen Legacy: The Rise of The Fallen, we used generative artificial intelligence during development to create some of the visual content and music featured in the game. This includes select illustrations and UI assets, as well as AI-generated tracks that support the game’s tone and pacing.
All AI-generated content was produced before release, is pre-rendered, and was carefully reviewed and edited to ensure consistency with the game's style. No AI-generated content is created or modified during gameplay. | Mojkaw | - | Mar 18, 2026 | |
One Last Clip In-game content text | ChatGPT corrected the translations and my spelling and grammar errors... | Struggle Games Studio | 162 | Mar 18, 2026 | |
Kingdoms of Dice - The Elonia Chronicles In-game content text | Faction backgrounds have been generated with the help of AI. | Judox Studio | - | Mar 18, 2026 | |
龙门Longmen Store/marketing | The in-game assets do not use AI, only the store page does. | SeeHandBlue | - | Mar 18, 2026 | |
未完待续 In-game content art | In ' To Be Continued', I utilized advanced generative artificial intelligence to create visual content, including a cartoonish main menu and a variety of NPC character images. Due to my personal lack of artistic skills, this technology enables me to independently complete art content and enhance your gaming experience in the absence of art personnel. | TinyStudio | - | Mar 18, 2026 |