Some in-game art assets and the game’s logo were created using generative AI tools to support the visual design and overall style of the game.
- Creator
- Boogygames Studios
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,719 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
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Interactive or runtime AI features disclosed by the developer.
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Some in-game art assets and the game’s logo were created using generative AI tools to support the visual design and overall style of the game.
Sound Effects & BGM
The background images in the game are drawn using AI.
AI is used for store page capsule art and in-game character portrait art creation, which are then remodeled by our graphic.
AI visuals Backgrounds
Non-Live Generated Content: AI was used to make the voice over for the opening cutscene when starting a new game
All art in the game has been either wholly made by our artist, or modified from AI generated concepts.
Some Logos and Promotional Materials were generated using Imagen 3 from Google Gemini and Google DeepMind.
A small number of models are generated using AI.
Yes, we use AI-generated images in our game, but they are heavily reworked by our artists to match the final visual style. The pre-story video is also primarily AI-generated.
AI was used in some of the concept art
decotrative Drawings in-games and Trailer musics are only AI generated contents
AI generated Loading Screen Images AI generated Images in Main Menu
I used AI tools to create the capsule images for the Steam page.
This game utilizes AI for certain translation tasks and programming.
The store pages that were not English are machine translated (i.e. DeepL, Google Translate etc.).
AI is used to generate false definitions for words in real time for this game. It is not used to generate any visual or other content. Additionally, the dictionary of true definitions was created using an LLM; this was far cheaper than acquisition of a professional-level dictionary with associated definitions.
It has been used to create some image, music and 3D model. In small quantity, but there is. The tools used are: Meshy, Canvas and ChatGPT.
The game's artstyle and static assets were created using AI.
Generating voice acting for the character Eva.
AI was used for the creation of the logo image and text description for the Steam Page
Just so you know, a few parts of this game were made with the help of AI tools - some environmental props and assets were created using AI-assisted 3D tools. Everything was carefully tweaked, reviewed and brought together to make sure it all fits the game's style as per the developer's direction. AI helped speed things up, but the creative vision is all human.
This work utilizes AI technology in some production processes. Still production: Manual line art and underpainting → AI-assisted coloring (watercolor-style painting) → Manual finishing (touch-ups and corrections) Some still production: Manual character illustration design and creation → AI-assisted composition prompt generation → Manual finishing (touch-ups and corrections) Backgrounds and movie scenes: Scenery generated from the prompts was used as materials Movie: Some illustrations were animated using AI
The audio and music used in the game are properly licensed and approved for commercial use. Lip-sync animations for the NPCs were created using AI-assisted lip-sync technology. The suspense soundtrack was purchased from an external source and is fully licensed. The image of the character "David" featured on the store page was created using AI to achieve a more realistic appearance. This visual is commercially licensed and appropriate for use in promotional and in-game materials.
Some content within the game and on this Steam page, including text and images, has been generated or enhanced with the assistance of artificial intelligence tools. All materials were reviewed and refined by the development team to maintain quality and align with the game’s creative vision.
Portions of the game code were developed with the help of Cursor, an AI integrated IDE.
AI dialogue is written in collaboration with AI
Concept art
In Realm Road, AI is used to generate 2D spirte art of actors, characters, battle backgrounds, some musics. That is all for AI...
The game itself does not include any AI-generated content. AI-generated tools were used solely to assist in creating some of the promotional material displayed on this Steam page.
As a two-person indie team, we utilize AI-assisted tools for artwork, voice acting, and select textual content. This allows us to: ✓ Maintain visual consistency ✓ Accelerate content iteration ✓ Focus on perfecting core gameplay All AI-generated assets are manually curated to align with the game's vision. We're committed to continuously refining the final quality.
The store page is drawn by AI
Background images were generated with AI.
Game posters are AI generated.
We use AI to create pre-generated content for the game, including game design concepts, scenarios, and progression systems, as well as for voiceovers in marketing materials and community assets. No AI is used for real-time content or code generation during gameplay.
Some images and voiceovers are AI-generated, but they do not constitute the core part of the game.
The game and the Steam store page use AI-assisted text and localization. All AI output was reviewed and edited by the developer.
Some of the game's music tracks were created using generative AI as a creative support tool. All compositions were manually selected, edited, and adapted to match the style and atmosphere of the game.
Some in-game art assets and the game’s logo were created using generative AI tools to support the visual design and overall style of the game.
The game's intro video contains 50% AI-generated drawings
PixelRefinery uses AI-powered algorithms to analyze pixel art and automatically convert it into clean, fully editable vector graphics while preserving the original style, proportions, and colors. The AI operates only on user-provided images and does not generate independent or unpredictable content. All output is deterministic and based solely on the input artwork.
The game uses AI to generate card assets and item icons, delivering a rich and diverse gameplay experience.
Fartal Error is developed by a very small independent studio. Due to limited resources, we occasionally rely on generative AI tools for specific visual elements, such as some in-game illustrations, assets and marketing materials. These tools are used thoughtfully and selectively, always under human direction, to preserve a cohesive artistic vision. We value transparency, and we encourage players to consider this information when deciding whether the game is right for them.
game logo and menu icons made with ai software
Utilize AI to generate UI icons and character portraits.
AI is used to create game icon
Content created by artificial intelligence is mostly used for sprites, textures, models and images.
Only the images used as background scenery were AI generated.
Some of the UI and background assets were created using AI-generated imagery (ChatGPT-based)
Content created by artificial intelligence is mostly used for sprites, textures, models and images.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Geargrid Tile Match In-game content art | Some in-game art assets and the game’s logo were created using generative AI tools to support the visual design and overall style of the game. | Boogygames Studios | - | Mar 18, 2026 | |
Don't Break audio | Sound Effects & BGM | Blackbox Agency | 12 | Mar 18, 2026 | |
喵探 In-game content art | The background images in the game are drawn using AI. | 牢猫工作室 | - | Mar 18, 2026 | |
Beer Manufacture Simulator In-game content art | AI is used for store page capsule art and in-game character portrait art creation, which are then remodeled by our graphic. | Games Incubator | 133 | Mar 18, 2026 | |
Motorbike Shop Simulator 2025 Unclear art | AI visuals Backgrounds | MacMouse | - | Mar 18, 2026 | |
KS Tank War In-game content audio | Non-Live Generated Content: AI was used to make the voice over for the opening cutscene when starting a new game | KS For Fun Games | - | Mar 18, 2026 | |
The Exalted Descendant In-game content art | All art in the game has been either wholly made by our artist, or modified from AI generated concepts. | Idania | - | Mar 18, 2026 | |
Magiworks Store/marketing art | Some Logos and Promotional Materials were generated using Imagen 3 from Google Gemini and Google DeepMind. | Ionforge Labs | - | Mar 18, 2026 | |
奇怪的梦 Unclear | A small number of models are generated using AI. | Half Flower | 75 | Mar 18, 2026 | |
Operation: Clean Splash In-game content art | Yes, we use AI-generated images in our game, but they are heavily reworked by our artists to match the final visual style. The pre-story video is also primarily AI-generated. | GGFox Studio | - | Mar 18, 2026 | |
Keep and Dash Horror Store/marketing art | AI was used in some of the concept art | Mega Tatata Studio | - | Mar 18, 2026 | |
Undertaker In-game content artaudio | decotrative Drawings in-games and Trailer musics are only AI generated contents | Park in sung | - | Mar 18, 2026 | |
Incident X In-game content art | AI generated Loading Screen Images
AI generated Images in Main Menu | Hammerbuck Games | - | Mar 18, 2026 | |
Farming Life Simulator Store/marketing art | I used AI tools to create the capsule images for the Steam page. | MGR Studio | - | Mar 18, 2026 | |
The Rotting Man | 悪臭男 In-game content codetext | This game utilizes AI for certain translation tasks and programming. | RAYBIS GAMES | 65 | Mar 18, 2026 | |
Tosbik Around The World In-game content text | The store pages that were not English are machine translated (i.e. DeepL, Google Translate etc.). | siriculo | - | Mar 18, 2026 | |
OneMore Live AI text | AI is used to generate false definitions for words in real time for this game. It is not used to generate any visual or other content. Additionally, the dictionary of true definitions was created using an LLM; this was far cheaper than acquisition of a professional-level dictionary with associated definitions. | Imaginary Component | - | Mar 18, 2026 | |
Madman's Maze In-game content artaudio | It has been used to create some image, music and 3D model. In small quantity, but there is.
The tools used are: Meshy, Canvas and ChatGPT. | Joni Hollow | - | Mar 18, 2026 | |
I/O In-game content art | The game's artstyle and static assets were created using AI. | CES Studio | - | Mar 18, 2026 | |
Nasubi Room In-game content audio | Generating voice acting for the character Eva. | Vorh Games | 12 | Mar 18, 2026 | |
2–3 Years in Grindstan Store/marketing arttext | AI was used for the creation of the logo image and text description for the Steam Page | BearLoop | - | Mar 18, 2026 | |
Contestant 543 In-game content art | Just so you know, a few parts of this game were made with the help of AI tools - some environmental props and assets were created using AI-assisted 3D tools. Everything was carefully tweaked, reviewed and brought together to make sure it all fits the game's style as per the developer's direction. AI helped speed things up, but the creative vision is all human. | Ziggy Makes Games | - | Mar 18, 2026 | |
イツワリの令嬢少年 In-game content art | This work utilizes AI technology in some production processes.
Still production: Manual line art and underpainting → AI-assisted coloring (watercolor-style painting) → Manual finishing (touch-ups and corrections)
Some still production: Manual character illustration design and creation → AI-assisted composition prompt generation → Manual finishing (touch-ups and corrections)
Backgrounds and movie scenes: Scenery generated from the prompts was used as materials
Movie: Some illustrations were animated using AI | meLtRoman | - | Mar 18, 2026 | |
The Last Chance In-game content audioart | The audio and music used in the game are properly licensed and approved for commercial use.
Lip-sync animations for the NPCs were created using AI-assisted lip-sync technology.
The suspense soundtrack was purchased from an external source and is fully licensed.
The image of the character "David" featured on the store page was created using AI to achieve a more realistic appearance. This visual is commercially licensed and appropriate for use in promotional and in-game materials. | İnfinitek Bilişim | - | Mar 18, 2026 | |
CyberQuest In-game content textart | Some content within the game and on this Steam page, including text and images, has been generated or enhanced with the assistance of artificial intelligence tools. All materials were reviewed and refined by the development team to maintain quality and align with the game’s creative vision. | Ersin Dincelli | - | Mar 18, 2026 | |
PlanckMan Dev only code | Portions of the game code were developed with the help of Cursor, an AI integrated IDE. | bl3i | - | Mar 18, 2026 | |
Strawberry Test In-game content text | AI dialogue is written in collaboration with AI | Vesperay | - | Mar 18, 2026 | |
Aghori Store/marketing art | Concept art | Tenjiku Productions | - | Mar 18, 2026 | |
Realms Road artaudio | In Realm Road, AI is used to generate 2D spirte art of actors, characters, battle backgrounds, some musics. That is all for AI... | Mehmet Kemal Tankut | - | Mar 18, 2026 | |
Burger Shift: Team Rush Store/marketing art | The game itself does not include any AI-generated content. AI-generated tools were used solely to assist in creating some of the promotional material displayed on this Steam page. | Nova Telum Studio | - | Mar 18, 2026 | |
落水狗 In-game content artaudiotext | As a two-person indie team, we utilize AI-assisted tools for artwork, voice acting, and select textual content. This allows us to:
✓ Maintain visual consistency
✓ Accelerate content iteration
✓ Focus on perfecting core gameplay
All AI-generated assets are manually curated to align with the game's vision. We're committed to continuously refining the final quality. | 机遇猫研究所 | - | Mar 18, 2026 | |
小小大Boss Store/marketing art | The store page is drawn by AI | SouthStar | - | Mar 18, 2026 | |
Ball Travel In-game content art | Background images were generated with AI. | Taranau Aliaksei | - | Mar 18, 2026 | |
Iron Ranger Store/marketing art | Game posters are AI generated. | OF Studio | - | Mar 18, 2026 | |
Industronaut In-game content textaudio | We use AI to create pre-generated content for the game, including game design concepts, scenarios, and progression systems, as well as for voiceovers in marketing materials and community assets. No AI is used for real-time content or code generation during gameplay. | Amca Games | - | Mar 18, 2026 | |
游戏世界小冒险 In-game content artaudio | Some images and voiceovers are AI-generated, but they do not constitute the core part of the game. | sei_酱 | - | Mar 18, 2026 | |
RhythmStrike In-game content text | The game and the Steam store page use AI-assisted text and localization. All AI output was reviewed and edited by the developer. | Aninoss | 93 | Mar 18, 2026 | |
Beyond the Pitch In-game content audio | Some of the game's music tracks were created using generative AI as a creative support tool. All compositions were manually selected, edited, and adapted to match the style and atmosphere of the game. | Appocalypse Games | - | Mar 18, 2026 | |
BlackJack Saloon In-game content art | Some in-game art assets and the game’s logo were created using generative AI tools to support the visual design and overall style of the game. | Boogygames Studios | - | Mar 18, 2026 | |
Burdock 2 Store/marketing art | The game's intro video contains 50% AI-generated drawings | Yevhen Shkurko | - | Mar 18, 2026 | |
PixelRefinery Dev only art | PixelRefinery uses AI-powered algorithms to analyze pixel art and automatically convert it into clean, fully editable vector graphics while preserving the original style, proportions, and colors. The AI operates only on user-provided images and does not generate independent or unpredictable content. All output is deterministic and based solely on the input artwork. | pacholek | - | Mar 18, 2026 | |
Galactic Deck Clash In-game content art | The game uses AI to generate card assets and item icons, delivering a rich and diverse gameplay experience. | Froststone Game | - | Mar 18, 2026 | |
Fartal Error In-game content art | Fartal Error is developed by a very small independent studio. Due to limited resources, we occasionally rely on generative AI tools for specific visual elements, such as some in-game illustrations, assets and marketing materials.
These tools are used thoughtfully and selectively, always under human direction, to preserve a cohesive artistic vision.
We value transparency, and we encourage players to consider this information when deciding whether the game is right for them. | Weird Potro Studio | - | Mar 18, 2026 | |
Sparganator In-game content art | game logo and menu icons made with ai software | ZERO5GAMES | - | Mar 18, 2026 | |
逆凡登仙传 In-game content art | Utilize AI to generate UI icons and character portraits. | 逆凡登仙工作室 | - | Mar 18, 2026 | |
Blade & Dragon In-game content art | AI is used to create game icon | Fori Studio | - | Mar 18, 2026 | |
Backrooms: Flicker In-game content art | Content created by artificial intelligence is mostly used for sprites, textures, models and images. | Skmaestro | - | Mar 18, 2026 | |
Maze of the Lich In-game content art | Only the images used as background scenery were AI generated. | Untamed Progress | - | Mar 18, 2026 | |
GladiArena In-game content art | Some of the UI and background assets were created using AI-generated imagery (ChatGPT-based) | Hardtack | - | Mar 18, 2026 | |
Backrooms: Recode In-game content art | Content created by artificial intelligence is mostly used for sprites, textures, models and images. | Skmaestro | - | Mar 18, 2026 |