AI has been used for the generation of illustrations
- Creator
- Eracu Studios
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,383 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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AI has been used for the generation of illustrations
Some sounds and visual assets in PLAYNESE were enhanced using generative AI tools during development and are reviewed for quality and consistency. All AI generated content is pre-rendered and static, with no live AI generation during gameplay.
Music generated by AI
The AI was used to work with some animations
The character standing illustrations and cover characters in the game utilize AI model-generated character images for their creation.
Translation was supported by AI tools. Some background textures include AI-generated content. There is nothing that is being generated live in real-time by AI.
Background pictures
This game contains Audio and / or Artwork customized with the help of AI tools by our artists, derived from artwork we own commercial rights to use, or artwork done by our own studio. We pay our artists, and we DO NOT use stolen Artwork.
Some graphic assets, text translations, and voice conversion materials in this game were created with the assistance of generative AI.
游戏使用了AI进行部分配音、绘图、文字创作。
A promotional video, some items cards, etc. The goal is to have the budget to remove AI asset by the full release.
In this game, AI is used during the development process to pre-generate 3D objects such as buildings. No AI is used to generate content during gameplay.
AI generated assistance is used in game art Some music materials are generated with AI assistance
The background images and dinosaurs pictures are pre-rendered AI art
Some of the images in the game are generated
By AI: all backgrounds, all egg illustrations, and all UI components.
Some graphics
This game uses AI-generated content for some environmental artwork and character visuals.
Some characters were designed by AI and created by the developer.
Characters and Environments renders in Ai.
The background images and dogs pictures are pre-rendered AI art
Generative AI may be used in marketing materials and store page, but not in game content.
Few cutscenes, battle backgrounds and in-game battlers are AI-generated images.
Music is generated by AI
- Sound enhancements, including ambience and voices
Due to lack of financial resourсes we use AI to help us with the "vision" of our characters during their concept design.
Some 2D Image Resources
Some of the images were created using generative AI and then edited by hand. The manual editing includes changes to parts of the characters' hair, eyes, and expressions, as well as elements of the background.
The title images for the Steam description, the trailer and in-game soundtrack, the game’s skyboxes, and the campaign mode map image.
This game includes assets generated by AI tools (Copilot and Suno) to provide background images and music.
ChatGPT was used only to assist with the translation of originally written Japanese text into English. All translated text was reviewed and edited by the developer.
MacIn-VR may use AI-generated textures to compliment world graphics and enhance 3D world scenes.
We used AI tools to generate images used in certain parts of the game and on the Steam store page.
This game utilizes machine translation for localization.
设计道具和鱼类的时候参考了AI生成的简介和形象。部分场景有AI提供的创意灵感。
Assisting Artwork
This game uses AI-generated visual assets created with MidJourney during development. These include character illustrations, background art, and UI elements. All assets were reviewed and curated by the development team to ensure quality and originality. The game does not use AI to generate content during gameplay.
Some materials were generated by AI and manually modified.
AI is used in a hybrid with the author. That is, AI generates, for example, a background, and the author refines it
Some 2D background art for the game is AI generated.
The background images and dogs pictures are pre-rendered AI art
This game used AI tools to draft concept versions of character and background art. All final assets were carefully created and refined by our in-house artists, using those drafts only as references. In addition, no generative AI was used for the character creatives in the Aogiri High School collaboration.
Character voices are generated using AI.
The background images and boys pictures are pre-rendered AI art
A few background images and item images are AI-assisted.
Store page images, in-game music, images, and portions of code may contain AI-generated content.
Card illustration
Some parts of the game use AI-generated technology to restore historical illustrations, historical artifacts and other pre-rendered content.And it can have AI generated conversations with NPCs
To enhance the player experience, some of the game's visual assets were created using AI-generated content.
AI-generated pre-rendered content for games, store pages, marketing materials, and community assets
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Card Addict Store/marketing art | AI has been used for the generation of illustrations | Eracu Studios | - | Mar 18, 2026 | |
PLAYNESE: Master Japanese In-game content artaudio | Some sounds and visual assets in PLAYNESE were enhanced using generative AI tools during development and are reviewed for quality and consistency. All AI generated content is pre-rendered and static, with no live AI generation during gameplay. | Wynand Smit | 15 | Mar 18, 2026 | |
你的牛子 In-game content audio | Music generated by AI | lamb of game | 26 | Mar 18, 2026 | |
DEATH TRAIN!!! Samara – Voronezh. Unclear art | The AI was used to work with some animations | mitcha | 69 | Mar 18, 2026 | |
美少女网球 art | The character standing illustrations and cover characters in the game utilize AI model-generated character images for their creation. | DoroGAME | - | Mar 18, 2026 | |
Island of Ruin In-game content textart | Translation was supported by AI tools.
Some background textures include AI-generated content.
There is nothing that is being generated live in real-time by AI. | cretia studio | - | Mar 18, 2026 | |
Anime Minesweeper Unclear | Background pictures | zakawizard | - | Mar 18, 2026 | |
Eternity In-game content artaudio | This game contains Audio and / or Artwork customized with the help of AI tools by our artists, derived from artwork we own commercial rights to use, or artwork done by our own studio.
We pay our artists, and we DO NOT use stolen Artwork. | Randumb Studios | - | Mar 18, 2026 | |
TREASURE TOURING In-game content arttextaudio | Some graphic assets, text translations, and voice conversion materials in this game were created with the assistance of generative AI. | SOUL FLASH GAMES | - | Mar 18, 2026 | |
上元长干行 audio | 游戏使用了AI进行部分配音、绘图、文字创作。 | 漫步云边制作组 | - | Mar 18, 2026 | |
Fracctal TCG Store/marketing art | A promotional video, some items cards, etc. The goal is to have the budget to remove AI asset by the full release. | Fracctal Labs | 56 | Mar 18, 2026 | |
黄昏時の月美草 In-game content art | In this game, AI is used during the development process to pre-generate 3D objects such as buildings.
No AI is used to generate content during gameplay. | ConnectedShadowGames | 26 | Mar 18, 2026 | |
归途 In-game content artaudio | AI generated assistance is used in game art
Some music materials are generated with AI assistance | 予落甘霖 | - | Mar 18, 2026 | |
Space Memory: Dinosaurs In-game content art | The background images and dinosaurs pictures are pre-rendered AI art | Quantum Quiver Games | - | Mar 18, 2026 | |
Flower of Anarchy In-game content art | Some of the images in the game are generated | ManInCrimson | - | Mar 18, 2026 | |
Lofi Succubus In-game content art | By AI: all backgrounds, all egg illustrations, and all UI components. | SunnyCat | - | Mar 18, 2026 | |
Yuna and the Spirit Forest Unclear art | Some graphics | RavenRaiders | - | Mar 18, 2026 | |
Detective Trent In-game content art | This game uses AI-generated content for some environmental artwork and character visuals. | Pegamob | - | Mar 18, 2026 | |
Dungeon Picnic In-game content art | Some characters were designed by AI and created by the developer. | Lapismine | - | Mar 18, 2026 | |
Nippon Dojo In-game content art | Characters and Environments renders in Ai. | Game Over Productions Inc. | - | Mar 18, 2026 | |
Anime Dream Match: Dogs In-game content art | The background images and dogs pictures are pre-rendered AI art | Blender Games | - | Mar 18, 2026 | |
Ghost Engine In-game content art | Generative AI may be used in marketing materials and store page, but not in game content. | Paragon Codeworks | - | Mar 18, 2026 | |
Quiz Kingdom: Elementary Math Kids RPG In-game content art | Few cutscenes, battle backgrounds and in-game battlers are AI-generated images. | DIG Games | - | Mar 18, 2026 | |
Bullet Ouroboros In-game content audio | Music is generated by AI | BlunderbussPowerStudio | - | Mar 18, 2026 | |
Yandere Sacrifice In-game content audio | - Sound enhancements, including ambience and voices | Flawe | - | Mar 18, 2026 | |
Divinate Waifu Racing Dev only art | Due to lack of financial resourсes we use AI to help us with the "vision" of our characters during their concept design. | Ars Magus Games | - | Mar 18, 2026 | |
Maid of Salvation Unclear art | Some 2D Image Resources | ORANGE POPCORN | 198 | Mar 18, 2026 | |
The Solitary Existence of a Little Universe In-game content art | Some of the images were created using generative AI and then edited by hand.
The manual editing includes changes to parts of the characters' hair, eyes, and expressions, as well as elements of the background. | Wolkemann | 22 | Mar 18, 2026 | |
Total Driftin': Touge Dreams In-game content artaudio | The title images for the Steam description, the trailer and in-game soundtrack, the game’s skyboxes, and the campaign mode map image. | FAS3 Estudios S.L. | - | Mar 18, 2026 | |
Phase Cross In-game content artaudio | This game includes assets generated by AI tools (Copilot and Suno) to provide background images and music. | Thor Thunderhammer | 11 | Mar 18, 2026 | |
TOGATSUNAGI Chapter 1 In-game content text | ChatGPT was used only to assist with the translation of originally written Japanese text into English.
All translated text was reviewed and edited by the developer. | ちき | - | Mar 18, 2026 | |
MacIn-VR In-game content art | MacIn-VR may use AI-generated textures to compliment world graphics and enhance 3D world scenes. | KawaiiBASIC | - | Mar 18, 2026 | |
The Broken Clock In-game content art | We used AI tools to generate images used in certain parts of the game and on the Steam store page. | David Bassols Colls | - | Mar 18, 2026 | |
Type Her to Sleep In-game content text | This game utilizes machine translation for localization. | SkilZent | - | Mar 18, 2026 | |
渔乐圈 In-game content arttext | 设计道具和鱼类的时候参考了AI生成的简介和形象。部分场景有AI提供的创意灵感。 | new bee | - | Mar 18, 2026 | |
They Sold Me a Perfect Mother, But She's Not What She Seems Unclear art | Assisting Artwork | furryweeb69uwu | - | Mar 18, 2026 | |
阿斗模拟器 In-game content art | This game uses AI-generated visual assets created with MidJourney during development. These include character illustrations, background art, and UI elements. All assets were reviewed and curated by the development team to ensure quality and originality. The game does not use AI to generate content during gameplay. | Link | - | Mar 18, 2026 | |
12 MONTHS TO LAUNCH Unclear | Some materials were generated by AI and manually modified. | BroBroStudio | 11 | Mar 18, 2026 | |
Synthetic Dreams: Falling In-game content art | AI is used in a hybrid with the author. That is, AI generates, for example, a background, and the author refines it | Recnil | - | Mar 18, 2026 | |
Super Potion Pals In-game content art | Some 2D background art for the game is AI generated. | TACS Games Ltd. | - | Mar 18, 2026 | |
Space Memory: Butterflies In-game content art | The background images and dogs pictures are pre-rendered AI art | Quantum Quiver Games | - | Mar 18, 2026 | |
雀エボライブ Dev only art | This game used AI tools to draft concept versions of character and background art.
All final assets were carefully created and refined by our in-house artists, using those drafts only as references.
In addition, no generative AI was used for the character creatives in the Aogiri High School collaboration. | enish,inc. | 18 | Mar 18, 2026 | |
Nina’s Sugar Cage In-game content audio | Character voices are generated using AI. | KAWAII Frontier | - | Mar 18, 2026 | |
Anime Dream Match: Boys In-game content art | The background images and boys pictures are pre-rendered AI art | Blender Games | - | Mar 18, 2026 | |
Concerto on White: Cajon Story In-game content art | A few background images and item images are AI-assisted. | C11 Games | 60 | Mar 18, 2026 | |
ジャンクノーツ / JUNK NOTES In-game content artaudiocode | Store page images, in-game music, images, and portions of code may contain AI-generated content. | Jloo | - | Mar 18, 2026 | |
奥术轮回 Arcane Eternity Store/marketing art | Card illustration | MoussyCat | 19 | Mar 18, 2026 | |
《十三州行动》三国搜打撤 In-game content arttext | Some parts of the game use AI-generated technology to restore historical illustrations, historical artifacts and other pre-rendered content.And it can have AI generated conversations with NPCs | 绝汪 | 516 | Mar 18, 2026 | |
慧音的寺子屋 ~ A Schoolhouse in Gensokyo In-game content art | To enhance the player experience, some of the game's visual assets were created using AI-generated content. | The Creator Workgroup | 17 | Mar 18, 2026 | |
楽園樹海 Store/marketing art | AI-generated pre-rendered content for games, store pages, marketing materials, and community assets | mokosoft | - | Mar 18, 2026 |