Some visual elements of the game have been created with the use of ai.
- Creator
- TapNation
- Reviews
- -
- Added
- Jul 25, 2026
Public Steam disclosure research 25,497 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Some visual elements of the game have been created with the use of ai.
Helped with bug fixes and proofreading.
No art or sound generation was used. Some help for coding the complex in-game enemy AI interactions were utilized from LLM models. Also the game analysis was made with coding help.
Some in-game art assets are AI-generated.
Due to the limitations of indie development, generative AI was used to assist in the creation of the game’s art assets.
To create realistic interrogation scenarios in this detective game, this game packages a local, offline LLM to serve as the brain of the NPC suspects. This allows the user to lead the investigation however they like. Generative AI was NOT used to create this game, but an LLM is featured as a main game mechanic in the form of freeform NPC conversation.
Some visual assets were created using generative AI and post-processed, including filtering, compositing, and integration into the game's final environments.
Syncline is developed by me — AI tools were used to assist with parts of development, including code, some text content (UI copy, tutorial hints, level descriptions, store page copy), localization/translations, and some audio. All such content was directed by me and reviewed/edited before being included. No content is generated by AI at runtime — everything players see, hear, and play is fixed at build time.
The background images and strawberrys pictures are pre-rendered AI art.
This game uses generative AI in limited, non-gameplay-critical areas: - AI-assisted code refactoring and performance optimization during development - AI-assisted translation polishing for multi-language support - UI layout refinement suggested by AI tools during the design process All core gameplay logic, the unique drawing-and-deduction design, and all original game artwork were created, reviewed and refined by human developers.
The images of the animals on the cards are created with the help of generative AI. The other art in the game is created by hand.
Character portraits and evidence images were created with OpenAI's image generation; some diagrams were authored as SVG with OpenAI Codex. These assets were reviewed before release (originality and likeness pass). Sound effects and the ambient music bed are produced by a deterministic synthesis program (oscillators, filtered noise, and math-based DSP), not by a generative-AI audio model, and from no sampled or library audio; the synthesis script itself was written with AI coding assistance (AI-assisted code, not AI-generated audio). Fonts, engine, and runtime are non-AI third-party components under their own licenses.
Generative AI tools were used during development to assist with portions of the game’s code. All AI-assisted code was reviewed, edited, and tested by the developer. The game does not generate AI content during gameplay and does not connect to external AI services.
Gameplay, visuals, and code were built by hand. Only the bundled soundtrack used AI-assisted music tools, all of which I reviewed. Soundway is made for your own music — the built-in tracks just get you started.
We used Corel AI program for some of the artwork.
Some background/environment imagery used in store-page screenshots and trailer footage was created with generative AI image tools and reviewed by us. All in-game content — the creature's artwork and animation (drawn procedurally in code) and all music — is hand-authored and not AI-generated.
Generative AI was used in some of the 3D models.
This game uses generative AI only for in-game character dialogue. Players can communicate with certain characters using natural language, and the AI generates text responses based on the game's setting and the current conversation context. Apart from character dialogue text, the game's artwork, music, sound effects, code, store page assets, and marketing materials are not generated by AI.
We've harnessed the power of Generative AI technology to create several of our game's unique theme background artworks, enhancing your gaming experience with visually stunning designs.
The game features hundreds of unique collectible cards. As a solo developer, creating every card from scratch would be extremely time-consuming, so the majority of the collectible card artwork was generated using AI. This allows more time to be spent improving the game’s core feel and other key systems. The cards will continue to be revised throughout development.
Made with the help of AI.
Some illustrations used in the game's introductory sequence were created with the assistance of generative AI. All such assets were reviewed, refined where necessary, and integrated by the developer before being included in the game.
Generative AI was used to help create promotional capsule artwork and music/audio material for the game. The gameplay, level design, mechanics, and final implementation were created and reviewed by the developer.
Some in‑game icons were created using AI, while the artwork and translations were produced with human editing based on AI‑generated drafts.
I built Orbisphere as a solo developer using AI tools under human direction. The soundtrack was created with generative AI music tools, with each track directed, selected, and edited by me. In-game vector artwork was authored with AI assistance from my terrible MS Paint references and designs. All game design, writing, systems, and balance are my own work.
Heartwood Incremental was made by a solo developer working alongside an AI assistant (Anthropic's Claude). The AI helped write the game's code, including the code that procedurally draws its pixel-art sprites, tree, and icons, and helped draft written content such as upgrade, achievement, and store text. Everything was directed, reviewed, and refined by the human developer, and hand-checked before release. No generative AI runs while you play: nothing is created on your device at runtime, and all art and text are fixed in the build.
The cover image was created using AI.
Generative AI music for the Boombox sounds.
Some background images are generated by Doubao AI.
Don't worry, this game is made by an experienced developer. It's fun and good quality. Give it a try! That being said: AI was used to facilitate development. For example: it was used to facilitate coding and localization.
Generative AI was used to create various graphical assets featured in the game. These assets were selected, edited, composited and integrated by the developer as part of the game’s visual design, alongside substantial human creative direction, implementation and refinement.
Generative AI tools were used to assist in the creation of selected promotional and store artwork. During gameplay, players can also optionally use generative AI to create custom word sets and hints.
Some promotional images and marketing content for Maze Mischief were created with the assistance of generative artificial intelligence tools and subsequently reviewed and adjusted by the developer.
Portions of this game were created with the assistance of generative AI tools. This includes parts of the game's code, artwork and UI graphics, sound effects, and written text (in-game and on the store page). All AI-assisted content was directed, reviewed, and edited by the developer before inclusion. No AI content is generated during gameplay, the cribbage opponent uses conventional game algorithms, not generative AI and the game does not connect to any AI services at runtime.
Generative AI was used to create artwork for the title screen, lobby background, and some UI decorations. The generated images were selected, edited, and sliced by the development team before being integrated into the game. Generative AI was also used to assist with drafting and editing some mini-game prompts. The game does not use generative AI at runtime and does not connect to external AI services during play.
Generative AI tools were used during development to assist with the game's custom C# code, gameplay systems, UI structure and layout, in-game written content, official word list, localization in nine languages, and draft store-page copy. All AI-assisted outputs were reviewed, edited, tested, and integrated by the developer. Visual art, icons, fonts, music, and sound effects are separately licensed third-party assets. No generative AI is used during gameplay, and the game does not connect to external AI services.
As this is a solo-developed project, I have utilized generative AI assistants for the writing, debugging, and structuring of the game's programming code. Additionally, AI has been used in a very minor and complementary capacity for some secondary environmental visual elements. The vast majority of the core artistic assets, art direction, game design, 3D modeling, and overall experience have been entirely hand-crafted and assembled.
Pre-generated AI: GPT Image 2 was used during development to create 2D paper-cut-style images included in the app, including weather phenomena, collectible visitors, ecosystem entities, Steam achievement icons, and key art for Steam store capsules and library assets. The developer selected and edited these images, including cropping, background removal, color and alpha cleanup, and export. The app does not use generative AI at runtime.
The capsules and in-game art are pre-generated.
Artificial intelligence tools were used in the creation of this game’s art assets and code.
AI tools were used in writing the game's code. No AI generated images, music, audio, or models were used. All artwork is Public-Domain paintings from famous, historical artists.
Generative AI was used to create the initial artwork for the game’s shortcut icon and certain promotional graphical assets. These assets were reviewed and selected by the developer before being included. The game does not generate AI content in real time.
AI were used to assist with translating text into multiple languages.
The game to contain art assets generated by artificial intelligence
Localizations are mostly AI generated. AI was lightly used in programming.
"AI offered the seeds, but I am the one who selected them with care, nurtured them with devotion, and waited for them to bloom. I serve as a humble gardener, cultivating a flower that never fades, right there on your desktop. Within this space lies the fruit of countless nights at my desk; it holds the tenderness I wish to share—a sincere greeting to every lonely soul. May this bloom rest quietly on your screen, bringing a breath of peace and fragrance to your day."
Some 3D models (aircraft) in this game were created with generative AI tools and then reviewed and edited by our development team.
This game uses generative AI to assist with creating some visual assets, including the default keyboard skin, decorative elements, and store promotional images. AI-generated content is manually reviewed, edited, and integrated before use. The game does not generate AI content in real time during gameplay.
Generative AI was used during development to assist in the creation of certain visual assets, including some textures and artwork featured in story sequences. All generated assets were reviewed, modified where necessary, and curated by the development team before inclusion in the game. No AI-generated content is created during gameplay.
Some visuals (backgrounds, characters, icons, interface) and sounds (music, effects) were created using generative AI tools, then selected and integrated by the developer. No generation happens in real time during play.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Fortress Merge In-game content art | Some visual elements of the game have been created with the use of ai. | TapNation | - | Jul 25, 2026 | |
Pounds & Polaroids Dev only codetext | Helped with bug fixes and proofreading. | FatFox Games | - | Jul 25, 2026 | |
Chaos Chess Dev only code | No art or sound generation was used. Some help for coding the complex in-game enemy AI interactions were utilized from LLM models. Also the game analysis was made with coding help. | Mad Gnome Works | - | Jul 24, 2026 | |
Idle Vapor Legends In-game content art | Some in-game art assets are AI-generated. | 所以然 | - | Jul 23, 2026 | |
梦境邮局 In-game content art | Due to the limitations of indie development, generative AI was used to assist in the creation of the game’s art assets. | xiaoheiCat | - | Jul 23, 2026 | |
Lurks Beneath Live AI text | To create realistic interrogation scenarios in this detective game, this game packages a local, offline LLM to serve as the brain of the NPC suspects. This allows the user to lead the investigation however they like. Generative AI was NOT used to create this game, but an LLM is featured as a main game mechanic in the form of freeform NPC conversation. | MORPH | - | Jul 23, 2026 | |
The Hunt for the Lich King In-game content art | Some visual assets were created using generative AI and post-processed, including filtering, compositing, and integration into the game's final environments. | Federico Poli | - | Jul 23, 2026 | |
Syncline In-game content textcodeaudio | Syncline is developed by me — AI tools were used to assist with parts of development, including code, some text content (UI copy, tutorial hints, level descriptions, store page copy), localization/translations, and some audio. All such content was directed by me and reviewed/edited before being included. No content is generated by AI at runtime — everything players see, hear, and play is fixed at build time. | KCEDERLUND.DEV | - | Jul 23, 2026 | |
Sweetie Candy Maze: Crimson Strawberry In-game content art | The background images and strawberrys pictures are pre-rendered AI art. | Cute Hannah's Games | - | Jul 23, 2026 | |
Huiyu Spy Draw In-game content codetext | This game uses generative AI in limited, non-gameplay-critical areas:
- AI-assisted code refactoring and performance optimization during development
- AI-assisted translation polishing for multi-language support
- UI layout refinement suggested by AI tools during the design process
All core gameplay logic, the unique drawing-and-deduction design, and all original game artwork were created, reviewed and refined by human developers. | Huiyu | - | Jul 23, 2026 | |
Wild Boar Digging In-game content art | The images of the animals on the cards are created with the help of generative AI. The other art in the game is created by hand. | indiejoh | - | Jul 23, 2026 | |
Set the Record Straight In-game content artcode | Character portraits and evidence images were created with OpenAI's image generation; some diagrams were authored as SVG with OpenAI Codex. These assets were reviewed before release (originality and likeness pass). Sound effects and the ambient music bed are produced by a deterministic synthesis program (oscillators, filtered noise, and math-based DSP), not by a generative-AI audio model, and from no sampled or library audio; the synthesis script itself was written with AI coding assistance (AI-assisted code, not AI-generated audio). Fonts, engine, and runtime are non-AI third-party components under their own licenses. | Anja Remic | - | Jul 23, 2026 | |
Whisky Disky Dev only code | Generative AI tools were used during development to assist with portions of the game’s code. All AI-assisted code was reviewed, edited, and tested by the developer. The game does not generate AI content during gameplay and does not connect to external AI services. | Brewski Studios | - | Jul 23, 2026 | |
Soundway In-game content audio | Gameplay, visuals, and code were built by hand. Only the bundled soundtrack used AI-assisted music tools, all of which I reviewed. Soundway is made for your own music — the built-in tracks just get you started. | Naughty Horse | - | Jul 23, 2026 | |
Remy Thornfield - Royal Dream In-game content art | We used Corel AI program for some of the artwork. | eFunSoft Games | - | Jul 23, 2026 | |
My Mysterious Creature Store/marketing art | Some background/environment imagery used in store-page screenshots and trailer footage was created with generative AI image tools and reviewed by us. All in-game content — the creature's artwork and animation (drawn procedurally in code) and all music — is hand-authored and not AI-generated. | Gamblin Games | - | Jul 23, 2026 | |
Snitch Switch In-game content art | Generative AI was used in some of the 3D models. | Talya Games | - | Jul 23, 2026 | |
失真唱片店:Lofi专注时光 Live AI text | This game uses generative AI only for in-game character dialogue. Players can communicate with certain characters using natural language, and the AI generates text responses based on the game's setting and the current conversation context. Apart from character dialogue text, the game's artwork, music, sound effects, code, store page assets, and marketing materials are not generated by AI. | Liangren Studio | - | Jul 23, 2026 | |
Meet Sudoku In-game content art | We've harnessed the power of Generative AI technology to create several of our game's unique theme background artworks, enhancing your gaming experience with visually stunning designs. | 会copy的羊仔 | - | Jul 23, 2026 | |
Retro Pack Club In-game content art | The game features hundreds of unique collectible cards. As a solo developer, creating every card from scratch would be extremely time-consuming, so the majority of the collectible card artwork was generated using AI. This allows more time to be spent improving the game’s core feel and other key systems. The cards will continue to be revised throughout development. | Bozz | - | Jul 23, 2026 | |
Cubara Unclear | Made with the help of AI. | DuckbearLab | - | Jul 23, 2026 | |
Orion-7 In-game content art | Some illustrations used in the game's introductory sequence were created with the assistance of generative AI. All such assets were reviewed, refined where necessary, and integrated by the developer before being included in the game. | Skybug | - | Jul 23, 2026 | |
Gravitron In-game content artaudio | Generative AI was used to help create promotional capsule artwork and music/audio material for the game. The gameplay, level design, mechanics, and final implementation were created and reviewed by the developer. | JOZGameru | - | Jul 23, 2026 | |
Old Coin Pusher Gaiden arttext | Some in‑game icons were created using AI, while the artwork and translations were produced with human editing based on AI‑generated drafts. | STP WORKS | 63 | Jul 23, 2026 | |
Orbisphere In-game content audioart | I built Orbisphere as a solo developer using AI tools under human direction. The soundtrack was created with generative AI music tools, with each track directed, selected, and edited by me. In-game vector artwork was authored with AI assistance from my terrible MS Paint references and designs. All game design, writing, systems, and balance are my own work. | Potoo Studio | - | Jul 22, 2026 | |
Heartwood Incremental In-game content arttextcode | Heartwood Incremental was made by a solo developer working alongside an AI assistant (Anthropic's Claude). The AI helped write the game's code, including the code that procedurally draws its pixel-art sprites, tree, and icons, and helped draft written content such as upgrade, achievement, and store text. Everything was directed, reviewed, and refined by the human developer, and hand-checked before release. No generative AI runs while you play: nothing is created on your device at runtime, and all art and text are fixed in the build. | Noah Cook | - | Jul 22, 2026 | |
Idle Mall Simulator Store/marketing art | The cover image was created using AI. | PEGAX Studios | - | Jul 22, 2026 | |
That Cozy Cat Game In-game content audio | Generative AI music for the Boombox sounds. | KodaSpring Studio | - | Jul 22, 2026 | |
Columbus In-game content art | Some background images are generated by Doubao AI. | ZHANG CHUNNING | - | Jul 22, 2026 | |
Mineblader In-game content codetext | Don't worry, this game is made by an experienced developer. It's fun and good quality. Give it a try!
That being said: AI was used to facilitate development. For example: it was used to facilitate coding and localization. | Adam Atamnia | - | Jul 22, 2026 | |
100 Hidden Relics In-game content art | Generative AI was used to create various graphical assets featured in the game. These assets were selected, edited, composited and integrated by the developer as part of the game’s visual design, alongside substantial human creative direction, implementation and refinement. | Crow Girl Games | - | Jul 22, 2026 | |
Kret: The Game Live AI arttext | Generative AI tools were used to assist in the creation of selected promotional and store artwork. During gameplay, players can also optionally use generative AI to create custom word sets and hints. | Gucio Entertainment Studio | - | Jul 22, 2026 | |
Maze Mischief art | Some promotional images and marketing content for Maze Mischief were created with the assistance of generative artificial intelligence tools and subsequently reviewed and adjusted by the developer. | Gleison Souza | - | Jul 22, 2026 | |
Just Cribbage In-game content artaudiotextcode | Portions of this game were created with the assistance of generative AI tools. This includes parts of the game's code, artwork and UI graphics, sound effects, and written text (in-game and on the store page). All AI-assisted content was directed, reviewed, and edited by the developer before inclusion. No AI content is generated during gameplay, the cribbage opponent uses conventional game algorithms, not generative AI and the game does not connect to any AI services at runtime. | Five Cats Studios | - | Jul 22, 2026 | |
WAZATO: Sabotage or Mistake? In-game content arttext | Generative AI was used to create artwork for the title screen, lobby background, and some UI decorations. The generated images were selected, edited, and sliced by the development team before being integrated into the game. Generative AI was also used to assist with drafting and editing some mini-game prompts. The game does not use generative AI at runtime and does not connect to external AI services during play. | Nichicoma LLC | - | Jul 22, 2026 | |
Draw it, Forget it In-game content codetext | Generative AI tools were used during development to assist with the game's custom C# code, gameplay systems, UI structure and layout, in-game written content, official word list, localization in nine languages, and draft store-page copy.
All AI-assisted outputs were reviewed, edited, tested, and integrated by the developer. Visual art, icons, fonts, music, and sound effects are separately licensed third-party assets.
No generative AI is used during gameplay, and the game does not connect to external AI services. | Boatboat Games | - | Jul 22, 2026 | |
Espetero Simulator In-game content artcode | As this is a solo-developed project, I have utilized generative AI assistants for the writing, debugging, and structuring of the game's programming code.
Additionally, AI has been used in a very minor and complementary capacity for some secondary environmental visual elements. The vast majority of the core artistic assets, art direction, game design, 3D modeling, and overall experience have been entirely hand-crafted and assembled. | K0RE GAMES | - | Jul 22, 2026 | |
风信来客 In-game content art | Pre-generated AI: GPT Image 2 was used during development to create 2D paper-cut-style images included in the app, including weather phenomena, collectible visitors, ecosystem entities, Steam achievement icons, and key art for Steam store capsules and library assets. The developer selected and edited these images, including cropping, background removal, color and alpha cleanup, and export. The app does not use generative AI at runtime. | Astroite | - | Jul 22, 2026 | |
Sudoku Girls: Hawaii Vacation In-game content art | The capsules and in-game art are pre-generated. | U.D. Games | - | Jul 22, 2026 | |
Forest TD In-game content artcode | Artificial intelligence tools were used in the creation of this game’s art assets and code. | HXZ | - | Jul 22, 2026 | |
Cleaning Up The Puzzle Gallery Dev only code | AI tools were used in writing the game's code. No AI generated images, music, audio, or models were used. All artwork is Public-Domain paintings from famous, historical artists. | Th3GameStudio | 478 | Jul 22, 2026 | |
Coinada In-game content art | Generative AI was used to create the initial artwork for the game’s shortcut icon and certain promotional graphical assets. These assets were reviewed and selected by the developer before being included. The game does not generate AI content in real time. | major90 | - | Jul 22, 2026 | |
列车怪谈:虚像之境 In-game content text | AI were used to assist with translating text into multiple languages. | 司命工作室 | - | Jul 22, 2026 | |
DEADLINE In-game content art | The game to contain art assets generated by artificial intelligence | Neuroslop Studio | - | Jul 22, 2026 | |
Florana Defense In-game content text | Localizations are mostly AI generated. AI was lightly used in programming. | Petr "Glubo" Sykora | - | Jul 22, 2026 | |
Keeplight Unclear | "AI offered the seeds, but I am the one who selected them with care, nurtured them with devotion, and waited for them to bloom.
I serve as a humble gardener, cultivating a flower that never fades, right there on your desktop. Within this space lies the fruit of countless nights at my desk; it holds the tenderness I wish to share—a sincere greeting to every lonely soul. May this bloom rest quietly on your screen, bringing a breath of peace and fragrance to your day." | Soft Embrace | - | Jul 22, 2026 | |
마지막 적 함대를 막기위해 출격합니다 In-game content art | Some 3D models (aircraft) in this game were created with generative AI tools and then reviewed and edited by our development team. | RDSOFT | - | Jul 22, 2026 | |
按键对对色 Store/marketing art | This game uses generative AI to assist with creating some visual assets, including the default keyboard skin, decorative elements, and store promotional images. AI-generated content is manually reviewed, edited, and integrated before use. The game does not generate AI content in real time during gameplay. | 青木源语 | - | Jul 22, 2026 | |
Clean Memories In-game content art | Generative AI was used during development to assist in the creation of certain visual assets, including some textures and artwork featured in story sequences. All generated assets were reviewed, modified where necessary, and curated by the development team before inclusion in the game. No AI-generated content is created during gameplay. | DICO Co., Ltd. | - | Jul 21, 2026 | |
Bubble Anima In-game content artaudio | Some visuals (backgrounds, characters, icons, interface) and sounds (music, effects) were created using generative AI tools, then selected and integrated by the developer. No generation happens in real time during play. | BlaMacfly | - | Jul 20, 2026 |