25,394 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

Flesh FarmSteam
Disclosure

Black and white photos collected in-game are AI-generated to create the most realistic Polaroid storytelling and a vintage aesthetic to the game.

Creator
RABIDFROTH
Reviews
-
Added
Mar 18, 2026
Alchemy DuelSteam
Disclosure

This game uses generative AI for some content. Specifically: Image generation AI is used for some illustrations such as backgrounds. After use, the development team makes modifications and adjustments.

Creator
マウントバード
Reviews
-
Added
Mar 18, 2026
The Devil’s Gun MarketSteam
Disclosure

Some 2D visuals in the game, such as dream sequences or hallucinations, may be AI-generated to create surreal or distorted imagery. However, all gameplay mechanics, writing, and core assets are manually designed

Creator
Engincan Çiçek
Reviews
-
Added
Mar 18, 2026
Deal With The Devil Chapter: 2 - From Tuonela to HellSteam
Disclosure

This game utilizes AI-generated pre-rendered elements. Visual elements have been created using Playground AI, while voice acting has been performed using Genny Lovo AI and Freepik's AI tools. These AI-generated assets have been used to enhance the game's atmosphere and storytelling. However, the game does not use AI for real-time content generation or gameplay mechanics.

Creator
SoulTradeStudios
Reviews
-
Added
Mar 18, 2026
Horde ArenaSteam
Disclosure

Some aspects of this game were developed with AI assistance. However, AI-generated content plays a very minor role, and the overall game experience does not rely on AI. Additionally, AI does not generate any content in real-time during gameplay.

Creator
FiveFiveSix Games
Reviews
-
Added
Mar 18, 2026
Spellbound SkirmishSteam
Disclosure

I am a broke student so i cant afford expensive artists so i used ai to make some art. Also ai helped me understand things about networking code.

Creator
Sky High Studios
Reviews
-
Added
Mar 18, 2026
Serendia-Random Equip Draw DefenseSteam
Disclosure

Some visual assets, such as concept art and UI elements, were partially created with the help of generative AI tools during development. All final content has been reviewed and edited by human developers to ensure quality and appropriateness. No AI-generated content is used during gameplay.

Creator
zeroinmars
Reviews
-
Added
Mar 18, 2026
Particles of Reality: RemembranceSteam
Disclosure

All CGs, sprites, music, voice acting, and writing is human-generated by the artists listed on the credits screen in game. AI-generated assets were used exclusively for backgrounds as a cost-saving measure due to being a solo indie developer on a limited budget. By using generated backgrounds, the available funds were better spent on having more important human-generated assets, like MANY more CGs, voice acting, and new outfits for the characters. An in-depth post regarding this decision was made prior to development on Patreon and Discord. All members were informed about its use and the tradeoffs being considered. Members and supporters agreed they'd prefer to have more CGs and voiced lines instead of custom backgrounds. No patreon funds or profits from the earlier game were pocketed. This was purely a resource allocation decision. If the funds were available to do all custom backgrounds, that would have been done.

Creator
Arewar Games
Reviews
-
Added
Mar 18, 2026
ThemSteam
Disclosure

I used AI only to polish the kid in the Steam marketing image and the retro poster on the walls in the game. All the other art was designed by my friends and me.

Creator
Lexip Games
Reviews
46
Added
Mar 18, 2026
Alien's FridgeSteam
Disclosure

AI-Assisted Development and Marketing We believe in leveraging modern tools to enhance our workflow, and that includes using AI for various aspects of our project. For example: We use ChatGPT to help us refine our English and ensure our communication is clear and engaging. For quick and efficient mood boarding, we use MidJourney to generate visual concepts that inspire our creative process. Once the game is complete, we plan to use ChatGPT to assist with translations, making the game accessible in 80+ languages. These tools allow us to focus more on the creative process and make sure our community receives regular updates and clear communication across the globe.

Creator
Chillin' Turtles
Reviews
-
Added
Mar 18, 2026
Scary Tales: Horror SchoolSteam
Disclosure

We used AI to fix grammar mistakes in our store page description and to generate achievement icons. No AI-generated assets were used for major game content, character models, environments, animations, or gameplay elements.

Creator
SuperShell Games
Reviews
-
Added
Mar 18, 2026
Draw of DestinySteam
Disclosure

This game contains AI-assisted assets. The monsters still want to kill you the old-fashioned way.

Creator
Systemknoten
Reviews
-
Added
Mar 18, 2026
Dreamscape LegendsSteam
Disclosure

Some card artwork, scene backgrounds, and video were generated using generative AI (DALL-E). Players can interact with the game AI in chat (generative AI "NPC"/AI opponent chatbot) and some narrative scenes. Guardrails are in place so that the players cannot diverge, contextually, from the game, and controls are in place to prevent inappropriate input. Narrative context is generated live, based on player input as well as a history of player actions and game results. The live generated content is used to generate quest content and storyline content and the players can interact with the scene in some narrative situations. Guardrails are in place to prevent inappropriate input from the user and output by the AI. Guardrails are also used to keep all interactions within the context and confines of the game.

Creator
Clint Bodungen
Reviews
-
Added
Mar 18, 2026
The Path of BladesSteam
Disclosure

AI was used to Generate Backgrounds for the steam Game page. Edits were made to these backgrounds and altered heavily by the creator.

Creator
Kobe Justice
Reviews
11
Added
Mar 18, 2026
SonakSteam
Disclosure

Some graphical and auditory assets for Sonak were developed using Image and sound effect generation software. The majority of generated content is Icons, and sound effects that the player will encounter while playing Sonak. All assets generated were manually changed and designed to fit the look and feel of the game.

Creator
Sublime Orange LLC
Reviews
-
Added
Mar 18, 2026
NemorsysSteam
Disclosure

As a two‑person indie studio, we use AI tools to assist with specific parts of development including voice work, certain video cut‑scenes, and in‑game portraits. All core game content : characters, world design, and animation , is handcrafted by us and our collaborating artists. With very limited resources, AI allows us to stay efficient and make the most of the countless hours we dedicate to this project.

Creator
Chaolys
Reviews
-
Added
Mar 18, 2026
TenebyssSteam
Disclosure

During development, the solo dev might use procedural tools or AI to speed up time-consuming tasks — but the final game is still fully shaped by the developer’s own creativity and decisions.

Creator
Max Emelyanov
Reviews
-
Added
Mar 18, 2026
Black BristolSteam
Disclosure

AI was used to generate card art for development. It is planned to replace the generated art with commissioned, human developed artwork.

Creator
Fathom
Reviews
-
Added
Mar 18, 2026
Project25Steam
Disclosure

Usage of AI Generated Music, Sound Effects and Art. All Pre-Rendered / Recorded

Creator
Wintergrasped
Reviews
-
Added
Mar 18, 2026
The Longest TaleSteam
Disclosure

AI was used for some art and dialog to supplement the extensive assets created by designers and actors.

Creator
Dev Null Productions
Reviews
-
Added
Mar 18, 2026
Vampire CatSteam
Disclosure

AI was used to create all the visuals in the game. However, every illustration required manual reworking, whether through adjustments, graphic polishing, or integration into the game. I understand that some may not appreciate this approach. Please know that my main goal has always been to create a fun and enjoyable game. I am a solo developer who left my job to dedicate 100% of my time to making video games. To be honest, I don’t know how to model in 3D or illustrate in 2D, which is why I used AI as a support tool. I’m fully aware that AI can be seen as a sensitive topic, and that’s why I’ve been reworking the visuals as much as possible. My wish is also, if the game allows me the resources after release, to collaborate with a 2D artist to further enhance the visual identity. Thank you sincerely for your understanding, and I truly hope you’ll enjoy playing Vampire Cat despite these choices. Your support means the world to me.

Creator
Hunt Games
Reviews
12
Added
Mar 18, 2026
PeklaSteam
Disclosure

The store page capsule image background is generated by AI.

Creator
Project Dawn
Reviews
-
Added
Mar 18, 2026
Maze of PerditionSteam
Disclosure

Artificial intelligence was used to enhance various aspects of the game. Narrations were generated with AI to provide an immersive experience. AI also assisted in editing and formatting the store texts, ensuring clarity and impact. Additionally, promotional images and the game video were created using AI technology, resulting in engaging and high-quality visual content. Translations were also performed with AI, enabling accessible communication for different audiences.

Creator
Wesley J Nogueira
Reviews
-
Added
Mar 18, 2026
Mafia RogueSteam
Disclosure

In the development of this game, I used AI as a supportive tool to optimize certain workflows, enhance the creative process, and explore new possibilities. While all of the art, coding, and writing were created by me, AI helped streamline repetitive tasks, refine assets, and provide coding insights. My aim was to use AI as an assistant that added value without overshadowing the personal, hands-on approach that defines this game.

Creator
Julio Gallo
Reviews
-
Added
Mar 18, 2026
The ProfessorSteam
Disclosure

AI-generated content is only used for character/map settings inspirations, none AI content is include in-game

Creator
DREAM TECH
Reviews
-
Added
Mar 18, 2026
Monochrome NemesisSteam
Disclosure

We use artificial intelligence to generate pre-rendered content for Monochrome Nemesis, including its store page, marketing materials, and community resources. AI helps us optimize and personalize these elements to offer an engaging and unique experience.

Creator
BidouGameStudio
Reviews
-
Added
Mar 18, 2026
STAY ALIVESteam
Disclosure

Generative artificial intelligence was used to create pre-rendered images for the game and store page.

Creator
Eric Bruno
Reviews
22
Added
Mar 18, 2026
DUNGEON OF LOVE: Catch MonstersSteam
Disclosure

Use of AI for color enhancement, lighting, and character posing, combined with Adobe suite programs for the final touch. Applied to the various banners for the Steam store.

Creator
Red Fables
Reviews
10
Added
Mar 18, 2026
GloamvaultSteam
Disclosure

AI was used for grammar and spell checking, as well as for brainstorming certain problems. A select few generated images were used as a starting point and then further manipulated using image editing software. One example is a generated skull image that was used in the background of some menus. These were heavily altered to have a dithered, pixelated look. No AI was used for any of the sprites found in the game (e.g., the monsters, menu icons, and so on). These were handmade by the awesome artists behind the Dungeon Crawl Stone Soup tileset.

Creator
Grave Hammer Games
Reviews
36
Added
Mar 18, 2026
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