25,497 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

Crown of PetalsSteam
Disclosure

We use AI to speed up the drawings, but all materials has been heavily modified, over-painted, and refined by human artist. There is no live AI generation within the shipped game.

Creator
薄荷草游戏
Reviews
-
Added
Jul 28, 2026
Succubi of ByzantionSteam
Disclosure

This game was created by a solo developer with substantial help from generative AI tools. Every output was reviewed by hand. Code: Claude Opus 4.8, Claude Fable 5.0 Writing & translation: Claude Opus 4.8, Gemini Pro 3.1 Graphics: Gemini Nano Banana 2 Music: Claude Opus 4.8 Video: Gemini Omni

Creator
Jan Martinek
Reviews
-
Added
Jul 27, 2026
IronwakeSteam
Disclosure

Ironwake contains pre-generated AI content. Some 2D art assets (character sprites, portraits, item illustrations, backgrounds, and icon sets) were created using AI image-generation tools (PixelLab and MidJourney, plus licensed third-party icon packs produced with Stable Diffusion). Some sound effects, ambient audio, and music tracks were created using AI audio-generation tools (ElevenLabs). All AI-generated assets were reviewed, curated, and edited by the developer. The game does not generate any content with AI at runtime, and no live AI models are accessed by the game.

Creator
Seahorse Games
Reviews
-
Added
Jul 27, 2026
Tail and ChaosSteam
Disclosure

Generative tools were used to create and refine selected 2D illustrations, music, sound effects, localization, and store text. All materials were reviewed and edited by the developer. The game does not generate content using AI or connect to generative AI services during gameplay.

Creator
Shnumi
Reviews
34
Added
Jul 25, 2026
Shell Heroes: Awesome IslandSteam
Disclosure

Pre-generated visual assets and localized text were created with the assistance of generative tools, then reviewed, edited, and integrated by the developer. The game does not generate content during gameplay.

Creator
GlowShell Creative
Reviews
-
Added
Jul 25, 2026
RetraceLightSteam
Disclosure

This game uses generative artificial intelligence tools during development to assist in the creation of some game content, including certain visual assets, icons, and promotional materials. All AI-generated content has been reviewed, modified, and refined by the development team, and integrated with human-created content to ensure that the final presentation meets the game's overall artistic direction and quality standards.

Creator
RetraceLight Team
Reviews
-
Added
Jul 25, 2026
TASMON: Taskbar MonstersSteam
Disclosure

Some character art, icons, and store capsule/key-art images in this game were created with the help of generative AI tools (Google Gemini). All AI-generated assets were reviewed, curated, and edited by the developer, and do not misuse third-party copyrighted works. No AI content is generated live for players at runtime — all assets are pre-generated and fixed.

Creator
ProjectZeta
Reviews
75
Added
Jul 25, 2026
Shadow RunnerSteam
Disclosure

Shadow Runner uses AI image-generation tools to create a portion of the game's 2D visual art. AI was used as a starting point for: • Store assets — capsule, header, and marketing images. • In-game illustrations — chapter cutscene art and non-interactive background/scene imagery. • Achievement icons. All AI-generated images were produced with commercial text-to-image models (Midjourney / Stable Diffusion / DALL·E), then reviewed, edited, composited, and color-corrected by the developer before shipping. Pixel-art sprites, all gameplay elements, UI, visual effects, audio, and code are hand-authored and not AI-generated. Audio is procedural (Web Audio), not AI. The game contains no live/runtime AI: nothing is generated on the player's machine during play, and no player data is sent to any AI service. The developer has confirmed the generated images do not depict real, identifiable people or third-party IP, and holds commercial-use rights under each tool's license.

Creator
ArcadeDeck
Reviews
-
Added
Jul 25, 2026
The Ancient CavernsSteam
Disclosure

Some of the art and audio in The Ancient Caverns was created with the help of generative AI tools — including character and creature animations, item, weapon and environment art, and the musical soundtrack. All AI-assisted assets were reviewed, edited and integrated by the developer. The game does not generate any content with AI while you play; everything is fixed and created ahead of time.

Creator
Meridian Studios
Reviews
-
Added
Jul 25, 2026
Last AscenderSteam
Disclosure

Generative AI is used in this game for both asset creation (such as UI elements and character visuals) and as a tool to assist in the development process (such as code organization). Every piece of content generated by AI is carefully reviewed and refined by the development team to ensure it meets our quality standards.

Creator
Ideal Creative
Reviews
-
Added
Jul 25, 2026
Emberfall IdleSteam
Disclosure

Some visual assets were created with the assistance of generative AI tools as part of the development process. No content is generated by AI during gameplay.

Creator
Ariwell Studios
Reviews
-
Added
Jul 25, 2026
The Long Way UpSteam
Disclosure

Many scene illustrations were generated with AI image tools, then selected, edited, and integrated by hand. Every image in the game was individually reviewed and curated by the developer.

Creator
Flytel
Reviews
-
Added
Jul 25, 2026
Dopamine EggsSteam
Disclosure

90% of the art is from Eggy's Games. However 10% of AI images were generated for late game worlds, star cosmos backgrounds, alt reality backgrounds and items.

Creator
Eggys Games
Reviews
-
Added
Jul 25, 2026
Province: SurosteSteam
Disclosure

Generative AI was used during development to assist with a small portion of the game's code, improve and translate dialogue, and create or refine a limited number of sprite assets. All AI-assisted content was reviewed, edited, and integrated by the developer. No generative AI is used in real time during gameplay.

Creator
Ztry8 (AslanD)
Reviews
-
Added
Jul 25, 2026
Folklore War GameSteam
Disclosure

This game was built with the help of AI, for audio, images, text translation, and to some extent the code itself.

Creator
Join Digital Land
Reviews
-
Added
Jul 25, 2026
66 LivesSteam
Disclosure

AI was used for some asset/card art only. No live AI generation."

Creator
Comismele
Reviews
-
Added
Jul 25, 2026
Just Five More MinutesSteam
Disclosure

Some of this game's artwork — including key art, the main-menu background, and store/marketing images — was created with the help of generative AI (Midjourney) and then curated and edited by the developer. Everything else, including gameplay, code, sound, and the in-game pixel art, is human-made or from licensed asset packs. No AI-generated content is produced live while you play. Some in-game text translations were produced with AI assistance and reviewed for accuracy.

Creator
Meridian Studios
Reviews
-
Added
Jul 25, 2026
Arcanum CollegiumSteam
Disclosure

Some of the artwork in Arcanum Collegium — including character portraits and illustrations — was created with the help of generative AI tools. All AI-assisted art was reviewed, edited, and curated by the developer to match the game's overall visual style. No AI-generated content is created live during gameplay; everything you see was finalized before release.

Creator
DonQ Studio
Reviews
-
Added
Jul 25, 2026
ValenfeldSteam
Disclosure

Our Policy on AI & Procedural Generation Valenfeld is built by one person, on a shoestring budget, with an Elder Scrolls–sized ambition. Here is exactly how, and why, AI fits into that. Why we use it Valenfeld is a solo indie project chasing a scope that normally takes a studio of dozens: a massive, hand-lorekept world you can wander for years without hitting an edge. That scope is not achievable by one person typing every tree, every ruin, and every line of dialogue by hand on a shoestring budget and an ambitious timeline. So we lean on AI-enabled workflows and, more importantly, cutting-edge procedural algorithms to scale content production and world scale to match the ambition — not to replace it. What always stays human Every piece of content in the game — every place, character, creature, item, quest, and line of lore — is built and overseen by a human creator and judge, grounded in our own ideas, our own lore, and our own systems design. AI does not decide what Valenfeld is. It never originates the world's canon, its themes, or its design intent on its own; it accelerates producing what we've already decided the world should be, and everything it touches is reviewed before it ships. Not AI slop — procedural generation is the point We're not interested in dumping raw model output into the game and calling it done. Our actual goal is an experimental, large-scale world built on cutting-edge procedural algorithms — terrain, dungeons, towns, ecosystems, even history — designed to be massively replayable for years, not a one-and-done AI slideshow. AI-assisted tooling is one part of the production pipeline that gets us there faster on a small budget; the procedural systems and the authored lore they run on are the actual craft, and that's where our attention to detail goes. Our bet We believe that if we focus relentlessly on delivering the best game possible — with a genuinely obsessive eye for detail on everything we ship — we can produce something great on a low budget and a small team of one. That is the bar we hold ourselves to, not "shipped fast" or "shipped cheap." As we grow This is how we build today, as a solo project with an ambitious scope and timeline. If and when Valenfeld earns a bigger budget for this game or for future releases, we intend to keep building just as ambitiously — with a team of art, lore, and gameplay experts working alongside these same tools, not replaced by them. Thinking about the best possible game comes first; everything else, including how we scale to build it, follows from that. — Metatransformer Studios

Creator
Metatransformer Studios
Reviews
-
Added
Jul 25, 2026
天宫乱斗Steam
Disclosure

This game utilizes AI-assisted generation for certain art assets and the core code framework. Every element has undergone thorough manual review, fine-tuning, and integration by our developers, guaranteeing that the final output aligns with the game's intended aesthetic and quality standards.No live‑generated AI content appears during gameplay

Creator
Chromew
Reviews
-
Added
Jul 25, 2026
Desert ArkSteam
Disclosure

Generative AI Disclosure During the development of SandSea Ark, we utilized generative AI tools (such as Claude) to assist with: 1. Code writing and debugging: AI-assisted generation and optimization of GDScript code to improve development efficiency. 2. Data configuration: Assistance in maintaining game data tables and configuration files. 3. Documentation: Some technical documents and changelogs were generated with AI assistance. The following content was NOT generated using AI: - Game art assets, UI design, and scene layouts - Core game design, mechanics, and balance tuning This game does not contain live-generated AI content — all in-game content is pre-designed and hand-crafted. The game does not dynamically generate text, images, or audio during gameplay.

Creator
AriesArgali
Reviews
-
Added
Jul 25, 2026
Elohim Eternal: ExodusSteam
Disclosure

The background were generated using Midjourney, painted over and edited by the Lornn (https://lornn.itch.io/) Backgrounds will be replaced with original artwork.

Creator
George Alexandros
Reviews
19
Added
Jul 24, 2026
BE QUICK! The Rise of FrayaSteam
Disclosure

This game uses prerendered visual content, store assets, and translations assisted by generative AI. All AI-assisted content is created before release. It is not generated dynamically during gameplay. The game does not connect to external AI services during gameplay.

Creator
Septium Media
Reviews
-
Added
Jul 24, 2026
Realmbound FrontierSteam
Disclosure

A small amount of the art is generated or seeded using AI, but much of it is altered, changed or had custom things done with it. All music, sound, writing and code was made by a human.

Creator
SimProse Studios
Reviews
-
Added
Jul 24, 2026
Billionth SoulSteam
Disclosure

Some pre-rendered assets in this game and on its store page, including artwork, music, and sound effects, were created with the assistance of generative AI tools. All AI-assisted content was directed, reviewed, and edited by the developer. No content is generated by AI during gameplay.

Creator
Gnomesoft
Reviews
-
Added
Jul 24, 2026
TUYASteam
Disclosure

Selected background music was created with Suno AI. No AI-generated content is created during gameplay.

Creator
Windlit Studio
Reviews
-
Added
Jul 23, 2026
Area SurvivorsSteam
Disclosure

Generative AI tools were used during development to assist in creating some in-game visual assets, graphical assets, and store marketing artwork. All generated materials were selected, edited, adjusted, and reviewed by the developer before being included. The game does not use generative AI to generate content during gameplay.

Creator
Furo-Pizza Studio
Reviews
-
Added
Jul 23, 2026
One Thought Immortal / 一念修仙Steam
Disclosure

This game uses generative AI to pre-generate visual assets (character portraits, capsule/marketing art) and voice narration (TTS). All AI-generated content is created during development and reviewed/curated by the developer before shipping. No generative AI runs live during gameplay. We have the necessary rights to use the AI tools and their outputs, and the content does not infringe third-party IP.

Creator
Tiger
Reviews
-
Added
Jul 23, 2026
Sky HomesteadSteam
Disclosure

This game uses generative AI tools in parts of its development. Some code was written with AI coding assistants, and some marketing and store artwork — including the capsule art and logo — was produced with AI assistance, based on and matched to in-game assets we created ourselves. Some 3D assets were created with AI-assisted tools All screenshots show real gameplay, all AI-assisted output is reviewed by a human before it ships, and no AI-generated content is produced live during play.

Creator
MrBongoBong
Reviews
-
Added
Jul 23, 2026
Mindswarm Elements TDSteam
Disclosure

This game is built by a two-member team: a human developer and an AI assistant working under his direction. Large parts of the game code and many pre-rendered assets (enemy creatures, towers, environment props, marketing artwork) were created with the assistance of generative AI — always based on human design decisions, and reviewed, tested and curated by the developer. The game does not generate any content at runtime using AI.

Creator
Steffen Großmann
Reviews
-
Added
Jul 23, 2026
Grey PrinceSteam
Disclosure

Some UI elements and sound files indirectly contain AI generated content

Creator
OBICORP SoftwareWorks
Reviews
-
Added
Jul 23, 2026
Capy of GodsSteam
Disclosure

Some art assets (sprites, icons, illustrations) and audio (sound effects, music, voices) were created using generative AI tools. All AI-generated content is pre-rendered and hand-integrated into the game — nothing is generated live during play. Each asset is reviewed and curated before inclusion, and we hold commercial-use rights for the tools involved.

Creator
CapyEmber
Reviews
-
Added
Jul 23, 2026
WillcasterSteam
Disclosure

AI was used strictly to block out a few initial base meshes, which I then manually reworked to fit the game's style & performance. No AI runs at runtime.

Creator
Enes Altun
Reviews
-
Added
Jul 23, 2026
KnellSteam
Disclosure

Some of this game's code was written with the assistance of AI development tools. All art, music, audio, and text that ship in the game are human-created (from licensed asset packs) or procedurally rendered — no AI-generated art, audio, or text is included in the game.

Creator
Lothric Systems S.R.L.
Reviews
-
Added
Jul 23, 2026
Graveyard Shift: A Sage's Last StandSteam
Disclosure

Some game text, procedural artwork, sound effects, and store page copy were created with AI assistance, then reviewed and curated by the developer. Character and enemy sprites are licensed, human-made pixel art. No content is AI-generated during gameplay.

Creator
MONKEYMAN GAMES
Reviews
-
Added
Jul 23, 2026
Oops, All Tanks!Steam
Disclosure

Some pre-generated artwork and sound assets used in the game and its marketing materials were created or edited with the assistance of generative AI tools. All such content was manually selected, reviewed, and edited as needed by the developer. The game does not generate AI content during gameplay.

Creator
All Tanks!
Reviews
-
Added
Jul 23, 2026
Blackbriar CryptSteam
Disclosure

Visual assets in Blackbriar Crypt were created with generative AI tools (Stable Diffusion via ComfyUI), including in-game 2D art such as item icons, character portraits, enemy sprites, and UI backgrounds, as well as store and library marketing images. Each asset was selected, edited, and approved by the developer before release.

Creator
Donbrico Studio
Reviews
-
Added
Jul 23, 2026
Evo AscensionSteam
Disclosure

Evo Ascension includes limited AI‑generated content. Some audio and select graphical elements were created using AI tools, with most visuals further refined and hand‑edited in Aseprite. All gameplay systems, pixel art characters, animations, and core design remain handcrafted by the developer.

Creator
C4 Interactive
Reviews
-
Added
Jul 23, 2026
Campfire BattlesSteam
Disclosure

Campfire Battles is our attempt to bring an idea to life as a two-person team. AI tools helped us work quickly, particularly on the coding side, but every piece was reviewed and refined by hand.

Creator
BatteryAcidDev
Reviews
-
Added
Jul 23, 2026
BRAVERUNSteam
Disclosure

We used AI‑based tools to create some character images and background assets. All content has been independently edited and refined to ensure it is presented as an original work.

Creator
kosogamekobo
Reviews
-
Added
Jul 23, 2026
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