Promptable's core mechanic uses an LLM to evaluate creature's abilities and evaluate what happens in a certain situation when you and your opponent clash.
- Creator
- Emergo Entertainment
- Reviews
- 22
- Added
- Mar 18, 2026
Public Steam disclosure research 25,497 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Promptable's core mechanic uses an LLM to evaluate creature's abilities and evaluate what happens in a certain situation when you and your opponent clash.
This uses AI-assisted tools within software like Adobe Photoshop, Adobe Illustrator, or programs such as Topaz Gigapixel to enhance or upscale texture quality in development.
This application uses basic real-time code logic to generate lighting effects locally on your device. No external AI services are used, and no images, text, audio, or user data are processed or generated. All effects are created locally and remain on the user's PC.
游戏图标、steam商店页面以及库页面的所有宣传图(不包括游戏截图)皆是使用AI生成
Following is generated using AI: AI is used only to generate some pre-created assets. No AI-generated content is produced during gameplay. Store Page *The game icon was created with the help of AI tools. *The store page description was rewritten using AI assistance. In-Game Content *The tutorial voice-overs are generated using the text-to-speech service TTSFree. *The tutorial narration text was originally written in German and translated into English with DeepL, with developer review and adjustments.
AI assistance was used to enhance the quality of the design of some cards in the video game.
Game Torch includes pre-generated AI content created with generative AI tools during development (e.g., some audiovisual assets and text, plus copy drafted for marketing/internal curation). All outputs are reviewed by a human. Game Torch does not use live-generated AI content during gameplay (nothing is generated at runtime in response to player input).
In the game there are 2 posters. 1 poster contains a bouquet of roses that are generated and 1 poster contains a man strike a pose.
Some assets are generated by generative AI.
Most of the images and translations are created using generative AI.
This game was developed with AI assistance for programming and code generation. Some marketing graphics and game pictures were created and edited using AI image generation tools. The game itself does not use AI to generate any live content during gameplay. All in-game text, data, and mechanics are pre-written and static.
Imágenes, escenarios e ilustraciones.
I use AI to help me for the traduction of steam page
Some game assets are AI generated,
In Coffee Coffin, AI is used behind the scenes to enhance dialogue and audiovisual presentation for the player: Reactive Dialogue: AI is primarily used to generate real-time, context-aware dialogue lines between the player and in-game characters (wandering souls). These lines are created within fixed narrative frameworks and safety filters; players do not enter free-form prompts. Art & Media Asset Generation: Outside of dialogue, AI is mainly used to create and vary game art assets, including: Character and illustration variants Backgrounds and visual effects Music and ambient soundscapes Sound effects Voice-over lines Short in-game videos / cutscenes All of these are delivered to the player as finished in-game content. Players never access AI models directly, cannot upload their own media, and do not interact with raw prompts or generation tools.
A portion of this game's art assets were initially generated using AI tools and subsequently edited and polished by the developer to fit the game's visual style.
I created achievement logos with AI and store logos with Ai, all in game images are created with actual game play and does not use Ai, game privacy and manual were formatted and verified using Ai.
Some visual puzzle artwork in this game was created using AI-assisted tools during development. All content is pre-rendered and fixed, and no AI-generated content is created or modified during gameplay.
I use AI to debug my existing code so I don't need to spend time looking at documentation. I also use AI to generate some of the art but not all of it.
Used AI for a couple of images
A small number of assets have been created with AI assistance as well as some of the marketing text on the store page.
AI-generated content is used for some promotional banners and background images, with artist supervision and final review.
The AI was generated to create some scripts for the game's programming.
Cybersoul features artwork developed with generative AI.
The game used AI-assisted background generation — all AI drafts were later refined and hand-painted by the artist.
This game uses GeminiAPI for conversations and features some photorealistic images. All other illustrations were created by the developer.
Some visual assets used in the store page and in-game presentation were initially created with the assistance of AI-based tools and were subsequently manually edited, refined, and integrated by the developer. AI tools were used only as part of the early creative workflow (such as concept exploration or base imagery). All final assets were curated, modified, and approved by a human developer. No AI-generated content is created dynamically at runtime, and AI is not used to generate gameplay logic, player interactions, or in-game decisions.
卡牌的卡面由 AI 辅助绘制。
AI has been used to generate game store promotional images, game icons, and other game resources, as well as in-game text descriptions.
Store page uses AI generated Art
Used AI to generate starting images for store page.
Used for creating some promotional and marketing materials.
The promotional materials used in the store include AI-generated animations.
We use AI to aid in store assets, and references.
Generative AI was used in the prototyping stage to develop card art concept alternatives and communicate with human artists on our intentions for each finished piece. These images have all been replaced with human-created artwork. AI is not used to live-generate content or code during gameplay.
During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team.
I want to be honest: many things like art, sounds and promotional materials were made with the help of AI tools.
In Level 2, there is a picture-memory task where players must remember one of four images. The dog pictures used for this are AI-generated. In our assets on the shop page, the globe that Atlas is holding has been edited using AI.
3D models and some 2D visuals / textures are made by AI assisted
Generative AI was used to create the main promotional image/poster displayed on the Steam Store Page. All in-game content, code, and assets were created by the developer
We use a third-party tool to generate the officer and news cast videos. The scripts and dialogue are 100% written by human writers. The AI tool is used solely to animate the visual character and lip-sync to the script.
This game includes developer-created AI-generated music. Players do not generate or modify any AI content.
游戏内包含少量AI辅助生成内容。
Use generative AI to create some of the original paintings and icons
The game used AI-assisted background generation — all AI drafts were later refined and hand-painted by the artist.
The game used AI-assisted background generation — all AI drafts were later refined and hand-painted by the artist.
The game used AI-assisted background generation — all AI drafts were later refined and hand-painted by the artist.
Warvox uses AI-generated artwork only for promotional images on the Steam store page. The game itself does not use generative AI for gameplay, visuals, characters, environments, quests, dialogue, audio, or story content. All in-game assets, systems, and content are created and authored by the development team. Any AI referenced within gameplay refers solely to traditional, non-generative game AI systems such as enemy behavior, combat logic, pathfinding, and decision-making. These systems do not generate new content and do not modify player-facing assets. No generative AI alters player content, visuals, progression, or narrative during gameplay.
本遊戲在開發過程中,使用了生成式 AI 技術作為美術創作的輔助工具(應用於部分角色立繪、場景背景與介面圖示)。所有 AI 生成的素材皆經過美術團隊的後期修飾與調整,以確保符合遊戲的視覺風格與品質標準。
AI was used in the generation for much of the games base code and was used throughout when generating different conversations etc. AI was also used in generating assets used in marketing, which appear on the store page.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Promptables - Das KI-Duell Live AI text | Promptable's core mechanic uses an LLM to evaluate creature's abilities and evaluate what happens in a certain situation when you and your opponent clash. | Emergo Entertainment | 22 | Mar 18, 2026 | |
Castle In-game content art | This uses AI-assisted tools within software like Adobe Photoshop, Adobe Illustrator, or programs such as Topaz Gigapixel to enhance or upscale texture quality in development. | ReignFall Games | - | Mar 18, 2026 | |
Skydimo general | This application uses basic real-time code logic to generate lighting effects locally on your device.
No external AI services are used, and no images, text, audio, or user data are processed or generated.
All effects are created locally and remain on the user's PC. | Shenzhen Light Universe Technology Co., Ltd. | 46 | Mar 18, 2026 | |
墨仙箓 In-game content art | 游戏图标、steam商店页面以及库页面的所有宣传图(不包括游戏截图)皆是使用AI生成 | Gixi | 252 | Mar 18, 2026 | |
Modern Durak In-game content audiotext | Following is generated using AI:
AI is used only to generate some pre-created assets. No AI-generated content is produced during gameplay.
Store Page
*The game icon was created with the help of AI tools.
*The store page description was rewritten using AI assistance.
In-Game Content
*The tutorial voice-overs are generated using the text-to-speech service TTSFree.
*The tutorial narration text was originally written in German and translated into English with DeepL, with developer review and adjustments. | Waldemar Schneider | 10 | Mar 18, 2026 | |
Oberion: Arena Arcana In-game content art | AI assistance was used to enhance the quality of the design of some cards in the video game. | Daniel Martinez Martinez | - | Mar 18, 2026 | |
Game Torch In-game content artaudiotext | Game Torch includes pre-generated AI content created with generative AI tools during development (e.g., some audiovisual assets and text, plus copy drafted for marketing/internal curation). All outputs are reviewed by a human. Game Torch does not use live-generated AI content during gameplay (nothing is generated at runtime in response to player input). | Aesthetic Engine | - | Mar 18, 2026 | |
Deep Extraction Inc. In-game content art | In the game there are 2 posters. 1 poster contains a bouquet of roses that are generated and 1 poster contains a man strike a pose. | Depth Charge Interactive | - | Mar 18, 2026 | |
Battle for the raise In-game content | Some assets are generated by generative AI. | Froste Tail Games | - | Mar 18, 2026 | |
Gorotsuki Paradise In-game content arttext | Most of the images and translations are created using generative AI. | Kojika Games | - | Mar 18, 2026 | |
Anpfiff1 - Retro Fussball Manager In-game content codeart | This game was developed with AI assistance for programming and code generation. Some marketing graphics and game pictures were created and edited using AI image generation tools. The game itself does not use AI to generate any live content during gameplay. All in-game text, data, and mechanics are pre-written and static. | Digitale Manufaktur Rudolstadt | 23 | Mar 18, 2026 | |
Blooming Ashes Unclear art | Imágenes, escenarios e ilustraciones. | LunaKin | - | Mar 18, 2026 | |
Dice Shaper In-game content text | I use AI to help me for the traduction of steam page | Black Frog Studio | - | Mar 18, 2026 | |
Oh Balls Merge In-game content | Some game assets are AI generated, | Harrison Digital | - | Mar 18, 2026 | |
Coffee Coffin Live AI artaudiotext | In Coffee Coffin, AI is used behind the scenes to enhance dialogue and audiovisual presentation for the player:
Reactive Dialogue:
AI is primarily used to generate real-time, context-aware dialogue lines between the player and in-game characters (wandering souls). These lines are created within fixed narrative frameworks and safety filters; players do not enter free-form prompts.
Art & Media Asset Generation:
Outside of dialogue, AI is mainly used to create and vary game art assets, including:
Character and illustration variants
Backgrounds and visual effects
Music and ambient soundscapes
Sound effects
Voice-over lines
Short in-game videos / cutscenes
All of these are delivered to the player as finished in-game content. Players never access AI models directly, cannot upload their own media, and do not interact with raw prompts or generation tools. | Three Old Pals | - | Mar 18, 2026 | |
GlowBorn In-game content art | A portion of this game's art assets were initially generated using AI tools and subsequently edited and polished by the developer to fit the game's visual style. | Three Old Pals | - | Mar 18, 2026 | |
Cube Dodger 3D In-game content arttext | I created achievement logos with AI and store logos with Ai, all in game images are created with actual game play and does not use Ai, game privacy and manual were formatted and verified using Ai. | Darren Keathley | - | Mar 18, 2026 | |
Escape Games World vs Escapers In-game content art | Some visual puzzle artwork in this game was created using AI-assisted tools during development. All content is pre-rendered and fixed, and no AI-generated content is created or modified during gameplay. | HFG Entertainments Private Limited | 10 | Mar 18, 2026 | |
Target Menace : The Awakening In-game content artcode | I use AI to debug my existing code so I don't need to spend time looking at documentation. I also use AI to generate some of the art but not all of it. | thebitbinarygames | - | Mar 18, 2026 | |
SlimyLeap Store/marketing art | Used AI for a couple of images | Blazej Cholinski | 13 | Mar 18, 2026 | |
Elegon Store/marketing arttext | A small number of assets have been created with AI assistance as well as some of the marketing text on the store page. | Keone | - | Mar 18, 2026 | |
KhanII M Store/marketing art | AI-generated content is used for some promotional banners and background images, with artist supervision and final review. | CDOT | 17 | Mar 18, 2026 | |
UKNON Jones - Portal code | The AI was generated to create some scripts for the game's programming. | Guynelk ROSAMONT | 13 | Mar 18, 2026 | |
Cybersoul In-game content art | Cybersoul features artwork developed with generative AI. | Recoil Mojo | 10 | Mar 18, 2026 | |
Sort Pawzzle 2: By the Purrthenon In-game content art | The game used AI-assisted background generation — all AI drafts were later refined and hand-painted by the artist. | Best Place Apps | - | Mar 18, 2026 | |
Sato Killing Time Chat.exe Live AI textart | This game uses GeminiAPI for conversations and features some photorealistic images. All other illustrations were created by the developer. | DankHearts | 183 | Mar 18, 2026 | |
BlastForge MFPS In-game content art | Some visual assets used in the store page and in-game presentation were initially created with the assistance of AI-based tools and were subsequently manually edited, refined, and integrated by the developer.
AI tools were used only as part of the early creative workflow (such as concept exploration or base imagery). All final assets were curated, modified, and approved by a human developer.
No AI-generated content is created dynamically at runtime, and AI is not used to generate gameplay logic, player interactions, or in-game decisions. | BlastForge– Forge your legend Studio | - | Mar 18, 2026 | |
醉中幻想 In-game content art | 卡牌的卡面由 AI 辅助绘制。 | 桔灯工作室 | - | Mar 18, 2026 | |
我的文字修仙世界 In-game content arttext | AI has been used to generate game store promotional images, game icons, and other game resources, as well as in-game text descriptions. | 胖胖鸡游戏工作室 | 296 | Mar 18, 2026 | |
FPSCore Store/marketing art | Store page uses AI generated Art | OptimGames Studios Inc. | - | Mar 18, 2026 | |
Engagement Protocol Store/marketing art | Used AI to generate starting images for store page. | Dog Food Games | - | Mar 18, 2026 | |
Foundation: Galactic Frontier Store/marketing art | Used for creating some promotional and marketing materials. | FunPlus International AG | - | Mar 18, 2026 | |
Denpa Nightmares Store/marketing art | The promotional materials used in the store include AI-generated animations. | 不重要 | 167 | Mar 18, 2026 | |
Bird Wars Store/marketing arttext | We use AI to aid in store assets, and references. | Studio Ransom | - | Mar 18, 2026 | |
Chrono CCG Dev only art | Generative AI was used in the prototyping stage to develop card art concept alternatives and communicate with human artists on our intentions for each finished piece. These images have all been replaced with human-created artwork.
AI is not used to live-generate content or code during gameplay. | Infinite or Bust Games Inc. | 596 | Mar 18, 2026 | |
Bird Game 3 Unclear | During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team. | jrsjams | - | Mar 18, 2026 | |
THE DOUBLE Store/marketing artaudio | I want to be honest: many things like art, sounds and promotional materials were made with the help of AI tools. | BadGafiGames | 24 | Mar 18, 2026 | |
BND Legenden: Operation Blackbox In-game content art | In Level 2, there is a picture-memory task where players must remember one of four images. The dog pictures used for this are AI-generated.
In our assets on the shop page, the globe that Atlas is holding has been edited using AI. | Umami Creative GmbH | 23 | Mar 18, 2026 | |
Pit Wars In-game content art | 3D models and some 2D visuals / textures are made by AI assisted | IQ Games | - | Mar 18, 2026 | |
Pirate's Dual In-game content art | Generative AI was used to create the main promotional image/poster displayed on the Steam Store Page. All in-game content, code, and assets were created by the developer | HaddajiDev | - | Mar 18, 2026 | |
Battleline: Pacific In-game content artaudio | We use a third-party tool to generate the officer and news cast videos. The scripts and dialogue are 100% written by human writers. The AI tool is used solely to animate the visual character and lip-sync to the script. | Gronstedt Group | - | Mar 18, 2026 | |
God's Playground In-game content audio | This game includes developer-created AI-generated music. Players do not generate or modify any AI content. | Iron DREAMWORK 5 | - | Mar 18, 2026 | |
三国杀OL In-game content | 游戏内包含少量AI辅助生成内容。 | 杭州游卡网络技术有限公司 | - | Mar 18, 2026 | |
永夜轮回 In-game content art | Use generative AI to create some of the original paintings and icons | EternalNight | 10 | Mar 18, 2026 | |
Sort Pawzzle: Paws of Pharaoh In-game content art | The game used AI-assisted background generation — all AI drafts were later refined and hand-painted by the artist. | Best Place Apps | - | Mar 18, 2026 | |
Catjong 4: Secrets of the Purramids In-game content art | The game used AI-assisted background generation — all AI drafts were later refined and hand-painted by the artist. | Best Place Apps | - | Mar 18, 2026 | |
Catjong 3: Purrl of the East In-game content art | The game used AI-assisted background generation — all AI drafts were later refined and hand-painted by the artist. | Best Place Apps | - | Mar 18, 2026 | |
Warvox In-game content art | Warvox uses AI-generated artwork only for promotional images on the Steam store page.
The game itself does not use generative AI for gameplay, visuals, characters, environments, quests, dialogue, audio, or story content. All in-game assets, systems, and content are created and authored by the development team.
Any AI referenced within gameplay refers solely to traditional, non-generative game AI systems such as enemy behavior, combat logic, pathfinding, and decision-making. These systems do not generate new content and do not modify player-facing assets.
No generative AI alters player content, visuals, progression, or narrative during gameplay. | Iconix Games Studio | - | Mar 18, 2026 | |
鬥雀 In-game content art | 本遊戲在開發過程中,使用了生成式 AI 技術作為美術創作的輔助工具(應用於部分角色立繪、場景背景與介面圖示)。所有 AI 生成的素材皆經過美術團隊的後期修飾與調整,以確保符合遊戲的視覺風格與品質標準。 | Game Soul Technology Co., Ltd. | 19 | Mar 18, 2026 | |
MMA Empire In-game content codetext | AI was used in the generation for much of the games base code and was used throughout when generating different conversations etc.
AI was also used in generating assets used in marketing, which appear on the store page. | Satchmoe Studios | 15 | Mar 18, 2026 |