all the pictures are generated by artificial intelligence.
- Creator
- STuNT
- Reviews
- 26
- Added
- Mar 18, 2026
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all the pictures are generated by artificial intelligence.
Some generative AI tools were used as part of the creation of the sound track.
I'm a solo developer. I spent four months collaborating with an artist, but when they left the project I had to start over, completing the art and community assets with AI tools. I know AI art is a controversial topic, but I hope you can still feel all the hard work I've put into this game
Some parts of the game's code and store materials were assisted by generative AI tools during development. These tools were used as a productivity aid to help write or improve scripts. All final logic was reviewed and integrated manually. No AI is used to generate content during gameplay.
We believe AI tools can assist artists without replacing them. Every enhanced asset was originally created or directed by our team and refined using AI as a supplement—not a substitute—for creativity.
・The background images for stages 1, 2, 4, and 7 were created using the generative AI tool "mage". ・The character animation materials were created using "Flowframes".
Some graphics were recreated, reworked, or replicated using AI.
Splash images and icon created by AI.
This game was primarily developed by hand using traditional tools. Most major assets such as the lawn mowers, terrain etc. were either purchased, created manually, or sourced from freely available assets. AI tools were used in a limited way, mainly for creating some Steam page promotional images and a few in-game assets (example UI).
all the pictures are generated by artificial intelligence.
AI was used to pre-generate some images which are then used as reference and modified to create image assets of the game.
AI was used for optimisation and development of this game
Various Icons and Art.
游戏demo阶段,美术素材 - 特指背景、剧情CG将使用ai生成。后续完整版本将全部替换, During the game demo stage, the art materials - specifically the background and plot CGS - will be generated by ai. All subsequent complete versions will be replaced.
Some of the game's visual elements were created using AI tools during the development stage (for example, the design of Albums). Artists manually refined all such materials. Generative AI is not used in the gameplay and does not generate any content during the game.
AI 生成一些图片资源
game assets, images, some editing's on backgrounds
Some of the images, as well as all the music in the game, were created using AI.
Sound effects and music were created using generative AI tools, then edited and processed in DAW software before being integrated into the game.
This game uses generative AI tools for pre-rendered content only. Music was generated using Suno, and some system text and dialogues were created with assistance from GPT-based models. No live generation or AI content creation occurs during gameplay.
We used AI to help create the soundtrack for the game and the game trailer.
In order to create a better background and focus on the core parts of the game, we used AI to help create store page assets.
In order to create a better background and focus on the core parts of the game, we used AI to help create store page assets.
To enhance the player experience, some of the game's visual assets were created using AI-generated content.
Some visual assets used in the game and on this store page were created with the assistance of AI tools. These include background illustrations and certain icons. All gameplay design, logic, and writing were created manually.
Game logo and jigsaw images which player need solve is made with ai tools
Some visual assets may include AI-generated elements sourced from licensed design libraries.
Some UI patterns
all the pictures are generated by artificial intelligence.
Some pictures are drawn twice based on the reference of artificial intelligence painting, and some music creation is assisted by artificial intelligence arrangement.
To elevate the visual presentation, portions of the game's artwork were produced with AI-assisted tools
Some of the art assets in the game were generated by AI.
During the development of the game, we used AI as an auxiliary tool in the early stages. Artificial intelligence assisted with background generation, but all elements were significantly reworked and refined by our team. We focused on details, style, and quality to ensure a unique and polished visual aesthetic for the game.
Music and translations are generated by AI
The video background music is generated by AI.
AI Has Been Used To Create The Game Capsules and some images used in game
The narration sound was generated using generative AI.
Some game packages are generated with the help of AI
This game includes a limited use of AI-generated assets, such as a few background images (including the poker room scene) and promotional drafts, created using tools like Leonardo AI. These elements were carefully reviewed, manually edited, and are only used in non-interactive visual contexts. Additionally, AI tools were used to assist with spelling and grammar correction in the German, French, and Italian translations of the game's dialogue. All main characters, UI elements, and story content were created by humans. No AI is used during real-time gameplay.
In order to create a better background and focus on the core parts of the game, we used AI to help create store page assets.
AI generates a few images and icons, reviewed manually.
It came to our attention that certain assets and translations were created using AI by third parties. Most have been enhanced and fixed with handmade content. We aim to remove all the AI content post release.
all the pictures are generated by artificial intelligence.
AI helps us in the basis of our design of new graphics and renderings for the different decorative elements at the marketing and in-game level.
Some image assets in the game of lesser importance (character portraits, item icons) are made using a process that includes AI image generation. This will be replaced with original artwork in the final product.
We used AI to help write some of the code for the game, as well as to help generate some of the story beats and upgrade descriptions
As a solo indie dev with very limited resources, and also not a native English speaker. I use AI to assist with writing for both in-game and store page content, and translate the game to other languages.
Some of the visuals in the game (fishermen photos) were created using artificial intelligence.
Some background images in this game are sourced from the AIPICT library, which may use generative AI to create its content and is labeled for free commercial use. We ensure that these materials comply with legal usage standards.
We used generative AI to assist in parts of the code development and to generate some images for the game.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
МЕМАСИКИ 2 Олдскулы свело Store/marketing art | all the pictures are generated by artificial intelligence. | STuNT | 26 | Mar 18, 2026 | |
Qubx 2 In-game content audio | Some generative AI tools were used as part of the creation of the sound track. | Iconic Games | - | Mar 18, 2026 | |
Rocky Idle In-game content art | I'm a solo developer. I spent four months collaborating with an artist, but when they left the project I had to start over, completing the art and community assets with AI tools. I know AI art is a controversial topic, but I hope you can still feel all the hard work I've put into this game | Rocky Games Studio | 281 | Mar 18, 2026 | |
BiColor - Vision Trainer Store/marketing code | Some parts of the game's code and store materials were assisted by generative AI tools during development. These tools were used as a productivity aid to help write or improve scripts. All final logic was reviewed and integrated manually. No AI is used to generate content during gameplay. | Binary Brain Games | - | Mar 18, 2026 | |
Digging Dogs In-game content art | We believe AI tools can assist artists without replacing them. Every enhanced asset was originally created or directed by our team and refined using AI as a supplement—not a substitute—for creativity. | Kaptitstudio | 20 | Mar 18, 2026 | |
Fenrir Banquet In-game content art | ・The background images for stages 1, 2, 4, and 7 were created using the generative AI tool "mage".
・The character animation materials were created using "Flowframes". | BoreBorekick | - | Mar 18, 2026 | |
Clicker Clicker Treasure Picker In-game content art | Some graphics were recreated, reworked, or replicated using AI. | EYVALON ENTERTAINMENT | - | Mar 18, 2026 | |
Clicker Ore In-game content art | Splash images and icon created by AI. | Tiny Depth Studio | 46 | Mar 18, 2026 | |
A Cut Above: Mow & Grow In-game content art | This game was primarily developed by hand using traditional tools. Most major assets such as the lawn mowers, terrain etc. were either purchased, created manually, or sourced from freely available assets. AI tools were used in a limited way, mainly for creating some Steam page promotional images and a few in-game assets (example UI). | SoloGameDev | - | Mar 18, 2026 | |
Синяя Борода In-game content art | all the pictures are generated by artificial intelligence. | Reanim Games | 19 | Mar 18, 2026 | |
Idle Reincarnator In-game content art | AI was used to pre-generate some images which are then used as reference and modified to create image assets of the game. | RyuseGames | 99 | Mar 18, 2026 | |
Super Ant Art Tycoon Dev only | AI was used for optimisation and development of this game | Wix Games | 11 | Mar 18, 2026 | |
DECON Protocol In-game content art | Various Icons and Art. | Smash Studios | 41 | Mar 18, 2026 | |
C.C. In-game content art | 游戏demo阶段,美术素材 - 特指背景、剧情CG将使用ai生成。后续完整版本将全部替换,
During the game demo stage, the art materials - specifically the background and plot CGS - will be generated by ai. All subsequent complete versions will be replaced. | Femime Studio | - | Mar 18, 2026 | |
Plink by Pokerist In-game content art | Some of the game's visual elements were created using AI tools during the development stage (for example, the design of Albums). Artists manually refined all such materials. Generative AI is not used in the gameplay and does not generate any content during the game. | KamaGames Entertainment Group Limited | 58 | Mar 18, 2026 | |
The Legend of Fortune and Immortality Unclear art | AI 生成一些图片资源 | 玉米工作室 | 35 | Mar 18, 2026 | |
Anunaki Clicker In-game content art | game assets, images, some editing's on backgrounds | DeveloperSansFrontieres | 15 | Mar 18, 2026 | |
MEMOLOGY: ITALIAN BRAINROT In-game content artaudio | Some of the images, as well as all the music in the game, were created using AI. | hannibalnotdead | 138 | Mar 18, 2026 | |
Aquaville In-game content audio | Sound effects and music were created using generative AI tools, then edited and processed in DAW software before being integrated into the game. | Team Machiavelli | 14 | Mar 18, 2026 | |
도형세계에서 렙업하자! In-game content audiotext | This game uses generative AI tools for pre-rendered content only. Music was generated using Suno, and some system text and dialogues were created with assistance from GPT-based models. No live generation or AI content creation occurs during gameplay. | 사각잉 | - | Mar 18, 2026 | |
Growmancer In-game content audio | We used AI to help create the soundtrack for the game and the game trailer. | Challenging Games | 34 | Mar 18, 2026 | |
Idle Dangers Store/marketing art | In order to create a better background and focus on the core parts of the game, we used AI to help create store page assets. | R2 Games | 17 | Mar 18, 2026 | |
Dark Origins Store/marketing art | In order to create a better background and focus on the core parts of the game, we used AI to help create store page assets. | Game Hollywood Games | 20 | Mar 18, 2026 | |
慧音的寺子屋 ~ A Schoolhouse in Gensokyo In-game content art | To enhance the player experience, some of the game's visual assets were created using AI-generated content. | The Creator Workgroup | 17 | Mar 18, 2026 | |
Idle Awakening: Mages Path In-game content art | Some visual assets used in the game and on this store page were created with the assistance of AI tools. These include background illustrations and certain icons. All gameplay design, logic, and writing were created manually. | Strange Matter Gaming | 168 | Mar 18, 2026 | |
Putin Jigsaw In-game content art | Game logo and jigsaw images which player need solve is made with ai tools | indie.games | 11 | Mar 18, 2026 | |
Click To Continue In-game content art | Some visual assets may include AI-generated elements sourced from licensed design libraries. | Basolute | 407 | Mar 18, 2026 | |
Chick Unclear | Some UI patterns | ZBW Studio | - | Mar 18, 2026 | |
МЕМАСИКИ In-game content art | all the pictures are generated by artificial intelligence. | Reanim Games | 93 | Mar 18, 2026 | |
Find Cats 4 女神与猫 In-game content artaudio | Some pictures are drawn twice based on the reference of artificial intelligence painting, and some music creation is assisted by artificial intelligence arrangement. | Happy Fish | - | Mar 18, 2026 | |
我的避难所(My Shelter) In-game content art | To elevate the visual presentation, portions of the game's artwork were produced with AI-assisted tools | Fantasy Tree | 30 | Mar 18, 2026 | |
Idle Land of Exile In-game content art | Some of the art assets in the game were generated by AI. | 所以然 | 236 | Mar 18, 2026 | |
Mr. Billion: Idle Rich Tycoon In-game content art | During the development of the game, we used AI as an auxiliary tool in the early stages. Artificial intelligence assisted with background generation, but all elements were significantly reworked and refined by our team. We focused on details, style, and quality to ensure a unique and polished visual aesthetic for the game. | U Master | 84 | Mar 18, 2026 | |
Stream Defense Protocol In-game content audiotext | Music and translations are generated by AI | Cyvana | 10 | Mar 18, 2026 | |
Rock Island In-game content audio | The video background music is generated by AI. | Silence Moon | 230 | Mar 18, 2026 | |
A Game About Cutting A Tree In-game content art | AI Has Been Used To Create The Game Capsules and some images used in game | Limey Studio | - | Mar 18, 2026 | |
Unknown - Raven Field In-game content audio | The narration sound was generated using generative AI. | Operacube | 10 | Mar 18, 2026 | |
SIGame Unclear | Some game packages are generated with the help of AI | Vladimir Khil | 235 | Mar 18, 2026 | |
The Voynich Proyect In-game content arttext | This game includes a limited use of AI-generated assets, such as a few background images (including the poker room scene) and promotional drafts, created using tools like Leonardo AI. These elements were carefully reviewed, manually edited, and are only used in non-interactive visual contexts.
Additionally, AI tools were used to assist with spelling and grammar correction in the German, French, and Italian translations of the game's dialogue.
All main characters, UI elements, and story content were created by humans. No AI is used during real-time gameplay. | LeoShiro | - | Mar 18, 2026 | |
Vampire Master Store/marketing art | In order to create a better background and focus on the core parts of the game, we used AI to help create store page assets. | Game Hollywood Games | 20 | Mar 18, 2026 | |
Galactic Simulator2: Stargate In-game content art | AI generates a few images and icons, reviewed manually. | PcZ Games | 41 | Mar 18, 2026 | |
High Above In-game content arttext | It came to our attention that certain assets and translations were created using AI by third parties. Most have been enhanced and fixed with handmade content.
We aim to remove all the AI content post release. | DVision Games | 28 | Mar 18, 2026 | |
КВАРТИРАНТ Store/marketing art | all the pictures are generated by artificial intelligence. | STuNT | 25 | Mar 18, 2026 | |
AI Clicker In-game content art | AI helps us in the basis of our design of new graphics and renderings for the different decorative elements at the marketing and in-game level. | Afk Pixel Studio | - | Mar 18, 2026 | |
Vanguard Galaxy In-game content art | Some image assets in the game of lesser importance (character portraits, item icons) are made using a process that includes AI image generation. This will be replaced with original artwork in the final product. | Bat Roost Games | 530 | Mar 18, 2026 | |
Military Incremental Complex In-game content textcode | We used AI to help write some of the code for the game, as well as to help generate some of the story beats and upgrade descriptions | Space Kraken Studios | 659 | Mar 18, 2026 | |
Rock Crusher In-game content text | As a solo indie dev with very limited resources, and also not a native English speaker. I use AI to assist with writing for both in-game and store page content, and translate the game to other languages. | Mini Fun Games | 328 | Mar 18, 2026 | |
Fisher Idle In-game content art | Some of the visuals in the game (fishermen photos) were created using artificial intelligence. | Bahamut Games | 55 | Mar 18, 2026 | |
HoloCall - Send Your Cheers! In-game content art | Some background images in this game are sourced from the AIPICT library, which may use generative AI to create its content and is labeled for free commercial use. We ensure that these materials comply with legal usage standards. | Wei Hsu | 85 | Mar 18, 2026 | |
SteamForge In-game content artcode | We used generative AI to assist in parts of the code development and to generate some images for the game. | Stefan Tatar | 24 | Mar 18, 2026 |