We use AI to generate some of the textures and music for the game.
- Creator
- Three River Games (3RG)
- Reviews
- 30
- Added
- Mar 18, 2026
Public Steam disclosure research 25,380 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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We use AI to generate some of the textures and music for the game.
Artificial Intelligence image generation was used for our Steam store capsules and store assets (not for screenshots nor anything in-game).
We used an AI tool for the game's store page visuals.
Statement on the Use of AI in the Game’s Visual Assets For the creation of the visual assets in The Hyperrealist Rock in a Surreal World, we have used artificial intelligence tools. All images have been manually reviewed and edited to ensure their artistic consistency, originality, and compliance with the quality standards required for publication. We want to make it clear that none of the images infringe on third-party copyrights and that all content has been created exclusively for this project. We are committed to transparency and fully comply with Steam's policies regarding the use of AI in game development.
AI has been used to create television shows found in game.
Generative AI is used to create product company logos and Steam capsule.
Our images are created using AI and edited by professional graphic designers. We own all rights to the artwork and have the necessary licenses for commercial use. Fully compliant with Steam's asset guidelines.
In this game, AI is only used to generate images for loading screens and backgrounds, ensuring originality and full copyright compliance. All images are created from legally sourced datasets or generated uniquely, enhancing visuals without infringing on any copyrighted material.
In this game, AI is used solely to generate background images and loading screens, ensuring all visuals are original and copyright-free.
In “Organic Burger Simulator”, AI technologies have been utilized to enhance the development process and deliver a visually rich experience to our players. • Visual References and Textures: Some visuals within the game and references on the store page have been generated using AI tools and then carefully refined by our design team. This approach ensures that the content aligns with the unique and organic theme of the game. • Artistic Touch and Experience: AI-generated assets have been incorporated to create a warm and natural atmosphere, providing players with a realistic and enjoyable simulation experience. The use of AI serves to support the creative process, while maintaining the originality and high-quality standards of the game.
AI Roommate uses advanced open-source AI models to power interactive NPCs that simulate natural and engaging conversations. Players can interact with their virtual roommate and neighbors in a dynamic way, exploring various topics and creating personalized experiences. The AI ensures a unique and immersive interaction in every session, enhancing the realism and replayability of the game.
all the pictures are generated by artificial intelligence.
The game uses some icons and visuals that were previously created with artificial intelligence (capsule image, etc...)
We used AI for some of the game songs.
This game uses generative AI for procedurally generated content (images for in-game objects, text for what the NPCs should do next, etc).
We have used generative AI to create some individual assets (graphics) in eHUB cities and to support the writing of the code. The AI characters in the game are also spoken by AI voices.
Generative Ai is used to generate the covers of hundreds of in-game titles that change over time and are added as time passes.
During the development process, we used procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team. Examples include voiceover audio where we utilize text-to-speech tools.
The loading screens contain AI-generated background art. No in-game assets or characters are AI-generated.
AI created contents used when design store capsules and some of diecast cardboard background.
Some in-game visual assets were generated using AI tools and further refined through manual editing.
AI was used for menu in game
Steam title capsule image
Création du Logo du jeu.
We used AI to create the capsules for the game's store page.
Background images, one character illustration, and background music were created using AI.
AI was used for certain game elements, such as audio (voice-acting, music) and some ingame art (textures).
Generative AI is used to help in the early stages of products' art creation and some marketing materials.
AI support was provided for our game's poster and capsule designs.
We used AI to generate some of the game's cover art. All gameplay, characters, and environments were created by our development team.
We used AI to create the capsules for the game's store page.
Characters were generated by AI
ai was used to generate some texts inside the game
Some visuals and models used in this game were created with the assistance of AI tools during development. The game does not generate new content in real time during gameplay.
We used AI to create the capsules for the game's store page.
Monster images created with AI.
I used AI to generate some images in my game, like images of the products in the store and some assets from my game presentation. These assets don't contain any illegal images and don't violate any copyrights.
We use the AI service to make chatting with some NPCs in our game more fun and some loading screens in the game. You will have to wait a while before you can talk to NPCs again. Also, this service requires internet.
The game does not contain AI-generated content. AI-generated content is used just for Steam Images.
I created a logo for the game using ai
we have used AI to generate the Capsule images for the store page but we have not used AI for the game
We used AI to generate Character & store page assets
This game makes limited use of generative AI tools. Some texts, such as tooltips, short descriptions, or inspirational drafts, were partially created with ChatGPT and then manually edited. Adobe Firefly was used to generate early concept images, which were further processed and stylistically refined in Photoshop. All final assets have been thoroughly reviewed and manually adjusted. The game does not include any generative AI functionality during runtime.
In-game art can contain AI generated textures.
We used AI to create the capsules for the game's store page. Additionally, the in-game voice-overs were generated using AI, and the images used in the opening animation were created with AI.
Some of the visuals and assets in the game were created with the help of artificial intelligence.
"AI was used for in-game NPC characters, loading screens, store page marketing assets, and in-game art assets."
We are using AI generated images for our store page materials and some in-game visuals (some icons etc.).
Drunkard Simulator contains some AI generated voice lines, music and sound effects.
We utilized AI to design the capsules for the game's store page.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Michelangelo: Stonemason Simulator In-game content artaudio | We use AI to generate some of the textures and music for the game. | Three River Games (3RG) | 30 | Mar 18, 2026 | |
Hotel Manager Simulator In-game content art | Artificial Intelligence image generation was used for our Steam store capsules and store assets (not for screenshots nor anything in-game). | Black Sea Studios | 49 | Mar 18, 2026 | |
MediSim: Emergency Response Store/marketing art | We used an AI tool for the game's store page visuals. | Mehmet Hilmi Değirmenci | - | Mar 18, 2026 | |
The Hyperreal Rock in a Surreal World In-game content art | Statement on the Use of AI in the Game’s Visual Assets
For the creation of the visual assets in The Hyperrealist Rock in a Surreal World, we have used artificial intelligence tools. All images have been manually reviewed and edited to ensure their artistic consistency, originality, and compliance with the quality standards required for publication.
We want to make it clear that none of the images infringe on third-party copyrights and that all content has been created exclusively for this project. We are committed to transparency and fully comply with Steam's policies regarding the use of AI in game development. | Manuel Gómez | - | Mar 18, 2026 | |
City of Cats In-game content arttext | AI has been used to create television shows found in game. | Screaming Cat Studios | - | Mar 18, 2026 | |
Store Keeper Store/marketing art | Generative AI is used to create product company logos and Steam capsule. | AlexsusDev | 14 | Mar 18, 2026 | |
Gassal Simulator Store/marketing art | Our images are created using AI and edited by professional graphic designers. We own all rights to the artwork and have the necessary licenses for commercial use. Fully compliant with Steam's asset guidelines. | Harun Selçuk Çetin | - | Mar 18, 2026 | |
Alehouse Tavern Simulator In-game content art | In this game, AI is only used to generate images for loading screens and backgrounds, ensuring originality and full copyright compliance. All images are created from legally sourced datasets or generated uniquely, enhancing visuals without infringing on any copyrighted material. | COOL DEVS S.R.L. | - | Mar 18, 2026 | |
Supermarket Simulator Holidays 2025 In-game content art | In this game, AI is used solely to generate background images and loading screens, ensuring all visuals are original and copyright-free. | COOL DEVS S.R.L. | - | Mar 18, 2026 | |
Organic Burger Simulator In-game content art | In “Organic Burger Simulator”, AI technologies have been utilized to enhance the development process and deliver a visually rich experience to our players.
• Visual References and Textures: Some visuals within the game and references on the store page have been generated using AI tools and then carefully refined by our design team. This approach ensures that the content aligns with the unique and organic theme of the game.
• Artistic Touch and Experience: AI-generated assets have been incorporated to create a warm and natural atmosphere, providing players with a realistic and enjoyable simulation experience.
The use of AI serves to support the creative process, while maintaining the originality and high-quality standards of the game. | Mehmet Bilici | 12 | Mar 18, 2026 | |
AI Roommate Live AI text | AI Roommate uses advanced open-source AI models to power interactive NPCs that simulate natural and engaging conversations. Players can interact with their virtual roommate and neighbors in a dynamic way, exploring various topics and creating personalized experiences. The AI ensures a unique and immersive interaction in every session, enhancing the realism and replayability of the game. | Raetae Studios | 20 | Mar 18, 2026 | |
КВАРТИРАНТ Store/marketing art | all the pictures are generated by artificial intelligence. | STuNT | 25 | Mar 18, 2026 | |
Roadside Motel Simulator In-game content art | The game uses some icons and visuals that were previously created with artificial intelligence (capsule image, etc...) | Rubbish Game | - | Mar 18, 2026 | |
Wild West Saloon Simulator In-game content audio | We used AI for some of the game songs. | Walty Games | - | Mar 18, 2026 | |
Life of an NPC In-game content arttext | This game uses generative AI for procedurally generated content (images for in-game objects, text for what the NPCs should do next, etc). | Max Loh | 18 | Mar 18, 2026 | |
eHUB cities In-game content arttextaudio | We have used generative AI to create some individual assets (graphics) in eHUB cities and to support the writing of the code. The AI characters in the game are also spoken by AI voices. | Andarion Games GmbH | - | Mar 18, 2026 | |
Youtubers Life 3 In-game content art | Generative Ai is used to generate the covers of hundreds of in-game titles that change over time and are added as time passes. | UPLAY Online | 454 | Mar 18, 2026 | |
The Liftboy In-game content audio | During the development process, we used procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team. Examples include voiceover audio where we utilize text-to-speech tools. | Elevator Pitch Games | - | Mar 18, 2026 | |
Smuggler City Simulator In-game content art | The loading screens contain AI-generated background art. No in-game assets or characters are AI-generated. | Reylor Games | - | Mar 18, 2026 | |
Firewheels Shop Simulator Store/marketing art | AI created contents used when design store capsules and some of diecast cardboard background. | Alkame Games | - | Mar 18, 2026 | |
Cozy Aquarium In-game content art | Some in-game visual assets were generated using AI tools and further refined through manual editing. | Happy Amoeba | 37 | Mar 18, 2026 | |
Forest Runner In-game content text | AI was used for menu in game | Pumpk1nDuke | - | Mar 18, 2026 | |
Supermarket Store/marketing art | Steam title capsule image | Acute Motivation Inc | - | Mar 18, 2026 | |
chill fishing Store/marketing art | Création du Logo du jeu. | Sleepy Giant Creations | 29 | Mar 18, 2026 | |
PUBLIC TOILET SIMULATOR Store/marketing art | We used AI to create the capsules for the game's store page. | OneiGames | - | Mar 18, 2026 | |
Я беременна в 16 In-game content artaudio | Background images, one character illustration, and background music were created using AI. | 1nstudio | 1.6k | Mar 18, 2026 | |
GameOn! In-game content audioart | AI was used for certain game elements, such as audio (voice-acting, music) and some ingame art (textures). | Plum Multimedia | - | Mar 18, 2026 | |
Game Store Chronicle Store/marketing art | Generative AI is used to help in the early stages of products' art creation and some marketing materials. | Imponix Game Studio | 58 | Mar 18, 2026 | |
Factory Life Store/marketing art | AI support was provided for our game's poster and capsule designs. | FreeMind S.A. | - | Mar 18, 2026 | |
Hammam Simulator In-game content art | We used AI to generate some of the game's cover art. All gameplay, characters, and environments were created by our development team. | Dropout Code | - | Mar 18, 2026 | |
Fun Center Simulator Store/marketing art | We used AI to create the capsules for the game's store page. | Born In Garage | - | Mar 18, 2026 | |
Neon Rhythm In-game content art | Characters were generated by AI | STUDIO YUKI | - | Mar 18, 2026 | |
Cool Kingdom In-game content text | ai was used to generate some texts inside the game | VIR Group | - | Mar 18, 2026 | |
Seller Simulator In-game content art | Some visuals and models used in this game were created with the assistance of AI tools during development. The game does not generate new content in real time during gameplay. | Borz Games | - | Mar 18, 2026 | |
Metro Mini Market Simulator Store/marketing art | We used AI to create the capsules for the game's store page. | Altai Entertainment | 44 | Mar 18, 2026 | |
Social Hook In-game content art | Monster images created with AI. | Pinus Games | - | Mar 18, 2026 | |
Boutique Builder Simulator Store/marketing art | I used AI to generate some images in my game, like images of the products in the store and some assets from my game presentation. These assets don't contain any illegal images and don't violate any copyrights. | Dartcom IT | - | Mar 18, 2026 | |
Champions City Live AI text | We use the AI service to make chatting with some NPCs in our game more fun and some loading screens in the game. You will have to wait a while before you can talk to NPCs again. Also, this service requires internet. | Mayhem Universe | - | Mar 18, 2026 | |
Banker Simulator: Prologue Store/marketing art | The game does not contain AI-generated content. AI-generated content is used just for Steam Images. | Soi Games | 291 | Mar 18, 2026 | |
Make My Car Store/marketing art | I created a logo for the game using ai | HornetStudio | - | Mar 18, 2026 | |
Supermarket Store/marketing art | we have used AI to generate the Capsule images for the store page but we have not used AI for the game | Crispy Codeworks | - | Mar 18, 2026 | |
悠闲的末日郊游-Traveling after Doomsday Store/marketing art | We used AI to generate Character & store page assets | Kwing works | - | Mar 18, 2026 | |
Sky Dreamer In-game content textart | This game makes limited use of generative AI tools. Some texts, such as tooltips, short descriptions, or inspirational drafts, were partially created with ChatGPT and then manually edited. Adobe Firefly was used to generate early concept images, which were further processed and stylistically refined in Photoshop. All final assets have been thoroughly reviewed and manually adjusted. The game does not include any generative AI functionality during runtime. | Mario Jacob | - | Mar 18, 2026 | |
Trading Card Shop Simulator In-game content art | In-game art can contain AI generated textures. | NOSTRA.GAMES | 17 | Mar 18, 2026 | |
Photographer's Life Simulator In-game content artaudio | We used AI to create the capsules for the game's store page. Additionally, the in-game voice-overs were generated using AI, and the images used in the opening animation were created with AI. | Poisonic Studio | 23 | Mar 18, 2026 | |
Technology Market Simulation In-game content art | Some of the visuals and assets in the game were created with the help of artificial intelligence. | LoreleiTech | 11 | Mar 18, 2026 | |
ARMORY SIMULATOR In-game content arttext | "AI was used for in-game NPC characters, loading screens, store page marketing assets, and in-game art assets." | CEMA GAMES | - | Mar 18, 2026 | |
Fuel Harvest Together In-game content art | We are using AI generated images for our store page materials and some in-game visuals (some icons etc.). | Say2Sun | 870 | Mar 18, 2026 | |
Drunkard Simulator In-game content audio | Drunkard Simulator contains some AI generated voice lines, music and sound effects. | O.S.D. | 43 | Mar 18, 2026 | |
Amaroo's Christmas Shop Simulator: Prologue Store/marketing art | We utilized AI to design the capsules for the game's store page. | Croissant Games | - | Mar 18, 2026 |