AI is used only for the player character model, main menu page and store page.
- Creator
- Zbigniew Pamula
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,380 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
AI is used only for the player character model, main menu page and store page.
Github Copilot was used during the writing of code. No AI was used for art, music, or design.
AI was used for Steam page assets.
Fallen Hunter uses AI voice technology via Resemble AI to bring its characters to life with natural, immersive performances. This enhances the emotional depth of the story and helps create a more cinematic experience.
Game logo and menu logo made with ai tools
Some promotional images are generated by AI, but AI-generated content or code will not be used in real time during the game.
We used AI rendered images as reference for creating the main character of the game, and narrative and visual hints of other AI created characters.
The content of this game is human-made and manually designed, with love and care. The narration was professionally recorded and then enhanced with voice technology for a polished experience. Some of the narrated lines were written with the help of writing assistants and thoughtfully edited by hand.
IA only used for the placeholder marketing assets.
Some background and UI art was generated with generative-AI tools and then hand-retouched. No AI is used for voices or gameplay code
Image AI was used to create UI artwork and ingame textures.
Our game utilizes neural networks for creating visually stunning and immersive environments. AI technology is employed in the production pipeline to assist in rendering backgrounds and character designs, ensuring a unique and high-quality artistic style. While AI aids in the creative process, all generated content is carefully reviewed, refined, and finalized by our team of professional artists to meet the highest standards of originality and quality.
The soundtrack blends compositions generated with tools like Suno and hands-on sound design to reflect the meaning, feel, and emotions the game aims to transmit.
Our team uses generative AI tools to help develop some in game assets.
Stylizing background images based on my own images
Game logo and jigsaw images which player need solve is made with ai tools
"AI was used to create the game's graphics and music."
This game utilizes AI-generated assets for in-game content and store page materials.
Graphical assets were made with the help of AI, since as an indie developer I have the know-how in coding but I am missing the skill to provide effective and appealing sprite assets.
AI helped creating concept arts and marketing materials..
ChatGPT helped me write the notes scattered throughout the game, and I made minor modifications to the text. The game icon and splash image are AI-generated.
AI used for concept art inspiration and as a starting point for characters in the game
This game used AI to generate pre-rendered content for the game. The AI is used to generate descriptions for the store page, game backgrounds, character images, some of the in-game images, dialogue text and the voiceovers.
Game logo and menu image made with ai tool
Part of the graphic assets are generated by AI and hand-edited for animation, scrolling, improved visibility, improved looks.
Some banners made with the help of AI
Few marketing materials have been AI generated
some textures and bug fixing assistance
Sounds for marketing.
AI was used for making several icons and some simple sound effects.
The names for the slimes were generated by AI and some of the artwork in the steam page was made by AI. Everything else is hand made.
Some icons are heavily edited AI generated images.
The main character's dialogue is created with real human performances from the developer and altered with an Elevenlabs voice changer to change the timbre.
All backgrounds are AI-generated
AI was used to help create the images for the posters in the game
AI is partly used in the game to create some in game music and 2d art.
During the development process, I used generative AI as a supportive tool for creating some reference images and for proofreading text. All materials created with AI assistance were carefully edited and refined by me. Most of the visual elements were created without using AI. The game itself does not use real-time AI content generation.
Using Tencent Yuanbao to assist with function algorithms. Using ByteDance Bean Bun to Assist in Image Editing.
Store description and promotional graphics generated using AI tools.
Some of the pictures are made by AI
Some elements of the artwork have been enhanced, upscaled or generated from source materials by AI tools. As the development progresses this art will be gradually replaced.
Announcement Trailer now contains AI-generated voices. Note: No AI-generated content will be used in the actual game!
The characters of Italian Brainrot meme are originally generated by AI. In addition, we used Meshy AI and Rodin AI to generate these characters in 3D
We use AI to assist in creating the game's background music and the dialogue content for NPC characters.
Game logo and some of jigsaw images made with ai tools
This game uses AI-generated voiceovers for character dialogue. No AI influences gameplay, story, or player interactions.
Some banners and promotional materials, were created with the assistance of artificial intelligence.
Some images like the demon's face, the distortions it places on the world and the ELECTRONICS?!? pamphlet were generated with AI and edited afterwards.
Some of the textures used in the game's models were created using generative AI.
Static graphics for UI interfaces generated using prompts and AI from midjourney. All graphics generated for any viewer do not contain any harmful pictures.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Warehouse Warrior Store/marketing art | AI is used only for the player character model, main menu page and store page. | Zbigniew Pamula | - | Mar 18, 2026 | |
Galactic Coffee Shop Dev only code | Github Copilot was used during the writing of code. No AI was used for art, music, or design. | Rat Bones Studio | - | Mar 18, 2026 | |
Mega Mouse Store/marketing art | AI was used for Steam page assets. | OMEGABYTE | - | Mar 18, 2026 | |
Fallen Hunter In-game content audio | Fallen Hunter uses AI voice technology via Resemble AI to bring its characters to life with natural, immersive performances. This enhances the emotional depth of the story and helps create a more cinematic experience. | GrimHawk | - | Mar 18, 2026 | |
Trump Trade War In-game content art | Game logo and menu logo made with ai tools | Tero Lunkka | 13 | Mar 18, 2026 | |
PigUP Store/marketing art | Some promotional images are generated by AI, but AI-generated content or code will not be used in real time during the game. | 小猪猪 | - | Mar 18, 2026 | |
The Last Train: Baquedano Dev only arttext | We used AI rendered images as reference for creating the main character of the game, and narrative and visual hints of other AI created characters. | Matías Avilés | 291 | Mar 18, 2026 | |
Lighting Lanterns Dev only text | The content of this game is human-made and manually designed, with love and care.
The narration was professionally recorded and then enhanced with voice technology for a polished experience. Some of the narrated lines were written with the help of writing assistants and thoughtfully edited by hand. | Purple Tortoise | - | Mar 18, 2026 | |
Arkwright Store/marketing art | IA only used for the placeholder marketing assets. | Alexandre Marache | - | Mar 18, 2026 | |
Pieces Left Behind In-game content art | Some background and UI art was generated with generative-AI tools and then hand-retouched. No AI is used for voices or gameplay code | PULSUSBYTE | - | Mar 18, 2026 | |
Aim Trainer Bee Pro In-game content art | Image AI was used to create UI artwork and ingame textures. | FreQtik | - | Mar 18, 2026 | |
Holiday in Europe: Czech Adventure Collector's Edition In-game content art | Our game utilizes neural networks for creating visually stunning and immersive environments. AI technology is employed in the production pipeline to assist in rendering backgrounds and character designs, ensuring a unique and high-quality artistic style. While AI aids in the creative process, all generated content is carefully reviewed, refined, and finalized by our team of professional artists to meet the highest standards of originality and quality. | Do Games Limited | - | Mar 18, 2026 | |
Arc’s Glitch Defender In-game content audio | The soundtrack blends compositions generated with tools like Suno and hands-on sound design to reflect the meaning, feel, and emotions the game aims to transmit. | Raivela Games | - | Mar 18, 2026 | |
Demonbyte In-game content artaudiocodetext | Our team uses generative AI tools to help develop some in game assets. | Could Care Less | - | Mar 18, 2026 | |
Вторая степень покоя Unclear art | Stylizing background images based on my own images | Marina Buttenko | 13 | Mar 18, 2026 | |
Putin Jigsaw In-game content art | Game logo and jigsaw images which player need solve is made with ai tools | indie.games | 11 | Mar 18, 2026 | |
Me resbala! In-game content artaudio | "AI was used to create the game's graphics and music." | Casanova Dev | 22 | Mar 18, 2026 | |
Merica Tale In-game content art | This game utilizes AI-generated assets for in-game content and store page materials. | Alright Peaches Studio | - | Mar 18, 2026 | |
Years Gone By In-game content art | Graphical assets were made with the help of AI, since as an indie developer I have the know-how in coding but I am missing the skill to provide effective and appealing sprite assets. | Fineam Neo Studio | - | Mar 18, 2026 | |
Endless War In-game content art | AI helped creating concept arts and marketing materials.. | Lion Byte Games | - | Mar 18, 2026 | |
Eclipse of the Lost In-game content textart | ChatGPT helped me write the notes scattered throughout the game, and I made minor modifications to the text. The game icon and splash image are AI-generated. | Eclipse Forged LLC | - | Mar 18, 2026 | |
The Vault: Logic Puzzle Box In-game content art | AI used for concept art inspiration and as a starting point for characters in the game | Peaksel | 14 | Mar 18, 2026 | |
Tower Of Wishes: Shaka In-game content arttextaudio | This game used AI to generate pre-rendered content for the game. The AI is used to generate descriptions for the store page, game backgrounds, character images, some of the in-game images, dialogue text and the voiceovers. | Ironcode Gaming | - | Mar 18, 2026 | |
Way To Hell Store/marketing art | Game logo and menu image made with ai tool | Valkeala Software | 12 | Mar 18, 2026 | |
Happy Flappy In-game content art | Part of the graphic assets are generated by AI and hand-edited for animation, scrolling, improved visibility, improved looks. | Improve Games | - | Mar 18, 2026 | |
Backrooms: Exit from Supermarket Store/marketing art | Some banners made with the help of AI | CGI LAB GAMES | 53 | Mar 18, 2026 | |
Color Breaker Store/marketing art | Few marketing materials have been AI generated | Blue Pear Games | - | Mar 18, 2026 | |
Struggle In-game content art | some textures and bug fixing assistance | Galactic Lake | - | Mar 18, 2026 | |
Picnic In The Zone Store/marketing audio | Sounds for marketing. | Zsolt Feher | - | Mar 18, 2026 | |
Techno: 2Kill In-game content artaudio | AI was used for making several icons and some simple sound effects. | ReBels' Project | - | Mar 18, 2026 | |
Slime Store Simulator Store/marketing textart | The names for the slimes were generated by AI and some of the artwork in the steam page was made by AI. Everything else is hand made. | Wumbology Games | - | Mar 18, 2026 | |
Bricked Up In-game content art | Some icons are heavily edited AI generated images. | ComePlay Games | - | Mar 18, 2026 | |
Content King In-game content audio | The main character's dialogue is created with real human performances from the developer and altered with an Elevenlabs voice changer to change the timbre. | Usurper Studios | 48 | Mar 18, 2026 | |
Life of Tabayama In-game content art | All backgrounds are AI-generated | Promoangel | - | Mar 18, 2026 | |
Saintless In-game content art | AI was used to help create the images for the posters in the game | Chocho Co. | - | Mar 18, 2026 | |
Polterquest In-game content audioart | AI is partly used in the game to create some in game music and 2d art. | Volkan Kutlubay | - | Mar 18, 2026 | |
Marked Souls Dev only arttext | During the development process, I used generative AI as a supportive tool for creating some reference images and for proofreading text. All materials created with AI assistance were carefully edited and refined by me. Most of the visual elements were created without using AI. The game itself does not use real-time AI content generation. | Marked Boy | - | Mar 18, 2026 | |
Third-Person Shooter and Platform Jumping and Level-based Adventure Dev only codeart | Using Tencent Yuanbao to assist with function algorithms.
Using ByteDance Bean Bun to Assist in Image Editing. | CHEN JIE | - | Mar 18, 2026 | |
Man Without Clothes Runner Store/marketing arttext | Store description and promotional graphics generated using AI tools. | ZERO5GAMES | - | Mar 18, 2026 | |
Kuafu chasing the sun Store/marketing art | Some of the pictures are made by AI | WU ZI QI | 12 | Mar 18, 2026 | |
Pirate Sagas: The Golden Age In-game content art | Some elements of the artwork have been enhanced, upscaled or generated from source materials by AI tools. As the development progresses this art will be gradually replaced. | Pirate Sagas | - | Mar 18, 2026 | |
Two Realms: Whispers from the Rift In-game content audio | Announcement Trailer now contains AI-generated voices. Note: No AI-generated content will be used in the actual game! | MOD42 Studio | - | Mar 18, 2026 | |
BOMBARDIRO CROCODILO: ITALIAN BRAINROT SIMULATOR In-game content art | The characters of Italian Brainrot meme are originally generated by AI.
In addition, we used Meshy AI and Rodin AI to generate these characters in 3D | Lirili Larila Studios | - | Mar 18, 2026 | |
Party Harvest In-game content audiotext | We use AI to assist in creating the game's background music and the dialogue content for NPC characters. | OCTEEL GAMES | - | Mar 18, 2026 | |
Trump Jigsaw Store/marketing art | Game logo and some of jigsaw images made with ai tools | Valkeala Software | - | Mar 18, 2026 | |
A journey through shadow, to Reach the light. In-game content audio | This game uses AI-generated voiceovers for character dialogue. No AI influences gameplay, story, or player interactions. | Meddy | - | Mar 18, 2026 | |
Pipeline Crawl Store/marketing art | Some banners and promotional materials, were created with the assistance of artificial intelligence. | David Seco | 13 | Mar 18, 2026 | |
TheBlessingOfAiron In-game content art | Some images like the demon's face, the distortions it places on the world and the ELECTRONICS?!? pamphlet were generated with AI and edited afterwards. | BakerTheGameMaker | - | Mar 18, 2026 | |
Potat In-game content art | Some of the textures used in the game's models were created using generative AI. | Hexe Circles Studio | - | Mar 18, 2026 | |
LOCO MUKO In-game content art | Static graphics for UI interfaces generated using prompts and AI from midjourney. All graphics generated for any viewer do not contain any harmful pictures. | Hall of Collectors | - | Mar 18, 2026 |