Some images seen in the game have been generated/edited with use of an AI.
- Creator
- Konithir
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,376 disclosures tracked
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Some images seen in the game have been generated/edited with use of an AI.
AI is used only for generating following steam store assets: Header Capsule Small Capsule Main Capsule Vertical Capsule Library Header There is no AI content in the actual game. All assets were either bought from unity asset store, or made by me.
Music are initially created by AI then modified by myself
We use AI to generate some of the characters and backgrounds.
游戏中部分道具图标和文本,以及部分背景音乐由AI生成。
AI is used to generate reference elements for the visual novel elements of the game (character portraits), which serve as material for the final character creation by real artists.
I generated a bunch of reference images in the process of making the enemy battler sprites. The final pixel art is entirely my fault though; please don't blame the robots for my performance there.
Only for store page, backgrounds and image parts
Some of the character concept art or background filler images in the store visuals for the game were generated with AI assistance and then further processed.
A few areas are AI generated with further help and direction from artists.
The vast majority of the artwork in the game was created by our team of artists, hired freelancers or purchased on market places. In some cases, AI was used to generate reference images to assist with the creative process, but all final assets were either fully redrawn or significantly refined by human artists to ensure quality and originality.
Used AI for beta testing art assets. Used AI for a few narrative characters. Used AI to generate some unique cards, items, etc.
Localized voice over for all languages except English is generated using ai
Some images in the game are generated using AI, and AI is also used as the game host for text descriptions.
IA is used to generate some concepts that serve as the basis for illustrations, most are reworked by hand.
Some of the Paintings in the buildings were A.I. Generated.
Just the icons for the items in the menu are AI generated.
Certain visual UI components were initially generated as primitive draft concepts using AI-assisted tools and were subsequently heavily edited, reworked, and finalized by a sole human designer. AI was not used in the development of any gameplay mechanics, systems, logic, or non-UI content. All such elements were entirely designed and implemented by a sole human developer.
Includes some assets created with AI tools
AI generated art objects
Pixel Pixie contains ZERO AI GENERATED illustrations or music. Promotional materials have also been cleansed of any placeholder AI content. The solo dev is committed to supporting artists as well as continuing to improve his own artistic abilities.
Backgrounds are created using AI and manual refinement.
Some background texture resources contain AI-generated images.
The AI-generated elements in the game include: NPC character illustrations in the game
We have employed a text-generating AI to make the NPCs more vivid.
The artists in our game who sell you their artwork are themselves a form of artificial intelligence. To stay true to these artists, the artwork they offer to sell you was generated using our novel artwork combined with ethically sourced generative AI. Elements of our code and dialogue have been edited, in part, using large language models. Steam community assets & marketing materials have been, in part, created with the assistance of Google Gemini or with Adobe Photoshop's generative AI. Some music in the game and promotional materials were generated using Suno.
The capsule and library background assets are generated by AI.
The game features a selection of carefully curated background music in various styles generated by AI.
AI was used to generate certain 2D visual elements and a majority of voice acting.
The vertical drawings of the characters in the game are all generated by AI, and there is no trace of AI in the rest.
AI was used to prepare several textures and sprites, but subsequently replaced by actual artwork.
This game uses some Ai generated assets for logos on the Steam Store page. There are also some in-game images and music generated by AI
It was used for the playable characters' artworks.
It was used for the playable characters' artworks.
It was used for the playable characters' artworks.
This game utilized midjourney to generate its backgrounds, which were then refined through redrawing in Stable Diffusion.
This game uses AI-generated images (via MidJourney) exclusively for the environmental background.
AI was used to assist with marketing materials, such as store page text polishing and promotional event images. No AI-generated content is used in gameplay or in-game assets.
Generative AI was used to creat arts in development.
Dungeum includes a large number of unique pet images that were created using generative AI tools during development. All AI-generated content is pre-rendered and manually reviewed to ensure quality, consistency, and appropriateness. No AI-generated content is created during gameplay.
I am not proficient in art, and the materials in the game are all commercial resources output from source code such as stable diffusion and comfyui. I guarantee that I have not raised any demand for illegal violence against them and can play with peace of mind for all ages.
Whilst building our game “Realms of Alterra”, we have had the unique opportunity to craft our game world around these agents. Building the game world in tandem with the AI has allowed us to simulate societies. I will now go into more detail about the ingredients that make up the technology we have built. Our characters currently utilize an internal monologue to guide its interactions. This is based on a number of factors such as relationships, feelings, and its observation about the current world. The crucial component that ties it all together is the use of an adaptive long term memory, which allows AIs to recall all interactions its had with different people, as well as significant events that have happened. Relevant memories recalled based on what is happening to the character at the moment. Our system of emotions allows us to determine how a character is feeling at any given time; These are used to then further guide the behavior of our characters, both in speech and decision making. With regards to autonomy, our agents can freely choose what to do in the world. We accomplish this by making the available actions known to each character, and giving them the option to choose their intention, which is then executed on the game engine. In the near future we plan to include task planning and reprioritization, which allows each character to dynamically change its priorities, and thus its behaviors, constantly as the world changes around them. In addition to this, we also plan to improve the memory system to include relationship and associative memories, which allow for more complex reasoning and conditioning behaviors We think that this is the future of RPG gaming. With our technology, we can create a new market of gamer- the social gamer to freely interact in a social simulation sandbox where anything is possible. I can’t be the only one who has wondered what would happen if I just took my pants off in the middle of an important business meeting, how people around me would react, and how my life would change as a result of that interaction. With a social simulation sandbox, these burning questions can be answered!
Due to the lack of suitable ancient settings for one scene, we utilized AI-generated images to substitute for that portion of the scene.
AI technology was used in the production of game related art resources.
Artificial intelligence is used only for the design of the store page.
The cover image was pre generated with the help of AI
Although some illustrations are still rendered or enhanced by generative artificial intelligence, the game is currently in the process of replacing all AI-generated artwork with non-AI illustrations. Updates will roll out gradually until the transition is complete.
Some lines are generated by AI, using free and open source voice. Some music is generated by AI, and paid for legal use. Some pictures and videos are generated by AI, using people who don't exist in reality,and will not involve any copyright issues.
NPC responses are generated in real-time by Chat GPT. The game is connected to the AI model and generates customized prompts based on player text inputs.
Part of the scenes are generated by AI.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Road To Wealth In-game content art | Some images seen in the game have been generated/edited with use of an AI. | Konithir | - | Mar 18, 2026 | |
Galactic Inferno Store/marketing art | AI is used only for generating following steam store assets:
Header Capsule
Small Capsule
Main Capsule
Vertical Capsule
Library Header
There is no AI content in the actual game. All assets were either bought from unity asset store, or made by me. | MigoGamesStudios | - | Mar 18, 2026 | |
Dras'lia In-game content audio | Music are initially created by AI then modified by myself | Darche Maxence | - | Mar 18, 2026 | |
ISEKI In-game content art | We use AI to generate some of the characters and backgrounds. | 株式会社ワンコネクト | - | Mar 18, 2026 | |
天地不仁 In-game content arttextaudio | 游戏中部分道具图标和文本,以及部分背景音乐由AI生成。 | 天坑修造 | - | Mar 18, 2026 | |
Sigil Of Chaos In-game content art | AI is used to generate reference elements for the visual novel elements of the game (character portraits), which serve as material for the final character creation by real artists. | Lonestarr Games | - | Mar 18, 2026 | |
Dream Warrior In-game content art | I generated a bunch of reference images in the process of making the enemy battler sprites. The final pixel art is entirely my fault though; please don't blame the robots for my performance there. | High Tower Games | - | Mar 18, 2026 | |
Dungero Store/marketing art | Only for store page, backgrounds and image parts | Retrobot s.r.o | 20 | Mar 18, 2026 | |
Witchcraft Tales Store/marketing art | Some of the character concept art or background filler images in the store visuals for the game were generated with AI assistance and then further processed. | Nonereal Games | - | Mar 18, 2026 | |
Bloody Roses In-game content art | A few areas are AI generated with further help and direction from artists. | Zoomob | - | Mar 18, 2026 | |
WonderLang Dev only art | The vast majority of the artwork in the game was created by our team of artists, hired freelancers or purchased on market places. In some cases, AI was used to generate reference images to assist with the creative process, but all final assets were either fully redrawn or significantly refined by human artists to ensure quality and originality. | bair games | 19 | Mar 18, 2026 | |
Worldseekers - Deckbuilding RPG In-game content arttext | Used AI for beta testing art assets.
Used AI for a few narrative characters.
Used AI to generate some unique cards, items, etc. | Final Boss Editing's Games | - | Mar 18, 2026 | |
FATE: Reawakened In-game content audio | Localized voice over for all languages except English is generated using ai | gamigo US Inc. | 688 | Mar 18, 2026 | |
Story Crafter Live AI textart | Some images in the game are generated using AI, and AI is also used as the game host for text descriptions. | Story Carfter Studio Inc. | - | Mar 18, 2026 | |
Angor In-game content art | IA is used to generate some concepts that serve as the basis for illustrations, most are reworked by hand. | Puca Games | - | Mar 18, 2026 | |
Multiplayer Wizards In-game content art | Some of the Paintings in the buildings were A.I. Generated. | Archor Wright | - | Mar 18, 2026 | |
Beyond The Tales In-game content art | Just the icons for the items in the menu are AI generated. | Atomik Games | - | Mar 18, 2026 | |
Ravensthorn In-game content art | Certain visual UI components were initially generated as primitive draft concepts using AI-assisted tools and were subsequently heavily edited, reworked, and finalized by a sole human designer.
AI was not used in the development of any gameplay mechanics, systems, logic, or non-UI content. All such elements were entirely designed and implemented by a sole human developer. | CaffeineBoosterGames | - | Mar 18, 2026 | |
Finn JRPG Unclear | Includes some assets created with AI tools | Antti Juotasniemi | - | Mar 18, 2026 | |
The Dwarf Kingdom In-game content art | AI generated art objects | West Connection Limited | - | Mar 18, 2026 | |
Pixel Pixie In-game content artaudio | Pixel Pixie contains ZERO AI GENERATED illustrations or music.
Promotional materials have also been cleansed of any placeholder AI content. The solo dev is committed to supporting artists as well as continuing to improve his own artistic abilities. | PlayGG.Doctor | 27 | Mar 18, 2026 | |
True Vikings In-game content art | Backgrounds are created using AI and manual refinement. | Hamsters Gaming | - | Mar 18, 2026 | |
SoulTrigger In-game content art | Some background texture resources contain AI-generated images. | YHDATABASE | 15 | Mar 18, 2026 | |
Faun Town In-game content art | The AI-generated elements in the game include:
NPC character illustrations in the game | 游乐坊 | 70 | Mar 18, 2026 | |
Magi Scapes Live AI text | We have employed a text-generating AI to make the NPCs more vivid. | AutoGame | - | Mar 18, 2026 | |
The Art Collector In-game content arttextaudio | The artists in our game who sell you their artwork are themselves a form of artificial intelligence. To stay true to these artists, the artwork they offer to sell you was generated using our novel artwork combined with ethically sourced generative AI. Elements of our code and dialogue have been edited, in part, using large language models. Steam community assets & marketing materials have been, in part, created with the assistance of Google Gemini or with Adobe Photoshop's generative AI. Some music in the game and promotional materials were generated using Suno. | Shyborg Games | - | Mar 18, 2026 | |
Hexwielder In-game content art | The capsule and library background assets are generated by AI. | Rogue Mogul Games | - | Mar 18, 2026 | |
梦想之地 In-game content audio | The game features a selection of carefully curated background music in various styles generated by AI. | Winter Game | - | Mar 18, 2026 | |
Rubedo: The Occult Dawn In-game content artaudio | AI was used to generate certain 2D visual elements and a majority of voice acting. | Albert Nemec | - | Mar 18, 2026 | |
致过去破损的时光 In-game content art | The vertical drawings of the characters in the game are all generated by AI, and there is no trace of AI in the rest. | yezipoier | - | Mar 18, 2026 | |
The Shepherd: Black Sheep In-game content art | AI was used to prepare several textures and sprites, but subsequently replaced by actual artwork. | Bandaloop Games GmbH | - | Mar 18, 2026 | |
Ruins of Endoth In-game content artaudio | This game uses some Ai generated assets for logos on the Steam Store page. There are also some in-game images and music generated by AI | KLG Games Ltd | - | Mar 18, 2026 | |
Untold Story In-game content art | It was used for the playable characters' artworks. | Valkyria Games | - | Mar 18, 2026 | |
Fall From Eden In-game content art | It was used for the playable characters' artworks. | Valkyria Games | - | Mar 18, 2026 | |
Dragon Daughter In-game content art | It was used for the playable characters' artworks. | Anima Games | - | Mar 18, 2026 | |
逃离新手村 In-game content art | This game utilized midjourney to generate its backgrounds, which were then refined through redrawing in Stable Diffusion. | 平民医馆 Folk's Healer | - | Mar 18, 2026 | |
异时异所 In-game content art | This game uses AI-generated images (via MidJourney) exclusively for the environmental background. | 6Magic Lab | - | Mar 18, 2026 | |
Mercenarian In-game content textart | AI was used to assist with marketing materials, such as store page text polishing and promotional event images. No AI-generated content is used in gameplay or in-game assets. | Good Spuun | - | Mar 18, 2026 | |
莫比乌斯疑案 Dev only art | Generative AI was used to creat arts in development. | YiMiao Game | - | Mar 18, 2026 | |
Dungeum In-game content art | Dungeum includes a large number of unique pet images that were created using generative AI tools during development. All AI-generated content is pre-rendered and manually reviewed to ensure quality, consistency, and appropriateness. No AI-generated content is created during gameplay. | crilleaz | - | Mar 18, 2026 | |
雪女传 In-game content art | I am not proficient in art, and the materials in the game are all commercial resources output from source code such as stable diffusion and comfyui. I guarantee that I have not raised any demand for illegal violence against them and can play with peace of mind for all ages. | 百舸熊舟 | - | Mar 18, 2026 | |
Realms of Alterra Live AI text | Whilst building our game “Realms of Alterra”, we have had the unique opportunity to craft our game world around these agents. Building the game world in tandem with the AI has allowed us to simulate societies. I will now go into more detail about the ingredients that make up the technology we have built.
Our characters currently utilize an internal monologue to guide its interactions. This is based on a number of factors such as relationships, feelings, and its observation about the current world. The crucial component that ties it all together is the use of an adaptive long term memory, which allows AIs to recall all interactions its had with different people, as well as significant events that have happened. Relevant memories recalled based on what is happening to the character at the moment.
Our system of emotions allows us to determine how a character is feeling at any given time; These are used to then further guide the behavior of our characters, both in speech and decision making. With regards to autonomy, our agents can freely choose what to do in the world. We accomplish this by making the available actions known to each character, and giving them the option to choose their intention, which is then executed on the game engine.
In the near future we plan to include task planning and reprioritization, which allows each character to dynamically change its priorities, and thus its behaviors, constantly as the world changes around them. In addition to this, we also plan to improve the memory system to include relationship and associative memories, which allow for more complex reasoning and conditioning behaviors
We think that this is the future of RPG gaming. With our technology, we can create a new market of gamer- the social gamer to freely interact in a social simulation sandbox where anything is possible. I can’t be the only one who has wondered what would happen if I just took my pants off in the middle of an important business meeting, how people around me would react, and how my life would change as a result of that interaction. With a social simulation sandbox, these burning questions can be answered! | Legend Has It | - | Mar 18, 2026 | |
天哪!是心动的感觉! In-game content art | Due to the lack of suitable ancient settings for one scene, we utilized AI-generated images to substitute for that portion of the scene. | 天哪心动工作室 | 14 | Mar 18, 2026 | |
帝国末日前的学院狂想 In-game content art | AI technology was used in the production of game related art resources. | 左宗棠 | - | Mar 18, 2026 | |
Z-Factor Store/marketing art | Artificial intelligence is used only for the design of the store page. | The Creator One | - | Mar 18, 2026 | |
QUESTSCAPE: Survival Store/marketing art | The cover image was pre generated with the help of AI | ScapeCompany | 33 | Mar 18, 2026 | |
Bloodwood Dungeon In-game content art | Although some illustrations are still rendered or enhanced by generative artificial intelligence, the game is currently in the process of replacing all AI-generated artwork with non-AI illustrations. Updates will roll out gradually until the transition is complete. | Nimavoha Interactive | 12 | Mar 18, 2026 | |
梦恋依心 Yixin In-game content audioart | Some lines are generated by AI, using free and open source voice.
Some music is generated by AI, and paid for legal use.
Some pictures and videos are generated by AI, using people who don't exist in reality,and will not involve any copyright issues. | 神風教主 (Master Kamikaze) | 96 | Mar 18, 2026 | |
CLUAIDO Live AI text | NPC responses are generated in real-time by Chat GPT.
The game is connected to the AI model and generates customized prompts based on player text inputs. | Gamer Tool Studio | - | Mar 18, 2026 | |
Holy Stone Mage In-game content art | Part of the scenes are generated by AI. | Big Leaf Game | - | Mar 18, 2026 |