AI was used to generate the background music for the game’s trailer. No AI-generated content is present in the gameplay itself.
- Creator
- GameCompany
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,383 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
AI was used to generate the background music for the game’s trailer. No AI-generated content is present in the gameplay itself.
Some promotional images for the game were generated by AI.
During the Early Access stage, translations for languages other than English are provided using DeepL AI. We will continue to improve and refine these translations over time. No AI is used in the gameplay itself.
I use generative AI tools to help develop some in game assets.
AI used For Marketing Materials
Some visual assets, including banners and promotional materials, were created with the assistance of artificial intelligence. Avatars uses AI to bring player-created characters to life, generating dynamic conversations and unique personalities based on the traits you define.
In development, we used AI as a support tool for generating ideas and quick concept art in the early stages. The final game is based on ready-made assets and manual tweaking, so AI was used solely as an assistant in the creative process.
Some character portraits were created with the assistance of generative AI and subsequently edited by hand. All game systems, writing, and design are made entirely by humans.
AI was used to create 3D models, images, and voiceovers.
Some of the SFX and 2D art assets are generated with the help from the AI
AI has been used to help develop the game's cover art.
Generative AI was used to create a small portion of the in-game soundtrack. Specifically, 3-4 music tracks played via an in-game 'boombox' tool were generated using AI. All other assets, including 3D models, code, and gameplay mechanics, have been created manually without the use of AI.
We use generative AI tools to stylize and enhance pre-existing gameplay screenshots for promotional and store page visuals. No AI-generated content is used in the actual gameplay, code, or player-facing game elements.
Images for the menus and steam page
For voice generations
I'm mostly doing this by myself and I have used AI to generate specific images related to The 5th Realm as described by myself and my game design documents. I have also given samples of documents generated by myself (like my game design document) to AI to enhance needed descriptions. These are for the initial "coming soon" store page. Except for when (and if) I get funding to complete The 5th Realm, there will be little to no AI used in generating content for the game. At this point all other documents and content are completely original. If needed, it is highly possible that in the future during further development I may ask AI for help in generating or correcting certain specific code or blueprints that I cannot do for myself. Ideally, I will pay a coder for this. In short, The 5th Realm is an all original idea and genre from my own mind that I have been working on since before the advent of AI.
We use AI to generate some icons.
Meshy AI is used to make some props and characters in the game, also some widgets are images made with AI.
Store description and promotional graphics generated using AI tools.
Game Capsule has been done with help from AI tools
AI was used for some of the game's code and scarcely for grammar checking, making some dialog sound more natural and localization. No AI was used for any of the game's art, music or writing the overall narrative.
ONLY ! Some 2D arts, billboards, and adverts throughout the city are created by AI. It is also used for some of the voice actors.
Some concept art and UI elements of the game have been created with AI help. AI was NOT used to create the Steam store page or marketing material. The game does NOT use AI generated code.
This game uses an on-device AI model to generate NPC dialogue and quest flavor text. AI runs offline, never sends data to servers, and is constrained to the game’s own lore and rules. The system includes strict filters and refusals to block illegal, explicit, or copyrighted content.
AI is used for upconverting in-game movies.
During the development of D.R.I.F.T., some AI tools may have been used for optimization and generating graphics. However, AI is not used in the game at any point during gameplay.
AI usage (development & marketing only). Paws & Circuits: Reboot Earth does not generate content live in-game and does not accept user prompts or inputs. During development, generative AI was used as a supportive tool (e.g., for concept iteration, text drafts, a few placeholder voice lines, and select marketing assets and occasional placeholder textures). All outputs were manually reviewed, edited, and curated. The shipped content is static, non-interactive, and contains no live AI and no user-generated content. If any assets are flagged via Steam’s reporting tools, they will be removed or replaced promptly. Over time, placeholders will be gradually replaced with hand-crafted assets. Content notice: Themes of environmental pollution/cleanup and survival (possible death by cold/starvation). No combat, no graphic violence.
Многие изображения, лица людей и музыкальное оформление в игре созданы с применением нейросетей
The graphic shows images of units (actions) that are created on the basis of real software features to change development time. Additionally, some functionality was ported from a raw state and refined using AI, and AI is also being used to write several of the core systems. (In the trailer, we also used some AI-generated audio and images.)
AI-generated content was used for the Steam Store images.
During development, generative AI was used for some visual references and for spelling assistance.
AI was used to generate custom icons and sprites, such as inventory items, map markers, and logos. We also used AI for NPC voice acting and spell checking in subtitles.
Some game assets are AI-generated.
Some items and backgrounds in the game were generated by AI and then processed again.
Game logo and menu images made with ai software
images were mainly generated by Ai
Generated Animation and Cutscene Assets. Also used to do English paragraph checks and spelling.
AI tools assisted in generating specific store asset components, which human artists then edited, refined, and finalized.
Some UI icons were created using AI. The English, French, and Russian localizations were made by human translators; all other localizations were made with AI.
Voice acting and a few art assets were supported by AI tools to keep this ambitious project possible as a solo developer.
Using for generate Pictures by DALL-E
AI image generation is used to create the backgrounds of the Titles-Logo/Icons on the Store Page. AI generated content is NOT used in the actual Game itself.
We used AI tools to create the game capsules visuals.
Some assets and designs were optimized and polished using AI tools. AI was also used to assist with grammar and text corrections for dialogues and in-game text. All game content, art, and core gameplay were created by hand by the development team. No gameplay content or characters are generated by AI.
It was used to organize the news stories in our game and ensure they were grammatically correct.
The game does not contain AI-generated content. AI-generated content is used just for Steam Images.
Dreamlab contains user created games, which may include AI generated code or assets.
The closing segment of the promotional video utilizes AI-generated content for atmospheric rendering. The background image of the game promotional artwork was created using AI-generated elements.
FLAIR uses generative AI to bring your ideas to life. Players can describe characters, items, buildings, or world elements, and the game will generate them directly in-game. Your creativity shapes the world.
Some of the images on our store page were created by artificial intelligence and edits were made on the images. and some images in the game were made by artificial intelligence.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Primal Repairs In-game content audio | AI was used to generate the background music for the game’s trailer. No AI-generated content is present in the gameplay itself. | GameCompany | - | Mar 18, 2026 | |
Fleet Store/marketing art | Some promotional images for the game were generated by AI. | xenol | - | Mar 18, 2026 | |
Biztopia: Prologue In-game content text | During the Early Access stage, translations for languages other than English are provided using DeepL AI. We will continue to improve and refine these translations over time. No AI is used in the gameplay itself. | Lymo Games | - | Mar 18, 2026 | |
Core Splitter In-game content | I use generative AI tools to help develop some in game assets. | Splitter Studio | - | Mar 18, 2026 | |
Flyra: FPV Drone Simulator Store/marketing art | AI used For Marketing Materials | Playbyte Studios | - | Mar 18, 2026 | |
Avatars Live AI art | Some visual assets, including banners and promotional materials, were created with the assistance of artificial intelligence.
Avatars uses AI to bring player-created characters to life, generating dynamic conversations and unique personalities based on the traits you define. | AIGround | - | Mar 18, 2026 | |
Squad Zero Dev only art | In development, we used AI as a support tool for generating ideas and quick concept art in the early stages. The final game is based on ready-made assets and manual tweaking, so AI was used solely as an assistant in the creative process. | Code Bard | - | Mar 18, 2026 | |
Rise to Power: Banana Republic In-game content art | Some character portraits were created with the assistance of generative AI and subsequently edited by hand. All game systems, writing, and design are made entirely by humans. | Pizza OK Games | - | Mar 18, 2026 | |
Caveman Startup In-game content artaudio | AI was used to create 3D models, images, and voiceovers. | Artur Medvedev | - | Mar 18, 2026 | |
City States: Medieval In-game content audioart | Some of the SFX and 2D art assets are generated with the help from the AI | Reverie World Studios | 28 | Mar 18, 2026 | |
Eagle Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Pigmarines In-game content audio | Generative AI was used to create a small portion of the in-game soundtrack. Specifically, 3-4 music tracks played via an in-game 'boombox' tool were generated using AI. All other assets, including 3D models, code, and gameplay mechanics, have been created manually without the use of AI. | NOOPE | - | Mar 18, 2026 | |
A Game About Penguins In-game content art | We use generative AI tools to stylize and enhance pre-existing gameplay screenshots for promotional and store page visuals. No AI-generated content is used in the actual gameplay, code, or player-facing game elements. | CO's Entertainment | - | Mar 18, 2026 | |
Skies Scrapper Store/marketing art | Images for the menus and steam page | NerdHead | - | Mar 18, 2026 | |
Mellow's PillowLand In-game content audio | For voice generations | IfomexStudio | - | Mar 18, 2026 | |
The 5th Realm Store/marketing arttextcode | I'm mostly doing this by myself and I have used AI to generate specific images related to The 5th Realm as described by myself and my game design documents. I have also given samples of documents generated by myself (like my game design document) to AI to enhance needed descriptions. These are for the initial "coming soon" store page. Except for when (and if) I get funding to complete The 5th Realm, there will be little to no AI used in generating content for the game. At this point all other documents and content are completely original. If needed, it is highly possible that in the future during further development I may ask AI for help in generating or correcting certain specific code or blueprints that I cannot do for myself. Ideally, I will pay a coder for this. In short, The 5th Realm is an all original idea and genre from my own mind that I have been working on since before the advent of AI. | Shawn Payne | - | Mar 18, 2026 | |
Nuclear Epoch In-game content art | We use AI to generate some icons. | Cat Play Studio | 232 | Mar 18, 2026 | |
Treasures of the Maipo In-game content art | Meshy AI is used to make some props and characters in the game, also some widgets are images made with AI. | Temporal Realms Studio | - | Mar 18, 2026 | |
Sad Virus Shitcoin Store/marketing arttext | Store description and promotional graphics generated using AI tools. | ZERO5GAMES | - | Mar 18, 2026 | |
Cell 413 : Mine & Survive Store/marketing art | Game Capsule has been done with help from AI tools | Meerkatt Studio | - | Mar 18, 2026 | |
Townslife In-game content codetext | AI was used for some of the game's code and scarcely for grammar checking, making some dialog sound more natural and localization. No AI was used for any of the game's art, music or writing the overall narrative. | bartek1009 | - | Mar 18, 2026 | |
BABYLON 3013 In-game content artaudio | ONLY ! Some 2D arts, billboards, and adverts throughout the city are created by AI.
It is also used for some of the voice actors. | Firewall Enigma | - | Mar 18, 2026 | |
P.A.N.D.A. In-game content art | Some concept art and UI elements of the game have been created with AI help. AI was NOT used to create the Steam store page or marketing material. The game does NOT use AI generated code. | Blitzwood | - | Mar 18, 2026 | |
Wasteland Corp Live AI text | This game uses an on-device AI model to generate NPC dialogue and quest flavor text. AI runs offline, never sends data to servers, and is constrained to the game’s own lore and rules. The system includes strict filters and refusals to block illegal, explicit, or copyrighted content. | Fanglab Games | - | Mar 18, 2026 | |
ARTDINK GAME LOG:太陽のしっぽ In-game content art | AI is used for upconverting in-game movies. | ARTDINK | 14 | Mar 18, 2026 | |
D.R.I.F.T. Store/marketing art | During the development of D.R.I.F.T., some AI tools may have been used for optimization and generating graphics. However, AI is not used in the game at any point during gameplay. | ResilientLogic Games | - | Mar 18, 2026 | |
Paws & Circuits: Reboot Earth In-game content arttextaudio | AI usage (development & marketing only).
Paws & Circuits: Reboot Earth does not generate content live in-game and does not accept user prompts or inputs. During development, generative AI was used as a supportive tool (e.g., for concept iteration, text drafts, a few placeholder voice lines, and select marketing assets and occasional placeholder textures). All outputs were manually reviewed, edited, and curated. The shipped content is static, non-interactive, and contains no live AI and no user-generated content.
If any assets are flagged via Steam’s reporting tools, they will be removed or replaced promptly. Over time, placeholders will be gradually replaced with hand-crafted assets.
Content notice: Themes of environmental pollution/cleanup and survival (possible death by cold/starvation). No combat, no graphic violence. | Flame Lashes | - | Mar 18, 2026 | |
Скуф на даче In-game content artaudio | Многие изображения, лица людей и музыкальное оформление в игре созданы с применением нейросетей | KickedMesh | 649 | Mar 18, 2026 | |
SkyInFlames In-game content artaudiocode | The graphic shows images of units (actions) that are created on the basis of real software features to change development time. Additionally, some functionality was ported from a raw state and refined using AI, and AI is also being used to write several of the core systems. (In the trailer, we also used some AI-generated audio and images.) | VasyliyBritva | 207 | Mar 18, 2026 | |
Cafe Business Manager Store/marketing art | AI-generated content was used for the Steam Store images. | Caos Interactive | 318 | Mar 18, 2026 | |
All Roads Connected Dev only arttext | During development, generative AI was used for some visual references and for spelling assistance. | Dushman Gaming Studio | - | Mar 18, 2026 | |
Blood and Dust In-game content artaudiotext | AI was used to generate custom icons and sprites, such as inventory items, map markers, and logos. We also used AI for NPC voice acting and spell checking in subtitles. | PiggyNose Games | - | Mar 18, 2026 | |
Nano Flat Owner In-game content | Some game assets are AI-generated. | Vision Party | - | Mar 18, 2026 | |
AFKandia - Epoch of Idle In-game content art | Some items and backgrounds in the game were generated by AI and then processed again. | Yang++ Game Studio | 61 | Mar 18, 2026 | |
Assassin Of Goblin In-game content art | Game logo and menu images made with ai software | Saylor Games | 11 | Mar 18, 2026 | |
Meme Merge 3D Store/marketing art | images were mainly generated by Ai | PixelBrain Studios | - | Mar 18, 2026 | |
(SHO.E) Sissified Husband of Evelyn In-game content arttext | Generated Animation and Cutscene Assets. Also used to do English paragraph checks and spelling. | NoEducation | - | Mar 18, 2026 | |
Pawnbroker Simulator Store/marketing art | AI tools assisted in generating specific store asset components, which human artists then edited, refined, and finalized. | Next Sky Games | 348 | Mar 18, 2026 | |
ExoTrain In-game content arttext | Some UI icons were created using AI.
The English, French, and Russian localizations were made by human translators; all other localizations were made with AI. | Harpoon Games | 19 | Mar 18, 2026 | |
Unattached: City of Shadows In-game content audioart | Voice acting and a few art assets were supported by AI tools to keep this ambitious project possible as a solo developer. | Fahlawa Studio | - | Mar 18, 2026 | |
ALPINE Unclear art | Using for generate Pictures by DALL-E | AETHERBYTE STUDIOS | - | Mar 18, 2026 | |
Blank Canvas In-game content art | AI image generation is used to create the backgrounds of the Titles-Logo/Icons on the Store Page.
AI generated content is NOT used in the actual Game itself. | Blank Canvas Games | - | Mar 18, 2026 | |
Cyberpunk Store Simulator Store/marketing art | We used AI tools to create the game capsules visuals. | ICON GAME STUDIO | - | Mar 18, 2026 | |
Chhota Bheem Kitchen Adventures In-game content textart | Some assets and designs were optimized and polished using AI tools. AI was also used to assist with grammar and text corrections for dialogues and in-game text. All game content, art, and core gameplay were created by hand by the development team. No gameplay content or characters are generated by AI. | SuperShell Games Pvt Ltd | - | Mar 18, 2026 | |
Media AGENCY Simulator In-game content text | It was used to organize the news stories in our game and ensure they were grammatically correct. | Pickup Studio | - | Mar 18, 2026 | |
Weapon Master Simulator Store/marketing art | The game does not contain AI-generated content. AI-generated content is used just for Steam Images. | Zettanium | - | Mar 18, 2026 | |
Dreamlab Unclear codeartaudiotext | Dreamlab contains user created games, which may include AI generated code or assets. | Dreamlab Team | - | Mar 18, 2026 | |
和平东京 In-game content art | The closing segment of the promotional video utilizes AI-generated content for atmospheric rendering.
The background image of the game promotional artwork was created using AI-generated elements. | J Game | - | Mar 18, 2026 | |
FLAIR Live AI arttext | FLAIR uses generative AI to bring your ideas to life. Players can describe characters, items, buildings, or world elements, and the game will generate them directly in-game. Your creativity shapes the world. | Felician Schwarz | - | Mar 18, 2026 | |
Super Egg Simulator In-game content art | Some of the images on our store page were created by artificial intelligence and edits were made on the images. and some images in the game were made by artificial intelligence. | Example Games | - | Mar 18, 2026 |