25,497 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

Blitz JongSteam
Disclosure

Blitz Jong uses generative AI for part of its art and audio: the selectable player avatars, the home screen key art, the background music, animations, and some of the optional voice packs for call announcements.

Creator
MarcoHard LLC
Reviews
-
Added
Sep 9, 2026
Realm & RenownSteam
Disclosure

Some graphics, illustrations, and text used in the game were pre-generated with the help of generative AI during development and were subsequently reviewed, selected, and edited by the developer. No content is generated by AI during gameplay.

Creator
Apokus
Reviews
-
Added
Sep 9, 2026
Yummy RumbleSteam
Disclosure

This game contains some content created with the assistance of AI tools, including but not limited to character concept designs, artwork, background music, and other visual/audio assets. All AI-generated content has been reviewed, modified, and integrated by the developer to ensure consistency with the game's overall style and quality. No AI-generated content is created in real-time during gameplay.

Creator
Jolly Studio
Reviews
-
Added
Sep 9, 2026
Fund Manager: Buy SideSteam
Disclosure

Generative AI tools were used during development: to assist with writing the game code, to draft in-game and store text, and to produce store graphics (capsules, icons). The simulation itself runs on deterministic algorithms; no content is generated by AI at runtime.

Creator
Dal Studio
Reviews
-
Added
Sep 9, 2026
Crown BluffSteam
Disclosure

All card art, UI, and character face customization are hand-drawn by me. Everything in this game is made by me or from purchased assets, except for one wall painting and one window decoration texture, which were AI generated and will be replaced later.

Creator
Mizuki Games
Reviews
-
Added
Sep 9, 2026
Choice of HistorySteam
Disclosure

AI assistance was used in the development of this game. Players are strongly advised to play using mainstream free "flash" AI APIs such as Agnes API or Qwen API — simply fill in your API information in the game settings. For the sake of speed, enabling thinking mode is not recommended. This game contains optional generative AI features. In “AI-Enhanced Narrative Mode”, the game calls the third-party LLM API you provide yourself, generating more immersive event text in real time as you play. This mode is entirely optional: even without connecting any API, you can still fully experience all of the built-in, human-written historical content and the core gameplay. The game will not use your gameplay data to train any models. All AI-generated content is controlled by your own API key and quota, and you are responsible for your own usage.

Creator
凭雨听风
Reviews
-
Added
Sep 9, 2026
Gambit GardensSteam
Disclosure

Props to you for checking this out! I used AI to help code some of the newer features and port this from my original mobile build as it saved a lot of dev time. Everything else—sounds, amateur vector art, and the remaining 85%+ of the code is completely human-crafted.

Creator
NOODLEDREAMS
Reviews
-
Added
Sep 9, 2026
MemoSteam
Disclosure

This game uses generative AI tools only to assist with text translations.

Creator
Divine Magic Games
Reviews
-
Added
Sep 9, 2026
Three Kingdoms OnlineSteam
Disclosure

Some of the artwork in this game — including character portraits, user interface elements, map and battle backgrounds, unit sprites, and visual effects — was created with the help of generative AI image tools, then reviewed, corrected, and assembled by hand before being included in the game. Some sound effects were produced with AI audio tools in the same way. All of this content is generated ahead of time and is fixed in the shipped build. The game does not generate any content while you play, and it does not connect to any external AI service during gameplay.

Creator
GE Soft
Reviews
-
Added
Sep 9, 2026
ApocalypticlickSteam
Disclosure

Generative AI was used to prototype and stylize most pixel art. Generative AI was NOT used for writing, music, or mechanics.

Creator
Aaron Meier
Reviews
-
Added
Sep 9, 2026
Starport TycoonSteam
Disclosure

Some of the game’s visual assets were created with the assistance of AI tools. All music featured in the game was created by human artists and is not AI-generated.

Creator
Michael Blum
Reviews
-
Added
Sep 9, 2026
Project PokerSteam
Disclosure

AI was used to assist in generating some artwork and opponent profile images featured in the game.

Creator
Nathan French
Reviews
-
Added
Sep 9, 2026
OrderfallSteam
Disclosure

Generative AI tools were used for pre-rendered character portraits, title/key artwork and other game illustrations, portions of promotional video and audio, marketing artwork, and assistance with localized text. These assets and text were reviewed and edited for the game. Orderfall does not generate AI content during gameplay or connect to an external AI service. The live-action-style Captain Cook teaser is dramatized promotional footage; the game itself uses pixel-art graphics.

Creator
IHABAPLAN
Reviews
-
Added
Sep 9, 2026
Flag ConquestSteam
Disclosure

The soundtrack is AI generated with human modifications. Art, text, localizations, and store assets were made with AI assistance and human modifications. Nothing is generated at runtime, and the game never connects to an AI service.

Creator
Karamilabs
Reviews
-
Added
Sep 9, 2026
Savior MethodSteam
Disclosure

Artificial intelligence was only used to create Steam store designs and cover art.

Creator
Savior Method
Reviews
-
Added
Sep 8, 2026
ShorebreakerSteam
Disclosure

No AI-generated images, models, or audio appear in the game or on this Steam page. Music is composed and arranged by me in BandLab. UI and VFX are handmade or generated procedurally with code, including the breaking waves shaped by hand. Otherwise, I code Shorebreaker with AI assistance: the design decisions are mine, and AI helps me work through, implement, and debug them. For self-marketing, some of my social media videos use AI voiceover from CapCut because I can't wake the baby.

Creator
Pailside Games
Reviews
-
Added
Sep 8, 2026
Tactical Commanders RSteam
Disclosure

Generative AI is used to help modernize multiple image assets, including enhancement, upscaling, cleanup, and visual refinement. All AI-assisted assets are reviewed and finalized by the development team before use in the game.

Creator
Choga soft Co.,Ltd
Reviews
-
Added
Sep 8, 2026
BlackdoorSteam
Disclosure

Generative AI tools were used during development to assist with brainstorming and editing some mission and other written content. All generated suggestions were reviewed and edited by me before inclusion in the game.

Creator
Static Signal
Reviews
16
Added
Sep 8, 2026
Tide and CrownSteam
Disclosure

Generative AI tools were used during development to assist with portions of the game’s interface and narrative text, programming, procedurally constructed 2D visual elements, and marketing materials. All included content was reviewed, edited, and integrated by the developer. Tide & Crown does not generate AI content during gameplay and does not connect to external AI services.

Creator
EnoBlk
Reviews
-
Added
Sep 7, 2026
文景相生Steam
Disclosure

This game features background music and select code that were created with the help of AI tools.

Creator
Prisme
Reviews
-
Added
Sep 7, 2026
Bank ArchitectSteam
Disclosure

Generative AI has been used to create the majority of the UI icons and to generate pictures for the in-game paintings.

Creator
Pandolin Games
Reviews
-
Added
Sep 7, 2026
Ops Normal: Airline Operations Control CenterSteam
Disclosure

Generative AI was used during development to assist with visual ideation and to create selected pre-generated store-page and marketing materials, including supporting textures and interface concept imagery. These materials were reviewed and edited by the developer. The game does not generate content or code during gameplay, and it does not connect to an external AI service.

Creator
Beta To Delta
Reviews
-
Added
Sep 7, 2026
Praetor : Medieval TDSteam
Disclosure

*Certain audio assets used in the game were created with the assistance of generative AI tools.* *All AI-assisted audio was reviewed, edited, mixed, and refined by the developer, with human input throughout the process to ensure it fits the game's atmosphere, artistic direction, and quality standards.*

Creator
Gimdeka
Reviews
-
Added
Sep 7, 2026
Fisher King TDSteam
Disclosure

Some 2D art assets and pre-rendered cinematic videos in this game were created with the help of generative AI tools, and were then manually reviewed, edited and retouched by the developer. Generative AI tools were also used to assist during development. The game does not generate any AI content at runtime.

Creator
진주파파
Reviews
-
Added
Sep 7, 2026
Master of ArmsSteam
Disclosure

AI-assisted generation of small code snippets and early visual concepts. All content has been manually reviewed and optimized. Real-time AI generation is not involved; it is entirely locally packaged and does not rely on external APIs.

Creator
JJGAMES
Reviews
-
Added
Sep 7, 2026
PLAN OF TACTICSSteam
Disclosure

We use AI to aid the team with coding and refactoring more quickly, texturing assets and background faster, and creating highly detailed cinematics. We have both original and AI generated music & sound effects. We DO NOT use AI for our story, narratives, dialog, 3D models, or character animations.

Creator
Animation Elevated
Reviews
-
Added
Sep 7, 2026
BouncerSteam
Disclosure

AI generation was used in the concept art for the game that is currently on display with the game screenshots. We are currently working on making the real art for the game, but wanted to provide the artstyle that we are aiming towards. The game itself, including in-game current and future art, is human made.

Creator
Wireframe Studios
Reviews
-
Added
Sep 7, 2026
Idle Digger Bots DeluxeSteam
Disclosure

Generative AI is utilized as support in the game's development, employed for concept creation, texture upscaling, and the design of icons and visual elements.

Creator
Raido Studios
Reviews
-
Added
Sep 7, 2026
NO CARRIERSteam
Disclosure

The code, the in-game text and its translations into six languages were written with the help of an AI assistant, then reviewed and edited by the developer. No images or audio were AI-generated: all artwork is built from licensed photography, a licensed typeface and licensed icons, and all sound comes from a licensed royalty-free library. Full credits are in the game. Nothing is generated while you play — the game makes no network requests at all.

Creator
Alexframe
Reviews
-
Added
Sep 7, 2026
Lucky DebtSteam
Disclosure

Visual assets in this game — symbol icons, charm icons, user interface elements, machine and objective icons, and store artwork — were created with generative AI tools and then selected, edited, sized and integrated by hand. Game code was written with AI assistance under human direction. Design, balancing decisions and final text are authored by the developer.

Creator
Piero Porro
Reviews
-
Added
Sep 7, 2026
丧尸围楼Steam
Disclosure

Parts this game's visual assets — including concept art, textures, and character portraits — were pre-rendered with generative AI tools during development, then reviewed and hand-integrated by the developer. Store and marketing images were produced the same way. No content is generated by in real time while you play.

Creator
唐華漢
Reviews
-
Added
Sep 7, 2026
A Little Leverage - Isekai DaytraderSteam
Disclosure

Some music and visual artwork included in the game were created or enhanced using generative AI-assisted tools. AI-assisted coding tools were also used during development to help write and refine portions of the game’s code. Every AI-assisted element was reviewed, edited, selected, integrated, and tested by the developer before inclusion. No AI content is generated during gameplay, and the game does not connect to external AI services. All AI-assisted content included with the game is fixed and pre-generated.

Creator
0DTE Games
Reviews
-
Added
Sep 7, 2026
Match & Drop: Pachinko RushSteam
Disclosure

AI tools were used during development solely to assist with coding, including identifying and fixing bugs and making minor code corrections and improvements. AI does not generate any content for players during gameplay.

Creator
ArPeaKK Games
Reviews
-
Added
Sep 7, 2026
Quiet SkySteam
Disclosure

Quiet Sky uses generative AI during gameplay to simulate evolving societies and create narrative observation reports, summaries, Companion responses, and optional report illustrations based on the current simulation and the player’s decisions. The Steam desktop edition runs the included generative models locally on the player’s computer. Generated results vary between campaigns.

Creator
Divyanth Jayaraj
Reviews
-
Added
Sep 7, 2026
LINETAINSteam
Disclosure

Generative AI tools were used during development to assist with drafts and revisions of some pre-generated in-game text, interface copy, localization, and store and library artwork. All resulting content is selected, edited, and reviewed by the developer before shipping. The game does not generate content with AI at runtime.

Creator
AtsuK Works
Reviews
-
Added
Sep 7, 2026
いただきバーガーSteam
Disclosure

This game was developed with AI coding agents (Anthropic Claude / OpenAI Codex). All in-game pixel art (ingredients, relics, character faces, UI) is rendered by drawing code and pixel-placement scripts written by these agents; no diffusion/image-generation model output is included. Music and SFX are procedurally generated at runtime from AI-assisted code. In-game text, store page copy, and translations into 10 languages were produced with AI assistance and reviewed by the developer. Trailer scripts and captions were also AI-assisted. All content has been reviewed by the developer.

Creator
NoZworks
Reviews
-
Added
Sep 7, 2026
Logical Cat LogisticsSteam
Disclosure

Customer voice lines were pre-generated with edge-tts (neural TTS) and shipped in the build (assets/voice/). If store capsules or marketing art also used generative AI, that still counts as “Yes.” If you later replace all VO with human recordings and ship no AI-generated assets, change the answer to “No.”

Creator
Chen Liang Yu
Reviews
-
Added
Sep 7, 2026
SOS :Should I Stay or Should I HitSteam
Disclosure

Some assets in this game were created with the help of generative AI. Generative AI was used to produce background art, background music, sound effects, and in-game icons.

Creator
AFTERTIME.INC
Reviews
-
Added
Sep 7, 2026
Labyrinth: The DescentSteam
Disclosure

This game includes AI-assisted, human-curated and edited artwork (tile art, actor sprites, and other visual assets). All AI-generated art was reviewed, edited, and approved by the developer before being included. An LLM was used to co-author most code changes. An LLM was used to proof and ideate some of the dialog in the game. All dialog was curated and approved by a human.

Creator
David Bethancourt
Reviews
-
Added
Sep 7, 2026
Creator ShelterSteam
Disclosure

Generative AI tools were used during development to assist with the creation and refinement of certain pre-generated 2D visual assets, including environment artwork, character sprites, and store marketing images. All AI-assisted content was reviewed and edited by the developer before inclusion. No AI-generated content is created during gameplay, and the game does not connect to any external AI service.

Creator
Kalzon Studio
Reviews
-
Added
Sep 7, 2026
AbaryaSteam
Disclosure

Localization and some art work assisted by AI tools

Creator
Chase Walters
Reviews
-
Added
Sep 7, 2026
ElixonomySteam
Disclosure

Elixonomy includes some pre-generated visual artwork created with the assistance of generative AI tools. These assets were reviewed, selected, edited, and integrated by the development team. The game does not generate AI content during gameplay and does not connect to external AI services.

Creator
Bramblewake Games
Reviews
-
Added
Sep 7, 2026
DEPTH STRIKESteam
Disclosure

During the development of the video game DEPTH STRIKE, I used neural networks, but I did most of the work myself.

Creator
Victoria Games
Reviews
-
Added
Sep 7, 2026
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