Disclosure analysis
AI content is included in the game
AI assisted with drafting in-game text, localizations, and generating portraits; runtime scripts with AI assistance produce other in-game assets.
- Process
- AI-generated and AI-assisted, then edited
- Live AI during play
- No
Evidence & analysis details
- Evidence used
-
“The chef and customer portraits, and the in-game face icons scaled down from them, were drawn with generative image AI”
“In-game text and the store page description were drafted with AI assistance”
- Development workflow
- Code help
- Model-reported confidence
- 95% A model estimate, not a measured accuracy rate or a human review score.
Auto-classified from the public disclosure. The raw disclosure below remains the source of truth. How classification works.
AI Usage Disclosure
Pre-generated AI content: In-game text and the store page description were drafted with AI assistance and reviewed and edited by the developer. The Traditional Chinese, Korean, Russian, Spanish, Portuguese (Brazil), German and French localizations are AI translations checked by the developer for terminology and layout; they have not been proofread by native speakers. The chef and customer portraits, and the in-game face icons scaled down from them, were drawn with generative image AI (most based on pixel-art faces drawn by the developer, some from written descriptions in the style of the existing portraits), then selected and adjusted by the developer. The portraits also appear in the store capsules and screenshots. All other pixel art (ingredients, backgrounds, UI), the music and the sound effects are produced at runtime by drawing and synthesis scripts written with AI assistance; no image- or audio-generation models are used. No AI content is generated during gameplay.
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This disclosure in context
How comparisons workCompare this developer’s disclosure with 26,224 non-mature Steam products in the index. These figures describe published disclosures, not all games on Steam or independently verified AI use.
- AI-assisted content in the game
- 71.0%
- 18,320 of 25,793 disclosures with structured analysis.
- Compare this group
- Writing or localization
- 28.3%
- 7,409 of 26,224 indexed disclosures mention this category.
- Compare this category
Categories can overlap. A disclosure may mention several types of AI use.
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Source and record
- First indexed
- Sep 7, 2026
- Source last checked
- Oct 18, 2026
- Automatic analysis updated
- Oct 18, 2026
- Recorded text changes
- 1 Read the history
The disclosure is the developer’s statement on Steam. Index dates show when we observed it, not when AI use began. History covers captured versions only. Automatic analysis can be wrong and is not a verification of the game’s content. Read the methodology.
Tags
Disclosure History
Captured versions of the developer’s statement. This record can miss changes between checks and does not establish when AI use began.
This game was developed with AI coding agents (Anthropic Claude / OpenAI Codex). All in-game pixel art (ingredients, relics, character faces, UI) is rendered by drawing code and pixel-placement scripts written by these agents; no diffusion/image-generation model output is included. Music and SFX are procedurally generated at runtime from AI-assisted code. In-game text, store page copy, and translations into 10 languages were produced with AI assistance and reviewed by the developer. Trailer scripts and captions were also AI-assisted. All content has been reviewed by the developer.
Pre-generated AI content: In-game text and the store page description were drafted with AI assistance and reviewed and edited by the developer. The Traditional Chinese, Korean, Russian, Spanish, Portuguese (Brazil), German and French localizations are AI translations checked by the developer for terminology and layout; they have not been proofread by native speakers. The chef and customer portraits, and the in-game face icons scaled down from them, were drawn with generative image AI (most based on pixel-art faces drawn by the developer, some from written descriptions in the style of the existing portraits), then selected and adjusted by the developer. The portraits also appear in the store capsules and screenshots. All other pixel art (ingredients, backgrounds, UI), the music and the sound effects are produced at runtime by drawing and synthesis scripts written with AI assistance; no image- or audio-generation models are used. No AI content is generated during gameplay.