There is Pre-Generated AI On the Store Page Capsules and some in game assets.
- Creator
- JamieGames
- Reviews
- -
- Added
- Mar 18, 2026
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Code help, debugging and other development work.
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Interactive or runtime AI features disclosed by the developer.
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There is Pre-Generated AI On the Store Page Capsules and some in game assets.
During the development of D.R.I.F.T., some AI tools may have been used for optimization and generating graphics. However, AI is not used in the game at any point during gameplay.
generatet code and assets.
AI-generated art object
Generated some 2D assets and localization
The game's music was created using generative AI technology.
We have utilized AI-assisted design for the store materials and some 2D background images within the game. However, these are not purely AI-generated; they are based on our original photographs that were enhanced using AI technology, and subsequently refined manually to ensure quality.
This game uses AI-generated illustrations.
Some visual assets (icons, artwork) and parts of the music were created using artificial intelligence.
We use AI to generate marketing materials (e.g. Steam store background / logo / some parts of trailer)
Some resources were generated using AI.
This game does not use generative AI to create content during gameplay. Generative AI tools have been used in a limited way during development to assist in creating some marketing assets (such as concept art and sound effects). These assets are curated, edited, and finalized by the developers to ensure quality and originality. In-game systems such as enemy behavior, wave generation, and co-op difficulty scaling rely on traditional game AI logic, not generative AI.
Some visual and/or audio assets were created using AI tools and then manually edited and integrated by the developer. No live AI generation is present in the game.
Some icons in the game are generated using AI.
Some images, textures, text elements, sounds, music, names, and marketing copy for the game were created with the assistance of generative AI tools.
AI was used to generate some of the voices in the game and some of the images seen in the game.
Based on our Frontline 1 assets, we've leveraged the innovative capabilities of AI to elevate our visuals by enhancing the graphics for some of the background & art images.
As an independent developer, I use generative AI in a limited capacity solely for producing certain human-like voice clips and displaying animated visuals within the game. AI is not used to create game text, characters, core content, or dynamic programming during gameplay. All other game assets are created manually by me and fully comply with copyright and safety requirements.
Title: Disclosure of AI-Generated Content Disclaimer: This game contains art assets that were created with the assistance of generative AI tools. All AI-generated content was heavily curated, edited, and modified by our human art team to ensure it aligns with the game's unique artistic vision and quality standards. We affirm that we have the appropriate rights to all assets, both AI-generated and human-created, used in our game.
Utilized generative AI to create background image assets for portions of the UI.
This game contains some AI-generated content on store page.
Ai Art
"Some of the game’s pre-rendered assets, including anime-style images, were created using generative AI tools. Additionally, certain dialogues and store page descriptions were assisted by AI. No content is generated live during gameplay; all AI-assisted content is fixed and fully reviewed to ensure it meets appropriate content standards. Players will not encounter dynamic AI-generated content while playing the game."
通过AI生成部分视频、图片、音乐、音效、语音等。Generate some videos, pictures, music, sound effects, and voices through AI.
This game was developed with the extensive use of generative AI 'Gemini' for many processes, including coding and image generation. While AI helped improve development efficiency, all final adjustments and quality control were done manually to ensure a polished experience for players.
We have used a small amount of AI-generated content only as placeholders during development. All final game assets, store page materials, and marketing content will be created by our team and replaced before release. No AI is used to generate content or code during gameplay.
1.some store page marketing images use artificial intelligence 2.some inventory item images use artificial intelligence 3.on the map transition UI use artificial intelligence
Some UI icons were created using AI. The English, French, and Russian localizations were made by human translators; all other localizations were made with AI.
Artificial intelligence was used in the cover photo and visuals of the game.
There is no artificial intelligence in the game, it is only used in the photos in the store visual.
Some store page assets are generated by AI.
Some images and sounds in this game were created using artificial intelligence.
AI is used for one select character voice. Will be replaced in future update
No AI-generated content is used in gameplay or in-game assets. Only certain promotional banner images incorporate AI-assisted elements derived from original in-game artwork.
We mainly used AI for the player voice and some sound effects. It was also used for certain textures and provided assistance during coding.
Title: Disclosure of AI-Generated Content Disclaimer: This game contains art assets that were created with the assistance of generative AI tools. All AI-generated content was heavily curated, edited, and modified by our human art team to ensure it aligns with the game's unique artistic vision and quality standards. We affirm that we have the appropriate rights to all assets, both AI-generated and human-created, used in our game.
This game makes use of artificial intelligence in its visuals, sound design, and music.
Some survivors and scene images are generated using AI.
We use Generative AI as an assistive tool during the development process. Its primary uses are for code debugging, refactoring, and optimization, similar to a code assistant. We also use it as a creative sounding board to brainstorm and refine game design ideas. No art, music, sound, or in-game text assets that are directly visible or audible to the player have been generated by AI. All final game assets are created by the developer.
In order not to compromise on gameplay mechanics and available content, and provide the richest habitual experience, most animals and card images were generated artificially while focusing on their aesthetics and quality.
The capsules were created using AI tools.
Some of the images in the game are created with AI and use pre-generated AI illustrations
Some images and music in this game were generated with the assistance of AI tools during development.
Store visuals were created with the help of ChatGPT.
The game uses AI-generated content.
Ai is used for reference of art.
Character skill images are made with Image Generator.
Some game materials are generated using AI
This game includes pre-rendered AI-generated content, as follows: - Main menu artwork - Sound effects (gunshots, explosions, hits)
I used AI to some graphics in my game, and I use a little bit of AI to help me code complex calculations. But 90% of it is made by me 😊
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
The Last Night: Zomie Attack In-game content art | There is Pre-Generated AI On the Store Page Capsules and some in game assets. | JamieGames | - | Mar 18, 2026 | |
D.R.I.F.T. Store/marketing art | During the development of D.R.I.F.T., some AI tools may have been used for optimization and generating graphics. However, AI is not used in the game at any point during gameplay. | ResilientLogic Games | - | Mar 18, 2026 | |
Risk it Little Biscuit Unclear codeart | generatet code and assets. | Civo | - | Mar 18, 2026 | |
LITTLE CAT TINY STRAYS In-game content art | AI-generated art object | Phillip Burton | - | Mar 18, 2026 | |
Geocoliseum Survival In-game content arttext | Generated some 2D assets and localization | AZart | - | Mar 18, 2026 | |
出击!福建舰 In-game content audio | The game's music was created using generative AI technology. | Mithril_055 | 17 | Mar 18, 2026 | |
Mourningwood Lodge2:Hidden Voice In-game content art | We have utilized AI-assisted design for the store materials and some 2D background images within the game. However, these are not purely AI-generated; they are based on our original photographs that were enhanced using AI technology, and subsequently refined manually to ensure quality. | MYSTERY CROWN | 132 | Mar 18, 2026 | |
ホシマン In-game content art | This game uses AI-generated illustrations. | ビビンドン | - | Mar 18, 2026 | |
Sancta In-game content artaudio | Some visual assets (icons, artwork) and parts of the music were created using artificial intelligence. | Jan Lebeda | - | Mar 18, 2026 | |
Bearly Surviving Store/marketing art | We use AI to generate marketing materials (e.g. Steam store background / logo / some parts of trailer) | Apollo Games | - | Mar 18, 2026 | |
The Baby is Here Unclear | Some resources were generated using AI. | El Abrigo de Paulo | - | Mar 18, 2026 | |
让魔法再次伟大 In-game content artaudio | This game does not use generative AI to create content during gameplay.
Generative AI tools have been used in a limited way during development to assist in creating some marketing assets (such as concept art and sound effects). These assets are curated, edited, and finalized by the developers to ensure quality and originality.
In-game systems such as enemy behavior, wave generation, and co-op difficulty scaling rely on traditional game AI logic, not generative AI. | JOSOUL | - | Mar 18, 2026 | |
Purrfect Tanks - The Yarnpocalypse In-game content artaudio | Some visual and/or audio assets were created using AI tools and then manually edited and integrated by the developer. No live AI generation is present in the game. | DevBacon | - | Mar 18, 2026 | |
宠物猎人:抓捕 In-game content art | Some icons in the game are generated using AI. | Guo Zilong | - | Mar 18, 2026 | |
D.I.G. — Discover Infinite Galaxies In-game content arttextaudio | Some images, textures, text elements, sounds, music, names, and marketing copy for the game were created with the assistance of generative AI tools. | BloomSpaceGames | - | Mar 18, 2026 | |
Kingdom of Poland: 1410 In-game content audioart | AI was used to generate some of the voices in the game and some of the images seen in the game. | Prosuntal Games Studio | - | Mar 18, 2026 | |
UNDEAD REICH: Sands of the Damned ☢️ In-game content art | Based on our Frontline 1 assets, we've leveraged the innovative capabilities of AI to elevate our visuals by enhancing the graphics for some of the background & art images. | Frontline: Games Series | - | Mar 18, 2026 | |
Don't answer In-game content audioart | As an independent developer, I use generative AI in a limited capacity solely for producing certain human-like voice clips and displaying animated visuals within the game. AI is not used to create game text, characters, core content, or dynamic programming during gameplay. All other game assets are created manually by me and fully comply with copyright and safety requirements. | Alamri | - | Mar 18, 2026 | |
Grid Raid Heroes In-game content art | Title: Disclosure of AI-Generated Content
Disclaimer:
This game contains art assets that were created with the assistance of generative AI tools. All AI-generated content was heavily curated, edited, and modified by our human art team to ensure it aligns with the game's unique artistic vision and quality standards. We affirm that we have the appropriate rights to all assets, both AI-generated and human-created, used in our game. | Keo R. Bun | - | Mar 18, 2026 | |
BRUTAL WAR : The Fall of Great Han In-game content art | Utilized generative AI to create background image assets for portions of the UI. | 1K+ STUDIO | - | Mar 18, 2026 | |
Hook of Abyss Store/marketing | This game contains some AI-generated content on store page. | 废土钓鱼队 Wasteland Fishermen | - | Mar 18, 2026 | |
Journey Center Earth Unclear art | Ai Art | PlaySimulation Studio | - | Mar 18, 2026 | |
Office Chug In-game content arttext | "Some of the game’s pre-rendered assets, including anime-style images, were created using generative AI tools. Additionally, certain dialogues and store page descriptions were assisted by AI. No content is generated live during gameplay; all AI-assisted content is fixed and fully reviewed to ensure it meets appropriate content standards. Players will not encounter dynamic AI-generated content while playing the game." | ByteLyft | - | Mar 18, 2026 | |
第九人格Ninth Identity In-game content artaudiotext | 通过AI生成部分视频、图片、音乐、音效、语音等。Generate some videos, pictures, music, sound effects, and voices through AI. | 太白文化 | - | Mar 18, 2026 | |
What a Wonderful Venom World Dev only artcode | This game was developed with the extensive use of generative AI 'Gemini' for many processes, including coding and image generation. While AI helped improve development efficiency, all final adjustments and quality control were done manually to ensure a polished experience for players. | radiuthree | - | Mar 18, 2026 | |
HOPE FALLS Dev only | We have used a small amount of AI-generated content only as placeholders during development. All final game assets, store page materials, and marketing content will be created by our team and replaced before release. No AI is used to generate content or code during gameplay. | SETENTIA studios | - | Mar 18, 2026 | |
电诈园区:绝境求生 In-game content art | 1.some store page marketing images use artificial intelligence
2.some inventory item images use artificial intelligence
3.on the map transition UI use artificial intelligence | BlackVault Studio | 16 | Mar 18, 2026 | |
ExoTrain In-game content arttext | Some UI icons were created using AI.
The English, French, and Russian localizations were made by human translators; all other localizations were made with AI. | Harpoon Games | 19 | Mar 18, 2026 | |
Egg Up! Store/marketing art | Artificial intelligence was used in the cover photo and visuals of the game. | GalaxyVerse | - | Mar 18, 2026 | |
The Last Zone Store/marketing art | There is no artificial intelligence in the game, it is only used in the photos in the store visual. | Kodobur Games | - | Mar 18, 2026 | |
Farmare Store/marketing art | Some store page assets are generated by AI. | Dokoon Games | - | Mar 18, 2026 | |
Past the Cabin In-game content artaudio | Some images and sounds in this game were created using artificial intelligence. | Halvenor | - | Mar 18, 2026 | |
DOOM 3: Phobos In-game content audio | AI is used for one select character voice. Will be replaced in future update | Team Future | 100 | Mar 18, 2026 | |
Astranded In-game content art | No AI-generated content is used in gameplay or in-game assets. Only certain promotional banner images incorporate AI-assisted elements derived from original in-game artwork. | Tim S. | - | Mar 18, 2026 | |
No Way Back: Dark Horizon In-game content audioartcode | We mainly used AI for the player voice and some sound effects. It was also used for certain textures and provided assistance during coding. | BlackMountainsStudio | - | Mar 18, 2026 | |
HeroField: Game Craft In-game content art | Title: Disclosure of AI-Generated Content
Disclaimer:
This game contains art assets that were created with the assistance of generative AI tools. All AI-generated content was heavily curated, edited, and modified by our human art team to ensure it aligns with the game's unique artistic vision and quality standards. We affirm that we have the appropriate rights to all assets, both AI-generated and human-created, used in our game. | Keo R. Bun | - | Mar 18, 2026 | |
Find Your Way Home: Last Flight In-game content artaudio | This game makes use of artificial intelligence in its visuals, sound design, and music. | Ert Gaming Studio | - | Mar 18, 2026 | |
和平街防御手册 In-game content art | Some survivors and scene images are generated using AI. | CrazyDream Game | - | Mar 18, 2026 | |
One Man! One Gun! One Thousand Zombies! Dev only code | We use Generative AI as an assistive tool during the development process. Its primary uses are for code debugging, refactoring, and optimization, similar to a code assistant. We also use it as a creative sounding board to brainstorm and refine game design ideas.
No art, music, sound, or in-game text assets that are directly visible or audible to the player have been generated by AI. All final game assets are created by the developer. | Chaotic Dev Studio | - | Mar 18, 2026 | |
Nidos In-game content art | In order not to compromise on gameplay mechanics and available content, and provide the richest habitual experience, most animals and card images were generated artificially while focusing on their aesthetics and quality. | Software Kingdom | - | Mar 18, 2026 | |
Zone 404 Store/marketing art | The capsules were created using AI tools. | ILYA KURTAEV | - | Mar 18, 2026 | |
Midnight's Curse In-game content art | Some of the images in the game are created with AI and use pre-generated AI illustrations | Total | 28 | Mar 18, 2026 | |
Overland Journey In-game content artaudio | Some images and music in this game were generated with the assistance of AI tools during development. | TrailRoam Games | - | Mar 18, 2026 | |
Unseen’s Parasite Store/marketing art | Store visuals were created with the help of ChatGPT. | SoloZet | - | Mar 18, 2026 | |
Ranchbound Unclear | The game uses AI-generated content. | Eldersong Games | 42 | Mar 18, 2026 | |
Ether Core Dev only art | Ai is used for reference of art. | Cogetsu | - | Mar 18, 2026 | |
Grim Pastures: Outlaws In-game content art | Character skill images are made with Image Generator. | 7hgamestudio | - | Mar 18, 2026 | |
Individual Investor Tycoon 2 Unclear | Some game materials are generated using AI | chenjd | - | Mar 18, 2026 | |
AboJam In-game content artaudio | This game includes pre-rendered AI-generated content, as follows:
- Main menu artwork
- Sound effects (gunshots, explosions, hits) | 뮤탈 | - | Mar 18, 2026 | |
Tindahan In-game content artcode | I used AI to some graphics in my game, and I use a little bit of AI to help me code complex calculations. But 90% of it is made by me 😊 | Yikon | - | Mar 18, 2026 |