Some AI generated images are used as placeholders and where it makes sense to utilize its weirdness like fake ads (filler images in world).
- Creator
- NoumeNoir Games
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,376 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
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Interactive or runtime AI features disclosed by the developer.
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Some AI generated images are used as placeholders and where it makes sense to utilize its weirdness like fake ads (filler images in world).
generation of some graphic images: such as game background art, or game field background, game cover art
The backgrounds and card icons in this game are created using AI.
《三国英雄传奇》游戏内的部分图片、人物、场景采用AI制作
Morvyn Gutter utilizes AI technology for texture generation and music composition in certain parts of the game.
AI-Generated Monsters and Background Images and Tunes (Note: None are original AI-Generations, most images or tunes were lightly-edited and others heavily-edited by Quest Moon Studios)
The background illustrations, unit icons, technology icons, and building icons in the game are generated by AI and then manually modified. Other materials are hand-drawn.
Gen AI used for visual assets
AI was used during development to do spelling correction, translation and to generate some elements of scenery.
Note: Card illustrations in this game were created using AI algorithms.
Used to create landscapes
The game is entirely made by one person. Not having talent in all areas, I used AI to create graphics, sounds and music.
Character artworks were made by AI.
Character artworks were made by AI.
Character artworks were made by AI.
The game was created by two brothers, and one of them is 2D artist, who uses both manual drawing and AI assistance. With just manual drawing, it would never be possible to create this amount of art with this team. And we have no budget to hire additional artists. Similar situation with localization.
AI was specifically used for the cover artwork of this game. That is the only AI used.
Some images are created by AI.
Beneath The Six features an AI narrator who serves as a dungeon master to guide you and comment on your experiences in the daily generated content. We commissioned actor Tom Canton (The Witcher TV series) to record a library of dialogue. This was then used by ElevenLabs to train the AI voice. Both Magicave and ElevenLabs have a commitment to ensuring the rights of voice actors are protected. Magicave has assigned ownership of the AI voice to Tom Canton, licensing it from him for use in the game, while allowing him the freedom to use his AI voice in other media – whether games, voiceovers, animations, audiobooks or movies (https://www.gamewatcher.com/news/beneath-the-six-turn-based-roguelike). Each day we generate new daily content for the dungeon and arena. As part of this we pass the generation data to an LLM to create dialogue for the AI narrator so they can comment on the content included for that day. Some of the daily generated content for the arena and dungeon modes use an LLM to create names for two other purposes. One is for creating the name of any Champion enemies which appear in the dungeon. The other is for creating a name for the daily arena run.
Generative AI has been used to create almost all graphics, the only exceptions being the menus, attack animations, and player sprite, which were created by the developer. All music was created by Suno AI, and the sound effects were created by MyEdit sound effect AI.
Some of the images are AI-generated
Some storepage artwork is generated by AI
All characters in this game are generated by AI
In order to enhance the visual effects and content diversity of the game, we have used AI generated art materials in some map scenes and monster designs. All AI generated materials have been carefully adjusted and optimized to ensure they are consistent with the overall style of the game.
Some visual assets were created using generative AI tools.
Imagery for some of the in-game cards.
Both the character images and background images in the game are generated by AI and then manually retouched.
The game's BGM and art were created using generative AI as a creative tool, and refined according to the team's direction to achieve the final atmosphere and tone.
2D art only
Some backgrounds were made using AI.
Generative AI was used to create some artwork. All assets were modified to be used with the game's ray traced rendering and shading.
AI was used to make some UI elements.
The main map of the story mode and one monster card were created using AI-assisted drawing combined with manual adjustments by artists to ensure the final artwork aligns better with the intended visual effect.
The most of illustrations were generated by AI. (text prompt only)
Character artwork and title screen background.
This game utilizes AI for the creation, editing, and upscaling of some graphics such as backgrounds and icons.
部分遊戲美術有使用Stable Diffusion來進行製作。
Generative AI was used to create some art.
Generative AI tools were used during the development of this game to assist in the creation of various pre-generated content, including certain visual assets, text, localization, audio, UI elements, promotional materials, and development support. All content ultimately released or included in the game has been manually reviewed, edited, and approved to ensure it meets the game’s quality standards.
All illustrations in this game are generated by commercially usable AI, ensuring no copyright issues.
For the game start screen, icon and game art.
Music are initially created by AI then modified by myself
一部の画像、3Dモデルに使用
I generated a bunch of reference images in the process of making the enemy battler sprites. The final pixel art is entirely my fault though; please don't blame the robots for my performance there.
Some generated sprites and icons. Some generated background art pieces.
The current active demo includes a small amount of generated AI art as temporary placeholders during development. These assets are being removed or replaced with hand crafted art and will not be present in the final version of the game.
The vast majority of the artwork in the game was created by our team of artists, hired freelancers or purchased on market places. In some cases, AI was used to generate reference images to assist with the creative process, but all final assets were either fully redrawn or significantly refined by human artists to ensure quality and originality.
Just the icons for the items in the menu are AI generated.
In some cases, Music and Artdesign is based on A.I. generated material
Includes some assets created with AI tools
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Shadows Of Serenity In-game content art | Some AI generated images are used as placeholders and where it makes sense to utilize its weirdness like fake ads (filler images in world). | NoumeNoir Games | - | Mar 18, 2026 | |
Enemy on the tail! In-game content art | generation of some graphic images: such as game background art, or game field background, game cover art | Buli16 | - | Mar 18, 2026 | |
로스트 그라운드 In-game content art | The backgrounds and card icons in this game are created using AI. | Superjoy Co., Ltd. | - | Mar 18, 2026 | |
三国英雄传奇 In-game content art | 《三国英雄传奇》游戏内的部分图片、人物、场景采用AI制作 | 三国英雄传奇项目组 | 70 | Mar 18, 2026 | |
Morvyn Gutter In-game content artaudio | Morvyn Gutter utilizes AI technology for texture generation and music composition in certain parts of the game. | LuN | 17 | Mar 18, 2026 | |
Fairealm In-game content artaudio | AI-Generated Monsters and Background Images and Tunes
(Note: None are original AI-Generations, most images or tunes were lightly-edited and others heavily-edited by Quest Moon Studios) | Quest Moon Studios | - | Mar 18, 2026 | |
Trailblader In-game content art | The background illustrations, unit icons, technology icons, and building icons in the game are generated by AI and then manually modified. Other materials are hand-drawn. | 迟到的南雨亭 | 27 | Mar 18, 2026 | |
Queendom Unclear art | Gen AI used for visual assets | Jellyfish Studio | - | Mar 18, 2026 | |
Mononc's Adventures In-game content textart | AI was used during development to do spelling correction, translation and to generate some elements of scenery. | Mononc Pirate | - | Mar 18, 2026 | |
落幕英雄传 In-game content art | Note: Card illustrations in this game were created using AI algorithms. | Life Trust Foundation | 35 | Mar 18, 2026 | |
Tiir Request Unclear art | Used to create landscapes | LionelKx | - | Mar 18, 2026 | |
Ramhart In-game content artaudio | The game is entirely made by one person. Not having talent in all areas, I used AI to create graphics, sounds and music. | KGK Games | 11 | Mar 18, 2026 | |
A Place Far Away In-game content art | Character artworks were made by AI. | Valkyria Games | - | Mar 18, 2026 | |
Mother In-game content art | Character artworks were made by AI. | A Thousand Myths | - | Mar 18, 2026 | |
Throneheir In-game content art | Character artworks were made by AI. | Anima Games | - | Mar 18, 2026 | |
Forestygian In-game content arttext | The game was created by two brothers, and one of them is 2D artist, who uses both manual drawing and AI assistance. With just manual drawing, it would never be possible to create this amount of art with this team. And we have no budget to hire additional artists. Similar situation with localization. | Sergii Ievtushenko | 13 | Mar 18, 2026 | |
White Bridge Store/marketing art | AI was specifically used for the cover artwork of this game. That is the only AI used. | Wolfs Moon Studios | 37 | Mar 18, 2026 | |
Arch Legends Unclear art | Some images are created by AI. | WKM Studios | - | Mar 18, 2026 | |
Beneath The Six Live AI textaudio | Beneath The Six features an AI narrator who serves as a dungeon master to guide you and comment on your experiences in the daily generated content.
We commissioned actor Tom Canton (The Witcher TV series) to record a library of dialogue. This was then used by ElevenLabs to train the AI voice. Both Magicave and ElevenLabs have a commitment to ensuring the rights of voice actors are protected. Magicave has assigned ownership of the AI voice to Tom Canton, licensing it from him for use in the game, while allowing him the freedom to use his AI voice in other media – whether games, voiceovers, animations, audiobooks or movies (https://www.gamewatcher.com/news/beneath-the-six-turn-based-roguelike).
Each day we generate new daily content for the dungeon and arena. As part of this we pass the generation data to an LLM to create dialogue for the AI narrator so they can comment on the content included for that day.
Some of the daily generated content for the arena and dungeon modes use an LLM to create names for two other purposes. One is for creating the name of any Champion enemies which appear in the dungeon. The other is for creating a name for the daily arena run. | Magicave | 25 | Mar 18, 2026 | |
Marine Quest In-game content artaudio | Generative AI has been used to create almost all graphics, the only exceptions being the menus, attack animations, and player sprite, which were created by the developer. All music was created by Suno AI, and the sound effects were created by MyEdit sound effect AI. | Greg Terteryan | - | Mar 18, 2026 | |
幻想修仙世界 Store/marketing art | Some of the images are AI-generated | shiyi | - | Mar 18, 2026 | |
Infernal Battles Store/marketing art | Some storepage artwork is generated by AI | Squared Games | - | Mar 18, 2026 | |
Tactic Legends In-game content arttext | All characters in this game are generated by AI | Kayisoft | - | Mar 18, 2026 | |
拯救日记 In-game content art | In order to enhance the visual effects and content diversity of the game, we have used AI generated art materials in some map scenes and monster designs. All AI generated materials have been carefully adjusted and optimized to ensure they are consistent with the overall style of the game. | 衢州万境互娱网络科技有限公司 | - | Mar 18, 2026 | |
Mighty Kingdom In-game content art | Some visual assets were created using generative AI tools. | MightyCodeDragon | - | Mar 18, 2026 | |
CoXistence In-game content art | Imagery for some of the in-game cards. | Sinister Corporation Games | - | Mar 18, 2026 | |
战娘自走棋 In-game content art | Both the character images and background images in the game are generated by AI and then manually retouched. | Mutual Fun Studio | 45 | Mar 18, 2026 | |
Queen Slayer In-game content audioart | The game's BGM and art were created using generative AI as a creative tool, and refined according to the team's direction to achieve the final atmosphere and tone. | Mantaray161 | 23 | Mar 18, 2026 | |
Jurassic Knights: Tactics Unclear art | 2D art only | Proelium Games ltd | - | Mar 18, 2026 | |
Aetheria: Whispers of the Forest Moon In-game content art | Some backgrounds were made using AI. | Skymachine | - | Mar 18, 2026 | |
Anomalous Adventure In-game content art | Generative AI was used to create some artwork. All assets were modified to be used with the game's ray traced rendering and shading. | Andrew Piper | - | Mar 18, 2026 | |
Taking The Cross In-game content art | AI was used to make some UI elements. | RangerStudios | - | Mar 18, 2026 | |
代号肉鸽:流放之地(WhatRogue:Exile Land) In-game content art | The main map of the story mode and one monster card were created using AI-assisted drawing combined with manual adjustments by artists to ensure the final artwork aligns better with the intended visual effect. | 肉鸽独立团 | 34 | Mar 18, 2026 | |
Kemotaku In-game content art | The most of illustrations were generated by AI. (text prompt only) | Kojika Games | - | Mar 18, 2026 | |
Closed world Store/marketing art | Character artwork and title screen background. | Starry Sky | 12 | Mar 18, 2026 | |
Labyrinth of Touhou Tri -The Dreaming Girls & The Mysterious Orbs- In-game content art | This game utilizes AI for the creation, editing, and upscaling of some graphics such as backgrounds and icons. | Nise-Eikoku Studio | 598 | Mar 18, 2026 | |
救贖的奧米伽 In-game content art | 部分遊戲美術有使用Stable Diffusion來進行製作。 | Azure | - | Mar 18, 2026 | |
Hail Britannia Unclear art | Generative AI was used to create some art. | Ethan Porcina | 22 | Mar 18, 2026 | |
降临之地 In-game content arttextaudio | Generative AI tools were used during the development of this game to assist in the creation of various pre-generated content, including certain visual assets, text, localization, audio, UI elements, promotional materials, and development support.
All content ultimately released or included in the game has been manually reviewed, edited, and approved to ensure it meets the game’s quality standards. | 布兰Blind | - | Mar 18, 2026 | |
轉生打怪學英文(七)-模擬人生大冒險 In-game content art | All illustrations in this game are generated by commercially usable AI, ensuring no copyright issues. | 愛上補習班 | - | Mar 18, 2026 | |
Dragrave Marauders In-game content art | For the game start screen, icon and game art. | huntikgooo1 | - | Mar 18, 2026 | |
Dras'lia In-game content audio | Music are initially created by AI then modified by myself | Darche Maxence | - | Mar 18, 2026 | |
Exorcist: Reviewer of Minds In-game content art | 一部の画像、3Dモデルに使用 | 727 Not Hound | 55 | Mar 18, 2026 | |
Dream Warrior In-game content art | I generated a bunch of reference images in the process of making the enemy battler sprites. The final pixel art is entirely my fault though; please don't blame the robots for my performance there. | High Tower Games | - | Mar 18, 2026 | |
Ashigaru In-game content art | Some generated sprites and icons.
Some generated background art pieces. | Mr Crops | - | Mar 18, 2026 | |
Board Game Society Dev only art | The current active demo includes a small amount of generated AI art as temporary placeholders during development. These assets are being removed or replaced with hand crafted art and will not be present in the final version of the game. | Jetebra Games | - | Mar 18, 2026 | |
WonderLang Dev only art | The vast majority of the artwork in the game was created by our team of artists, hired freelancers or purchased on market places. In some cases, AI was used to generate reference images to assist with the creative process, but all final assets were either fully redrawn or significantly refined by human artists to ensure quality and originality. | bair games | 19 | Mar 18, 2026 | |
Beyond The Tales In-game content art | Just the icons for the items in the menu are AI generated. | Atomik Games | - | Mar 18, 2026 | |
Battle Grid Arena In-game content artaudio | In some cases, Music and Artdesign is based on A.I. generated material | Luna Games | - | Mar 18, 2026 | |
Finn JRPG Unclear | Includes some assets created with AI tools | Antti Juotasniemi | - | Mar 18, 2026 |