AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17256
17,256
disclosures tracked
+368 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,256 products
tag: Turn-Based Combat
TitleDisclosureCreatorSrcReviewsAdded
Boungeon
In-game content
artaudiotext
Some artwork, music, text, and translations in this game were initially created with the assistance of AI tools, and were then manually edited, revised, or recreated by the developer.
LAININ STUDIO
-Jul 13, 2026
Severwood
In-game content
artcode
Severwood uses generative AI as part of its development. Many visual assets — including character art, backgrounds, and card illustrations — were created with the assistance of AI image-generation tools, then selected, edited, and assembled by the developer to fit the game's art direction. Some code was written with AI assistance, directed and reviewed by the developer. Game design, writing, planning, and systems are created and directed by the human developer. No AI-generated content is produced live during gameplay; all assets are fixed and were finalized during development.
Eeriecast
-Jul 13, 2026
這個觸手…是我的…隊友!?
In-game content
arttext
1. Some character art utilizes hand-drawn original sketches and designs, with AI used for coloring and lighting effects. 2. Background illustrations are AI-generated and then manually refined. 3. The script is AI-generated, with manual editing and content additions. 4. For languages ​​other than Traditional Chinese, AI translation is used, followed by manual proofreading of terminology and content.
Evin
-Jul 13, 2026
Eidolon code: Lost frame
In-game content
art
Some environmental art and visual assets were created with AI-assisted tools and further edited as part of the game's art pipeline.
Koneko Games
-Jul 13, 2026
Greek War
In-game content
art
Generative AI was used only during the early concept art and ideation phase to help explore visual directions and inspire the art team. Any AI-assisted concepts served solely as reference material. All final in-game artwork was created, substantially reworked, or manually produced by human artists. The game does not generate AI content during gameplay, and no live AI systems are used by players.
Universal Lab
-Jul 12, 2026
Handslayer
In-game content
art
Some visual assets and promotional artwork were created or assisted using generative AI, then reviewed and refined by the developer. All gameplay systems, game design, programming, balance, and core content were created by the developer. No generative AI is used during gameplay.
Odd Dragon
-Jul 11, 2026
Send Forth the Brave
In-game content
artaudiotextcode
AI tools were used during development to assist with certain aspects of programming, artwork, sound effects, and localization. All AI-assisted outputs were reviewed, substantially edited, and integrated by the developer. No unedited or raw AI-generated content appears in the final game.
EmberSleep game
-Jul 11, 2026
Theocide
In-game content
text
Generative AI was used during development to help draft and edit some in-game text, such as card descriptions and UI copy. All AI-assisted text was reviewed and finalized by the developer before shipping. The game does not generate content live using AI.
Fenexware
-Jul 11, 2026
格子局
Unclear
art
Some images have been enhanced with the help of AI.
游离字符
-Jul 11, 2026
The Curse of Dracula
In-game content
artaudiocode
This game was created with the assistance of generative AI tools for visual assets, music, and coding. All generated material was extensively edited, arranged, curated, and directed by the developer. The gameplay design, UI layout, visual style, and overall creative vision are the result of significant human authorship.
Peter Kelly
-Jul 11, 2026
You Are Not the Chosen One
In-game content
artaudiocode
Some of this game's assets were created with the assistance of generative AI tools, then curated, edited, and integrated by the developer. This includes art assets such as character portraits, location backgrounds, and promotional artwork, as well as sound. The game's code was written with AI coding tools under the developer's direction. The game's design, systems, writing, and creative direction are human-authored and directed.
Acharya Interactive
-Jul 11, 2026
Big House
In-game content
artaudio
This game uses generative AI tools to create visual assets, audio, and to assist with development. No AI content is generated during gameplay.
SemiWeirdDude
-Jul 11, 2026
赛博开箱之王
Live AI
arttext
本游戏在部分功能中使用人工智能技术辅助内容生成与体验优化,所有AI生成内容均由开发团队预先审核、筛选与管控,不会自动生成实时、无审核的动态内容。 游戏内AI相关功能主要用于优化游戏体验,包括但不限于场景细节渲染、剧情文本润色、智能数值适配、互动内容辅助生成等。所有AI产出内容均严格遵守内容合规规范,不含暴力、色情、违法、歧视、虚假误导等不良内容,同时不会收集、上传用户个人隐私信息。 本游戏所有AI相关内容均为游戏内置固定功能,无用户自主输入 prompt 自由生成内容的玩法,不存在无限制AI生成内容的风险,所有展示内容均经过人工审核与版本固化,保证内容安全、可控、合规。
李超超
-Jul 11, 2026
Auto Cats
In-game content
arttext
Auto Cats uses generative AI tools for some pre-generated visual and written content, including selected marketing artwork, concept-assisted item artwork, and some pre-written random event content.
YNJ Games LLC
-Jul 11, 2026
NOSTRA
In-game content
artaudio
Some non-gameplay assets in this game (backgrounds, environment and concept art) were created using AI-assisted workflows, specifically: Runecraft AI (in-house workflow), Higgsfield and Pixellabs (select assets). The game's music is produced through studio recordings with live-played instruments; Suno is used supplementarily for optimizations and atmospheric additions. The majority of all game content (characters, sprites and core assets) is hand-crafted; AI is a supplementary tool in the production process. The shipped game does not generate any content at runtime via AI.
Runecraft Studios
-Jul 11, 2026
族譜
Store/marketing
art
圖片由Arena AI所生成。
davidmkli
-Jul 11, 2026
Crown & Conquest
In-game content
art
Some store-page and marketing imagery for Crown & Conquest (capsule art, icons) was created with the assistance of generative AI image tools. All gameplay, rules, audio, and in-game art are hand-authored, and the game does not use generative AI during gameplay.
Cannibal Parrot Games
-Jul 11, 2026
Mistworld
In-game content
art
Character portraits were created by transforming and editing licensed 3D character assets from PV Games using generative AI, followed by manual editing and refinement.
ProjectMist
-Jul 11, 2026
Garden Defence
In-game content
art
Generative AI was used to assist in the creation of the visual assets displayed on the Steam store page, including capsules, promotional artwork, backgrounds, and other marketing images. AI was also used to assist in the creation of certain 2D visual assets used in the game. All AI-generated content was reviewed, edited, and integrated by the developer before being included. No generative AI is used during gameplay or by players.
Team Toggenburger
-Jul 9, 2026
Ascendring: League of the Risen
In-game content
art
Some of the UI was created with AI assistance
Zsolt Nyitrai
-Jul 9, 2026
Bouncy Birbs
In-game content
art
Some of the 2D visual assets in this game, background images, and UI elements, were created with the assistance of generative AI tools. Additionally, AI tools were utilized to assist with coding and script optimization during the development process.
Cateto
-Jul 9, 2026
Destiny Unknown
In-game content
art
This game uses pre-generated AI-assisted artwork for some visual assets, including store artwork, library assets, logos, and selected 2D fantasy background images. These assets were created or edited during development, reviewed by the developer, and included as fixed images in the game or marketing materials. The game does not use live generative AI while the player is playing. No AI system generates new dialogue, quests, characters, images, audio, or gameplay content during gameplay.
Douglas Bowen
-Jul 9, 2026
Arcflame Frontiers
In-game content
artaudiotext
During production we use generative AI in one narrow way: internal placeholders. Rough concept sketches and scratch voice lines hold a spot while the real assets are being made. Every placeholder is flagged in-engine, and none of it ships in the game players buy — the release version contains no generative AI content. Testers in early builds may spot flagged placeholders; that's what the flags are for. All art, writing, and voice work in the finished game is made by people. We know even placeholder use is a fair thing to question, so where we do use these tools, we aim for ones that license their training data and compensate the creators behind it.
Codename Red Studio
-Jul 8, 2026
Oxygen Frontier
Unclear
artaudiotext
Our team uses generative AI tools to assist in developing some assets.
knuckle_horse
-Jul 8, 2026
Roll and Die
In-game content
text
Generative AI tools were used only to assist with localization and translation drafts. All final text was reviewed and edited by the developer.
Faven Games
-Jul 8, 2026
Guild's Requiem
In-game content
artaudio
Guild's Requiem uses generative AI tools to create parts of its content during development. Visual assets — including card illustrations, character portraits, backgrounds, enemy artwork, and UI icons — were produced with AI image tools (Midjourney, Leonardo, Stable Diffusion, and DALL·E) and then reviewed, edited, and curated by the developer. Music and some sound effects were generated with AI audio tools (Udio and ElevenLabs). All AI-assisted content was checked and integrated by the developer, who has taken steps to ensure the shipped content is appropriate and does not infringe third-party rights. The game does not generate any content in real time; there is no AI running during gameplay.
HAGOPA Studio
-Jul 8, 2026
DmonMaster
In-game content
artaudiotext
General coding. General imagery, including character art and skill icons. All BGM. Some sound effects. General translation.
Harusame
-Jul 7, 2026
What Was That?!
In-game content
art
Generative AI was used to assist in creating certain visual assets and concept art. All AI-generated content was reviewed, edited, and integrated by the developer into the final game.
Oleksandra Dotsenko
-Jul 7, 2026
Gods of the Grid
In-game content
art
The front-end and some of the art-assets have been created with the help of AI.
Alexandros
-Jul 7, 2026
遗珍拍卖所
In-game content
art
该游戏美术素材以及宣传素材大部分基于ai生成
http://steamcommunity.com/groups/DSDIYY/
-Jul 7, 2026
Meridian
In-game content
artaudiotextcode
AI was used to generate code, art, music and text.
Turn Based Hedgehog
-Jul 7, 2026
Command Doctrine
Live AI
arttext
Command Doctrine uses generative AI to create some of the content you play. When you generate a scenario or a campaign, an AI model produces the map, the opposing forces, the objectives, and the written mission briefing from your prompt. AI is also used to write narrative battle reports, to create the images that accompany them, and to interpret the natural-language orders you give your units. This content is generated live by third-party AI services. We apply content moderation and input filtering to guard against inappropriate or unsafe output.
ByteFlow
-Jul 7, 2026
ON&OFF
Dev only
During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team.
DopamineCrucian
-Jul 7, 2026
2point-1592
In-game content
artaudio
Some art, music, and 3D assets in this game were created with the help of generative AI tools. Every AI-generated asset was carefully reviewed, refined, and hand-curated by the developer to fit the game's art direction and tone. The game does not use any live-generated (runtime) AI content.
bong24studio
-Jul 7, 2026
Thorny Times
In-game content
art
Some visual assets, including characters, environments, objects, and backgrounds, were produced with the help of generative AI tools during development, then curated, edited, cleaned up, and integrated manually under human art direction to achieve a consistent visual style.
Aterdux Entertainment™
-Jul 7, 2026
Erevael
In-game content
arttextcode
Erevael is made by a solo developer who uses generative AI as part of the development process. The following player-facing content is created with AI and reviewed by the developer before release: - Visual art, including assets used in the procedurally generated world. - Localization: translations are machine-generated and have not yet been professionally reviewed. Music and sound effects are sourced from licensed, human-made libraries and are not AI-generated. AI coding assistants are also used during development. The AI-generated art is a starting point. If the game finds an audience, the plan is to replace it with work from human artists in a free update for everyone, while keeping the original art available as an optional mod.
DAB Vibe Gaming
-Jul 7, 2026
花札夜行
In-game content
artaudiotext
This game uses AI to generate back ground illustrations (except Characters), Music, Translatrion, and Scripts.
urur
-Jul 6, 2026
阴阳妖怪
Unclear
部分场景使用AI
OTTOCOM
-Jul 6, 2026
Crossfall
In-game content
arttextaudio
During the development of Crossfall, generative AI is used as an auxiliary tool for creating game content. The following materials have been created or prepared with its help: Images. Some of the game’s visual content has been created using generative AI, including character images, as well as some sprites and icons. Other parts of the artwork were made manually. Text. AI helps me prepare some of the text content, including drafts of item names and descriptions, text for certain in-game events, as well as translation and localization of texts into other languages. Music. The game’s musical soundtrack was created using generative AI. All content generated with the help of AI is reviewed, selected, and, if necessary, refined by me before being added to the game. The game itself does not use generative AI during gameplay: no content is generated in real time on the player’s side, and the game does not require an internet connection or access to any AI services.
Nethound Games
-Jul 5, 2026
Deck Forge
Dev only
artcode
Generative AI was used heavily to assist in both coding and artwork.
ISG
-Jul 4, 2026
Daemon Doors
In-game content
artcode
AI Used for 3D models and shader creation, UI Logic and Huge amount of Testing-player Bots. (This is a Solo Dev Game)
CARNIBORA GAMES
-Jul 4, 2026
Mind Over Dice
In-game content
artaudio
AI was used as a creative tool for: Generating and refining background art (later curated by our artists) Creating early atmospheric textures for the soundtrack (finished by human composers) All AI-generated content was reviewed, edited, and finalized by the team to ensure quality and consistency.
White Sobol
-Jul 4, 2026
Edge of the Blade | 칼 끝에 서서
In-game content
artcode
Generative AI was used as an assistive tool in the development of this game. It was used to help create some in-game icon images and to assist with programming code.
NINEHECTARE
-Jul 4, 2026
Red Reconquest
In-game content
art
AI image generation tools (ChatGPT/DALL-E) were used to create unit artwork, faction sprites, and promotional images for this game. No AI was used to generate game code, narrative text, or audio content.
Lozack Gaming
-Jul 3, 2026
Warrior Spirits
In-game content
art
AI-assisted tools were used to help create some visual assets. All generated content was reviewed and integrated by the developer.
Reignite Games
-Jul 3, 2026
Agestan
In-game content
art
The basic concepts and raw assets for the characters and buildings in our 2D game, 'Agestan,' were created using AI tools. However, all AI-generated visuals have been significantly modified, manually refined, and hand-edited by the developer to ensure high quality and consistency with the game's unique art style. Additionally, AI tools were utilized for the promotional video, with the necessary editing performed by our team.
Erasist
-Jul 3, 2026
Derples Vs Xenos
Dev only
code
Because I am a dev team of 1, yes, I have used AI specifically for working on multiplayer code - that's an area of coding I'm just not up to speed on. The in-game code is all me though. As for art, having 10 years experience in game-dev GFX, that's me - 99% of it. I'm highly proficient in using the tools of the trade )Pshop, Blender, 3d MAx etc), but yes, I have used some highly modified bits and pieces for the landing screen and outros, but everything in-game (100%) is me. The SFX, music and voice acting, me too... for my sins. I'm no Mozart or Lawrence Olivier, but, yakknow... it's passable :)
Games For Derples
-Jul 3, 2026
Los Cuentos de Frox
In-game content
art
Generative artificial intelligence has been used to create and assist with pre-rendered graphic assets included in the final product. Specifically, it was employed to generate loading screen illustrations, the cover art design (acting as a filter), and sprites for certain enemies and minor environmental elements. All content was reviewed, edited, and statically packaged prior to distribution and use in the game.
Cristian Verdú Perulero
-Jul 2, 2026
The Infinite Dungeon
In-game content
art
Portions of the game's visual assets were created with the assistance of generative AI and subsequently reviewed, edited, and integrated by the developer. All gameplay systems, game design, programming, balancing, and final implementation were developed by the developer.
Rafael Seyssel
-Jul 2, 2026
The Singularity
In-game content
art
This game contains some AI-generated backgrounds and icons. Apart from that, all card art, characters, and 3D models are hand-crafted.
CompileError
-Jul 2, 2026
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