I used AI to create the images.
- Creator
- Eigen-Kreationen Game Studios
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,706 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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I used AI to create the images.
art assets generated by artificial intelligence.
Some images in this game were generated with the assistance of AI tools during development.
AI was used to create the music in our trailer and some visuals used in the game.
The internal skill icons in the game are generated by AI
I used AI to generate the title art for the game. That is it.
Some images/paintings on the walls are AI generated Some voices are AI generated Some Music is AI generated
Help received for store content
AI is used for a lot of the dialogue, as well as the opening cutscene where Fresh Cut Slim chases Charmx. All use of AI is meant for entertainment only and isn't meant to defame Fresh Cut Slim or his previous alias (Charmx) or portray him in a negative light.
Image and sound generation.
Brainrots are AI monsters. The monster are AI generated
Using AI technology in the game development process, there is no real-time AI performance in the game
The characters for this game have been created using generative AI technology.
Code: None Game Mechanics: None Story: None Gameplay: None 3D models: None 2D graphics: None In-Game Cutscenes: None Movies: Some Video generated from 3D models I made. Music: Some 12 Songs out of over 120. Lyrics are still self-made for these though.
This game using AI for English translation.
Some capsule images are a mixture of AI generated and human generated content.
AI graphics are pre processed and will not be rendered during game runtime.
AI is used for the steam capsules.
A few audio effects are generated by AI. Japanese, Korean, Spanish, French, German, Portuguese, and Russian are translated by AI.
AI technology is used to generate the game's background imagery.
Some images contained in the game were created with the help of AI.
AWS's Polly text-to-speech tool was used to generate speech/audio. All dialog, however, was created without generative AI tools.
AI TTS was used to generate some of the voice lines for characters who are artificial and robots.
AI was used to create some in-game images as well as certain translations.
Used for creating the game banner
Generative AI has been used to generate graphics for the game, these include Buildings, Wonders and Resources.
Music is generated by AI
We used generative AI to create certain visual elements of the game menus during development. No content is generated dynamically at runtime. All necessary rights have been respected.
Created the initial text for the store page. Helped me while coding the game.
I use generative AI to create various assets.
Voice Usage: This game includes voiceovers generated using AI voice technology. Image Usage: This game contains in-game images that were created using AI-generated artwork.
All the characters featured on the cards and heroes in the game are fictional and were created by AI.
Some of the sound effects are ai generated
We use AI to pre-generate certain artworks and audio elements in order to maintain the distinctive style and mood of Brainrot. Please note that we exclusively use pre-generated AI content — nothing is generated in real-time.
入力したテキストからバトルやシナリオの作劇を行います。 また、その様子を画像生成で描写します。
Generate game promotional images using AI.
We used AI for the store images
Some images are AI generated.
Some visual assets on this store page, including the game logo and promotional headers, were created using AI-based generative tools. No AI content is generated during gameplay.
Due to lack of financial resourсes we use AI to help us with the "vision" of our characters during their concept design.
AI is used for suggestion finding and checking text assets. All assets are finalized by humans.
Due to my limited funds, the art assets of this game are created using MidJourney and 即梦 AI,All AI outputs undergo human curation to ensure compliance with intellectual property regulations and artistic coherence with the game's steampunk aesthetic.
Parts of this game and its Steam page were created or refined using artificial intelligence technologies. All AI-assisted elements were carefully edited and approved by the developers to ensure coherence, artistic integrity, and overall quality.
All in-game imagery viewed by the player was generated with the assistance of ChatGPT.
Some 2D Image Resources
This game uses generative AI technology in the creation of certain background and character images. The generated assets are not used as-is; they are manually edited and refined as necessary before being incorporated into the game.
The photo from the game, which is used as the main image for the game, has been improved using a neural network.
This game is a project created through a solo development process. Artificial intelligence technology has been utilized in certain elements, such as voice acting and marketing visuals. However, the coding, mechanics, and other content within the game have been designed and developed entirely through traditional methods, manually. Artificial intelligence has been used solely as an assisting tool for creating specific visual and sound elements. During the development process, every detail has been carefully focused on in order to provide players with the best experience. The game has been shaped with a creative perspective and personal effort.
Sound effects and music were created using generative AI tools, then edited and processed in DAW software before being integrated into the game.
all the pictures are generated by artificial intelligence.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Sweet Chaos Unclear art | I used AI to create the images. | Eigen-Kreationen Game Studios | - | Mar 18, 2026 | |
Cop Rush In-game content art | art assets generated by artificial intelligence. | ZERO5GAMES | 99 | Mar 18, 2026 | |
Snowbound: Steam Voyage In-game content art | Some images in this game were generated with the assistance of AI tools during development. | Furnace Hound Games | - | Mar 18, 2026 | |
Game Shop Simulator In-game content audioart | AI was used to create the music in our trailer and some visuals used in the game. | Neovision Interactive | - | Mar 18, 2026 | |
Black Arhat: Wujing In-game content art | The internal skill icons in the game are generated by AI | Soft Box Games | - | Mar 18, 2026 | |
UNI-CODE Store/marketing art | I used AI to generate the title art for the game. That is it. | WANZUNGDEV | - | Mar 18, 2026 | |
Forest Asylum 2 In-game content artaudio | Some images/paintings on the walls are AI generated
Some voices are AI generated
Some Music is AI generated | Michal Piotrowski | 48 | Mar 18, 2026 | |
The Last Dictator Store/marketing arttext | Help received for store content | Fizikso | - | Mar 18, 2026 | |
FCS: The Bean Heist In-game content text | AI is used for a lot of the dialogue, as well as the opening cutscene where Fresh Cut Slim chases Charmx. All use of AI is meant for entertainment only and isn't meant to defame Fresh Cut Slim or his previous alias (Charmx) or portray him in a negative light. | HaloJury | - | Mar 18, 2026 | |
Discreet Mission Unclear artaudio | Image and sound generation. | Neton Games | - | Mar 18, 2026 | |
BRAINROT NIGHTMARES In-game content art | Brainrots are AI monsters. The monster are AI generated | Kabir Interactive | - | Mar 18, 2026 | |
Interstellar Holy Spirit Dev only | Using AI technology in the game development process, there is no real-time AI performance in the game | GaoGao | - | Mar 18, 2026 | |
Brainrot Battle Simulator In-game content art | The characters for this game have been created using generative AI technology. | guilemus | - | Mar 18, 2026 | |
Depths of Insanity 3 art | Code: None
Game Mechanics: None
Story: None
Gameplay: None
3D models: None
2D graphics: None
In-Game Cutscenes: None
Movies: Some
Video generated from 3D models I made.
Music: Some
12 Songs out of over 120.
Lyrics are still self-made for these though. | Sloppy Joe Studios | - | Mar 18, 2026 | |
Mountain's Secret In-game content text | This game using AI for English translation. | Waterfall Studio | 18 | Mar 18, 2026 | |
Fishing Friends Store/marketing art | Some capsule images are a mixture of AI generated and human generated content. | Robot Riot | 50 | Mar 18, 2026 | |
逆袭人生 In-game content art | AI graphics are pre processed and will not be rendered during game runtime. | The Underdog Tycoon | - | Mar 18, 2026 | |
Underworld Store/marketing art | AI is used for the steam capsules. | MasterHanzi | - | Mar 18, 2026 | |
Square Colosseum: Cell B201 In-game content audiotext | A few audio effects are generated by AI.
Japanese, Korean, Spanish, French, German, Portuguese, and Russian are translated by AI. | Selfward Games | - | Mar 18, 2026 | |
Meow Path 2 In-game content art | AI technology is used to generate the game's background imagery. | OKCITY | - | Mar 18, 2026 | |
O livro dos Heróis In-game content art | Some images contained in the game were created with the help of AI. | passcodex | - | Mar 18, 2026 | |
Appointment Mentor VR In-game content audio | AWS's Polly text-to-speech tool was used to generate speech/audio. All dialog, however, was created without generative AI tools. | Nonpareil Institute | - | Mar 18, 2026 | |
Serene Estates: Last Guy In-game content audio | AI TTS was used to generate some of the voice lines for characters who are artificial and robots. | Team Serene | - | Mar 18, 2026 | |
Void Raider In-game content arttext | AI was used to create some in-game images as well as certain translations. | BlackCrow | - | Mar 18, 2026 | |
Gangsters Way Store/marketing art | Used for creating the game banner | Whale Rock Games | - | Mar 18, 2026 | |
Idle Empires In-game content art | Generative AI has been used to generate graphics for the game, these include Buildings, Wonders and Resources. | Vethon | - | Mar 18, 2026 | |
Bullet Ouroboros In-game content audio | Music is generated by AI | BlunderbussPowerStudio | - | Mar 18, 2026 | |
Goat Mode: Activated In-game content art | We used generative AI to create certain visual elements of the game menus during development. No content is generated dynamically at runtime. All necessary rights have been respected. | Monosurge | - | Mar 18, 2026 | |
Grind Mindset Dev only textcode | Created the initial text for the store page.
Helped me while coding the game. | Semih Yilmaz | - | Mar 18, 2026 | |
Death Sees Twice: Spot the Difference Unclear | I use generative AI to create various assets. | hirohasu | 60 | Mar 18, 2026 | |
Prenecrotic: The Cursed School VR In-game content audioart | Voice Usage:
This game includes voiceovers generated using AI voice technology.
Image Usage:
This game contains in-game images that were created using AI-generated artwork. | Elfhiem Game Studio | - | Mar 18, 2026 | |
Cardrottini In-game content art | All the characters featured on the cards and heroes in the game are fictional and were created by AI. | Don Bobritto | - | Mar 18, 2026 | |
Rookie In-game content audio | Some of the sound effects are ai generated | Tomate_Salat | - | Mar 18, 2026 | |
BrainRoom - Brainrot Backrooms In-game content artaudio | We use AI to pre-generate certain artworks and audio elements in order to maintain the distinctive style and mood of Brainrot. Please note that we exclusively use pre-generated AI content — nothing is generated in real-time. | Tuning Mania | - | Mar 18, 2026 | |
エターナルハンド Unclear textart | 入力したテキストからバトルやシナリオの作劇を行います。
また、その様子を画像生成で描写します。 | Sumeragi | - | Mar 18, 2026 | |
Computer Manufacturer Store/marketing art | Generate game promotional images using AI. | RIVERSOFT | - | Mar 18, 2026 | |
HIBR Store/marketing art | We used AI for the store images | The Unknown | - | Mar 18, 2026 | |
Fields of mine Unclear art | Some images are AI generated. | LeafTeam | - | Mar 18, 2026 | |
Mannequin Syndrome Store/marketing art | Some visual assets on this store page, including the game logo and promotional headers, were created using AI-based generative tools. No AI content is generated during gameplay. | Wolf Realm Studios | 33 | Mar 18, 2026 | |
Divinate Waifu Racing Dev only art | Due to lack of financial resourсes we use AI to help us with the "vision" of our characters during their concept design. | Ars Magus Games | - | Mar 18, 2026 | |
WHAT NOW? - The Social Experiment Game Dev only text | AI is used for suggestion finding and checking text assets. All assets are finalized by humans. | Evil Grog Games GmbH | - | Mar 18, 2026 | |
Wrong path In-game content art | Due to my limited funds, the art assets of this game are created using MidJourney and 即梦 AI,All AI outputs undergo human curation to ensure compliance with intellectual property regulations and artistic coherence with the game's steampunk aesthetic. | Zhuhuo Xingxuan | - | Mar 18, 2026 | |
Doctrine: C.U.L.T. Store/marketing | Parts of this game and its Steam page were created or refined using artificial intelligence technologies. All AI-assisted elements were carefully edited and approved by the developers to ensure coherence, artistic integrity, and overall quality. | Miracles on a Stick | 12 | Mar 18, 2026 | |
Night Patrol In-game content art | All in-game imagery viewed by the player was generated with the assistance of ChatGPT. | HwangSo Games | 17 | Mar 18, 2026 | |
Maid of Salvation Unclear art | Some 2D Image Resources | ORANGE POPCORN | 198 | Mar 18, 2026 | |
異世界転生したおっさん、不遇スキルでもめげずに戦乱の島で傭兵に転職する。 In-game content art | This game uses generative AI technology in the creation of certain background and character images. The generated assets are not used as-is; they are manually edited and refined as necessary before being incorporated into the game. | StaticOssanGames | - | Mar 18, 2026 | |
Santa Pianus Store/marketing art | The photo from the game, which is used as the main image for the game, has been improved using a neural network. | SERLO | - | Mar 18, 2026 | |
Daily Note In-game content audioart | This game is a project created through a solo development process. Artificial intelligence technology has been utilized in certain elements, such as voice acting and marketing visuals. However, the coding, mechanics, and other content within the game have been designed and developed entirely through traditional methods, manually. Artificial intelligence has been used solely as an assisting tool for creating specific visual and sound elements.
During the development process, every detail has been carefully focused on in order to provide players with the best experience. The game has been shaped with a creative perspective and personal effort. | Ahmet Yiğitbaşı | - | Mar 18, 2026 | |
Aquaville In-game content audio | Sound effects and music were created using generative AI tools, then edited and processed in DAW software before being integrated into the game. | Team Machiavelli | 14 | Mar 18, 2026 | |
Fire Road Store/marketing art | all the pictures are generated by artificial intelligence. | Rigel | - | Mar 18, 2026 |