The skill icons and some background images in the game are generated by AI.
- Creator
- TianDuan
- Reviews
- -
- Added
- Mar 18, 2026
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The skill icons and some background images in the game are generated by AI.
Some assets in the game are generated by AI
The game uses ai for the cover art and some assets in the game.
I use generative AI to create assets for my game.
icons, background and some code
角色立绘及游戏图标部分使用AI生成
We used AI-generated content in the intro video, the scientist's narration, and a few textures in the game.
The non-Japanese store page and in-game text are automatically translated by AI. Some parts of the program were created using GitHub Copilot.
Some music tracks in the game were created using AI-based tools such as Suno AI.
Concept art for the ship in the capsule images.
The game includes languages translated using AI in the game. These are: Japanese, Korean, Simplified Chinese and Russian.
Some of the game's visual elements were created using AI tools during the development stage (for example, the design of Albums). Artists manually refined all such materials. Generative AI is not used in the gameplay and does not generate any content during the game.
We used generative AI tools during development to enhance visual and audio quality. Specifically, textures were created using Stable Diffusion, and in-game voiceovers and sound effects were generated and improved using ElevenLabs. No AI is used during gameplay.
Our game uses AI to create unique and quirky voice lines, adding personality to each character
The game's visual design, including the banner, thumbnail, logo, and in-game graphic elements, was generated using artificial intelligence (AI) with respect for copyright laws.
While most resources are handcrafted by designers, some elements of the game may feature images created or edited using AI technology. These AI-generated assets help enhance the visual experience and provide additional variety in certain areas of the game world.
I use AI to generate music and sound effects, mainly these two.
使用AI进行了美术资源的创作及优化,包括了技能图标,单位模型,UI图标等等
Only used AI for wording checks and grammar corrections in the English translation.
Some images in game are generated by AI
AI was used to generate some of the in-game assets and Steam assets.
Black and white photos collected in-game are AI-generated to create the most realistic Polaroid storytelling and a vintage aesthetic to the game.
One image based on a photo and one musical track.
This game uses generative AI for some content. Specifically: Image generation AI is used for some illustrations such as backgrounds. After use, the development team makes modifications and adjustments.
Content created by artificial intelligence is mostly used for sprites, images, textures, in-game or on the Steam page
Our Approach to AI in Project Freefall We incorporated AI into our creative workflow: - A headstart for music, code, and artistic concepts. - Initial rendering for some characters and game assets Why we used it: - Brainstorming new and exciting concepts the community would like - Speed to make sure we got assets within the game in the timeframe the community expected Our talented team of artists, developers and designers brought the assets and concepts to the finish line. This approach allows us to take more risks, move faster, and make more things the community wants.
The card image resources in this game are generated by AI. The game features a cyberpunk art style and includes cards with demon imagery, which might be perceived as unsuitable for children. However, these are merely anthropomorphic illustrations and are based on common, traditional tarot card designs. The main purpose of the game is to explain the inner meanings of the cards through text and images.
Special Note: All card artworks in this game are first generated by AI and then secondarily designed and processed for the card face.
The game only uses AI for the trailer’s narrator voice.
Content created by artificial intelligence is mostly used for sprites, images, textures, in-game or on the Steam page
Some of the store visuals, as well as certain in-game item and skill icons, were created using generative AI.
AI was used for some of the music
AI is used in some of the in-game text.
Some images, dynamic effects, and code are generated by AI
I used AI generation to speed up development speed for some 3d art assets only. Pre-rendered 3D assets based on scans and real life objects.
This work uses CG and background illustrations partially created by image generation AI.
AI is used to create the initial images. All images are then refined through a series of edits. This includes upscaling, adjusting lighting and color balance, detailed touch-ups, redrawing specific elements, noise reduction, sharpening, adding artistic effects and more to ensure the highest visual quality possible. AI tools also assist in the creation of the game's original soundtrack. These pieces undergo extensive refinement through edits, including rewriting melodies and lyrics, adding custom instrumentation, mixing and mastering each track and more.
This game and its store page include some AI-generated content: images (Fooocus), music (Suno, PRO subscription), and text (ChatGPT).
This game was developed using original content created specifically for this project. All music featured in the game was generated using AI composition tools that allow commercial use. No copyrighted music or sound assets were used. Additionally, all text descriptions and promotional content were written using AI assistance to enhance clarity and presentation. No third-party intellectual property has been used in the game's development or marketing materials. We are committed to respecting intellectual property rights and ensuring our content complies with the Steam Distribution Agreement.
We used AI to create the capsules for the game's store page and the dvd covers within the game.
AI was used in the following areas: • Generation of in-game scripts • Translation of in-game text • Translation of the Steam store page into English and Simplified Chinese
AI used in some artwork background and initial character concepts, followed by drawn enhancements in GIMP
Our game only contains AI-generated content for 3d animal models.
Gen-AI graphics, music and text
Music and translations are generated by AI
Some of the game's illustrations has been enhanced using AI tools to improve visual quality and achieve a more professional finish. All images have been manually edited and retouched to fit the artistic direction of the game.
Generative AI was used to enhance and upscale background assets from earlier development versions. Additionally, AI tools were utilized to generate intermediate frames for the game’s animatic sequences, assist in the coloring process and to provide the initial translation of the script into English.
The game content includes AI-generated and AI-aided graphic assets.
Artificial intelligence technology has been used in some in-game visuals and music.
AI-generated content is mostly used for sprites, images, like the images on the steam page
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
谶纬破云者 In-game content art | The skill icons and some background images in the game are generated by AI. | TianDuan | - | Mar 18, 2026 | |
赛博拼好团! In-game content artaudiocodetext | Some assets in the game are generated by AI | 普雷丽亚工作室 | 65 | Mar 18, 2026 | |
Penguin's Dark Ascent: Rise of the Penguins 2 In-game content art | The game uses ai for the cover art and some assets in the game. | Bill Woo | - | Mar 18, 2026 | |
Space Witch In-game content art | I use generative AI to create assets for my game. | Brazen Tree Studios | - | Mar 18, 2026 | |
Defracted In-game content artcode | icons, background and some code | Big Bird Games | - | Mar 18, 2026 | |
Reincarnator In-game content art | 角色立绘及游戏图标部分使用AI生成 | YuoHira | - | Mar 18, 2026 | |
Bearly Escape In-game content artaudiotext | We used AI-generated content in the intro video, the scientist's narration, and a few textures in the game. | Time Traveller | 13 | Mar 18, 2026 | |
Dungeon Destroyer In-game content textcode | The non-Japanese store page and in-game text are automatically translated by AI.
Some parts of the program were created using GitHub Copilot. | TUKUCHAU-OJISAN | 28 | Mar 18, 2026 | |
SchoolBoy OutDoors In-game content audio | Some music tracks in the game were created using AI-based tools such as Suno AI. | Linked Squad | - | Mar 18, 2026 | |
SPACEROCKS In-game content art | Concept art for the ship in the capsule images. | Super-V | - | Mar 18, 2026 | |
Kings of Cratia In-game content text | The game includes languages translated using AI in the game. These are: Japanese, Korean, Simplified Chinese and Russian. | eniscoskun | - | Mar 18, 2026 | |
Blackjack 21: Blackjackist In-game content art | Some of the game's visual elements were created using AI tools during the development stage (for example, the design of Albums). Artists manually refined all such materials. Generative AI is not used in the gameplay and does not generate any content during the game. | KamaGames Entertainment Group Limited | 897 | Mar 18, 2026 | |
The Vineyard In-game content artaudio | We used generative AI tools during development to enhance visual and audio quality. Specifically, textures were created using Stable Diffusion, and in-game voiceovers and sound effects were generated and improved using ElevenLabs. No AI is used during gameplay. | Sindria World | - | Mar 18, 2026 | |
Battle Food Mania In-game content audio | Our game uses AI to create unique and quirky voice lines, adding personality to each character | GoatFish Studios | - | Mar 18, 2026 | |
Ranman In-game content art | The game's visual design, including the banner, thumbnail, logo, and in-game graphic elements, was generated using artificial intelligence (AI) with respect for copyright laws. | Tested | - | Mar 18, 2026 | |
Endor Awakens: Roguelike DRPG In-game content art | While most resources are handcrafted by designers, some elements of the game may feature images created or edited using AI technology. These AI-generated assets help enhance the visual experience and provide additional variety in certain areas of the game world. | Javier Hernández Torres | 49 | Mar 18, 2026 | |
College Escape In-game content audio | I use AI to generate music and sound effects, mainly these two. | ShiFeiFan | 22 | Mar 18, 2026 | |
混乱纷争 In-game content art | 使用AI进行了美术资源的创作及优化,包括了技能图标,单位模型,UI图标等等 | GTRLD | - | Mar 18, 2026 | |
Herb Seek Slash In-game content text | Only used AI for wording checks and grammar corrections in the English translation. | Sparrow Ball Games | - | Mar 18, 2026 | |
Hellkeeper In-game content art | Some images in game are generated by AI | MZSGame | - | Mar 18, 2026 | |
Dead Man's Drive In-game content art | AI was used to generate some of the in-game assets and Steam assets. | Nomad Outlaw Studios | - | Mar 18, 2026 | |
Flesh Farm In-game content art | Black and white photos collected in-game are AI-generated to create the most realistic Polaroid storytelling and a vintage aesthetic to the game. | RABIDFROTH | - | Mar 18, 2026 | |
Launching Over It In-game content artaudio | One image based on a photo and one musical track. | Talitos Games | 18 | Mar 18, 2026 | |
Alchemy Duel In-game content art | This game uses generative AI for some content. Specifically:
Image generation AI is used for some illustrations such as backgrounds. After use, the development team makes modifications and adjustments. | マウントバード | - | Mar 18, 2026 | |
Backrooms: The Scream In-game content art | Content created by artificial intelligence is mostly used for sprites, images, textures, in-game or on the Steam page | Skmaestro | - | Mar 18, 2026 | |
Project Freefall In-game content audioartcode | Our Approach to AI in Project Freefall
We incorporated AI into our creative workflow:
- A headstart for music, code, and artistic concepts.
- Initial rendering for some characters and game assets
Why we used it:
- Brainstorming new and exciting concepts the community would like
- Speed to make sure we got assets within the game in the timeframe the community expected
Our talented team of artists, developers and designers brought the assets and concepts to the finish line.
This approach allows us to take more risks, move faster, and make more things the community wants. | Schell Games | 17 | Mar 18, 2026 | |
诗意塔罗牌1.0 In-game content art | The card image resources in this game are generated by AI.
The game features a cyberpunk art style and includes cards with demon imagery, which might be perceived as unsuitable for children. However, these are merely anthropomorphic illustrations and are based on common, traditional tarot card designs. The main purpose of the game is to explain the inner meanings of the cards through text and images. | kkzheng | - | Mar 18, 2026 | |
Card Streamer Simulator In-game content art | Special Note: All card artworks in this game are first generated by AI and then secondarily designed and processed for the card face. | Scissors Game | 15 | Mar 18, 2026 | |
Breaking the Grip In-game content audio | The game only uses AI for the trailer’s narrator voice. | Imaginary Conception | - | Mar 18, 2026 | |
Backrooms: The Silence In-game content art | Content created by artificial intelligence is mostly used for sprites, images, textures, in-game or on the Steam page | Skmaestro | 22 | Mar 18, 2026 | |
Isekai Training In-game content art | Some of the store visuals, as well as certain in-game item and skill icons, were created using generative AI. | ShinyPool | - | Mar 18, 2026 | |
《负芒之旅 |Journey of Carrying Light》 In-game content audio | AI was used for some of the music | 六边形 | 10 | Mar 18, 2026 | |
Struggle Weapon Girl In-game content text | AI is used in some of the in-game text. | Sedy | - | Mar 18, 2026 | |
割草游戏mow grass In-game content artcode | Some images, dynamic effects, and code are generated by AI | 小宋工作室 | - | Mar 18, 2026 | |
妇人启门 In-game content art | I used AI generation to speed up development speed for some 3d art assets only. Pre-rendered 3D assets based on scans and real life objects. | 霡 Mai | - | Mar 18, 2026 | |
モンゴリアンデスワーム捕獲部活動記録 In-game content art | This work uses CG and background illustrations partially created by image generation AI. | mokosoft | - | Mar 18, 2026 | |
Furry Master: Slutbunnies In-game content artaudio | AI is used to create the initial images. All images are then refined through a series of edits. This includes upscaling, adjusting lighting and color balance, detailed touch-ups, redrawing specific elements, noise reduction, sharpening, adding artistic effects and more to ensure the highest visual quality possible. AI tools also assist in the creation of the game's original soundtrack. These pieces undergo extensive refinement through edits, including rewriting melodies and lyrics, adding custom instrumentation, mixing and mastering each track and more. | Kink Master Studios | - | Mar 18, 2026 | |
GIRL.EXE.EXE In-game content artaudiotext | This game and its store page include some AI-generated content: images (Fooocus), music (Suno, PRO subscription), and text (ChatGPT). | Dymchick1 | - | Mar 18, 2026 | |
Metits Magic 3: The Revenge Of Luli In-game content audiotext | This game was developed using original content created specifically for this project. All music featured in the game was generated using AI composition tools that allow commercial use. No copyrighted music or sound assets were used.
Additionally, all text descriptions and promotional content were written using AI assistance to enhance clarity and presentation. No third-party intellectual property has been used in the game's development or marketing materials.
We are committed to respecting intellectual property rights and ensuring our content complies with the Steam Distribution Agreement. | DreamWave Interactive | - | Mar 18, 2026 | |
DVD Store Simulator In-game content art | We used AI to create the capsules for the game's store page and the dvd covers within the game. | AltF4 Games | 31 | Mar 18, 2026 | |
Robot Hospice In-game content text | AI was used in the following areas:
• Generation of in-game scripts
• Translation of in-game text
• Translation of the Steam store page into English and Simplified Chinese | Buttercup garden | 50 | Mar 18, 2026 | |
Sound of Summer Thunder: Day 1 In-game content art | AI used in some artwork background and initial character concepts, followed by drawn enhancements in GIMP | Jaxx Cordd | - | Mar 18, 2026 | |
Ball & Roll In-game content art | Our game only contains AI-generated content for 3d animal models. | LoudScream | 17 | Mar 18, 2026 | |
Life Dash In-game content artaudiotext | Gen-AI graphics, music and text | Nadav Samet | - | Mar 18, 2026 | |
Stream Defense Protocol In-game content audiotext | Music and translations are generated by AI | Cyvana | 10 | Mar 18, 2026 | |
Porteñolandia In-game content art | Some of the game's illustrations has been enhanced using AI tools to improve visual quality and achieve a more professional finish. All images have been manually edited and retouched to fit the artistic direction of the game. | Agustin Julian | - | Mar 18, 2026 | |
Neko no Yume In-game content arttext | Generative AI was used to enhance and upscale background assets from earlier development versions. Additionally, AI tools were utilized to generate intermediate frames for the game’s animatic sequences, assist in the coloring process and to provide the initial translation of the script into English. | Fawcett Labs | - | Mar 18, 2026 | |
System of Sentinels In-game content art | The game content includes AI-generated and AI-aided graphic assets. | Pavel Gorev | - | Mar 18, 2026 | |
Car Crash Chaos In-game content artaudio | Artificial intelligence technology has been used in some in-game visuals and music. | Berk Kalfa | - | Mar 18, 2026 | |
Backrooms: The Deep Dark In-game content art | AI-generated content is mostly used for sprites, images, like the images on the steam page | SUDT Games | 19 | Mar 18, 2026 |