The game uses graphics generated by artificial intelligence.
- Creator
- Mystael studio
- Reviews
- 17
- Added
- Mar 18, 2026
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Code help, debugging and other development work.
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Interactive or runtime AI features disclosed by the developer.
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The game uses graphics generated by artificial intelligence.
I used AI to create the capsule images for the game's store page.
Some marketing visuals and a few in-game elements were generated using artificial intelligence tools, then refined by our team. As a small independent studio, we used these tools to compensate for limited resources and deliver a higher-quality experience, while ensuring the artistic direction and overall coherence of the game were preserved. All content was selected, adapted, and integrated by humans.
The game does not contain AI-generated content. AI-generated content is used just for Store Page Images.
Character voices are AI and also some of the paintings in the scenes were generated using AI tools that I don't know which programs from, as I know they are pre-generated textures.
Developed various atmospheric descriptions. Wrote achievement names and descriptions. Localized into 7 languages.
Some of the textures used in game are AI generated.
Assisting Artwork
AI Image generator is used to help create store page asset
All voice acting was performed by humans who were compensated for their work. We have used ai-software in the post-production process when we've deemed appropriate. The game also uses images and sounds from Pixabay, a royalty free image hosting website. Due to the nature of the site, we cannot always confirm the source of said assets, so they may also be ai-generated.
A small portion of the image material is generated by AI
The ability icons for rat abilities use modified AI-generated art.
Some soundtracks are generated by AI
The game's background, music, and character illustrations are generated with AI assistance, while the story dialogue is dynamically produced by AI in real-time, and NPC voices are also synthesized by AI in real-time.
ChatGPT - Image Prompt Generator PicLumen - 2D Image Generator Trellis, MeshyAI, Tripo3D - 3D Model Generators
Due to limited development resources, some assets, including images, icons, models, sounds, and text, were created using generative AI.
Some marketing images for the game were initially created using AI tools to streamline the production process. These have since been edited to ensure they match the overall tone and style of the game. Additionally, some images were generated with the help of AI, as well as the voices of the characters. We are actively working to secure the resources needed to bring in professional voice actors, and we plan to release an update with full voice acting after launch.
Some images and sounds have been generated by artificial intelligence (ChatGPT).
Chibi Wars: Deep State currently uses 3d models and images (such as posters) that have been generated using AI. Our goal is with funding to replace all aspects of models or images produced by AI with products created by real people. I suck at art, so until I can pay someone to make it for me (no one works for free) I have to use AI models and posters (decals).
We used generative AI tools only to assist in early visual ideation for marketing materials (such as logo composition or background elements). Final assets were reworked, refined, and composited manually in Figma. No AI is used in the gameplay or to generate content/code during runtime.
icons & sound
AI is at the core of our game’s experience. It’s what brings our characters to life. The AI is responsible for generating personalized responses to the player's messages, allowing for dynamic, engaging conversations that adapt to the player's choices and tone. It also generates images that represent the characters’ reactions, moods, outfits, and environments — making interactions feel vivid and visually expressive. Beyond that, the AI plays an active role in shaping the narrative. It decides which events are remembered, how they impact each character, and how relationships evolve over time. Thanks to this system, each player’s journey feels unique, with characters that grow and change based on meaningful interactions. Our goal is to create the feeling of truly living, emotionally responsive characters — and AI is the engine that makes that possible.
I use some AI art (not all my art is AI), for showing characters in the marketing material, it is an AI enhanced version of real drawing of paid artists. The plan is for Most of it to be replaced by fully human created art eventually.
Some in-game images and music were generated and assisted by AI technology.
AI is used in a hybrid with the author. That is, AI generates, for example, a background, and the author refines it
This game uses generative AI tools for pre-rendered content only. Music was generated using Suno, and some system text and dialogues were created with assistance from GPT-based models. No live generation or AI content creation occurs during gameplay.
This game includes art assets created with the assistance of AI tools. AI has been used in product development as a production assistant. All the material has ultimately been worked on and developed by a human.
AI is used as BGM generation in the video in the store page.
Game backgrounds and music utilize AI.
Use of AI in Figurine Shop Simulator In Figurine Shop Simulator, we have used generative AI tools during development only — not during live gameplay. ✅ Code Assistance A portion of our code was written with the help of GitHub Copilot, an AI-assisted coding tool. All code generated by Copilot has been reviewed and verified by our development team to ensure safety, functionality, and compliance with all standards. 🖼️ Visual Assets Some non-essential visual elements in the game — such as textures for board game boxes and a few icons — were generated using AI image tools (like ChatGPT’s image generation features). These assets are static and do not change dynamically during gameplay. 🎨 In-Game Posters & Decoration In a few rare cases, AI-generated visuals were used to create in-game posters or decorative textures. These elements are purely aesthetic and contain no interactive or user-generated content. 🔒 No AI-generated content is created during gameplay. The game does not generate text, visuals, audio, or any other content dynamically through AI while it is running. All AI-generated assets were curated and implemented manually during the development phase.
some image are create by AI and modify some bgm are create by AI
In this game, an AI (LLM) evaluates the recipes you create and gives you its feedback.
Generation of texts and translations for in-game texts and store page.
Musics, album covers and some posters are generated by AI.
AI-generated art object
Some of the backgrounds and textures include AI-generated materials.
AI was used to generate game's logo and capsules
A Photograph of the narrator, which can be seen on a particular route, was produced using AI.
AI-Generated Game Cinematic and Voiceover
Artificial intelligence has been used to support the development of this game. Primarily for refining in-game texts and generating UI elements. However, all core design, gameplay mechanics, and artistic direction have been crafted by hand. Everstead: Origins is the result of human creativity, supported by modern tools.
Several assets for marketing and store are postprocessed by AI.
Some 2D background art for the game is AI generated.
The background images and dogs pictures are pre-rendered AI art
AI-generated artifacts
Some of the text on this game's store page, promotional descriptions, and metadata was created with the help of artificial intelligence tools during the development process. In addition, all of the music in the game (the lyrics for the main menu music were written by the developer) and some of the wall decorations were also created using AI. All content created by AI has been manually reviewed and edited by the developer for accuracy and style.
이 게임은 플레이 중에 생성형 AI를 사용하지 않습니다. 일부 개발 자산(예: 아이콘, 배경 이미지 등)은 생성형 AI 도구를 활용해 제작되었습니다. 모든 자산은 Steam 콘텐츠 정책(저작권, 사칭 등)을 준수하도록 검토되었습니다.
As part of the development of our game, we used artificial intelligence to generate some of the graphic assets, including character portraits, UI elements, and environmental visuals. This approach allowed us to quickly explore different artistic directions while maintaining a consistent visual identity that fits the game’s universe. AI served as a creative support tool, helping to enhance the visual experience without replacing the role of human artistic direction.
AI is used only for the player character model, main menu page and store page.
This game used AI tools to draft concept versions of character and background art. All final assets were carefully created and refined by our in-house artists, using those drafts only as references. In addition, no generative AI was used for the character creatives in the Aogiri High School collaboration.
Character voices are generated using AI.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Bombardiro Crocodilo: The Naked Clue In-game content art | The game uses graphics generated by artificial intelligence. | Mystael studio | 17 | Mar 18, 2026 | |
Booze Shop Simulator Store/marketing art | I used AI to create the capsule images for the game's store page. | Arafkan Games | 15 | Mar 18, 2026 | |
Quaso Studio : The Liven Collection In-game content art | Some marketing visuals and a few in-game elements were generated using artificial intelligence tools, then refined by our team. As a small independent studio, we used these tools to compensate for limited resources and deliver a higher-quality experience, while ensuring the artistic direction and overall coherence of the game were preserved. All content was selected, adapted, and integrated by humans. | Quaso Studio | - | Mar 18, 2026 | |
Road Food Simulator: Prologue Store/marketing art | The game does not contain AI-generated content. AI-generated content is used just for Store Page Images. | 2MEDYA | 69 | Mar 18, 2026 | |
Price of Obsession In-game content audioart | Character voices are AI and also some of the paintings in the scenes were generated using AI tools that I don't know which programs from, as I know they are pre-generated textures. | Renaius | - | Mar 18, 2026 | |
Delirium: Echoes of the Domino In-game content text | Developed various atmospheric descriptions. Wrote achievement names and descriptions. Localized into 7 languages. | Rialuz Games | - | Mar 18, 2026 | |
Quizrealms: From Stone to Steam In-game content art | Some of the textures used in game are AI generated. | White City Crew | - | Mar 18, 2026 | |
They Sold Me a Perfect Mother, But She's Not What She Seems Unclear art | Assisting Artwork | furryweeb69uwu | - | Mar 18, 2026 | |
Fruit Mart Simulator Store/marketing art | AI Image generator is used to help create store page asset | Reality Fantasy | - | Mar 18, 2026 | |
Electoral Carnage In-game content audioart | All voice acting was performed by humans who were compensated for their work. We have used ai-software in the post-production process when we've deemed appropriate.
The game also uses images and sounds from Pixabay, a royalty free image hosting website. Due to the nature of the site, we cannot always confirm the source of said assets, so they may also be ai-generated. | Bomb Sequitur Games | 2.1k | Mar 18, 2026 | |
建国同志爱加税TaxKing Store/marketing art | A small portion of the image material is generated by AI | 动力土豆 | - | Mar 18, 2026 | |
Idle Lab Rats In-game content art | The ability icons for rat abilities use modified AI-generated art. | Alex Brown | - | Mar 18, 2026 | |
SLIDEFORCE In-game content audio | Some soundtracks are generated by AI | sourcelocation | - | Mar 18, 2026 | |
昭阳传 Live AI artaudiotext | The game's background, music, and character illustrations are generated with AI assistance, while the story dialogue is dynamically produced by AI in real-time, and NPC voices are also synthesized by AI in real-time. | A I. X-factor Play | - | Mar 18, 2026 | |
Steezelpunk Unclear art | ChatGPT - Image Prompt Generator
PicLumen - 2D Image Generator
Trellis, MeshyAI, Tripo3D - 3D Model Generators | Dobroszláv Ákos | - | Mar 18, 2026 | |
Internal Incident In-game content artaudiotext | Due to limited development resources, some assets, including images, icons, models, sounds, and text, were created using generative AI. | Deadly Donut | - | Mar 18, 2026 | |
Echoes in the Storm In-game content artaudio | Some marketing images for the game were initially created using AI tools to streamline the production process. These have since been edited to ensure they match the overall tone and style of the game.
Additionally, some images were generated with the help of AI, as well as the voices of the characters.
We are actively working to secure the resources needed to bring in professional voice actors, and we plan to release an update with full voice acting after launch. | Dead Blue Screen | 23 | Mar 18, 2026 | |
SimShock2025 Unclear artaudio | Some images and sounds have been generated by artificial intelligence (ChatGPT). | Pablo Kessler Saiz | - | Mar 18, 2026 | |
Chibi Wars: Deep State In-game content art | Chibi Wars: Deep State currently uses 3d models and images (such as posters) that have been generated using AI. Our goal is with funding to replace all aspects of models or images produced by AI with products created by real people. I suck at art, so until I can pay someone to make it for me (no one works for free) I have to use AI models and posters (decals). | Brat Gaming | - | Mar 18, 2026 | |
SkyDunker Store/marketing art | We used generative AI tools only to assist in early visual ideation for marketing materials (such as logo composition or background elements). Final assets were reworked, refined, and composited manually in Figma.
No AI is used in the gameplay or to generate content/code during runtime. | ownac | - | Mar 18, 2026 | |
Ghost Line: Plan B Unclear artaudio | icons & sound | anafsis | - | Mar 18, 2026 | |
Persona Shard Live AI textart | AI is at the core of our game’s experience. It’s what brings our characters to life.
The AI is responsible for generating personalized responses to the player's messages, allowing for dynamic, engaging conversations that adapt to the player's choices and tone. It also generates images that represent the characters’ reactions, moods, outfits, and environments — making interactions feel vivid and visually expressive.
Beyond that, the AI plays an active role in shaping the narrative. It decides which events are remembered, how they impact each character, and how relationships evolve over time. Thanks to this system, each player’s journey feels unique, with characters that grow and change based on meaningful interactions.
Our goal is to create the feeling of truly living, emotionally responsive characters — and AI is the engine that makes that possible. | DR Studio Coding | - | Mar 18, 2026 | |
Arcane Limbo Store/marketing art | I use some AI art (not all my art is AI), for showing characters in the marketing material, it is an AI enhanced version of real drawing of paid artists. The plan is for Most of it to be replaced by fully human created art eventually. | Sadress Entertainment | - | Mar 18, 2026 | |
Blazing-Maidens In-game content artaudio | Some in-game images and music were generated and assisted by AI technology. | blankmindgg | - | Mar 18, 2026 | |
Synthetic Dreams: Falling In-game content art | AI is used in a hybrid with the author. That is, AI generates, for example, a background, and the author refines it | Recnil | - | Mar 18, 2026 | |
도형세계에서 렙업하자! In-game content audiotext | This game uses generative AI tools for pre-rendered content only. Music was generated using Suno, and some system text and dialogues were created with assistance from GPT-based models. No live generation or AI content creation occurs during gameplay. | 사각잉 | - | Mar 18, 2026 | |
TicTacTix In-game content art | This game includes art assets created with the assistance of AI tools. AI has been used in product development as a production assistant. All the material has ultimately been worked on and developed by a human. | The Lag Factory | - | Mar 18, 2026 | |
Actuator : Overt Abnormality In-game content audio | AI is used as BGM generation in the video in the store page. | Paguon | - | Mar 18, 2026 | |
奇幻打怪 In-game content artaudio | Game backgrounds and music utilize AI. | yjwGame | 40 | Mar 18, 2026 | |
Figurine Shop Simulator In-game content artcode | Use of AI in Figurine Shop Simulator
In Figurine Shop Simulator, we have used generative AI tools during development only — not during live gameplay.
✅ Code Assistance
A portion of our code was written with the help of GitHub Copilot, an AI-assisted coding tool. All code generated by Copilot has been reviewed and verified by our development team to ensure safety, functionality, and compliance with all standards.
🖼️ Visual Assets
Some non-essential visual elements in the game — such as textures for board game boxes and a few icons — were generated using AI image tools (like ChatGPT’s image generation features). These assets are static and do not change dynamically during gameplay.
🎨 In-Game Posters & Decoration
In a few rare cases, AI-generated visuals were used to create in-game posters or decorative textures. These elements are purely aesthetic and contain no interactive or user-generated content.
🔒 No AI-generated content is created during gameplay.
The game does not generate text, visuals, audio, or any other content dynamically through AI while it is running. All AI-generated assets were curated and implemented manually during the development phase. | Gamific | - | Mar 18, 2026 | |
Endzone Girls In-game content artaudio | some image are create by AI and modify
some bgm are create by AI | Aozora | 11 | Mar 18, 2026 | |
Cook for Me Grandpa! Live AI text | In this game, an AI (LLM) evaluates the recipes you create and gives you its feedback. | Kamekichi Games | 12 | Mar 18, 2026 | |
Mycofall In-game content text | Generation of texts and translations for in-game texts and store page. | Lazy KodKod Games | 38 | Mar 18, 2026 | |
Under the Disco Lights In-game content audioart | Musics, album covers and some posters are generated by AI. | Efsus Games | 37 | Mar 18, 2026 | |
Car Tuning Garage Simulator In-game content art | AI-generated art object | Carjovs Jurijs | - | Mar 18, 2026 | |
I scream Ice cream In-game content art | Some of the backgrounds and textures include AI-generated materials. | KAYAC Inc. | 113 | Mar 18, 2026 | |
Island Market Simulator Store/marketing art | AI was used to generate game's logo and capsules | Sir Loin Studios | - | Mar 18, 2026 | |
수민의 탑:세션 No.5 In-game content art | A Photograph of the narrator, which can be seen on a particular route, was produced using AI. | studio LIEFEC | - | Mar 18, 2026 | |
MagicKingdom In-game content artaudio | AI-Generated Game Cinematic and Voiceover | Shanghai Lingwen Huanyu Game Co., Ltd. | - | Mar 18, 2026 | |
Everstead: Origins In-game content textart | Artificial intelligence has been used to support the development of this game. Primarily for refining in-game texts and generating UI elements. However, all core design, gameplay mechanics, and artistic direction have been crafted by hand. Everstead: Origins is the result of human creativity, supported by modern tools. | Beaver Fever Games | - | Mar 18, 2026 | |
Midnight Road Store/marketing art | Several assets for marketing and store are postprocessed by AI. | Dreamlight Games Studios SL | - | Mar 18, 2026 | |
Super Potion Pals In-game content art | Some 2D background art for the game is AI generated. | TACS Games Ltd. | - | Mar 18, 2026 | |
Space Memory: Butterflies In-game content art | The background images and dogs pictures are pre-rendered AI art | Quantum Quiver Games | - | Mar 18, 2026 | |
30 DAYS. ALONE. ADRIFT. Unclear | AI-generated artifacts | Saito Soki | - | Mar 18, 2026 | |
Master of Cigkofte In-game content textaudioart | Some of the text on this game's store page, promotional descriptions, and metadata was created with the help of artificial intelligence tools during the development process. In addition, all of the music in the game (the lyrics for the main menu music were written by the developer) and some of the wall decorations were also created using AI. All content created by AI has been manually reviewed and edited by the developer for accuracy and style. | Skunkworks Studios | 21 | Mar 18, 2026 | |
SoulGatherer In-game content art | 이 게임은 플레이 중에 생성형 AI를 사용하지 않습니다.
일부 개발 자산(예: 아이콘, 배경 이미지 등)은 생성형 AI 도구를 활용해 제작되었습니다.
모든 자산은 Steam 콘텐츠 정책(저작권, 사칭 등)을 준수하도록 검토되었습니다. | MinSOO | - | Mar 18, 2026 | |
Legends Esport Manager In-game content art | As part of the development of our game, we used artificial intelligence to generate some of the graphic assets, including character portraits, UI elements, and environmental visuals. This approach allowed us to quickly explore different artistic directions while maintaining a consistent visual identity that fits the game’s universe. AI served as a creative support tool, helping to enhance the visual experience without replacing the role of human artistic direction. | Waezen Games | - | Mar 18, 2026 | |
Warehouse Warrior Store/marketing art | AI is used only for the player character model, main menu page and store page. | Zbigniew Pamula | - | Mar 18, 2026 | |
雀エボライブ Dev only art | This game used AI tools to draft concept versions of character and background art.
All final assets were carefully created and refined by our in-house artists, using those drafts only as references.
In addition, no generative AI was used for the character creatives in the Aogiri High School collaboration. | enish,inc. | 18 | Mar 18, 2026 | |
Nina’s Sugar Cage In-game content audio | Character voices are generated using AI. | KAWAII Frontier | - | Mar 18, 2026 |