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This project utilizes generative AI tools as a development assistant. AI was used for Assisting with writing and debugging C# scripts for Unity. Brainstorming mechanics, item names, descriptions, and lore elements. Generating concept arts initial reference images for inspiration.
Disclaimer: All final in-game visual assets (pixel art sprites, animations, and UI elements) were hand-drawn by the developer. No AI-generated graphics are included in the final build.
Some character models, textures, sound effects, and images used in this game were created using AI-assisted tools. These AI-generated elements represent only a small portion of the game and are not generated in real time during gameplay.
We use AI tools to generate some of the game's pre-rendered image assets, such as background art and promotional graphics. These AI-generated visuals are used purely for aesthetic purposes and do not impact gameplay, story, or player interaction. All core gameplay elements are handcrafted.
This game uses AI-generated content in limited ways:
The logo was created using ChatGPT.
English voice acting was generated with ElevenLabs.
No other AI tools were used.
Music from Old Fairy Tales
The music was inspired by reading old, well-known fairy tales, which I have rewritten and summarized in verse. With the help of AI (partly through singing and refining with AI) and post-production in Audacity, I was able to develop new songs from them.
The Three Moons uses AI-generated artwork and icons for promotional and temporary in-game visuals. These assets are placeholders and will be replaced with hand-crafted versions before the full release. No AI is used in gameplay.
1. Use "Midjourney" to design part of the UI
2. Use "Elevenlabs" to design part of the sound effects
3. Use "Suno" to design part of the music
Annual membership
To bring Rotem to life as a solo developer, I used AI-assisted tools to help generate some of the game's puzzle images and ambient music tracks. These tools allowed me to explore a wide range of creative themes and moods quickly and efficiently, while maintaining a consistent aesthetic across the game's content. All AI-generated assets were carefully curated and refined to ensure they fit the tone and quality of the game.
This game uses AI-generated character art assets to enhance visual content and speed up development. All AI-generated assets were carefully curated, refined, and integrated by the developer to ensure consistency with the game’s style and quality. No gameplay or narrative content is AI-generated — all design, mechanics, and storytelling are handcrafted.
Our game utilizes neural networks for creating visually stunning and immersive environments. AI technology is employed in the production pipeline to assist in rendering backgrounds and character designs, ensuring a unique and high-quality artistic style. While AI aids in the creative process, all generated content is carefully reviewed, refined, and finalized by our team of professional artists to meet the highest standards of originality and quality.
AI Usage Disclosure for Flowrate:
AI was used in Flowrate primarily as a support tool. It helped with brainstorming, idea development, and marketing text drafts, all of which were carefully reviewed and edited. On the development side, AI assisted in working through code logic, but all implementations were manually written, tested, and validated. No AI-generated assets or art were used. The creative direction, design, and implementation of Flowrate remain entirely human-led.
Most level images began as AI-generated references and were then pixelized, color-limited, and edited by hand into final, static artwork. No AI or procedural generation is used during gameplay.
AI has been used to generate both the promotional images for the store and the background images. In the game, AI is also utilized to create the background images.
We are utilising ElevenLabs’ text-to-speech tool, to generate some voice-over elements within Train Sim World 6. This is utilised in features such as training modules, as well as platform and onboard train announcements. All scripts and content are written by Dovetail Games staff, with ElevenLabs used to generate the audio in these instances.
The soundtrack blends compositions generated with tools like Suno and hands-on sound design to reflect the meaning, feel, and emotions the game aims to transmit.
AI-generated assets were used as foundation elements for spaceships and some environmental objects, then extensively modified, combined, and refined through manual artwork.
Some of the images and parts of the translation in this game were created with the help of AI, with human editing and refinement.
Nothing in the game is generated by AI in real time.
This game uses Meshy AI for generating certain 3D models, some music tracks have been enhanced or reworked with AI tools, and portions of the source code were assisted by AI.
AI was used to create translation, some game item icons, avatars and backgrounds for news. All locations, monsters, characters and items, as well as all original texts are created entirely by human artists.
This project utilizes generative AI tools as a development assistant. AI was used for Assisting with writing and debugging C# scripts for Unity. Brainstorming mechanics, item names, descriptions, and lore elements. Generating concept arts initial reference images for inspiration.
Disclaimer: All final in-game visual assets (pixel art sprites, animations, and UI elements) were hand-drawn by the developer. No AI-generated graphics are included in the final build.
Some character models, textures, sound effects, and images used in this game were created using AI-assisted tools. These AI-generated elements represent only a small portion of the game and are not generated in real time during gameplay.
We use AI tools to generate some of the game's pre-rendered image assets, such as background art and promotional graphics. These AI-generated visuals are used purely for aesthetic purposes and do not impact gameplay, story, or player interaction. All core gameplay elements are handcrafted.
This game uses AI-generated content in limited ways:
The logo was created using ChatGPT.
English voice acting was generated with ElevenLabs.
No other AI tools were used.
Music from Old Fairy Tales
The music was inspired by reading old, well-known fairy tales, which I have rewritten and summarized in verse. With the help of AI (partly through singing and refining with AI) and post-production in Audacity, I was able to develop new songs from them.
The Three Moons uses AI-generated artwork and icons for promotional and temporary in-game visuals. These assets are placeholders and will be replaced with hand-crafted versions before the full release. No AI is used in gameplay.
1. Use "Midjourney" to design part of the UI
2. Use "Elevenlabs" to design part of the sound effects
3. Use "Suno" to design part of the music
Annual membership
To bring Rotem to life as a solo developer, I used AI-assisted tools to help generate some of the game's puzzle images and ambient music tracks. These tools allowed me to explore a wide range of creative themes and moods quickly and efficiently, while maintaining a consistent aesthetic across the game's content. All AI-generated assets were carefully curated and refined to ensure they fit the tone and quality of the game.
This game uses AI-generated character art assets to enhance visual content and speed up development. All AI-generated assets were carefully curated, refined, and integrated by the developer to ensure consistency with the game’s style and quality. No gameplay or narrative content is AI-generated — all design, mechanics, and storytelling are handcrafted.
Our game utilizes neural networks for creating visually stunning and immersive environments. AI technology is employed in the production pipeline to assist in rendering backgrounds and character designs, ensuring a unique and high-quality artistic style. While AI aids in the creative process, all generated content is carefully reviewed, refined, and finalized by our team of professional artists to meet the highest standards of originality and quality.
AI Usage Disclosure for Flowrate:
AI was used in Flowrate primarily as a support tool. It helped with brainstorming, idea development, and marketing text drafts, all of which were carefully reviewed and edited. On the development side, AI assisted in working through code logic, but all implementations were manually written, tested, and validated. No AI-generated assets or art were used. The creative direction, design, and implementation of Flowrate remain entirely human-led.
Most level images began as AI-generated references and were then pixelized, color-limited, and edited by hand into final, static artwork. No AI or procedural generation is used during gameplay.
AI has been used to generate both the promotional images for the store and the background images. In the game, AI is also utilized to create the background images.
We are utilising ElevenLabs’ text-to-speech tool, to generate some voice-over elements within Train Sim World 6. This is utilised in features such as training modules, as well as platform and onboard train announcements. All scripts and content are written by Dovetail Games staff, with ElevenLabs used to generate the audio in these instances.
The soundtrack blends compositions generated with tools like Suno and hands-on sound design to reflect the meaning, feel, and emotions the game aims to transmit.
AI-generated assets were used as foundation elements for spaceships and some environmental objects, then extensively modified, combined, and refined through manual artwork.
Some of the images and parts of the translation in this game were created with the help of AI, with human editing and refinement.
Nothing in the game is generated by AI in real time.
This game uses Meshy AI for generating certain 3D models, some music tracks have been enhanced or reworked with AI tools, and portions of the source code were assisted by AI.
AI was used to create translation, some game item icons, avatars and backgrounds for news. All locations, monsters, characters and items, as well as all original texts are created entirely by human artists.