This game utilizes AI for certain translation tasks and programming.
- Creator
- RAYBIS GAMES
- Reviews
- 45
- Added
- Mar 18, 2026
Public Steam disclosure research 25,706 disclosures tracked
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Code help, debugging and other development work.
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Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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This game utilizes AI for certain translation tasks and programming.
The background images and dogs pictures are pre-rendered AI art
code, graphic, sound
Voice-acting
This game contains AI-generated content on the game cover.
This game contains AI-generated content on the game cover.
Sunoで生成した音楽を使用しています。Sunoの利用規約では、著作権を侵害するコンテンツの生成や使用を禁止しています。ユーザーは、サービスを利用する際に、既存の著作権を尊重することが求められます。Sunoは、AIによって生成されたコンテンツが著作権を侵害していないかを確認するためのモデレーション戦略を採用しています。これにより、不適切なコンテンツの生成を防ぐことができます
I used AI technology to help generate music and sound effects resources.
No One Leaves the Field uses AI tools in limited, assistive ways to support development. Writing & Localization: Some in-game text and translations were initially drafted using AI-assisted tools, then reviewed, edited, and finalized by a human developer. Code Support: AI was occasionally used to assist with routine scripting and debugging within Unity, but all gameplay systems, logic, and design decisions were implemented and tested by hand. No AI Art or Audio: All visuals, characters, sound effects, and music were created by humans or sourced from licensed assets. The final creative direction, story, and design were fully authored and curated by the development team at Digital Sagas LLC.
This app uses AI (Google Gemini) to translate text in real-time. When you capture text from your screen, the AI translates it into your selected language. Translations are generated live and displayed only to you.
Background images were initially generated, and the hand tuned, edited, massaged and worked to fit the aesthetic and feel of the game, blending it into a cohesive game world.
AI was used solely to generate certain visual elements for the banners on our store page; all other content was created without the use of AI.
Stylizing background images based on my own images
We used IA to create some pictures and 2 videos in the game.
We used AI for generating concept art, but not in realtime. We used AI for generating voice overs, but not in realtime. We used AI for language translations, but not in realtime.
Text translation utilizes AI assistance, including in-game and store interface content.
Use IA for translate description of store page from french to english,
AI is used to generate pre-built content for your game, store page, marketing materials and community assets.
Developer's Note: I used AI assistance to translate this store page into multiple languages to make it more accessible to players around the world. If you spot any strange wording or errors, feel free to let me know!
Game logo and jigsaw images which player need solve is made with ai tools
Our game features characters with lifelike personalities that evolve through AI-powered interactions. Using advanced language model technology, characters engage in natural, dynamic conversations and make autonomous decisions based on their relationships and environment. All visual assets and artwork in the game are handcrafted by our artists - not AI-generated.
"AI was used to create the game's graphics and music."
This game utilizes AI-generated assets for in-game content and store page materials.
AI assisted in the design of some game artwork
AI is not used for player interaction, just for configuring some steam page assets and a learning tool when development got difficult.
Graphical assets were made with the help of AI, since as an indie developer I have the know-how in coding but I am missing the skill to provide effective and appealing sprite assets.
In developing “SPIDER HOTEL,” we used Adobe’s generative-AI tools, which provide commercial-use licensing, to assist in creating the following static asset: • background textures for player nameplates After generation, all assets were reviewed and further edited by the development team to ensure originality and compliance with Valve guidelines and Adobe’s licensing terms. No generative AI runs while the game is being played, and no player data is ever sent to external AI services.
A small number of materials in the game are generated using AI
I use commercially licensed AI generated graphics assets as temporary placeholders for some card images and icons because of the frequent card design changes. They will be replaced by manual art after the card designs are finalized in the released game.
AI helped creating concept arts and marketing materials..
Some audio and visual assets were created using generative AI, including voice recordings, end credits music, and certain character images and achievement icons. Gameplay systems and mechanics do not rely on AI-generated content. All generated assets are owned and licensed by us.
AI generation used for initial concept art and marketing images for key art.
As an independent developer I used AI to generate the logo image (although it was manually retouched to make the title), The game does NOT contain AI.
AI generated cinematics, imagery & audio (music & SFX)
ChatGPT helped me write the notes scattered throughout the game, and I made minor modifications to the text. The game icon and splash image are AI-generated.
AI Art and AI Voice used in Store page. Some in-game voice and icons are generated via AI.
The background images and girls pictures are pre-rendered AI art
Some background materials are generated by ai
Some sound effects are generated using AI
This game features interactive dialogue powered by large language models, creating natural conversations with the player. It also includes AI-driven voice synthesis, allowing characters to speak and respond with lifelike expression.
Artificial intelligence was used in the game's store page visuals.
AI & Photoshop was used to generate steam capsules and the Main Menu
Generative AI tools are used to create some of the assets
AI is used for some in game graphics also in-game character portrait art creation and they were finally processed by the graphic designer
This game used AI to generate pre-rendered content for the game. The AI is used to generate descriptions for the store page, game backgrounds, character images, some of the in-game images, dialogue text and the voiceovers.
AI technology is used for 3D model creation. AI-generated images are used for logo marks and backgrounds on store pages. AI is used when searching for music sample materials. Most of the images used in the game utilize AI. "Niji Voice" is used for character voices. AI is used for video production.
Game logo and menu image made with ai tool
The store images were generated using AI, along with game characters and backgrounds
All illustrations and visual assets in this game were created using AI-based tools, followed by manual retouching and quality refinement. Our goal was to craft a unique and immersive world by combining the creative potential of AI with careful artistic direction. All AI tools were used legally, and the resulting content was thoroughly reviewed to avoid any ethical or copyright concerns.
Part of the graphic assets are generated by AI and hand-edited for animation, scrolling, improved visibility, improved looks.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
The Old Woman | 無言老婆 In-game content codetext | This game utilizes AI for certain translation tasks and programming. | RAYBIS GAMES | 45 | Mar 18, 2026 | |
Space Memory: Parrots In-game content art | The background images and dogs pictures are pre-rendered AI art | Quantum Quiver Games | - | Mar 18, 2026 | |
しばりよ、バイバイ! Unclear artaudiocode | code, graphic, sound | Nisake | - | Mar 18, 2026 | |
Up To Divine In-game content audio | Voice-acting | GHSPG | - | Mar 18, 2026 | |
Sporting Goods Shop: Prologue In-game content art | This game contains AI-generated content on the game cover. | Business Tycoon | 184 | Mar 18, 2026 | |
Sporting Goods Shop In-game content art | This game contains AI-generated content on the game cover. | Business Tycoon | 77 | Mar 18, 2026 | |
東方エターナルフロンティア(TouhouEternalFrontier) In-game content audio | Sunoで生成した音楽を使用しています。Sunoの利用規約では、著作権を侵害するコンテンツの生成や使用を禁止しています。ユーザーは、サービスを利用する際に、既存の著作権を尊重することが求められます。Sunoは、AIによって生成されたコンテンツが著作権を侵害していないかを確認するためのモデレーション戦略を採用しています。これにより、不適切なコンテンツの生成を防ぐことができます | 9nahitoproject | - | Mar 18, 2026 | |
100 Clean Inc. In-game content audio | I used AI technology to help generate music and sound effects resources. | PotionWorks | - | Mar 18, 2026 | |
No One Leaves the Field In-game content textcode | No One Leaves the Field uses AI tools in limited, assistive ways to support development.
Writing & Localization: Some in-game text and translations were initially drafted using AI-assisted tools, then reviewed, edited, and finalized by a human developer.
Code Support: AI was occasionally used to assist with routine scripting and debugging within Unity, but all gameplay systems, logic, and design decisions were implemented and tested by hand.
No AI Art or Audio: All visuals, characters, sound effects, and music were created by humans or sourced from licensed assets.
The final creative direction, story, and design were fully authored and curated by the development team at Digital Sagas LLC. | Digital Sagas LLC | - | Mar 18, 2026 | |
Translate Lens Live AI text | This app uses AI (Google Gemini) to translate text in real-time. When you capture text from your screen, the AI translates it into your selected language. Translations are generated live and displayed only to you. | Abyo software | 14 | Mar 18, 2026 | |
Nothmere In-game content art | Background images were initially generated, and the hand tuned, edited, massaged and worked to fit the aesthetic and feel of the game, blending it into a cohesive game world. | Wraithwood Studios | 15 | Mar 18, 2026 | |
Project DINOZ Store/marketing art | AI was used solely to generate certain visual elements for the banners on our store page; all other content was created without the use of AI. | Kroksy Media | - | Mar 18, 2026 | |
Вторая степень покоя Unclear art | Stylizing background images based on my own images | Marina Buttenko | 13 | Mar 18, 2026 | |
Astral Destiny In-game content art | We used IA to create some pictures and 2 videos in the game. | José Gata | - | Mar 18, 2026 | |
Stellar Destiny: The Last Survivor In-game content artaudiotext | We used AI for generating concept art, but not in realtime.
We used AI for generating voice overs, but not in realtime.
We used AI for language translations, but not in realtime. | Amazing Vibes | 24 | Mar 18, 2026 | |
Fief Lord In-game content text | Text translation utilizes AI assistance, including in-game and store interface content. | 姚子豪 | - | Mar 18, 2026 | |
Oikizo In-game content text | Use IA for translate description of store page from french to english, | L2N Game Studio | - | Mar 18, 2026 | |
Fortune Paradox Store/marketing arttext | AI is used to generate pre-built content for your game, store page, marketing materials and community assets. | StoneBreaker Studios | 11 | Mar 18, 2026 | |
Specimen In-game content text | Developer's Note: I used AI assistance to translate this store page into multiple languages to make it more accessible to players around the world. If you spot any strange wording or errors, feel free to let me know! | Entertainment Tech | - | Mar 18, 2026 | |
Putin Jigsaw In-game content art | Game logo and jigsaw images which player need solve is made with ai tools | indie.games | 11 | Mar 18, 2026 | |
Bside: Desktop Mate Live AI text | Our game features characters with lifelike personalities that evolve through AI-powered interactions. Using advanced language model technology, characters engage in natural, dynamic conversations and make autonomous decisions based on their relationships and environment.
All visual assets and artwork in the game are handcrafted by our artists - not AI-generated. | BIIBIT | 39 | Mar 18, 2026 | |
Me resbala! In-game content artaudio | "AI was used to create the game's graphics and music." | Casanova Dev | 22 | Mar 18, 2026 | |
Merica Tale In-game content art | This game utilizes AI-generated assets for in-game content and store page materials. | Alright Peaches Studio | - | Mar 18, 2026 | |
FrostBound In-game content art | AI assisted in the design of some game artwork | Lyra Studio | 1.2k | Mar 18, 2026 | |
The Maze X Store/marketing | AI is not used for player interaction, just for configuring some steam page assets and a learning tool when development got difficult. | Riley Geddes | - | Mar 18, 2026 | |
Years Gone By In-game content art | Graphical assets were made with the help of AI, since as an indie developer I have the know-how in coding but I am missing the skill to provide effective and appealing sprite assets. | Fineam Neo Studio | - | Mar 18, 2026 | |
SPIDER HOTEL In-game content art | In developing “SPIDER HOTEL,” we used Adobe’s generative-AI tools, which provide commercial-use licensing, to assist in creating the following static asset:
• background textures for player nameplates
After generation, all assets were reviewed and further edited by the development team to ensure originality and compliance with Valve guidelines and Adobe’s licensing terms. No generative AI runs while the game is being played, and no player data is ever sent to external AI services. | Spoke Inc. | - | Mar 18, 2026 | |
Your Magic Hook In-game content | A small number of materials in the game are generated using AI | Pengyou Game Studio | - | Mar 18, 2026 | |
Coin War In-game content art | I use commercially licensed AI generated graphics assets as temporary placeholders for some card images and icons because of the frequent card design changes. They will be replaced by manual art after the card designs are finalized in the released game. | Hetairoi Studio | - | Mar 18, 2026 | |
Endless War In-game content art | AI helped creating concept arts and marketing materials.. | Lion Byte Games | - | Mar 18, 2026 | |
The Wellmonts Case In-game content audioart | Some audio and visual assets were created using generative AI, including voice recordings, end credits music, and certain character images and achievement icons.
Gameplay systems and mechanics do not rely on AI-generated content.
All generated assets are owned and licensed by us. | Zakym s. r. o. | 211 | Mar 18, 2026 | |
TheChicKing Store/marketing art | AI generation used for initial concept art and marketing images for key art. | Ryan Laley Games | - | Mar 18, 2026 | |
Mech Assembler: Model Kit Simulator Store/marketing art | As an independent developer I used AI to generate the logo image (although it was manually retouched to make the title),
The game does NOT contain AI. | TurboPixeles | - | Mar 18, 2026 | |
Ascension Gamebook In-game content artaudio | AI generated cinematics, imagery & audio (music & SFX) | Kudomos | - | Mar 18, 2026 | |
Eclipse of the Lost In-game content textart | ChatGPT helped me write the notes scattered throughout the game, and I made minor modifications to the text. The game icon and splash image are AI-generated. | Eclipse Forged LLC | - | Mar 18, 2026 | |
暗室绘光 In-game content artaudio | AI Art and AI Voice used in Store page. Some in-game voice and icons are generated via AI. | wanmeibd | - | Mar 18, 2026 | |
Anime Dream Match: Girls 2 In-game content art | The background images and girls pictures are pre-rendered AI art | Blender Games | - | Mar 18, 2026 | |
最后的王座 Unclear | Some background materials are generated by ai | SLW Game Studio | - | Mar 18, 2026 | |
Mara In-game content audio | Some sound effects are generated using AI | Nick Abrams | 73 | Mar 18, 2026 | |
Persona Shell Live AI textaudio | This game features interactive dialogue powered by large language models, creating natural conversations with the player.
It also includes AI-driven voice synthesis, allowing characters to speak and respond with lifelike expression. | 遊樂黨 Yo!DawnLa | 14 | Mar 18, 2026 | |
What Happened to Lily? In-game content art | Artificial intelligence was used in the game's store page visuals. | Montee Games | 115 | Mar 18, 2026 | |
Cozy Market Simulator Store/marketing art | AI & Photoshop was used to generate steam capsules and the Main Menu | Sir Loin Studios | - | Mar 18, 2026 | |
Vanakan In-game content art | Generative AI tools are used to create some of the assets | Erik Khachatryan | - | Mar 18, 2026 | |
Candy Shop Simulator: Sweet Start In-game content art | AI is used for some in game graphics also in-game character portrait art creation and they were finally processed by the graphic designer | Games Incubator | 135 | Mar 18, 2026 | |
Tower Of Wishes: Shaka In-game content arttextaudio | This game used AI to generate pre-rendered content for the game. The AI is used to generate descriptions for the store page, game backgrounds, character images, some of the in-game images, dialogue text and the voiceovers. | Ironcode Gaming | - | Mar 18, 2026 | |
うみのもくず / Depths Debris In-game content artaudio | AI technology is used for 3D model creation.
AI-generated images are used for logo marks and backgrounds on store pages.
AI is used when searching for music sample materials.
Most of the images used in the game utilize AI.
"Niji Voice" is used for character voices.
AI is used for video production. | Jloo | - | Mar 18, 2026 | |
Way To Hell Store/marketing art | Game logo and menu image made with ai tool | Valkeala Software | 12 | Mar 18, 2026 | |
万兽天工 In-game content art | The store images were generated using AI, along with game characters and backgrounds | StarMatrix Labs | 13 | Mar 18, 2026 | |
Yogoe Hunter In-game content art | All illustrations and visual assets in this game were created using AI-based tools, followed by manual retouching and quality refinement.
Our goal was to craft a unique and immersive world by combining the creative potential of AI with careful artistic direction.
All AI tools were used legally, and the resulting content was thoroughly reviewed to avoid any ethical or copyright concerns. | Studio Justice | - | Mar 18, 2026 | |
Happy Flappy In-game content art | Part of the graphic assets are generated by AI and hand-edited for animation, scrolling, improved visibility, improved looks. | Improve Games | - | Mar 18, 2026 |