DBF2 contains 2D posters generated using Mid Journey Mostly at the level that was made first (Irish Pub) Will be consistently replaced by 2D arts made by artists during the early acces stage
- Creator
- Yooperlite
- Reviews
- 56
- Added
- Mar 18, 2026
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DBF2 contains 2D posters generated using Mid Journey Mostly at the level that was made first (Irish Pub) Will be consistently replaced by 2D arts made by artists during the early acces stage
-AI was used on the game page to create animations in the trailer (character movements) and to edit images for news about the game. -AI was used in the game for one image; to insert text into the game script; to check the grammar in scripts.
This product uses AI solely to create 2D graphics for marketing purposes (such as promotional images, icons, and artwork). The in-game content itself is not AI-generated.
Some store visuals and code were created with the assistance of AI tools. They are original generated content and are not associated with any real person, entity, or copyrighted work.
During the game design process, we used generative AI tools to create some visual assets, such as background images and textures, as creative references. Our art team carefully refined these materials to ensure they align with the game’s unique style and high-quality standards.
This game utilizes【AI】to generate pre-rendered content. This game does NOT employ【AI】for real-time content or code generation during gameplay. Please note that【certain music files】and【certain image files】within this game were created with AI-assisted tools. Specifically: - 【Certain music files】were produced using SUNO AI (The developer is a paying user of SUNO AI. According to SUNO AI's official policy, music created during the paid subscription period belongs to the paying user, who holds the rights to use such AI-generated music for both personal creations and commercial purposes). - 【Certain image files】were generated using GPT-4o. Notably, all images used in the game were created without referencing any copyrighted works from the internet, thus they do not infringe upon any copyrights.
background musics are made by AI music creator.
The main character's dialogue is created with real human performances from the developer and altered with an Elevenlabs voice changer to change the timbre.
Only the store page image was created with A.I.
The game uses AI tools for translations.
Some in-game content (e.g., art, text) was created with AI assistance, then rigorously edited by our team. We only use ethically sourced data and comply with copyright standards.
I use gpt chat to test and debug code and check text for errors.
All voice lines in Training Arc were generated using AI narration tools. There is no live generation or player-facing AI system. All audio is pre-recorded, voiced by a warm, slightly gruff ossan voice with a strong local accent. He’ll accompany you through your training. Quiet, steady. Always there. Kōbako.
Our team used artificial intelligence to create the initial segment of the product’s promotional video
The characters of Italian Brainrot meme are originally generated by AI. In addition, we used Meshy AI and Rodin AI to generate these characters in 3D
During development, we use AI-assisted tools in a limited and transparent way. These tools may help us with coding support, minor visual stylization, and creating quick promotional or icon-style variations based on assets we made ourselves. In all cases, the final game reflects the work, creative direction, and decisions of our own development team.
The game's soundtrack has been enhanced using AI tools. Some of the marketing material images have been enhanced using AI tools.
We used AI solely for a few background images and some minor in-game assets. AI does not influence the gameplay, nor does it have any impact on character skins, cosmetic items, or anything that can be purchased in-game.
Some of the textures used in the game's models were created using generative AI.
Generate images using AI.
The original illustration is loaded and the illustration is generated by AI.
The original illustration is loaded and the illustration is generated by AI.
AI was used to create some 3D models, sound effects, and to translate the game into other languages.
The characters and NPCS image in the game are generated by AI and then modified.
Our game uses AI to create unique and quirky voice lines, adding personality to each character
Artificial intelligence tool used in store page visuals
Type in an environmental map for you to play on, and watch AI transform your prompt into a playable game!
This work uses CG and background illustrations partially created by image generation AI.
AI has been used to help develop the game's cover art.
Image Generation, Music Generation
Generative AI was used to enhance and upscale background assets from earlier development versions. Additionally, AI tools were utilized to generate intermediate frames for the game’s animatic sequences, assist in the coloring process and to provide the initial translation of the script into English.
The characters, some background assets, and the text used to describe battles in the game screenshots are generated by AI. During gameplay, the creation of characters, the text descriptions of the battle process, and the scoring judgments for battle results are all powered by real-time AI technology. Additionally, AI is used in the process of converting voice recognition into text. AI is only utilized to enhance the dramatic nature of the turn-based battle gameplay mode. We do not use player data for any AI training.
Some in game posters are AI generated. AI voice changer used to morph some voice acting.
Generative AI was used to create ONLY the cover image for this title. ALL other images, videos and content in the game and on the store page was created by either the developer or human artists.
A small part of the 3D models were generated by ai and then manually modified
An LLM (AI) is used to generate the story of your turn. Much like a dice roll, the generated story may result in your success or failure! Your turn is shown in an animated and narrated cutscene, all generated by the AI.
AI-generated art objects
AI-generated art objects
Some of the SFX, BGM, and illustrations were created using generative AI.
The voice over in the game generated by artificial intelligence.
Store assets generated with AI
all the pictures are generated by artificial intelligence.
- The images of films, series and shows were created using AI. - The English translations and descriptions of the movies and TV shows were generated with the help of AI.
AI Content Disclosure Pre-generated Content: This game uses AI-generated images for certain 2D background assets and in game pictures. Human Involvement & Modification: All AI-generated base layers have been manually modified, cropped, and digitally color-corrected by the developer. We use AI as a foundational tool to create initial drafts, which are then refined and integrated by hand to ensure they align with the game's unique aesthetic and technical requirements. No AI content is generated in real-time during gameplay.
AI was used to create some of the background images and a NPCs in the game.
For languages other than Japanese (English, Simplified Chinese, Russian, Spanish, Portuguese, German, French, Korean), translations were made using ChatGPT localization. Therefore, some expressions may appear unnatural.
In Clicker Maker, all content is dynamically generated by AI, except for icons and fonts.
We use AI for voice recognition and for defining character emotions based on player input.
Some image materials.
Our game utilizes AI-assisted tools to aid in the creation of certain visual assets, including concept art and promotional materials. However, all AI-generated content has been reviewed and refined by our development team to ensure originality and compliance with copyright regulations. No AI-generated content is dynamically created during gameplay.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Drunkn Bar Fight 2 In-game content art | DBF2 contains 2D posters generated using Mid Journey
Mostly at the level that was made first (Irish Pub)
Will be consistently replaced by 2D arts made by artists during the early acces stage | Yooperlite | 56 | Mar 18, 2026 | |
Spooky Monster In-game content arttext | -AI was used on the game page to create animations in the trailer (character movements) and to edit images for news about the game.
-AI was used in the game for one image; to insert text into the game script; to check the grammar in scripts. | 雉野ハチ | - | Mar 18, 2026 | |
Heroin Hero In-game content art | This product uses AI solely to create 2D graphics for marketing purposes (such as promotional images, icons, and artwork). The in-game content itself is not AI-generated. | JPGames | - | Mar 18, 2026 | |
Dead by Backrooms Anomaly Store/marketing artcode | Some store visuals and code were created with the assistance of AI tools. They are original generated content and are not associated with any real person, entity, or copyrighted work. | DarkRook Interactive | 37 | Mar 18, 2026 | |
ChanceLot TD: Merge Wars In-game content art | During the game design process, we used generative AI tools to create some visual assets, such as background images and textures, as creative references. Our art team carefully refined these materials to ensure they align with the game’s unique style and high-quality standards. | P.D. PLAYGENES INTERNATIONAL LIMITED | - | Mar 18, 2026 | |
老夏的逆袭人生 In-game content audioart | This game utilizes【AI】to generate pre-rendered content.
This game does NOT employ【AI】for real-time content or code generation during gameplay.
Please note that【certain music files】and【certain image files】within this game were created with AI-assisted tools. Specifically:
- 【Certain music files】were produced using SUNO AI (The developer is a paying user of SUNO AI. According to SUNO AI's official policy, music created during the paid subscription period belongs to the paying user, who holds the rights to use such AI-generated music for both personal creations and commercial purposes).
- 【Certain image files】were generated using GPT-4o. Notably, all images used in the game were created without referencing any copyrighted works from the internet, thus they do not infringe upon any copyrights. | 成分不明的天坤C | - | Mar 18, 2026 | |
The First Foreigner In-game content audio | background musics are made by AI music creator. | CYG | 42 | Mar 18, 2026 | |
Content King In-game content audio | The main character's dialogue is created with real human performances from the developer and altered with an Elevenlabs voice changer to change the timbre. | Usurper Studios | 48 | Mar 18, 2026 | |
The Still Store/marketing art | Only the store page image was created with A.I. | Wolfs Moon Studios | 16 | Mar 18, 2026 | |
Robbing Time In-game content text | The game uses AI tools for translations. | Monday Squid | 16 | Mar 18, 2026 | |
你是情圣 The Magnificent Scoundrels In-game content arttext | Some in-game content (e.g., art, text) was created with AI assistance, then rigorously edited by our team. We only use ethically sourced data and comply with copyright standards. | DeGood Games | - | Mar 18, 2026 | |
Живая Dev only codetext | I use gpt chat to test and debug code and check text for errors. | Sonia Borderguard | - | Mar 18, 2026 | |
<Kobako> Training Arc | 岩斬り伝説 In-game content audio | All voice lines in Training Arc were generated using AI narration tools. There is no live generation or player-facing AI system.
All audio is pre-recorded, voiced by a warm, slightly gruff ossan voice with a strong local accent.
He’ll accompany you through your training. Quiet, steady. Always there.
Kōbako. | Kōbako | - | Mar 18, 2026 | |
Olinda Fighters Store/marketing art | Our team used artificial intelligence to create the initial segment of the product’s promotional video | CX Studio Games | - | Mar 18, 2026 | |
BOMBARDIRO CROCODILO: ITALIAN BRAINROT SIMULATOR In-game content art | The characters of Italian Brainrot meme are originally generated by AI.
In addition, we used Meshy AI and Rodin AI to generate these characters in 3D | Lirili Larila Studios | - | Mar 18, 2026 | |
A Game About Penguins: First Catch In-game content artcode | During development, we use AI-assisted tools in a limited and transparent way. These tools may help us with coding support, minor visual stylization, and creating quick promotional or icon-style variations based on assets we made ourselves. In all cases, the final game reflects the work, creative direction, and decisions of our own development team. | CO's Entertainment | - | Mar 18, 2026 | |
Buck Trucker in Rowdy Business In-game content audio | The game's soundtrack has been enhanced using AI tools.
Some of the marketing material images have been enhanced using AI tools. | One of Daggers | 23 | Mar 18, 2026 | |
Sync And Swing In-game content art | We used AI solely for a few background images and some minor in-game assets. AI does not influence the gameplay, nor does it have any impact on character skins, cosmetic items, or anything that can be purchased in-game. | Gear Up Entertainment | - | Mar 18, 2026 | |
Potat In-game content art | Some of the textures used in the game's models were created using generative AI. | Hexe Circles Studio | - | Mar 18, 2026 | |
Fragments of Us Unclear art | Generate images using AI. | Fantasy Studio | - | Mar 18, 2026 | |
お嬢様学院のインチキ占い師 Ghost of Boarding School In-game content art | The original illustration is loaded and the illustration is generated by AI. | CyberStep, Inc. | - | Mar 18, 2026 | |
美少女スナップ!メタモル写真クラブ School Photo Transformer In-game content art | The original illustration is loaded and the illustration is generated by AI. | CyberStep, Inc. | - | Mar 18, 2026 | |
The Last Renovation In-game content artaudiotext | AI was used to create some 3D models, sound effects, and to translate the game into other languages. | Devmode | - | Mar 18, 2026 | |
大落大起 Hard jump In-game content art | The characters and NPCS image in the game are generated by AI and then modified. | liangzixiaoqiang | - | Mar 18, 2026 | |
Battle Food Mania In-game content audio | Our game uses AI to create unique and quirky voice lines, adding personality to each character | GoatFish Studios | - | Mar 18, 2026 | |
Run Chicken Run Store/marketing art | Artificial intelligence tool used in store page visuals | BlackTab Games | - | Mar 18, 2026 | |
Sisyphi Unclear | Type in an environmental map for you to play on, and watch AI transform your prompt into a playable game! | bluedot | 19 | Mar 18, 2026 | |
モンゴリアンデスワーム捕獲部活動記録 In-game content art | This work uses CG and background illustrations partially created by image generation AI. | mokosoft | - | Mar 18, 2026 | |
Stickman Puzzle Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Get'TRUMP`ed Trivia Unclear artaudio | Image Generation, Music Generation | OutLandishly Crafted | - | Mar 18, 2026 | |
Neko no Yume In-game content arttext | Generative AI was used to enhance and upscale background assets from earlier development versions. Additionally, AI tools were utilized to generate intermediate frames for the game’s animatic sequences, assist in the coloring process and to provide the initial translation of the script into English. | Fawcett Labs | - | Mar 18, 2026 | |
Paw Arena Live AI textart | The characters, some background assets, and the text used to describe battles in the game screenshots are generated by AI.
During gameplay, the creation of characters, the text descriptions of the battle process, and the scoring judgments for battle results are all powered by real-time AI technology. Additionally, AI is used in the process of converting voice recognition into text.
AI is only utilized to enhance the dramatic nature of the turn-based battle gameplay mode. We do not use player data for any AI training. | AgentLive | - | Mar 18, 2026 | |
Full Steam Undead In-game content artaudio | Some in game posters are AI generated. AI voice changer used to morph some voice acting. | Crooks Peak | - | Mar 18, 2026 | |
What's Needed Store/marketing art | Generative AI was used to create ONLY the cover image for this title. ALL other images, videos and content in the game and on the store page was created by either the developer or human artists. | Solitary Bunny Studios | - | Mar 18, 2026 | |
Find Cats 5 天使猫 In-game content art | A small part of the 3D models were generated by ai and then manually modified | Happy Fish | - | Mar 18, 2026 | |
Space Conquest AI Live AI text | An LLM (AI) is used to generate the story of your turn. Much like a dice roll, the generated story may result in your success or failure! Your turn is shown in an animated and narrated cutscene, all generated by the AI. | Ezra Hradecky | - | Mar 18, 2026 | |
Candy Shop: BUSINESS SIMULATOR In-game content art | AI-generated art objects | Rift Labs | - | Mar 18, 2026 | |
Fishing Tycoon Simulator In-game content art | AI-generated art objects | Zenith Soft | - | Mar 18, 2026 | |
총알배달 우주반점 In-game content audioart | Some of the SFX, BGM, and illustrations were created using generative AI. | KALA GAMES | 207 | Mar 18, 2026 | |
The Good, The Bad & The Monkey In-game content audio | The voice over in the game generated by artificial intelligence. | Take Away Interactive | - | Mar 18, 2026 | |
Funfair Billionaire Store/marketing art | Store assets generated with AI | Yunogames | 26 | Mar 18, 2026 | |
Ведьмы зов In-game content art | all the pictures are generated by artificial intelligence. | STuNT | 25 | Mar 18, 2026 | |
Mad Television Tycoon In-game content arttext | - The images of films, series and shows were created using AI.
- The English translations and descriptions of the movies and TV shows were generated with the help of AI. | Eggcode | 252 | Mar 18, 2026 | |
Fremd Wagen: Mod Chaos In-game content art | AI Content Disclosure
Pre-generated Content:
This game uses AI-generated images for certain 2D background assets and in game pictures.
Human Involvement & Modification:
All AI-generated base layers have been manually modified, cropped, and digitally color-corrected by the developer. We use AI as a foundational tool to create initial drafts, which are then refined and integrated by hand to ensure they align with the game's unique aesthetic and technical requirements. No AI content is generated in real-time during gameplay. | alpware | - | Mar 18, 2026 | |
Love Hospital In-game content art | AI was used to create some of the background images and a NPCs in the game. | KXMstudio | - | Mar 18, 2026 | |
おままごと In-game content text | For languages other than Japanese (English, Simplified Chinese, Russian, Spanish, Portuguese, German, French, Korean), translations were made using ChatGPT localization. Therefore, some expressions may appear unnatural. | 鬱薔薇檸檬(UtubaraLemon) | 160 | Mar 18, 2026 | |
Clicker Maker Live AI arttext | In Clicker Maker, all content is dynamically generated by AI, except for icons and fonts. | Bogoobee | - | Mar 18, 2026 | |
NINJA CATS: Tactics Live AI audiotext | We use AI for voice recognition and for defining character emotions based on player input. | Pit-Step, Inc. | - | Mar 18, 2026 | |
Pudding Fantasy: Tales of Go and Magic - Chapter 1 Unclear art | Some image materials. | KANITABETAI, LLC | 13 | Mar 18, 2026 | |
Night Club Simulator: Prolouge Store/marketing art | Our game utilizes AI-assisted tools to aid in the creation of certain visual assets, including concept art and promotional materials. However, all AI-generated content has been reviewed and refined by our development team to ensure originality and compliance with copyright regulations. No AI-generated content is dynamically created during gameplay. | Clock Wizard Games | 149 | Mar 18, 2026 |