Some of the visual assets had the initial artwork generated by Sora. Then it was heavily modified and improved for the final product. No generation is done in game.
- Creator
- Carbone Dev
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,508 disclosures tracked
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Code help, debugging and other development work.
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Some of the visual assets had the initial artwork generated by Sora. Then it was heavily modified and improved for the final product. No generation is done in game.
部分宣传图片使用了AI生成
Generative AI tools were used to create visual assets including achievement icons, store page capsules, and marketing materials. Additionally, AI-based Text-to-Speech (TTS) was used for in-game voiceovers. All AI-generated content has been manually reviewed and edited to ensure high quality and consistency with the game's artistic style.
Only the store logo and some store GIFs in our game were created using AI. No AI was used in the 3D content or objects within the game. Only certain 2D store icons were partially created using AI.
AI was used for some of the sound effects.
商店页面和营销素材由AI生成
AI tools were used during development to generate initial concept art; all final in-game graphics were then manually redrawn and refined by hand.
We install open-source AI models directly on your device and run them locally, offline. An internet connection is used only to download the models. All processing stays on your machine, we don’t collect any personal data, and we have no access to your chats.
Initial concept art was generated using AI tools, followed by manual adjustments and modifications by artists. The final artwork combines AI-generated base designs with human-made artistic revisions.
AI used to generate sprites and source information for trivia sections.
The billboard female model was created using AI, and the initial draft of the game icon was also generated with AI before being refined by me. I lacked both the resources and the skills, and I apologize for this.
We used a mix of real voice actors and AI-generated voices.
Часть музыкального сопровождения в игре создана с использованием инструмента SUNO. Шрифт логотипа был изменен с помощью инструментов генеративного ИИ.
Generative AI was used for in-game dice illustration.
This App allows you to generate content using generative artificial intelligence. The application does not generate new content; it solely performs transformations of content provided by the user.
This game uses generative AI tools for pre-rendered content only. Music was generated using Suno, and some system text and dialogues were created with assistance from GPT-based models. No live generation or AI content creation occurs during gameplay.
This game has some AI-generated assets.
Our game uses AI only for pre-rendered content, such as promotional images and minor art touch-ups. No AI is used during gameplay. All gameplay, writing, characters, and systems are fully handcrafted.
Some visual assets in this game were initially created by hand and then partially refined using AI-assisted tools. AI was used only for enhancement purposes. All core artwork, designs, and creative direction were produced manually.
This game uses AI to generate most of the images, as well as other assets and code.
Some videos and images in this game are generated using artificial intelligence. AI tools were used to enhance visual effects and create unique scenes, carefully aligned with the game's art style.
The Steam Header /Library/Etc Capsule background (All the same 1 MidJourney image)
During development, our small team may use procedural generation and AI-assisted tools to help create marketing materials content. In all such rare cases, the final result reflects the creativity and expression of our own team.
"Some of the textures used in the game were created using AI-generation tools. However, these assets have been manually edited, refined, and integrated to fit the game's design."
Artificial intelligence tools were used to assist with the game's voice acting and localization translations.
AI is used to help create the game’s art and music, as well as promotional and community content. Players will experience these AI-assisted visuals and audio as part of the game’s aesthetic, but all gameplay mechanics are hand-crafted and unaffected by AI.
The logo and certain textures in the game was AI generated. AI is used during game development.
宣发图由 AI 参与创作,结合游戏世界观与核心玩法,生成风格统一、视觉张力拉满的宣传素材,直观呈现游戏魅力。 智能交互AI:适配你的玩法节奏:针对竞技或挑战类场景,AI对手/伙伴具备自适应战术调整能力:新手玩家体验时,AI会降低操作强度并提供引导提示;资深玩家进阶时,AI则会提升策略复杂度,甚至模拟真实玩家的战术习惯,带来更具挑战性的对抗体验。
This game includes AI-generated images that were created to support its visual style and world design. These assets are used as artistic elements within the game, while all gameplay, mechanics, and overall design are crafted by hand.
Use AI to generate logo and images
The following uses AI-generated content: #AppDescriptionTranslation #StoreVideoBGM #StoreVideoAssets
The AI listens to your reflections and self-description, crafting motivational prompts that evolve with you—helping you rise above the noise of social media and the distractions of modern life to refocus on what truly matters. Over time, this process nurtures discipline and strengthens your willpower, helping you to achieve your goals. You have full control over where the model runs—choose between secure cloud processing or complete on-device privacy.
Just in photo editing
Utilized AI to help with descriptions and proofread on the store page. No AI was used in the game itself or any code.
Artificial intelligence was used during the pre-production phase to assist in concept design, reference generation, and the creation of a few 3D models and textures. No AI-generated content is created or modified during gameplay, and players do not directly interact with any AI systems within the game.
AI is used in some audio and visual components.
AI is used to create some graphic content.
Our game uses AI-powered NPCs that engage players in interactive conversations to solve specific puzzles, providing a dynamic and immersive gameplay experience. These NPCs follow carefully crafted dialogue scripts to guide players while ensuring consistent and appropriate content. Additionally, we leveraged AI tools to assist in creating some of the Steam capsules and promotional materials, helping us enhance the visual presentation of our game.
some textures are made by Jimeng Ai
We used AI with some of the marketing materials such as store capsules
PonySide use Human made assets, for the Art, Icons, Dialogs and Music. For the development of PonySide we use some AI generated Code, some items descriptions or dialogs may be AI generated as placeholder before the dev write them properly. We may use AI generated icons when we cannot find an icon for an item in the assets pack we're using. But again we value our artist we work with and human made assets.
We have used AI to create the game's marketing materials and store pages. Unfortunately, we are not good artists. :(
AI-generated music, human-adjusted. AI-generated song and vocals, with lyrics written and the track fine‑tuned by a human being.
This game's character illustrations and card artwork were created using AI image generation tools.
This game uses a small amount of AI-assisted imagery for some background or supplementary visuals. These assets were created using open-source AI tools and do not contain any copyrighted material. All main character designs, animations, gameplay graphics, and the overall artistic direction were manually created by the developer.
Background illustrations, icon images, and background music were generated using AI.
- Some voice lines, sound effects, and 2D assets created with generative AI tools (DALL-E, Eleven Labs) - Dialog and ideation developed with assistance from LLMs, primarily ChatGPT, but also including Gemini, Grok, DeepSeek, and Claude Sonnet
AI is used to create capsule images
Various AI code edits for simple functions and easier testing. Some music and sound effects. No art.
Some texts are translated and polished using AI.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Fight Poker In-game content art | Some of the visual assets had the initial artwork generated by Sora. Then it was heavily modified and improved for the final product. No generation is done in game. | Carbone Dev | - | Mar 18, 2026 | |
蛙爷的进化之路 Store/marketing art | 部分宣传图片使用了AI生成 | 阿郎 | - | Mar 18, 2026 | |
The Lost Experiment In-game content artaudio | Generative AI tools were used to create visual assets including achievement icons, store page capsules, and marketing materials. Additionally, AI-based Text-to-Speech (TTS) was used for in-game voiceovers. All AI-generated content has been manually reviewed and edited to ensure high quality and consistency with the game's artistic style. | NeoPixel Games | - | Mar 18, 2026 | |
Summer Delicious Simulator: Prologue In-game content art | Only the store logo and some store GIFs in our game were created using AI. No AI was used in the 3D content or objects within the game. Only certain 2D store icons were partially created using AI. | BitRaiders Games | 58 | Mar 18, 2026 | |
Scam Center Simulator: Prologue In-game content audio | AI was used for some of the sound effects. | Jiao Games | 80 | Mar 18, 2026 | |
都市传奇之人在江湖当大佬 Store/marketing art | 商店页面和营销素材由AI生成 | Q77 | 30 | Mar 18, 2026 | |
Darkward In-game content art | AI tools were used during development to generate initial concept art; all final in-game graphics were then manually redrawn and refined by hand. | Radek Volf | 29 | Mar 18, 2026 | |
Tryll Assistant general | We install open-source AI models directly on your device and run them locally, offline.
An internet connection is used only to download the models.
All processing stays on your machine, we don’t collect any personal data, and we have no access to your chats. | Tryll Engine Inc. | - | Mar 18, 2026 | |
Order of Kings In-game content art | Initial concept art was generated using AI tools, followed by manual adjustments and modifications by artists. The final artwork combines AI-generated base designs with human-made artistic revisions. | DW Studio | 109 | Mar 18, 2026 | |
Night School In-game content arttext | AI used to generate sprites and source information for trivia sections. | Evan Palmer | - | Mar 18, 2026 | |
Seoul Bridge In-game content art | The billboard female model was created using AI, and the initial draft of the game icon was also generated with AI before being refined by me.
I lacked both the resources and the skills, and I apologize for this. | MidNightDevClub | 26 | Mar 18, 2026 | |
Tales of Fear - Episode Zero In-game content audio | We used a mix of real voice actors and AI-generated voices. | MediaTale | - | Mar 18, 2026 | |
Обо: Шоу Теней In-game content audioart | Часть музыкального сопровождения в игре создана с использованием инструмента SUNO.
Шрифт логотипа был изменен с помощью инструментов генеративного ИИ. | Julliet | 20 | Mar 18, 2026 | |
Dice In You In-game content art | Generative AI was used for in-game dice illustration. | Team DICE | 190 | Mar 18, 2026 | |
Orphera AI general | This App allows you to generate content using generative artificial intelligence. The application does not generate new content; it solely performs transformations of content provided by the user. | Properbox | - | Mar 18, 2026 | |
Shape World Level UP Lite In-game content audiotext | This game uses generative AI tools for pre-rendered content only. Music was generated using Suno, and some system text and dialogues were created with assistance from GPT-based models. No live generation or AI content creation occurs during gameplay. | 사각잉 | - | Mar 18, 2026 | |
The Second Initiation In-game content | This game has some AI-generated assets. | Game Factory 12 Studio | - | Mar 18, 2026 | |
I Sell Lemonade Prologue In-game content art | Our game uses AI only for pre-rendered content, such as promotional images and minor art touch-ups. No AI is used during gameplay. All gameplay, writing, characters, and systems are fully handcrafted. | EBS | 24 | Mar 18, 2026 | |
Dramons Warriors In-game content art | Some visual assets in this game were initially created by hand and then partially refined using AI-assisted tools. AI was used only for enhancement purposes. All core artwork, designs, and creative direction were produced manually. | PlakasHome | - | Mar 18, 2026 | |
梅计划MeiErWo Plan In-game content artcode | This game uses AI to generate most of the images, as well as other assets and code. | 多003 | - | Mar 18, 2026 | |
Beauty Store Simulator - Prologue In-game content art | Some videos and images in this game are generated using artificial intelligence. AI tools were used to enhance visual effects and create unique scenes, carefully aligned with the game's art style. | NovaraGames | 75 | Mar 18, 2026 | |
Janky Golf with Stream Store/marketing art | The Steam Header /Library/Etc Capsule background (All the same 1 MidJourney image) | Ayrton Alexis | - | Mar 18, 2026 | |
Don't Pray Store/marketing art | During development, our small team may use procedural generation and AI-assisted tools to help create marketing materials content. In all such rare cases, the final result reflects the creativity and expression of our own team. | Summer Game Studio | - | Mar 18, 2026 | |
悠久教室 - Perpetual Classroom - In-game content art | "Some of the textures used in the game were created using AI-generation tools. However, these assets have been manually edited, refined, and integrated to fit the game's design." | CraftFox Creations | - | Mar 18, 2026 | |
Resort Island Simulator: Prologue In-game content audiotext | Artificial intelligence tools were used to assist with the game's voice acting and localization translations. | Tenjin Games | 47 | Mar 18, 2026 | |
SkyRen In-game content artaudio | AI is used to help create the game’s art and music, as well as promotional and community content. Players will experience these AI-assisted visuals and audio as part of the game’s aesthetic, but all gameplay mechanics are hand-crafted and unaffected by AI. | Kyodai Khan | - | Mar 18, 2026 | |
pyTexas In-game content art | The logo and certain textures in the game was AI generated. AI is used during game development. | Apermesa | - | Mar 18, 2026 | |
剑中 Live AI arttext | 宣发图由 AI 参与创作,结合游戏世界观与核心玩法,生成风格统一、视觉张力拉满的宣传素材,直观呈现游戏魅力。
智能交互AI:适配你的玩法节奏:针对竞技或挑战类场景,AI对手/伙伴具备自适应战术调整能力:新手玩家体验时,AI会降低操作强度并提供引导提示;资深玩家进阶时,AI则会提升策略复杂度,甚至模拟真实玩家的战术习惯,带来更具挑战性的对抗体验。 | 石目网络 | - | Mar 18, 2026 | |
Isekai Guardians In-game content art | This game includes AI-generated images that were created to support its visual style and world design. These assets are used as artistic elements within the game, while all gameplay, mechanics, and overall design are crafted by hand. | Aikasy GmbH | - | Mar 18, 2026 | |
Level C-1366 Store/marketing art | Use AI to generate logo and images | 小涵Naiwenel | - | Mar 18, 2026 | |
Edge Lightning Engine In-game content audioart | The following uses AI-generated content:
#AppDescriptionTranslation
#StoreVideoBGM
#StoreVideoAssets | MIDLANDSTORY Inc. | - | Mar 18, 2026 | |
Pengo Friendo Unclear | The AI listens to your reflections and self-description, crafting motivational prompts that evolve with you—helping you rise above the noise of social media and the distractions of modern life to refocus on what truly matters. Over time, this process nurtures discipline and strengthens your willpower, helping you to achieve your goals. You have full control over where the model runs—choose between secure cloud processing or complete on-device privacy. | jumastudio | - | Mar 18, 2026 | |
6-7 Nights At Vicente's Store/marketing art | Just in photo editing | Haze | - | Mar 18, 2026 | |
Port Authority: Lanes & Lines Store/marketing text | Utilized AI to help with descriptions and proofread on the store page. No AI was used in the game itself or any code. | Harbor Masters | - | Mar 18, 2026 | |
Alteration In-game content arttext | Artificial intelligence was used during the pre-production phase to assist in concept design, reference generation, and the creation of a few 3D models and textures.
No AI-generated content is created or modified during gameplay, and players do not directly interact with any AI systems within the game. | Asteria Interactive | - | Mar 18, 2026 | |
Legitimate Space Corp Simulator LLC - Prologue In-game content artaudio | AI is used in some audio and visual components. | VHornet Games | 90 | Mar 18, 2026 | |
Turbo Dirt Legends Unclear art | AI is used to create some graphic content. | WILLIWAW Hub | - | Mar 18, 2026 | |
MindEscape Live AI text | Our game uses AI-powered NPCs that engage players in interactive conversations to solve specific puzzles, providing a dynamic and immersive gameplay experience. These NPCs follow carefully crafted dialogue scripts to guide players while ensuring consistent and appropriate content. Additionally, we leveraged AI tools to assist in creating some of the Steam capsules and promotional materials, helping us enhance the visual presentation of our game. | RealMINT ai | - | Mar 18, 2026 | |
Ghost Eye (DEMO) In-game content art | some textures are made by Jimeng Ai | 2ndDream Studio | - | Mar 18, 2026 | |
Chicken Fries Store/marketing art | We used AI with some of the marketing materials such as store capsules | Turquoise Games | 83 | Mar 18, 2026 | |
PonySide In-game content arttextcode | PonySide use Human made assets, for the Art, Icons, Dialogs and Music.
For the development of PonySide we use some AI generated Code, some items descriptions or dialogs may be AI generated as placeholder before the dev write them properly.
We may use AI generated icons when we cannot find an icon for an item in the assets pack we're using.
But again we value our artist we work with and human made assets. | RosacePony | - | Mar 18, 2026 | |
AP World History - Unit 4 Store/marketing art | We have used AI to create the game's marketing materials and store pages. Unfortunately, we are not good artists. :( | Studious Studios | - | Mar 18, 2026 | |
Dice chess In-game content audio | AI-generated music, human-adjusted.
AI-generated song and vocals, with lyrics written and the track fine‑tuned by a human being. | Actual indie game | - | Mar 18, 2026 | |
Cheong-un: Indigo Cloud In-game content art | This game's character illustrations and card artwork were created using AI image generation tools. | Sigure Pte. Ltd. | - | Mar 18, 2026 | |
BOD EFSANESI: PARS In-game content art | This game uses a small amount of AI-assisted imagery for some background or supplementary visuals.
These assets were created using open-source AI tools and do not contain any copyrighted material.
All main character designs, animations, gameplay graphics, and the overall artistic direction were manually created by the developer. | HAKAN KOC | - | Mar 18, 2026 | |
Patent Tycoon In-game content artaudio | Background illustrations, icon images, and background music were generated using AI. | Torasute | - | Mar 18, 2026 | |
Ordy: The Rise of Clara In-game content audioarttext | - Some voice lines, sound effects, and 2D assets created with generative AI tools (DALL-E, Eleven Labs)
- Dialog and ideation developed with assistance from LLMs, primarily ChatGPT, but also including Gemini, Grok, DeepSeek, and Claude Sonnet | One Electron Universe | 11 | Mar 18, 2026 | |
Megastore Simulator: Prologue Store/marketing art | AI is used to create capsule images | Yolo Games Studio | 163 | Mar 18, 2026 | |
Salmon Tower In-game content codeaudio | Various AI code edits for simple functions and easier testing. Some music and sound effects. No art. | Oolong Studios | 36 | Mar 18, 2026 | |
Cosmocommandos In-game content text | Some texts are translated and polished using AI. | Hetocode | - | Mar 18, 2026 |