Some of the game's icons were generated using AI image generation software. All icons were reviewed and adapted by the development team to fit the game's style
- Creator
- Lucuxis
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,380 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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Some of the game's icons were generated using AI image generation software. All icons were reviewed and adapted by the development team to fit the game's style
Only AI is in the Game Trailer Video, that's it.
The promotional images on our game's store page were aided by artificial intelligence to reflect our game very well.
AI was used to assist in debugging and fixing key components of the game. Some visual assets were developed with the aid of AI tools.
We use large language models and TTS services as the foundational language capability in role‑playing.
Created with a mix of AI tools and human touch – recorded, remixed, and lovingly polished in Audacity.
used in descriptions of upgrades
Some of the artistic assets in the game are generated by AI
Some promotional artwork and visual assets for this game were created with the help of AI tools.
The in-game artifact pictures are generated using AI tools.
We use AI to help with marketing assets, like illustrations for store pages and achievements.
The game uses some AI-generated text to enhance immersion through short form responsive NPC dialogue and procedurally described events. Each character’s dialogue is contextually grounded in their role, knowledge, and surroundings, keeping interactions cohesive and authentic. Generative AI is NOT used for world narrative writing, lore, game logic, audio, images, or calculating outcomes of any kind. AI systems ensure every player’s experience feels distinct while remaining true to the game’s established lore and tone. This feature is experimental, and is not part of the core game.
Some capsule images for the Steam store page were created using pre-generated AI tools
AI was used to create the enemy sprites.
Some illustrations for the Steam page were created using AI.
We used AI to generate images and for initial code reviews. Our team reviewed everything it produced, and we shipped those results in early production. It also served as a great "rubber duck" for us to work through tough problems.
Some UI assets,BGM and SFX are created by AI
Just AI backgrounds and some basic icons/logos.
AI aided in the creation of some sound effects and marketing materials
AI is used to create marketing material for this game
Base Model, code, outfits, dialogues and voice acting, sounds and store assets have been generated with AI tools.
We use — and plan to continue using — neural networks to generate various types of content. This is done primarily to optimize routine tasks, as well as time and financial costs. The content is generated using neural networks that have been additionally trained by our team. All AI-generated content undergoes extensive refinement and manual adjustment by our developers.
Some assets and promotional materials were created or enhanced using AI tools. However, all game content is original, owned by the developer, and does not include unlicensed third-party material. The AI tools were used only to assist in creating art, text, and marketing visuals under full creative control.
This game does not use any artificial intelligence in its gameplay. Some assets (such as sound effects and a few images) were generated or assisted by AI tools, including ElevenLabs for voice work and Sora for visual creation during the production phase.
AI image generation was used to help design the Steam store page capsule images
Some ingame arts created with AI help.
AI generates a few images and icons, reviewed manually.
2D art assets, text (translations, store descriptions)
Some of the music was generated by a neural network.
Some of the Game's artistic materials are generated via the "Jimeng AI" platform. The Developer has paid the membership fee and complied with the platform's rules. Such materials are created through the Developer's clear creative intent, personalized prompt design, and post-generation adjustments, which meet the standard of "substantial human contribution". The intellectual property rights of these materials shall be owned by the Developer. The materials have been labeled as AI-generated in accordance with the Measures for the Identification of AI-Generated Synthetic Content.
just funny pictures
I use generative AI tools to help develop some in game assets.
Some of the photos used in the game play have been added by AI generation.
Some visual elements (paintings and photos) use AI-generated images. All game systems and core mechanics are handcrafted and independent of generative AI.
Some portions of the game code were written with the assistance of AI.
The entire game's artistic, musical, and programming assets were produced with the assistance of artificial intelligence.
We use AI for capsules (Store Page)
Since we’re a small development team, we use AI-generated images and edit them for our projects. We also plan to use AI for language localization. If downloads grow steadily after launch, we hope to collaborate with professional creators in the future.
游戏插画、图标与其他部分美术资产
Some monster images are AI generated. All other Items/images are by artists
游戏中的部分2D美术资产使用了AI生成
用AI幫忙裡部分程式碼
This game uses AI-assisted tools to help create some store page assets and in-game text descriptions. All gameplay, art, and systems are hand-crafted and not AI-generated during play.
All character designs are conceptually created and developed manually by our game designers. However, during the pre-production phase, AI technology is utilized to assist artists in rendering intricate character details more efficiently. No live-generated AI content is employed in the game. Character animation production is entirely handled manually by artists. AI technology is only applied in the pre-production stage. Scene illustrations are generated using AI (partially generated directly, and partially guided by initial scene compositions drafted by concept artists). All AI-generated content is subsequently refined and processed by concept artists (to meet engine technical requirements). All animations are manually produced and undergo extensive polishing.
Parts of the visual art assets in this game were created with the assistance of generative artificial intelligence (AI) tools. All AI-generated materials have undergone rigorous human curation, modification, and artistic refinement to ensure alignment with the game's overall artistic style. The core gameplay, design, narrative, and all other content of the game are entirely human‑created.
AI was used for the store page cover
Localization
Some game assets are AI-generated.
code 2D sprites images
Some items and backgrounds in the game were generated by AI and then processed again.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Wood Clicker In-game content art | Some of the game's icons were generated using AI image generation software. All icons were reviewed and adapted by the development team to fit the game's style | Lucuxis | - | Mar 18, 2026 | |
Squirrel Idle Tycoon Store/marketing art | Only AI is in the Game Trailer Video, that's it. | Drunk Yeti | - | Mar 18, 2026 | |
EGGMART Store/marketing art | The promotional images on our game's store page were aided by artificial intelligence to reflect our game very well. | Emre Şahin | - | Mar 18, 2026 | |
Lawn Care Clicker Deluxe In-game content art | AI was used to assist in debugging and fixing key components of the game. Some visual assets were developed with the aid of AI tools. | Aul Studios | - | Mar 18, 2026 | |
Molili AI Friends: Your AI Desk Pal textaudio | We use large language models and TTS services as the foundational language capability in role‑playing. | Team Molili | 329 | Mar 18, 2026 | |
ShrednSpread In-game content audio | Created with a mix of AI tools and human touch – recorded, remixed, and lovingly polished in Audacity. | Sculptyfix | - | Mar 18, 2026 | |
Infinite Monkey Clicker Unclear text | used in descriptions of upgrades | White Flame | 51 | Mar 18, 2026 | |
Idle Mythical Beasts In-game content art | Some of the artistic assets in the game are generated by AI | 所以然 | - | Mar 18, 2026 | |
Idle Rat: Island Digger Store/marketing art | Some promotional artwork and visual assets for this game were created with the help of AI tools. | Whiskerbit | - | Mar 18, 2026 | |
Universe Exploration In-game content art | The in-game artifact pictures are generated using AI tools. | Eric | 21 | Mar 18, 2026 | |
Poly Plaza 2 Store/marketing art | We use AI to help with marketing assets, like illustrations for store pages and achievements. | VGS | - | Mar 18, 2026 | |
MYTHOLOGOUS™ Live AI text | The game uses some AI-generated text to enhance immersion through short form responsive NPC dialogue and procedurally described events. Each character’s dialogue is contextually grounded in their role, knowledge, and surroundings, keeping interactions cohesive and authentic.
Generative AI is NOT used for world narrative writing, lore, game logic, audio, images, or calculating outcomes of any kind.
AI systems ensure every player’s experience feels distinct while remaining true to the game’s established lore and tone.
This feature is experimental, and is not part of the core game. | Grant Medlyn | - | Mar 18, 2026 | |
Preset Rocket Plan Store/marketing art | Some capsule images for the Steam store page were created using pre-generated AI tools | MakeThings | - | Mar 18, 2026 | |
Multiverse Idle In-game content art | AI was used to create the enemy sprites. | Kappa Games | - | Mar 18, 2026 | |
ClickWave Store/marketing art | Some illustrations for the Steam page were created using AI. | Gremushka | - | Mar 18, 2026 | |
Idle Looter In-game content artcode | We used AI to generate images and for initial code reviews. Our team reviewed everything it produced, and we shipped those results in early production. It also served as a great "rubber duck" for us to work through tough problems. | CryCauseDry | 33 | Mar 18, 2026 | |
乾坤掷:镇宝阁推币机 In-game content artaudio | Some UI assets,BGM and SFX are created by AI | 刚正面的红领巾 | 45 | Mar 18, 2026 | |
Everfall: Idle Dungeon RPG In-game content art | Just AI backgrounds and some basic icons/logos. | GameDevJoey | 29 | Mar 18, 2026 | |
Wubbo: PuterPal In-game content audioart | AI aided in the creation of some sound effects and marketing materials | russpuppy | - | Mar 18, 2026 | |
Typing Ascension Store/marketing arttext | AI is used to create marketing material for this game | Simen Sollihøgda | - | Mar 18, 2026 | |
Ultimate Girlfriend Experience In-game content arttextaudio | Base Model, code, outfits, dialogues and voice acting, sounds and store assets have been generated with AI tools. | NSFW18 Games | - | Mar 18, 2026 | |
Sunderborn Unclear | We use — and plan to continue using — neural networks to generate various types of content. This is done primarily to optimize routine tasks, as well as time and financial costs.
The content is generated using neural networks that have been additionally trained by our team. All AI-generated content undergoes extensive refinement and manual adjustment by our developers. | Painless Games Co | - | Mar 18, 2026 | |
Battle Synth In-game content arttext | Some assets and promotional materials were created or enhanced using AI tools.
However, all game content is original, owned by the developer, and does not include unlicensed third-party material. The AI tools were used only to assist in creating art, text, and marketing visuals under full creative control. | Cow Games | 66 | Mar 18, 2026 | |
Groupel In-game content audioart | This game does not use any artificial intelligence in its gameplay.
Some assets (such as sound effects and a few images) were generated or assisted by AI tools, including ElevenLabs for voice work and Sora for visual creation during the production phase. | Dretz Studio | - | Mar 18, 2026 | |
Digital Crypt's Fantasy Marbles Store/marketing art | AI image generation was used to help design the Steam store page capsule images | James Stringer | - | Mar 18, 2026 | |
Schedule Store Simulator In-game content art | Some ingame arts created with AI help. | Alkame Games | - | Mar 18, 2026 | |
Idle Sailor In-game content art | AI generates a few images and icons, reviewed manually. | PcZ Games | 18 | Mar 18, 2026 | |
Starbrew Station Store/marketing arttext | 2D art assets, text (translations, store descriptions) | Lost Rabbit Digital | 31 | Mar 18, 2026 | |
Hello my World! Lily. In-game content audio | Some of the music was generated by a neural network. | Black Leaf Studio | 54 | Mar 18, 2026 | |
Time Sticker In-game content art | Some of the Game's artistic materials are generated via the "Jimeng AI" platform. The Developer has paid the membership fee and complied with the platform's rules. Such materials are created through the Developer's clear creative intent, personalized prompt design, and post-generation adjustments, which meet the standard of "substantial human contribution". The intellectual property rights of these materials shall be owned by the Developer. The materials have been labeled as AI-generated in accordance with the Measures for the Identification of AI-Generated Synthetic Content. | LUO ZHEN YU | - | Mar 18, 2026 | |
Don't Piss Unclear | just funny pictures | Cherokee Games | - | Mar 18, 2026 | |
Core Splitter In-game content | I use generative AI tools to help develop some in game assets. | Splitter Studio | - | Mar 18, 2026 | |
MMM In-game content art | Some of the photos used in the game play have been added by AI generation. | 4S Games | - | Mar 18, 2026 | |
Let Me Catch You In-game content art | Some visual elements (paintings and photos) use AI-generated images. All game systems and core mechanics are handcrafted and independent of generative AI. | Aconite Games | - | Mar 18, 2026 | |
test_project Dev only code | Some portions of the game code were written with the assistance of AI. | xyz | - | Mar 18, 2026 | |
Paradise Island In-game content artaudiocode | The entire game's artistic, musical, and programming assets were produced with the assistance of artificial intelligence. | LIU JIEYI | - | Mar 18, 2026 | |
Bottom Squad Store/marketing art | We use AI for capsules (Store Page) | Family Devs | - | Mar 18, 2026 | |
UNDERDEEP In-game content arttext | Since we’re a small development team, we use AI-generated images and edit them for our projects. We also plan to use AI for language localization. If downloads grow steadily after launch, we hope to collaborate with professional creators in the future. | UNDERDEEP | - | Mar 18, 2026 | |
文字城邦 In-game content art | 游戏插画、图标与其他部分美术资产 | 齿轮游戏 | 19 | Mar 18, 2026 | |
Adventarum In-game content art | Some monster images are AI generated. All other Items/images are by artists | Baomont | - | Mar 18, 2026 | |
宠物放置 In-game content art | 游戏中的部分2D美术资产使用了AI生成 | 唐吉诃德 | - | Mar 18, 2026 | |
企布斯大冒險 Dev only code | 用AI幫忙裡部分程式碼 | 達姆豹可愛 | - | Mar 18, 2026 | |
Overlord’s Harvest In-game content text | This game uses AI-assisted tools to help create some store page assets and in-game text descriptions. All gameplay, art, and systems are hand-crafted and not AI-generated during play. | ISSA Game | 15 | Mar 18, 2026 | |
President's Ambition-Project Beauty In-game content art | All character designs are conceptually created and developed manually by our game designers. However, during the pre-production phase, AI technology is utilized to assist artists in rendering intricate character details more efficiently. No live-generated AI content is employed in the game.
Character animation production is entirely handled manually by artists. AI technology is only applied in the pre-production stage.
Scene illustrations are generated using AI (partially generated directly, and partially guided by initial scene compositions drafted by concept artists).
All AI-generated content is subsequently refined and processed by concept artists (to meet engine technical requirements). All animations are manually produced and undergo extensive polishing. | KAKU DIGITAL LIMITED. | - | Mar 18, 2026 | |
伐木宠物 In-game content art | Parts of the visual art assets in this game were created with the assistance of generative artificial intelligence (AI) tools. All AI-generated materials have undergone rigorous human curation, modification, and artistic refinement to ensure alignment with the game's overall artistic style. The core gameplay, design, narrative, and all other content of the game are entirely human‑created. | 强酸工作室 | - | Mar 18, 2026 | |
Checkpoint Inc Store/marketing art | AI was used for the store page cover | Punchers | - | Mar 18, 2026 | |
Factory Time In-game content text | Localization | Denis Zholob | - | Mar 18, 2026 | |
Nano Flat Owner In-game content | Some game assets are AI-generated. | Vision Party | - | Mar 18, 2026 | |
Sparked In-game content art | code
2D sprites
images | The Dreams Team | - | Mar 18, 2026 | |
AFKandia - Epoch of Idle In-game content art | Some items and backgrounds in the game were generated by AI and then processed again. | Yang++ Game Studio | 61 | Mar 18, 2026 |