Some of the gameplay images are AI generated as well as some of the promotional art
- Creator
- 8 Ball Studios
- Reviews
- -
- Added
- Mar 18, 2026
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Some of the gameplay images are AI generated as well as some of the promotional art
We used AI for some placeholder art, gradually being replaced by artist's work before release.
Using AI Assets for UI improvements
The game includes over 1,000 movie posters that were converted into pixel-art using an AI tool and then manually retouched by the team. This approach was chosen because pixeling each poster entirely by hand would have been too time-consuming for a small team. All other visuals and animations in the game were drawn and animated entirely by hand. In the long run, the team plans to gradually replace these posters with original, hand-drawn artwork after the game’s release.
Some of the photos used for decorations and some voice lines have been generated.
AI was used to create textures for the game, as well as the translation in other languages.
Certain pre-rendered graphical assets and music in this game are generated using AI.
We have used AI to generate marketing and store content.
Our game uses AI to make the experience more engaging. Some character images were created with AI and then polished by our artists to fit perfectly with the game’s style. We also use AI for a limited live chat feature, allowing you to have fun, interactive conversations with one of the characters.
We used AI to create the capsules for the game's store page, and we used AI to create to some in game textures
AI-generated art object
Some assets on the Steam page were created using AI
Some UI elements, the main interface background image, and the store promotional images were generated using AI.
Artificial intelligence was used to create the content of the store page and to create the logo that will be visible on the store page.
AI technology will be used to assist in creating visual content for store pages, marketing materials, and some in-game 2D assets.
We are using AI generated images for our store page materials.
During the development process, I may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of myself.
The vast majority of the artwork in the game was created by our team of artists, hired freelancers or purchased on market places. In some cases, AI was used to generate reference images to assist with the creative process, but all final assets were either fully redrawn or significantly refined by human artists to ensure quality and originality.
Artificial intelligence was used to create a few visual elements, such as the logo, the loading screen background, and the Steam store banners. No other aspects of the game or live-generated content rely on AI. These elements aim to enhance the game's visual appeal and its presentation on Steam without affecting gameplay.
1. Some art materials were generated with AI assistance. 2. Localization text was translated with AI assistance. 3. No connection to real persons or graphics.
Music tracks, app icon
Voice acting
Some of the in-game images and audio, store page assets, and translations were created with assistance from AI tools.
Some of the promotional materials or visual assets may have been created using generative AI tools. However, the game itself does not utilize AI for generating real-time content or functionality.
We used AI to create the capsules for the game's store page. We used AI to translate the game into other languages.
AI is used for store page capsule art and in-game character portrait art creation...
Our game uses AI to generate pre-rendered visual content, all of which are carefully curated by real people to ensure quality and authenticity. While AI plays a role in creating these elements, there is no use of real-time AI generation in the game—everything you experience is thoughtfully crafted and pre-designed for your enjoyment.
AI was used to speed up the game’s code development and to create certain 2D visuals, such as illustrations and icons.
This game uses AI-generated voice acting for in-game dialogue. All visual assets, including art, characters, and 3D models, are original content created by our development team.
Characters in the game, Q version of the role, scene vertical drawing is generated by AI and then modified twice.
Banner and capsule images for this game were created using AI-generated visuals, with additional adjustments to align with the game's theme and style
AI was used to create store pages and marketing materials. No AI is used in the game.
AI has been used to help develop the game's cover art.
Some of the music and sound effects inside the game are AI-generated content. Some of the food images in the game are AI-generated content.
Rest assured, there is no AI content in the game itself! In order to save your eyes from the utter lack of artistry that envelops thy hands, I have used AI to aid with the capsule background on the store page.
Designed by Human, Made by AI
AI in TruckerX has been used for image creation for some splash arts.
The game's cover art and some images were created using artificial intelligence.
AI used for store capsule photos and achievement icons.
NPC dialogue & voice is generated by large language model and Text-to-speech technology.
We used AI to create the capsules for the game's store page.
Game Logo is created with the help of an AI.
Some of the in-game images and textures will be generated using AI.
We use AI to generate images/music clips for the game and store page marketing materials.
AI-generated art object
Game visuals were created using artificial intelligence. Artificial intelligence has been used in the game’s promotional visuals and in some in-game items.
Part of the text on the store page was translated using AI.
We utilized AI to design the capsules for the game's store page.
Only some scenes utilized AI-aided drawing.
AI-generated art objects
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
The Butterfly Effect In-game content art | Some of the gameplay images are AI generated as well as some of the promotional art | 8 Ball Studios | - | Mar 18, 2026 | |
Before Arthur In-game content art | We used AI for some placeholder art, gradually being replaced by artist's work before release. | Ashwood Games | - | Mar 18, 2026 | |
Farmer’s Market Simulator In-game content art | Using AI Assets for UI improvements | Heze Games | 34 | Mar 18, 2026 | |
Cinema Theater Tycoon In-game content art | The game includes over 1,000 movie posters that were converted into pixel-art using an AI tool and then manually retouched by the team. This approach was chosen because pixeling each poster entirely by hand would have been too time-consuming for a small team. All other visuals and animations in the game were drawn and animated entirely by hand.
In the long run, the team plans to gradually replace these posters with original, hand-drawn artwork after the game’s release. | SouthWest Games | - | Mar 18, 2026 | |
Laundering Simulator In-game content artaudio | Some of the photos used for decorations and some voice lines have been generated. | Ritual Interactive | 397 | Mar 18, 2026 | |
Weeb Store Simulator In-game content arttext | AI was used to create textures for the game, as well as the translation in other languages. | AGE One | 22 | Mar 18, 2026 | |
串 Zen& In-game content artaudio | Certain pre-rendered graphical assets and music in this game are generated using AI. | WHY LOGO | - | Mar 18, 2026 | |
Pest Control Simulator Store/marketing arttext | We have used AI to generate marketing and store content. | Phantom Playworks | 21 | Mar 18, 2026 | |
Dating App Simulator Live AI arttext | Our game uses AI to make the experience more engaging. Some character images were created with AI and then polished by our artists to fit perfectly with the game’s style. We also use AI for a limited live chat feature, allowing you to have fun, interactive conversations with one of the characters. | Oba Games | 13 | Mar 18, 2026 | |
Console Shop Simulator In-game content art | We used AI to create the capsules for the game's store page,
and we used AI to create to some in game textures | Lance Games | 491 | Mar 18, 2026 | |
Black Flag Rising Store/marketing art | AI-generated art object | Pixel Forge Interactive LTD | - | Mar 18, 2026 | |
NO.8 High School Store/marketing art | Some assets on the Steam page were created using AI | MakeThings Group | 49 | Mar 18, 2026 | |
禁地直播 Store/marketing art | Some UI elements, the main interface background image, and the store promotional images were generated using AI. | Say Hi Hi | 113 | Mar 18, 2026 | |
No One's Island Store/marketing arttext | Artificial intelligence was used to create the content of the store page and to create the logo that will be visible on the store page. | Rinthis Arathis | - | Mar 18, 2026 | |
Dao's Cover In-game content art | AI technology will be used to assist in creating visual content for store pages, marketing materials, and some in-game 2D assets. | Beijing Baidong Technology | - | Mar 18, 2026 | |
Gangster Boss Simulator Store/marketing art | We are using AI generated images for our store page materials. | Witch Hunt | - | Mar 18, 2026 | |
Crabs Unclear | During the development process, I may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of myself. | Breaker Game Studios | 16 | Mar 18, 2026 | |
WonderLang Spanish Dev only art | The vast majority of the artwork in the game was created by our team of artists, hired freelancers or purchased on market places. In some cases, AI was used to generate reference images to assist with the creative process, but all final assets were either fully redrawn or significantly refined by human artists to ensure quality and originality. | bair games | 19 | Mar 18, 2026 | |
Postman Simulator Store/marketing art | Artificial intelligence was used to create a few visual elements, such as the logo, the loading screen background, and the Steam store banners. No other aspects of the game or live-generated content rely on AI. These elements aim to enhance the game's visual appeal and its presentation on Steam without affecting gameplay. | Blackbird Studios | - | Mar 18, 2026 | |
Lucky Lord: The Coin Pusher of Fate In-game content arttext | 1. Some art materials were generated with AI assistance.
2. Localization text was translated with AI assistance.
3. No connection to real persons or graphics. | Star Seeker Studio | 84 | Mar 18, 2026 | |
Cafemart Simulator In-game content audio | Music tracks, app icon | Science Interactive | 602 | Mar 18, 2026 | |
Magic Wands Workshop Unclear audio | Voice acting | Cleversan Games | - | Mar 18, 2026 | |
Bubble Tea Revolution In-game content artaudiotext | Some of the in-game images and audio, store page assets, and translations were created with assistance from AI tools. | Apache Gunner Games | 14 | Mar 18, 2026 | |
Turkish Coffee Daily Store/marketing art | Some of the promotional materials or visual assets may have been created using generative AI tools. However, the game itself does not utilize AI for generating real-time content or functionality. | ReaskGames | - | Mar 18, 2026 | |
Screen Cat In-game content textart | We used AI to create the capsules for the game's store page.
We used AI to translate the game into other languages. | Vorh Games | 1.6k | Mar 18, 2026 | |
Car Mechanic Shop Simulator In-game content art | AI is used for store page capsule art and in-game character portrait art creation... | Digital Melody | 109 | Mar 18, 2026 | |
Therapy Simulator In-game content art | Our game uses AI to generate pre-rendered visual content, all of which are carefully curated by real people to ensure quality and authenticity. While AI plays a role in creating these elements, there is no use of real-time AI generation in the game—everything you experience is thoughtfully crafted and pre-designed for your enjoyment. | Jemboy | 32 | Mar 18, 2026 | |
Medieval StartUp In-game content artcode | AI was used to speed up the game’s code development and to create certain 2D visuals, such as illustrations and icons. | Editions Aspic Games | 51 | Mar 18, 2026 | |
Cooking Clash In-game content audio | This game uses AI-generated voice acting for in-game dialogue. All visual assets, including art, characters, and 3D models, are original content created by our development team. | Tyche Mobile Technology Inc Limited | 85 | Mar 18, 2026 | |
浮云游戏公司 In-game content art | Characters in the game, Q version of the role, scene vertical drawing is generated by AI and then modified twice. | Foryun | - | Mar 18, 2026 | |
Office Simulator Store/marketing art | Banner and capsule images for this game were created using AI-generated visuals, with additional adjustments to align with the game's theme and style | Tzn Games | 142 | Mar 18, 2026 | |
Dooms Hair Salon Store/marketing arttext | AI was used to create store pages and marketing materials.
No AI is used in the game. | Slimebox | 131 | Mar 18, 2026 | |
Supermarket Simulator Pro Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | 15 | Mar 18, 2026 | |
Kitten Food Alley In-game content audioart | Some of the music and sound effects inside the game are AI-generated content.
Some of the food images in the game are AI-generated content. | NOT IS NOT STUDIO | 14 | Mar 18, 2026 | |
The Ultimate Trickshot Challenge Store/marketing art | Rest assured, there is no AI content in the game itself! In order to save your eyes from the utter lack of artistry that envelops thy hands, I have used AI to aid with the capsule background on the store page. | Nothing But Clutch | - | Mar 18, 2026 | |
哼!想润?:签证官模拟器 Unclear | Designed by Human, Made by AI | KagekAI | - | Mar 18, 2026 | |
TruckerX Store/marketing art | AI in TruckerX has been used for image creation for some splash arts. | Aldrik Ramaekers | - | Mar 18, 2026 | |
Banker Simulator Store/marketing art | The game's cover art and some images were created using artificial intelligence. | Red Axe Games | 673 | Mar 18, 2026 | |
Coffee Simulator In-game content art | AI used for store capsule photos and achievement icons. | Lunart Entertainment | - | Mar 18, 2026 | |
NYXverse.AI In-game content textaudio | NPC dialogue & voice is generated by large language model and Text-to-speech technology. | 2033Tech | 21 | Mar 18, 2026 | |
Wholesaler Simulator Store/marketing art | We used AI to create the capsules for the game's store page. | Lunart Entertainment | - | Mar 18, 2026 | |
The Pub Life Simulator Store/marketing art | Game Logo is created with the help of an AI. | Visma Games | 53 | Mar 18, 2026 | |
轮回之始 In-game content art | Some of the in-game images and textures will be generated using AI. | NingBoFanTu | - | Mar 18, 2026 | |
中国式加班 In-game content artaudio | We use AI to generate images/music clips for the game and store page marketing materials. | LIU HAO | 11 | Mar 18, 2026 | |
Predator of the Night Store/marketing art | AI-generated art object | Predator of the Night | - | Mar 18, 2026 | |
Blacksmith Simulator In-game content art | Game visuals were created using artificial intelligence.
Artificial intelligence has been used in the game’s promotional visuals and in some in-game items. | GalaxyVerse | - | Mar 18, 2026 | |
The Yard of Solace. 慰藉之庭 In-game content text | Part of the text on the store page was translated using AI. | Noisechips | - | Mar 18, 2026 | |
Amaroo's Christmas Market Simulator Store/marketing art | We utilized AI to design the capsules for the game's store page. | Croissant Games | - | Mar 18, 2026 | |
私の娘 は話すことができません In-game content art | Only some scenes utilized AI-aided drawing. | Ka Yu GAME | - | Mar 18, 2026 | |
ORE MARKET MASTERS SIMULATOR In-game content art | AI-generated art objects | Baker Game Forge | - | Mar 18, 2026 |