I used AI to generate images for the store and some of the in-game decorations
- Creator
- Games For Humans
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,376 disclosures tracked
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Code help, debugging and other development work.
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Interactive or runtime AI features disclosed by the developer.
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I used AI to generate images for the store and some of the in-game decorations
As a solo indie dev with very limited resources, and also not a native English speaker. I use AI to assist with writing for both in-game and store page content, and translate the game to other languages.
AI-generated art object
AI-generated art object
AI-generated art object
AI was used to generate content on the game page (game cover art)
AI was used to generate content on the game page (game cover art)
Ai used in generation of store art
Game's characters "AI Lady", the Supervisor and the Surgeon have been dubbed by ElevenLabs AI. Used OpenAI's DALL-E to generate some of store visuals.
Some promotional artwork and character portrait illustrations were created with AI assistance. All gameplay systems and code were written by the developer.
This game makes limited use of generative AI tools. Some texts, such as tooltips, short descriptions, or inspirational drafts, were partially created with ChatGPT and then manually edited. Adobe Firefly was used to generate early concept images, which were further processed and stylistically refined in Photoshop. All final assets have been thoroughly reviewed and manually adjusted. The game does not include any generative AI functionality during runtime.
Use AI drawing to create character portraits
Yes, some of the visuals (backgrounds) in our game are prepared with AI. Other than that, the remaining cards, buttons and environmental elements are assets we prepared ourselves.
This game uses generative AI tools in the creation of certain assets: Some character and environment art assets were generated using developer-trained AI models; Some ambient background music (non-vocal) was generated using commercially available AI models with proper commercial licenses; In addition, the Steam store capsule image was also generated with the help of AI tools. All AI-generated content is static, manually reviewed and edited by the developer prior to release, and does not involve any post-release dynamic generation.
I use the service to generate artificial intelligence voices for characters. The voice generation process does not occur in real-time, but rather beforehand, allowing me to test and evaluate the content before using it in the game. Additionally, I implement appropriate preventive measures to ensure that the generated content is suitable and compliant with legal requirements and Steam standards.
Chat GPT was used to create some parts of dialogue, and it was used to create the monster designs.
Few Soundclips
Generative AI was only used to assist with creating character portraits and game's soundtracks.
Certain pre-rendered graphical assets and music in this game are generated using AI.
translation and some store assets
Part of the art resources in this game are generated through AI technology and undergo manual secondary processing To avoid potential infringement risks
The game uses AI-generated textures.
Images, Music
Many card images in the game are generated using AI.
The voice of the 'Mater' computer system is synthesized using TTS. Several biological patterns were concept-generated and then human processed.
AI voiceover used for trailer. Some tiny bits of code cuz I am bad at it.
Generative AI was used to assist in the coding of this game only. All artwork, level design, game sounds and music are 100% human-made.
The Voice Lines of the characters were all AI generated using open-source tools. The Store Page and Library Artworks are partially AI generated and AI enhanced (AI upscaled and edited). The Store description is enhanced using AI.
Some musical themes were created with the help of AI.
The app uses generated AI images: - Pixel wallpapers - Panda images in onboarding - Panda Habit icon in menu
Music in this game was generated by AI.
Some of the background music is generated using Suno
Game Logo Cutscene Narration Subtitle Translation (Spanish, Simplified Chinese, Russian, English)
Main menu / promotional art was AI generated.
used artificial intelligence for the store page and some images and ui
In the game we have a small story, the art for which was generated by AI
Using artificial intelligence technology to generate some art materials
All ingame music generated with Udio.com. Ingame skyboxes generated skybox.blockadelabs.com. Some images generated with Adobe Firefly.
AI helped generate some backgrounds
We use style transfer and generative ai to assist in art asset development.
AI generated images and music used.
Some Graphics, icons or design
Some of the game's text and images are produced with the help of AI
The game uses multiple AI characters, each with unique memories and re-collections to participate in a group conversation where they try to deduce who is the killer (the player). Essentially a reverse Turing-test with bells and whistles.
The game puzzles, promotional images, and logos are all crafted using advanced AI technology.
AI Interrogation Simulator is a modern, AI-driven experience. You will interact with a variety of in-game characters, each powered by AI, via a chat interface. As a result, we hope you will enjoy the most immersive character interactions you have ever experienced.
Some of the art materials in this game are generated by AI
Music and 2D Graphics are made with AI generated content.
Ai is used to generate images and marketing material/ text content
Background music (instrumental)
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Game Room In-game content art | I used AI to generate images for the store and some of the in-game decorations | Games For Humans | - | Mar 18, 2026 | |
Rock Crusher In-game content text | As a solo indie dev with very limited resources, and also not a native English speaker. I use AI to assist with writing for both in-game and store page content, and translate the game to other languages. | Mini Fun Games | 328 | Mar 18, 2026 | |
Sea Battle Simulator Store/marketing art | AI-generated art object | Sea Battle Simulator | - | Mar 18, 2026 | |
Metal Treasure Hunt Simulator In-game content art | AI-generated art object | Metal Treasure Hunt Simulator | - | Mar 18, 2026 | |
Gun Painter Sim Store/marketing art | AI-generated art object | Gun Painter Sim | - | Mar 18, 2026 | |
Sobakan Store/marketing art | AI was used to generate content on the game page (game cover art) | GrubItGames | - | Mar 18, 2026 | |
Kingdom Lands Store/marketing art | AI was used to generate content on the game page (game cover art) | TolaTolaGames | - | Mar 18, 2026 | |
The Second Circle Store/marketing art | Ai used in generation of store art | DemonLabs Interactive | - | Mar 18, 2026 | |
Digitalink In-game content audioart | Game's characters "AI Lady", the Supervisor and the Surgeon have been dubbed by ElevenLabs AI.
Used OpenAI's DALL-E to generate some of store visuals. | Metgan Games | - | Mar 18, 2026 | |
WildRoot In-game content art | Some promotional artwork and character portrait illustrations were created with AI assistance. All gameplay systems and code were written by the developer. | Rahul Das | - | Mar 18, 2026 | |
Sky Dreamer In-game content textart | This game makes limited use of generative AI tools. Some texts, such as tooltips, short descriptions, or inspirational drafts, were partially created with ChatGPT and then manually edited. Adobe Firefly was used to generate early concept images, which were further processed and stylistically refined in Photoshop. All final assets have been thoroughly reviewed and manually adjusted. The game does not include any generative AI functionality during runtime. | Mario Jacob | - | Mar 18, 2026 | |
蛊真人 Unclear art | Use AI drawing to create character portraits | B站蛊道求真 | - | Mar 18, 2026 | |
Day Zero In-game content art | Yes, some of the visuals (backgrounds) in our game are prepared with AI. Other than that, the remaining cards, buttons and environmental elements are assets we prepared ourselves. | Imdie Studios | 36 | Mar 18, 2026 | |
美梦乌托邦 In-game content artaudio | This game uses generative AI tools in the creation of certain assets:
Some character and environment art assets were generated using developer-trained AI models;
Some ambient background music (non-vocal) was generated using commercially available AI models with proper commercial licenses;
In addition, the Steam store capsule image was also generated with the help of AI tools.
All AI-generated content is static, manually reviewed and edited by the developer prior to release, and does not involve any post-release dynamic generation. | YanZhiXiong Studio | - | Mar 18, 2026 | |
HorrorCore: Maze And Pools of Horror In-game content audio | I use the service to generate artificial intelligence voices for characters. The voice generation process does not occur in real-time, but rather beforehand, allowing me to test and evaluate the content before using it in the game. Additionally, I implement appropriate preventive measures to ensure that the generated content is suitable and compliant with legal requirements and Steam standards. | Airem | 46 | Mar 18, 2026 | |
Descension In-game content textart | Chat GPT was used to create some parts of dialogue, and it was used to create the monster designs. | Kaleido Skope Studios | - | Mar 18, 2026 | |
Monkey Drive Unclear audio | Few Soundclips | Codwis | - | Mar 18, 2026 | |
Exo Exploits In-game content artaudio | Generative AI was only used to assist with creating character portraits and game's soundtracks. | Flying Hound Studio | - | Mar 18, 2026 | |
串 Zen& In-game content artaudio | Certain pre-rendered graphical assets and music in this game are generated using AI. | WHY LOGO | - | Mar 18, 2026 | |
The Golden Tile In-game content textart | translation and some store assets | Alaabale | - | Mar 18, 2026 | |
群星劫:万界流火 In-game content art | Part of the art resources in this game are generated through AI technology and undergo manual secondary processing To avoid potential infringement risks | 玄冰工作室 | - | Mar 18, 2026 | |
Riftborn In-game content art | The game uses AI-generated textures. | Riftborn Team | - | Mar 18, 2026 | |
Swingin' Beats Unclear artaudio | Images,
Music | Dominik Farmer | - | Mar 18, 2026 | |
进化岛 In-game content art | Many card images in the game are generated using AI. | 古德模型 | - | Mar 18, 2026 | |
Gelluloid Domination In-game content audiotext | The voice of the 'Mater' computer system is synthesized using TTS. Several biological patterns were concept-generated and then human processed. | Tractor Set GO! | 13 | Mar 18, 2026 | |
Aim Trainer Pro (2024) In-game content audiocode | AI voiceover used for trailer. Some tiny bits of code cuz I am bad at it. | TrashedCans | - | Mar 18, 2026 | |
Pack Lunch Dev only code | Generative AI was used to assist in the coding of this game only. All artwork, level design, game sounds and music are 100% human-made. | Grid Kid Games | - | Mar 18, 2026 | |
Sisyphus The Game In-game content audioarttext | The Voice Lines of the characters were all AI generated using open-source tools.
The Store Page and Library Artworks are partially AI generated and AI enhanced (AI upscaled and edited).
The Store description is enhanced using AI. | Michael Reinegger | - | Mar 18, 2026 | |
Schematic Void In-game content audio | Some musical themes were created with the help of AI. | Meowton Games | 28 | Mar 18, 2026 | |
Cutie Panda In-game content art | The app uses generated AI images:
- Pixel wallpapers
- Panda images in onboarding
- Panda Habit icon in menu | Happy Solutions | - | Mar 18, 2026 | |
Cosmorbit In-game content audio | Music in this game was generated by AI. | World Console | - | Mar 18, 2026 | |
Regex Game In-game content audio | Some of the background music is generated using Suno | ZeroBitCode | 11 | Mar 18, 2026 | |
Project 1337: The Well In-game content text | Game Logo
Cutscene Narration
Subtitle Translation (Spanish, Simplified Chinese, Russian, English) | Lucas Inojosa | - | Mar 18, 2026 | |
Alpha Trashman Antoine Store/marketing art | Main menu / promotional art was AI generated. | Ubihard Games | - | Mar 18, 2026 | |
Weed Store Simulator Store/marketing art | used artificial intelligence for the store page and some images and ui | Nons Games | 22 | Mar 18, 2026 | |
Slashboy In-game content arttext | In the game we have a small story, the art for which was generated by AI | Punch Game Project | 14 | Mar 18, 2026 | |
Hidden Cats of Mayan Store/marketing art | Using artificial intelligence technology to generate some art materials | Magic Cat | - | Mar 18, 2026 | |
Polly's Gone In-game content audioart | All ingame music generated with Udio.com. Ingame skyboxes generated skybox.blockadelabs.com. Some images generated with Adobe Firefly. | Murek Games Studio | - | Mar 18, 2026 | |
3.14 IDLE In-game content art | AI helped generate some backgrounds | DNN | 10 | Mar 18, 2026 | |
Peaceable Kingdom Green In-game content art | We use style transfer and generative ai to assist in art asset development. | Peaceable Kingdom Green | - | Mar 18, 2026 | |
Puzzle Machine In-game content artaudio | AI generated images and music used. | Purist Games | - | Mar 18, 2026 | |
Blindernoth Unclear art | Some Graphics, icons or design | ima shouganai | - | Mar 18, 2026 | |
Kingdom Ascension In-game content textart | Some of the game's text and images are produced with the help of AI | RainRingStudio | 188 | Mar 18, 2026 | |
AlibAi Live AI text | The game uses multiple AI characters, each with unique memories and re-collections to participate in a group conversation where they try to deduce who is the killer (the player). Essentially a reverse Turing-test with bells and whistles. | L1LL3J | 17 | Mar 18, 2026 | |
USA Nature's Trails Jigsaw Edition Store/marketing art | The game puzzles, promotional images, and logos are all crafted using advanced AI technology. | Boogygames Studios | - | Mar 18, 2026 | |
AI Interrogation Simulator Live AI text | AI Interrogation Simulator is a modern, AI-driven experience. You will interact with a variety of in-game characters, each powered by AI, via a chat interface. As a result, we hope you will enjoy the most immersive character interactions you have ever experienced. | Arbonix | - | Mar 18, 2026 | |
binarycurse In-game content art | Some of the art materials in this game are generated by AI | Potatomouse | - | Mar 18, 2026 | |
Tiny House Simulator: Prologue In-game content audioart | Music and 2D Graphics are made with AI generated content. | FarFromSky | - | Mar 18, 2026 | |
DesktopWarriors Store/marketing arttext | Ai is used to generate images and marketing material/ text content | Steve | 10 | Mar 18, 2026 | |
Octohill Ski Tycoon Unclear audio | Background music (instrumental) | DeuxBaguettes | 37 | Mar 18, 2026 |