Translations
- Creator
- LT Games
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,394 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Translations
For the technical development of this title, I utilized AI tools to assist with writing and debugging the game's code, as I do not have a formal background in programming.
Generative AI has been used for images in UI.
for BGM
AI generates a few images and icons, reviewed manually.
Some store visuals made with AI assistance.
AI Has Been Used To Create The Game Capsules and Few images used in game
Generative AI tools were used during the development process to assist with the creation of visual assets and certain supporting materials. All visual, audio, and text content included in the final game has been reviewed, edited, and manually integrated by the developer. The game does not use any generative AI systems to create content in real time during gameplay. All content complies with Steam store policies and applicable copyright guidelines.
Characters voices are being tested with AI for the development phase. Should be replaced before lauch.
We used AI for coding assistance
AI was used to assist in writing marketing text and game descriptions. The game itself does not use AI in gameplay or affect player experience.
Tic Tac Football uses AI-controlled opponents to allow players to compete in single-player matches, cups, and leagues. AI players follow the same rules as human players and are designed to provide a fair, accessible challenge focused on positioning, timing, and decision-making rather than speed or complex simulation.
AI was used to create static 2D assets for the game's main menu and store page promotional visuals. Additionally, AI tools were used to assist in drafting and refining the store page descriptions and marketing copy. All AI-generated content (visual and textual) has been manually reviewed and edited to ensure quality, accuracy, and copyright compliance
Generative AI was used during development to help with text editing and minor code debugging (mostly because I’m a solo indie dev and needed a hand). AI is not used in the game itself - all gameplay systems, content, and behavior are handcrafted and not generated in real time.
Some content on this page and in the game was developed with the help of AI tools.
The game was coded using the help of tools like Github Copilot. The code was mostly done by hand.
AI used for some store art generation
Using Claude for translation
AI tools are used only for text-related assistance such as writing support, proofreading, translation, and information research during development. No AI-generated images, audio, 3D models, or other creative assets are included in the game. All in
This game includes content created with generative AI during development. No content is generated live during gameplay. Music: Some background music tracks were created using music generation AI (e.g. Suno AI). Images: Some illustrations and background images were created using image generation AI. This includes works created by the developer as well as works submitted by third parties through an open call and individual commissions. For submitted works, contributors confirmed the AI tools and external assets used, their ownership of necessary rights, that no third-party rights are infringed, and that commercial use is permitted.
During the preparation of the store page and early visual concept exploration, we may use AI-based tools as part of the research and inspiration process — for example, to explore ideas, references, or general visual directions. All final visuals, artworks, and graphic assets presented on the store page and used in the game itself are created, edited, and finalized by human artists using standard digital art and design tools. AI is not used for generating final images or in-game assets.
Generative AI tools were used during the development process to assist with coding and debugging. Additionally, AI tools were utilized to create and edit certain visual assets for the user interface (UI) and store page marketing materials. All content generated or modified by AI has been manually reviewed and finalized by the developer.
We use AI for both development and creative support. Assets generated by both AI and humans are collaboratively refined by AI and humans before being used in the game.
Some promotional visual assets (such as capsule images and store graphics) were created with the assistance of generative AI tools and were then reviewed, edited, and finalized by the development team. No generative AI is used during gameplay or to create real-time in-game content.
Steam store page text generation
Used in some images
A few of the textures in the game (leaves, flesh, etc.) were generated using ai powered tools.
create icon with ai
This game uses generative AI tools during development to create certain pre-rendered visual assets. These include some in-game visual elements such as icons, UI-related graphics, and visual assets, as well as store page and promotional materials. No generative AI is used during gameplay. The game does not generate content, visuals, text, audio, or code in real time using AI. All gameplay logic, behavior, and systems are fully authored and deterministic.
AI is only used to accelerate development
literally only the logo is generative ai.
Ai-generated voice lines Ai-generated sound effects
Generative AI tools were used to assist with placeholder music and art assets during early development.
Our team utilizes Generative AI technologies in the development of certain in-game elements.
AI was used to generate some of the images
This game uses generative AI as part of the development process. AI tools are utilized to help create or modify certain sound effects, visual assets, and concept materials. All AI-generated content is reviewed, edited, and integrated by the development team. No generative AI systems are used during live gameplay.
"Generative AI was used solely for the creation of marketing and promotional materials, such as storefront banners and promotional posters. All in-game assets—including 3D models, textures, environments, and animations—have been manually hand-crafted by the developer without the use of AI to ensure artistic integrity and the highest quality for the gameplay experience."
AI was used to generate some family-friendly background artwork for the game. All AI-generated content is static and pre-rendered. No generative AI is used during gameplay.
AI tools are used to assist with translation.
AI tools were utilized to assist with coding, text generation, and creating some graphical assets.
Generative AI tools were utilized during the development of The Bliss to assist with initial script brainstorming, technical troubleshooting, and the creation of minor 2D artwork elements. All AI-assisted content was heavily modified, edited, and curated by the development team to align with the game's strict artistic vision. (Note: Any 3D AI-generated assets were used strictly as temporary placeholders during prototyping and have been completely replaced by human-crafted models in the final release).
Logo was generated by AI.
Spaceship announcer voice lines
I use AI to create some graphical elements, such as store elements, and some in-game graphical elements: loading screens and UI elements.
Some visual and level assets in this game were created during development with the assistance of generative AI tools and then manually reviewed and finalized by the developer. The game does not use generative AI to create content during gameplay or at runtime.
Uses artificial intelligence to generate high-quality main quests, side quests and game scenes. All AI-created quests are story-driven and interconnected, not shallow or repetitive filler.
AI tools were utilized to generate art assets on the store page and in-game.
I used AI to proofread the text content of the game as well as help with ideas brainstorming.
Generative AI is used only for 2D marketing assets, icons and loading screens.
Used generative AI to make so basic textures used for the floor
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Expandaball Unclear text | Translations | LT Games | - | Mar 18, 2026 | |
HootBox Dev only code | For the technical development of this title, I utilized AI tools to assist with writing and debugging the game's code, as I do not have a formal background in programming. | Gufo | - | Mar 18, 2026 | |
Sheepfold In-game content art | Generative AI has been used for images in UI. | Satyr Interactive | - | Mar 18, 2026 | |
Ocean Otter Swim Unclear audio | for BGM | GomDanZi | - | Mar 18, 2026 | |
My Little Cosmos In-game content art | AI generates a few images and icons, reviewed manually. | PcZ Games | 18 | Mar 18, 2026 | |
Roadside Reseal Store/marketing art | Some store visuals made with AI assistance. | Alkame Games | - | Mar 18, 2026 | |
Chopping Together In-game content art | AI Has Been Used To Create The Game Capsules and Few images used in game | Limey Studio | - | Mar 18, 2026 | |
Grinnel In-game content art | Generative AI tools were used during the development process to assist with the creation of visual assets and certain supporting materials.
All visual, audio, and text content included in the final game has been reviewed, edited, and manually integrated by the developer.
The game does not use any generative AI systems to create content in real time during gameplay. All content complies with Steam store policies and applicable copyright guidelines. | Reaskgames | - | Mar 18, 2026 | |
Seres: One Consciousness In-game content audio | Characters voices are being tested with AI for the development phase. Should be replaced before lauch. | Mulo Creations | - | Mar 18, 2026 | |
Hobble-Wobble Dev only code | We used AI for coding assistance | wayanjo | - | Mar 18, 2026 | |
Twisted Ball Pool Store/marketing text | AI was used to assist in writing marketing text and game descriptions. The game itself does not use AI in gameplay or affect player experience. | Skibo Games | - | Mar 18, 2026 | |
TicTacFootball Live AI | Tic Tac Football uses AI-controlled opponents to allow players to compete in single-player matches, cups, and leagues.
AI players follow the same rules as human players and are designed to provide a fair, accessible challenge focused on positioning, timing, and decision-making rather than speed or complex simulation. | Alberto Tarantino | - | Mar 18, 2026 | |
Foot Simulator Store/marketing arttext | AI was used to create static 2D assets for the game's main menu and store page promotional visuals. Additionally, AI tools were used to assist in drafting and refining the store page descriptions and marketing copy. All AI-generated content (visual and textual) has been manually reviewed and edited to ensure quality, accuracy, and copyright compliance | Tunderhead | - | Mar 18, 2026 | |
Gravscape Dev only textcode | Generative AI was used during development to help with text editing and minor code debugging (mostly because I’m a solo indie dev and needed a hand).
AI is not used in the game itself - all gameplay systems, content, and behavior are handcrafted and not generated in real time. | Kirocet Studio | - | Mar 18, 2026 | |
Jump Or Drown Unclear | Some content on this page and in the game was developed with the help of AI tools. | MightyCodeDragon | - | Mar 18, 2026 | |
DashNCrash Dev only code | The game was coded using the help of tools like Github Copilot. The code was mostly done by hand. | Zed & Light | - | Mar 18, 2026 | |
Sawmill Simulator Store/marketing art | AI used for some store art generation | RaSe Games | - | Mar 18, 2026 | |
けん玉100人シミュレーター In-game content text | Using Claude for translation | WINGLAY | 10 | Mar 18, 2026 | |
RigidGems: Jewel Architect In-game content text | AI tools are used only for text-related assistance such as writing support, proofreading, translation, and information research during development.
No AI-generated images, audio, 3D models, or other creative assets are included in the game.
All in | FerioWorks | 23 | Mar 18, 2026 | |
第九惑星 In-game content audioart | This game includes content created with generative AI during development. No content is generated live during gameplay.
Music: Some background music tracks were created using music generation AI (e.g. Suno AI).
Images: Some illustrations and background images were created using image generation AI.
This includes works created by the developer as well as works submitted by third parties through an open call and individual commissions. For submitted works, contributors confirmed the AI tools and external assets used, their ownership of necessary rights, that no third-party rights are infringed, and that commercial use is permitted. | haizai | - | Mar 18, 2026 | |
Truck Mechanic: Dangerous Paths - First Mile In-game content art | During the preparation of the store page and early visual concept exploration, we may use AI-based tools as part of the research and inspiration process — for example, to explore ideas, references, or general visual directions.
All final visuals, artworks, and graphic assets presented on the store page and used in the game itself are created, edited, and finalized by human artists using standard digital art and design tools. AI is not used for generating final images or in-game assets. | Atomic Jelly | 182 | Mar 18, 2026 | |
VeinLight Store/marketing artcode | Generative AI tools were used during the development process to assist with coding and debugging. Additionally, AI tools were utilized to create and edit certain visual assets for the user interface (UI) and store page marketing materials. All content generated or modified by AI has been manually reviewed and finalized by the developer. | SoloMaestro | - | Mar 18, 2026 | |
PegLotto! In-game content artaudiotext | We use AI for both development and creative support. Assets generated by both AI and humans are collaboratively refined by AI and humans before being used in the game. | Ludica Inc | - | Mar 18, 2026 | |
Haunted Bar Simulator 🍻 Store/marketing art | Some promotional visual assets (such as capsule images and store graphics) were created with the assistance of generative AI tools and were then reviewed, edited, and finalized by the development team.
No generative AI is used during gameplay or to create real-time in-game content. | AREZ | - | Mar 18, 2026 | |
POSTERIOR Store/marketing text | Steam store page text generation | METEHAN SAHIN | - | Mar 18, 2026 | |
Twin Of Time : Parkour Puzzle Game Store/marketing art | Used in some images | CoalesQ Studio | - | Mar 18, 2026 | |
IronWood In-game content art | A few of the textures in the game (leaves, flesh, etc.) were generated using ai powered tools. | CheeseStick Studios | - | Mar 18, 2026 | |
LUMOLISH Unclear art | create icon with ai | Liu polun | - | Mar 18, 2026 | |
Cursed Ghost In-game content art | This game uses generative AI tools during development to create certain pre-rendered visual assets.
These include some in-game visual elements such as icons, UI-related graphics, and visual assets, as well as store page and promotional materials.
No generative AI is used during gameplay. The game does not generate content, visuals, text, audio, or code in real time using AI.
All gameplay logic, behavior, and systems are fully authored and deterministic. | Tugay Studios | - | Mar 18, 2026 | |
Void Breach Dev only | AI is only used to accelerate development | fp32.ai LLC | - | Mar 18, 2026 | |
Laser Boy Store/marketing art | literally only the logo is generative ai. | Talecraft | - | Mar 18, 2026 | |
Chamber One In-game content audio | Ai-generated voice lines
Ai-generated sound effects | Forysium Games | - | Mar 18, 2026 | |
Lichworks In-game content audioart | Generative AI tools were used to assist with placeholder music and art assets during early development. | Rune Logic | - | Mar 18, 2026 | |
Hardware Simulator In-game content | Our team utilizes Generative AI technologies in the development of certain in-game elements. | Monarch Games | - | Mar 18, 2026 | |
What's in the box Store/marketing art | AI was used to generate some of the images | PALINI | - | Mar 18, 2026 | |
All-You-Can-Eat – Restaurant-Simulator In-game content artaudio | This game uses generative AI as part of the development process. AI tools are utilized to help create or modify certain sound effects, visual assets, and concept materials. All AI-generated content is reviewed, edited, and integrated by the development team. No generative AI systems are used during live gameplay. | kollegames | - | Mar 18, 2026 | |
POOLSIDE VIGIL In-game content art | "Generative AI was used solely for the creation of marketing and promotional materials, such as storefront banners and promotional posters. All in-game assets—including 3D models, textures, environments, and animations—have been manually hand-crafted by the developer without the use of AI to ensure artistic integrity and the highest quality for the gameplay experience." | Glare Games | - | Mar 18, 2026 | |
Phinger Physics In-game content art | AI was used to generate some family-friendly background artwork for the game. All AI-generated content is static and pre-rendered. No generative AI is used during gameplay. | Terrance Chapman | - | Mar 18, 2026 | |
Function SUE In-game content text | AI tools are used to assist with translation. | SNTY games | - | Mar 18, 2026 | |
The Physical In-game content textart | AI tools were utilized to assist with coding, text generation, and creating some graphical assets. | 2Crispy Studio | - | Mar 18, 2026 | |
The Bliss In-game content textart | Generative AI tools were utilized during the development of The Bliss to assist with initial script brainstorming, technical troubleshooting, and the creation of minor 2D artwork elements. All AI-assisted content was heavily modified, edited, and curated by the development team to align with the game's strict artistic vision. (Note: Any 3D AI-generated assets were used strictly as temporary placeholders during prototyping and have been completely replaced by human-crafted models in the final release). | Lakeside GAMES | - | Mar 18, 2026 | |
Coination Store/marketing art | Logo was generated by AI. | Cinderbyte | - | Mar 18, 2026 | |
EXOTERRA: A Space Journey Unclear audio | Spaceship announcer voice lines | ManuHerreraDev | 49 | Mar 18, 2026 | |
Appetite for Destruction In-game content art | I use AI to create some graphical elements, such as store elements, and some in-game graphical elements: loading screens and UI elements. | Vandal Studio | - | Mar 18, 2026 | |
Offroad Arcade In-game content art | Some visual and level assets in this game were created during development with the assistance of generative AI tools and then manually reviewed and finalized by the developer. The game does not use generative AI to create content during gameplay or at runtime. | DevOfOne | - | Mar 18, 2026 | |
Tales of Medieval Duelists In-game content text | Uses artificial intelligence to generate high-quality main quests, side quests and game scenes.
All AI-created quests are story-driven and interconnected, not shallow or repetitive filler. | Alex | - | Mar 18, 2026 | |
Bouncy Brain In-game content art | AI tools were utilized to generate art assets on the store page and in-game. | Binx.tv | - | Mar 18, 2026 | |
ORBITAL Dev only text | I used AI to proofread the text content of the game as well as help with ideas brainstorming. | Night Sky Dogs | - | Mar 18, 2026 | |
Chained Wheels In-game content art | Generative AI is used only for 2D marketing assets, icons and loading screens. | Karga Games | 570 | Mar 18, 2026 | |
Gumdrop Gladiator In-game content art | Used generative AI to make so basic textures used for the floor | Tranc Software | - | Mar 18, 2026 |