Some in-game voice lines were AI-generated using licensed tools, with all voices being public domain or fictional.
- Creator
- PcZ Games
- Reviews
- 14
- Added
- Mar 18, 2026
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Some in-game voice lines were AI-generated using licensed tools, with all voices being public domain or fictional.
The character drawings in the game are preliminary images completed by AI and then manually modified. Most of the content is manually modified.
This game can guide the male protagonist to draw by hand. Some of the art (background images, NPC character portraits, CG, etc.) and music materials in the game are designed and generated with AI assistance.
The side battler sprites and the cutscenes were generated using AI
Artificial Intelligence was used to pre-generate the written content, gameplay attributes, and images of stories and items. Artificial Intelligence was used to pre-generate the music and voices of the game's narrators.
We used AI voice synthesis tools for the voiceovers and some of the music in the game.
AI-assisted tools were used to prepare some of the imagery on the Store Page. The game itself is AI-free.
Some of the game's art is generated by AI
AI generated artwork
This work uses CG and background illustrations partially created by image generation AI.
AI was utilized in creating some of the skill icons and capsule images.
A few background images were rendered using AI and manipulated thereafter to include drawn figures and tileset details.
Some of the game graphics are generated using AI technology.
In making this game, I tapped into the magic of AI to spice up the visuals. It all started with AI sketching out some cool concept art, which eventually turned into actual art that is used in the game. As a solo dev, using AI like this helped me bring a unique vibe to the game's look.
I use AI for the character portrait graphics and for artwork images. As a solo developer, AI presents numerous opportunities to develop my project in a cost-effective, swift, and efficient manner. Some components of this game feature a mix of human and AI-generated content; nothing is solely produced by AI. It's important to me to use as little AI as possible, ensuring that 95 percent of my content is generated without AI.
Art and visual assets were created with AI-assisted tools as part of a custom development pipeline. All assets are manually reviewed, edited, and refined to meet the game’s creative vision and maintain stylistic consistency. The game does not use AI to generate content at runtime.
少数3D模型的贴图使用AI,游戏标题设计使用AI,配音使用了AI
AI-generated art objects
The image is generated using AI.
The AI table pet plays some specific roles, players can talk to him, and the AI table pet will reply to you with expressions, movements, and voices.
Some Icons from items are IA generated, mostly used as placeholders
We used AI to generate a small number of icons and scene materials.
キャラクタの立ち絵、
DALL-E was used in the creation of some of the enemy battle sprites, character portraits, parallax backgrounds (4 total), and the in-game polaroid pictures. All generated images were further modified by the developer.
The backgrounds for the research/videos were pre-generated by AI and manually adjusted to the desired state. Localization in all languages except Russian.
Voice overs and AI images may be used in store page and in game. All are pre-generated and can be removed if deemed inappropriate at any time. Abysmal Fury Games Inc. does have the appropriate permissions to use this content from the source platform used.
AI generated voice acting and some art has ben used
使用了ai绘画制作
Images
We've used AI to help generate some of our store artwork, loading screens, and menu images.
AI was used to generate logos and banners for your library display and store display.
Game is using AI generated pre-rendered imagery by Midjourney for title screen, intro and game cutscenes.
Some of the images are generated using AI
This game uses AI to generate text, game mechanics, images, and sound effects on the fly based on the player's world description. Some in-world interactions are also powered by an LLM in real time.
Part of the NPC dialogue is generated by AI
Some parts of the story were written with assistance using Chat GPT.
players can chat with in-game characters about the world, the characters and quests they are on.
Some visual assets, such as icons and background art, are based on AI-generated images that have been manually edited. All final materials have been carefully curated and adjusted by human creators to ensure quality and consistency.
Due to limited development costs, in this game, we use AI to generate the map background and 2D buildings on the large map when building the map. We will replace all hand drawn materials within the official version in one year.
Our design team used generative AI to create preliminary concept images to effectively communicate ideas with our art team. However, all of the final game artwork was crafted by our human artists without the use of AI
The voice of the characters in this work comes from VOICEVOX
We have used open-source materials from Baidu, and third-party materials may include AI-generated content
Sound effects & background music.
AI art is used for the capsule and for some in-game backgrounds such as the background at the general store and blacksmith.
we using Ai made some cartoon images of some characters were generated in the ending
Individual character portraits in the game are generated using AI and then refined by artists before use.
A small portion of visual effects and sound effects were created with the assistance of AI.
The AI was used to generate character and some of in-game background and story illustrations.
AI usage limited to some UI images and store page assets only.
Some art assets are generated by artificial intelligence.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Halley Mission: 2061 In-game content audio | Some in-game voice lines were AI-generated using licensed tools, with all voices being public domain or fictional. | PcZ Games | 14 | Mar 18, 2026 | |
poker dungeon In-game content art | The character drawings in the game are preliminary images completed by AI and then manually modified. Most of the content is manually modified. | LcsStudio | - | Mar 18, 2026 | |
幻想 · 遇见秦始皇 Encountering Emperor Qin Shi Huang In-game content artaudio | This game can guide the male protagonist to draw by hand. Some of the art (background images, NPC character portraits, CG, etc.) and music materials in the game are designed and generated with AI assistance. | 红豆游戏 | 23 | Mar 18, 2026 | |
Donald Trump, Make RPGs Great Again! In-game content art | The side battler sprites and the cutscenes were generated using AI | Wholetone Games | - | Mar 18, 2026 | |
AI Fantasy In-game content textartaudio | Artificial Intelligence was used to pre-generate the written content, gameplay attributes, and images of stories and items.
Artificial Intelligence was used to pre-generate the music and voices of the game's narrators. | Zueir AI | - | Mar 18, 2026 | |
Dust & Courage: Jake Bolton’s Journey In-game content audio | We used AI voice synthesis tools for the voiceovers and some of the music in the game. | StoryForge Games | 21 | Mar 18, 2026 | |
Of Ash and Steel Store/marketing art | AI-assisted tools were used to prepare some of the imagery on the Store Page. The game itself is AI-free. | Fire & Frost | 1.4k | Mar 18, 2026 | |
Idle Fairy Fantasy In-game content art | Some of the game's art is generated by AI | okyakusama | 89 | Mar 18, 2026 | |
ArkCraft: The Rebirth of the World Unclear art | AI generated artwork | ZD Yazilim | 163 | Mar 18, 2026 | |
Soul Wizards & Roguelite In-game content art | This work uses CG and background illustrations partially created by image generation AI. | Cotobito Games | 24 | Mar 18, 2026 | |
NecroStone In-game content art | AI was utilized in creating some of the skill icons and capsule images. | Paragravity | - | Mar 18, 2026 | |
Shade Hunters In-game content art | A few background images were rendered using AI and manipulated thereafter to include drawn figures and tileset details. | Little Raucous Games LLC | - | Mar 18, 2026 | |
大叔的山门模拟器 In-game content art | Some of the game graphics are generated using AI technology. | 烟鬼大叔工作室 | - | Mar 18, 2026 | |
Echoes of the Ashen In-game content art | In making this game, I tapped into the magic of AI to spice up the visuals. It all started with AI sketching out some cool concept art, which eventually turned into actual art that is used in the game. As a solo dev, using AI like this helped me bring a unique vibe to the game's look. | BlinkimpGames | - | Mar 18, 2026 | |
Eclipse of Elysium In-game content art | I use AI for the character portrait graphics and for artwork images. As a solo developer, AI presents numerous opportunities to develop my project in a cost-effective, swift, and efficient manner. Some components of this game feature a mix of human and AI-generated content; nothing is solely produced by AI. It's important to me to use as little AI as possible, ensuring that 95 percent of my content is generated without AI. | Thilo Tiede | - | Mar 18, 2026 | |
Rome Idle: Legacy In-game content art | Art and visual assets were created with AI-assisted tools as part of a custom development pipeline. All assets are manually reviewed, edited, and refined to meet the game’s creative vision and maintain stylistic consistency. The game does not use AI to generate content at runtime. | White Oak Games | - | Mar 18, 2026 | |
魔星兄弟 In-game content artaudio | 少数3D模型的贴图使用AI,游戏标题设计使用AI,配音使用了AI | 易远游戏 | 17 | Mar 18, 2026 | |
The Witch's Redemption In-game content art | AI-generated art objects | Geekon | - | Mar 18, 2026 | |
與妹有約 Unclear art | The image is generated using AI. | Carnival Pepper | 28 | Mar 18, 2026 | |
AIPet Live AI textaudio | The AI table pet plays some specific roles, players can talk to him, and the AI table pet will reply to you with expressions, movements, and voices. | Shenzhen Jingsheng Toys Co., Ltd | - | Mar 18, 2026 | |
Project Forgemaster In-game content art | Some Icons from items are IA generated, mostly used as placeholders | denismvp | - | Mar 18, 2026 | |
神魔决之江湖行 In-game content art | We used AI to generate a small number of icons and scene materials. | 水狗工作室 | 57 | Mar 18, 2026 | |
どうしてこんなに妹がふえるの?! Unclear art | キャラクタの立ち絵、 | Lonewolf&Cat / 孤独な狼と猫 | - | Mar 18, 2026 | |
Grand Soul Story In-game content art | DALL-E was used in the creation of some of the enemy battle sprites, character portraits, parallax backgrounds (4 total), and the in-game polaroid pictures. All generated images were further modified by the developer. | Jeremy Reineck | 28 | Mar 18, 2026 | |
Veliri: Planet of Machines In-game content arttext | The backgrounds for the research/videos were pre-generated by AI and manually adjusted to the desired state.
Localization in all languages except Russian. | Otocolobus studio | - | Mar 18, 2026 | |
Isekai Infinity: Worlds Unleashed In-game content audioart | Voice overs and AI images may be used in store page and in game. All are pre-generated and can be removed if deemed inappropriate at any time. Abysmal Fury Games Inc. does have the appropriate permissions to use this content from the source platform used. | Abysmal Fury Games Inc. | - | Mar 18, 2026 | |
The Legends of Maui In-game content audioart | AI generated voice acting and some art has ben used | Alictronic Games | - | Mar 18, 2026 | |
欧派大作战 Store/marketing art | 使用了ai绘画制作 | Laoyin | - | Mar 18, 2026 | |
The Magic World 2: Curse of the Ancients Unclear art | Images | Flame-Dragons | - | Mar 18, 2026 | |
Heroic Kingdom: Origins Store/marketing art | We've used AI to help generate some of our store artwork, loading screens, and menu images. | LilSky Entertainment, LLC | 53 | Mar 18, 2026 | |
Path to the Creator Store/marketing art | AI was used to generate logos and banners for your library display and store display. | Zentyre | - | Mar 18, 2026 | |
The Darkness Below In-game content art | Game is using AI generated pre-rendered imagery by Midjourney for title screen, intro and game cutscenes. | ELEFTHERIADIS SAVVAS | 72 | Mar 18, 2026 | |
断决留存 Unclear art | Some of the images are generated using AI | 铅皬学者 | - | Mar 18, 2026 | |
AI Roguelite 2D Live AI textartaudio | This game uses AI to generate text, game mechanics, images, and sound effects on the fly based on the player's world description. Some in-world interactions are also powered by an LLM in real time. | Max Loh | 26 | Mar 18, 2026 | |
Cosmos Milk Tea Live AI text | Part of the NPC dialogue is generated by AI | Emma Yang | - | Mar 18, 2026 | |
Super Chroma Bots : SEASON ONE In-game content text | Some parts of the story were written with assistance using Chat GPT. | NecroCatic Games | - | Mar 18, 2026 | |
Solse AI-Quest Live AI text | players can chat with in-game characters about the world, the characters and quests they are on. | SyKeep AI | - | Mar 18, 2026 | |
Pinono and the magic fiddle In-game content art | Some visual assets, such as icons and background art, are based on AI-generated images that have been manually edited. All final materials have been carefully curated and adjusted by human creators to ensure quality and consistency. | helomiux | - | Mar 18, 2026 | |
修真九要 In-game content art | Due to limited development costs, in this game, we use AI to generate the map background and 2D buildings on the large map when building the map. We will replace all hand drawn materials within the official version in one year. | 剑仙工作室 | - | Mar 18, 2026 | |
Velev Dev only art | Our design team used generative AI to create preliminary concept images to effectively communicate ideas with our art team. However, all of the final game artwork was crafted by our human artists without the use of AI | Chaf | 86 | Mar 18, 2026 | |
DeMiriam Magic In-game content audio | The voice of the characters in this work comes from VOICEVOX | Leo DeMiriam | - | Mar 18, 2026 | |
Three Kingdoms and Martial Arts and Jianghu Unclear | We have used open-source materials from Baidu, and third-party materials may include AI-generated content | CHEN JIE | 12 | Mar 18, 2026 | |
Onyx In-game content audio | Sound effects & background music. | Dark Matter | - | Mar 18, 2026 | |
Game Changer: Zenith In-game content art | AI art is used for the capsule and for some in-game backgrounds such as the background at the general store and blacksmith. | Philip Wolfe | - | Mar 18, 2026 | |
天呐!我该怎么选? In-game content art | we using Ai made some cartoon images of some characters were generated in the ending | 小生有理 | 69 | Mar 18, 2026 | |
悟道 In-game content art | Individual character portraits in the game are generated using AI and then refined by artists before use. | 亿万行星 | 18 | Mar 18, 2026 | |
杀青 In-game content artaudio | A small portion of visual effects and sound effects were created with the assistance of AI. | 蒐藏馆工作室 | 110 | Mar 18, 2026 | |
학원마경 ~High School Crisis~ In-game content art | The AI was used to generate character and some of in-game background and story illustrations. | PISOFT Co., Ltd. | 17 | Mar 18, 2026 | |
Tales of Old: Dominus Store/marketing art | AI usage limited to some UI images and store page assets only. | Hvmana Industries MMD | 126 | Mar 18, 2026 | |
勇者之路 In-game content art | Some art assets are generated by artificial intelligence. | 向左行驶工作室 | - | Mar 18, 2026 |