The steam page art is AI generated as a placeholder while the game in in early alpha.
- Creator
- Queso
- Reviews
- -
- Added
- Mar 18, 2026
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The steam page art is AI generated as a placeholder while the game in in early alpha.
Some visual assets, such as store capsule images and in-game card illustrations, were created with the assistance of generative AI tools. All gameplay and code are original.
DLSS, default voice over and background music.
We have utilized AI-assisted design for the store materials and some 2D background images within the game. However, these are not purely AI-generated; they are based on our original photographs that were enhanced using AI technology, and subsequently refined manually to ensure quality.
AI used for concepts and the creation of some assets
This game was developed with the assistance of generative AI tools.AI was primarily used to support the creation of game description text, promotional materials, visual assets, textures, music, and sound effects. All AI-generated or AI-assisted content has been reviewed, edited, and finalized by the development team to ensure overall quality and an enjoyable gameplay experience.
I am a solo indie developer with limited time and funds. I use AI art to help in places where my personal pixel art skills are lacking. Many/most all of these pieces get hand cleaned up by me to ensure overall aesthetics, feel, and theme are maintained. Specific usages of AI Art: Character/Armor Art - (The characters are the focal pieces of the game. I wanted them clean with the gritty overtones and proper shading. My art is not there yet) Location Backgrounds - (The floor the character is seen walking on is largely created by AI with touch ups to ensure proper parallax looping) The pixel art hands in the game's logo/title images - (I'm terrible with pixel art hands... something about the shading)
Can have Stock Icons or Covers AI generated Content included
This game uses AI-generated content during development, including some pre-rendered voice acting and textures. AI was also used to assist in the creation of certain promotional artwork. No AI-generated content is created dynamically during gameplay, and players do not interact with AI systems during play.
Only a few icons are generated by an AI.
AI was used only to generate early marketing concept images. All gameplay systems, in-game assets, mechanics, and code are entirely created by the developer. No AI is used in gameplay or player-facing systems.
In the early stage of the game, DeepSeek was used to draw the basic template of the game. In the middle stage, Cursor was used to continue writing and optimizing the game code. All the in-game pictures were generated by Wenxin and Qianwen, and remove.bg was used to cut out the images. The in-game background music was created by Suno, and the in-game attack sound effects were recorded from the video music in Wenxin.
Atheris is developed by a very small independent studio. Due to limited resources, we occasionally rely on generative AI tools for specific visual elements, such as some in-game illustrations, assets and marketing materials. These tools are used thoughtfully and selectively, always under human direction, to preserve a cohesive artistic vision. We value transparency, and we encourage players to consider this information when deciding whether the game is right for them.
I used AIs for Items/Skill Icons
Artificial intelligence was used to localize the store page and in-game text.
Photo creation
Character modeling assisted by AI AI-assisted generation of selected UI graphics AI-assisted creation of background music and character voiceovers
Generative AI is used only for 2D marketing assets, icons and loading screens.
Currently, AI-generated content is being used for the store page, marketing materials, and/or community center materials to showcase a general vision of the game's future during the early development phase (game screenshots are labeled as "Prototype"), but with the subsequent removal and implementation of original content.
We used AI for the game’s language translation descriptions, the Steam capsule image, and some in-game visuals.
some images generated with AI
enhanced Gameplay images
Font and Translations
The game’s logo + the level's images list was generated using AI and then manually edited and finalized by the developer. No gameplay, art, or audio content was AI-generated.
No AI is used in core development. We use AI sparingly for some initial aspects such as toy mock ups - all final models are made by our team. We also use to aid in ideation, some social media graphics, voices, sound track and renders. All core aspects, such as development work, maps, VFX, final toy models and code are done by hand and our development team of 30.
A small number of assets have been created with AI assistance as well as some of the marketing text on the store page.
AI-generated content is used for some promotional banners and background images, with artist supervision and final review.
The AI was generated to create some scripts for the game's programming.
Promo materials for marketing and community.
AI Pictures AI Voiceover
Ability icons and some music were created with the assistance of AI.
This game uses artificial intelligence to create unique artwork, including cover art, menus, and visual elements. AI was employed as a creative tool to bring the project's artistic style to life, offering a unique and innovative identity to the experience.
We used AI to create music
I am leveraging AI in a few ways. Firstly, in Coding and Debugging. I am also using AI as placeholders for art assets to be then contracted for professionals to iterate on the vision and tone. Thirdly, I am using AI for some story elements and to modulate my voice to aid in Dialogue.
Art object generated by artificial intelligence
Used for creating some promotional and marketing materials.
Just like additional helper (for faster 3d models creation)
During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team.
Bird Game 3 is a franchise heavily influenced by AI meme culture. Bird Game 3 will be referencing this kind of content. However for the development of Bird Game 3, especially Artworks etc. Birdgame Studios will NOT use generative AI.
In Level 2, there is a picture-memory task where players must remember one of four images. The dog pictures used for this are AI-generated. In our assets on the shop page, the globe that Atlas is holding has been edited using AI.
Created some minor 3d assets with AI, and the game logo.
The game logo and some of the artwork in the store page were created with the assistance of AI.
Generative AI was used to create a pre-rendered promotional artwork (store page and capsules) and faction logos used in game UI. The game itself does not use AI during gameplay.
Some content is pre-rendered by AI.
3D models and some 2D visuals / textures are made by AI assisted
The game includes pre-generated AI-assisted assets. These consist of HUD/UI elements, some static in-game images, and a limited number of 3D assets. All AI-generated content is fixed and does not change during gameplay. No AI systems are used for real-time content generation or player interaction.
We use generative AI tools during development to create some pre-rendered visual assets such as the game logo, key art, thumbnails, and parts of the intro video. All in-game characters, environments, UI, and gameplay systems are manually authored and do not use AI during runtime. No player data or user-generated content is sent to AI services while the game is running.
The only AI-assisted elements are the background music and a small number of app-style icons used in the UI, all created during development and included as fixed assets.
We utilized generative AI tools to assist our human artists in the creation of certain graphic assets for the game. This primarily includes generating base concepts, textures, and background elements.
Artificial intelligence tools were used to enhance and refine the capsule artwork for the game's Steam store page, with the final result further edited and finalized manually.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Apexiom art | The steam page art is AI generated as a placeholder while the game in in early alpha. | Queso | - | Mar 18, 2026 | |
Dragon Guardians In-game content art | Some visual assets, such as store capsule images and in-game card illustrations, were created with the assistance of generative AI tools. All gameplay and code are original. | Queen | - | Mar 18, 2026 | |
Kepler 186F | DLSS, default voice over and background music. | Axiox Media Technology LTD | - | Mar 18, 2026 | |
白纸星途:民国乱世歌姬 In-game content art | We have utilized AI-assisted design for the store materials and some 2D background images within the game. However, these are not purely AI-generated; they are based on our original photographs that were enhanced using AI technology, and subsequently refined manually to ensure quality. | MYSTERY CROWN | - | Mar 18, 2026 | |
Sandy In-game content art | AI used for concepts and the creation of some assets | Luca Alberti | - | Mar 18, 2026 | |
坦克大作战 In-game content textartaudio | This game was developed with the assistance of generative AI tools.AI was primarily used to support the creation of game description text, promotional materials, visual assets, textures, music, and sound effects.
All AI-generated or AI-assisted content has been reviewed, edited, and finalized by the development team to ensure overall quality and an enjoyable gameplay experience. | Pixel Jumping | - | Mar 18, 2026 | |
What We Carry In-game content art | I am a solo indie developer with limited time and funds. I use AI art to help in places where my personal pixel art skills are lacking. Many/most all of these pieces get hand cleaned up by me to ensure overall aesthetics, feel, and theme are maintained.
Specific usages of AI Art:
Character/Armor Art - (The characters are the focal pieces of the game. I wanted them clean with the gritty overtones and proper shading. My art is not there yet)
Location Backgrounds - (The floor the character is seen walking on is largely created by AI with touch ups to ensure proper parallax looping)
The pixel art hands in the game's logo/title images - (I'm terrible with pixel art hands... something about the shading) | LuckXDesign Studio | - | Mar 18, 2026 | |
The Krampus Game In-game content art | Can have Stock Icons or Covers AI generated Content included | Gaming Limited | - | Mar 18, 2026 | |
BECOME LIFE In-game content audioart | This game uses AI-generated content during development, including some pre-rendered voice acting and textures. AI was also used to assist in the creation of certain promotional artwork. No AI-generated content is created dynamically during gameplay, and players do not interact with AI systems during play. | Giovanni Altrui | - | Mar 18, 2026 | |
Burn Out In-game content art | Only a few icons are generated by an AI. | Overwork Studio | - | Mar 18, 2026 | |
Roadside Store Simulator In-game content art | AI was used only to generate early marketing concept images. All gameplay systems, in-game assets, mechanics, and code are entirely created by the developer. No AI is used in gameplay or player-facing systems. | Cat Soul Studios | - | Mar 18, 2026 | |
Interstellar Hunter In-game content artaudiocode | In the early stage of the game, DeepSeek was used to draw the basic template of the game. In the middle stage, Cursor was used to continue writing and optimizing the game code. All the in-game pictures were generated by Wenxin and Qianwen, and remove.bg was used to cut out the images. The in-game background music was created by Suno, and the in-game attack sound effects were recorded from the video music in Wenxin. | HUANG DI | - | Mar 18, 2026 | |
Atheris In-game content art | Atheris is developed by a very small independent studio. Due to limited resources, we occasionally rely on generative AI tools for specific visual elements, such as some in-game illustrations, assets and marketing materials.
These tools are used thoughtfully and selectively, always under human direction, to preserve a cohesive artistic vision.
We value transparency, and we encourage players to consider this information when deciding whether the game is right for them. | Weird Potro Studio | - | Mar 18, 2026 | |
Cunning Crooks In-game content art | I used AIs for Items/Skill Icons | Mardus | - | Mar 18, 2026 | |
Valenium In-game content text | Artificial intelligence was used to localize the store page and in-game text. | Need3RD | - | Mar 18, 2026 | |
Northern Adam: The Saga of Revenge Unclear art | Photo creation | Fallen Games | - | Mar 18, 2026 | |
We Are So F*cked: The Last Critter Crew In-game content artaudio | Character modeling assisted by AI
AI-assisted generation of selected UI graphics
AI-assisted creation of background music and character voiceovers | Gem Rabbit Studio | - | Mar 18, 2026 | |
Chained Wheels In-game content art | Generative AI is used only for 2D marketing assets, icons and loading screens. | Karga Games | 570 | Mar 18, 2026 | |
Legacy of Chaos Online Store/marketing art | Currently, AI-generated content is being used for the store page, marketing materials, and/or community center materials to showcase a general vision of the game's future during the early development phase (game screenshots are labeled as "Prototype"), but with the subsequent removal and implementation of original content. | Recovery Team | - | Mar 18, 2026 | |
Oceanarium Fishing In-game content textart | We used AI for the game’s language translation descriptions, the Steam capsule image, and some in-game visuals. | DodoModo | - | Mar 18, 2026 | |
Smart Farm Unclear art | some images generated with AI | ZD Games | 57 | Mar 18, 2026 | |
The City Life In-game content art | enhanced Gameplay images | SGS | - | Mar 18, 2026 | |
Slay The Berserker In-game content text | Font and Translations | Advance Garde | - | Mar 18, 2026 | |
AIZASIA In-game content art | The game’s logo + the level's images list was generated using AI and then manually edited and finalized by the developer. No gameplay, art, or audio content was AI-generated. | LLC Onisino | - | Mar 18, 2026 | |
Bedroom Brawl In-game content artaudiotext | No AI is used in core development. We use AI sparingly for some initial aspects such as toy mock ups - all final models are made by our team. We also use to aid in ideation, some social media graphics, voices, sound track and renders. All core aspects, such as development work, maps, VFX, final toy models and code are done by hand and our development team of 30. | RED Gaming LLC | - | Mar 18, 2026 | |
Elegon Store/marketing arttext | A small number of assets have been created with AI assistance as well as some of the marketing text on the store page. | Keone | - | Mar 18, 2026 | |
KhanII M Store/marketing art | AI-generated content is used for some promotional banners and background images, with artist supervision and final review. | CDOT | 17 | Mar 18, 2026 | |
UKNON Jones - Portal code | The AI was generated to create some scripts for the game's programming. | Guynelk ROSAMONT | 13 | Mar 18, 2026 | |
StalSide Store/marketing art | Promo materials for marketing and community. | Mobster | - | Mar 18, 2026 | |
Unreal Parkour Running In-game content artaudio | AI Pictures
AI Voiceover | Zeus159REG | - | Mar 18, 2026 | |
Save Mr. Peachee In-game content artaudio | Ability icons and some music were created with the assistance of AI. | Yamayeu | - | Mar 18, 2026 | |
Iron Colony In-game content art | This game uses artificial intelligence to create unique artwork, including cover art, menus, and visual elements. AI was employed as a creative tool to bring the project's artistic style to life, offering a unique and innovative identity to the experience. | LonGames | - | Mar 18, 2026 | |
C.A.R.S. - Creating A Ridiculous Shitshow In-game content audio | We used AI to create music | 3Dads Studios | 37 | Mar 18, 2026 | |
Velthurin In-game content arttextaudio | I am leveraging AI in a few ways. Firstly, in Coding and Debugging. I am also using AI as placeholders for art assets to be then contracted for professionals to iterate on the vision and tone. Thirdly, I am using AI for some story elements and to modulate my voice to aid in Dialogue. | Plazookas | - | Mar 18, 2026 | |
TINY CAT FISHING Unclear art | Art object generated by artificial intelligence | Chen Xuehong | - | Mar 18, 2026 | |
Foundation: Galactic Frontier Store/marketing art | Used for creating some promotional and marketing materials. | FunPlus International AG | - | Mar 18, 2026 | |
Great Meme Reset 2026 Unclear art | Just like additional helper (for faster 3d models creation) | Meme Masters 1337 | - | Mar 18, 2026 | |
Bird Game 3 Unclear | During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team. | jrsjams | - | Mar 18, 2026 | |
Bird Game 3 art | Bird Game 3 is a franchise heavily influenced by AI meme culture. Bird Game 3 will be referencing this kind of content. However for the development of Bird Game 3, especially Artworks etc. Birdgame Studios will NOT use generative AI. | Birdgame Studios | 45 | Mar 18, 2026 | |
BND Legenden: Operation Blackbox In-game content art | In Level 2, there is a picture-memory task where players must remember one of four images. The dog pictures used for this are AI-generated.
In our assets on the shop page, the globe that Atlas is holding has been edited using AI. | Umami Creative GmbH | 23 | Mar 18, 2026 | |
Sfigga Academy Adventure Store/marketing art | Created some minor 3d assets with AI, and the game logo. | Virtual Technologies | - | Mar 18, 2026 | |
Gem Brawl Duel Store/marketing art | The game logo and some of the artwork in the store page were created with the assistance of AI. | Gaseous Cat Games | - | Mar 18, 2026 | |
Clownfield 6 In-game content art | Generative AI was used to create a pre-rendered promotional artwork (store page and capsules) and faction logos used in game UI. The game itself does not use AI during gameplay. | RIVERSIDE SPORTS | 12 | Mar 18, 2026 | |
竞巅:指尖王朝 In-game content art | Some content is pre-rendered by AI. | Developers | 10 | Mar 18, 2026 | |
Pit Wars In-game content art | 3D models and some 2D visuals / textures are made by AI assisted | IQ Games | - | Mar 18, 2026 | |
Zareck: The VideoGame In-game content art | The game includes pre-generated AI-assisted assets.
These consist of HUD/UI elements, some static in-game images, and a limited number of 3D assets.
All AI-generated content is fixed and does not change during gameplay.
No AI systems are used for real-time content generation or player interaction. | ArgentinGames | - | Mar 18, 2026 | |
The Last Endure In-game content art | We use generative AI tools during development to create some pre-rendered visual assets such as the game logo, key art, thumbnails, and parts of the intro video. All in-game characters, environments, UI, and gameplay systems are manually authored and do not use AI during runtime. No player data or user-generated content is sent to AI services while the game is running. | Filos Games | - | Mar 18, 2026 | |
Pawbay In-game content audioart | The only AI-assisted elements are the background music and a small number of app-style icons used in the UI, all created during development and included as fixed assets. | COMMANDO PANDA | 14 | Mar 18, 2026 | |
Slum Story In-game content art | We utilized generative AI tools to assist our human artists in the creation of certain graphic assets for the game. This primarily includes generating base concepts, textures, and background elements. | Plotrick | - | Mar 18, 2026 | |
Wheels Echo: The Winter Chronicle Store/marketing art | Artificial intelligence tools were used to enhance and refine the capsule artwork for the game's Steam store page, with the final result further edited and finalized manually. | Frostbyte Studio | - | Mar 18, 2026 |