AI was used for some of the music
- Creator
- 六边形
- Reviews
- 10
- Added
- Mar 18, 2026
Public Steam disclosure research 25,706 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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AI was used for some of the music
AI is used in some of the in-game text.
Some images, dynamic effects, and code are generated by AI
I used AI generation to speed up development speed for some 3d art assets only. Pre-rendered 3D assets based on scans and real life objects.
This work uses CG and background illustrations partially created by image generation AI.
This game and its store page include some AI-generated content: images (Fooocus), music (Suno, PRO subscription), and text (ChatGPT).
AI has been used to help develop the game's cover art.
This game was developed using original content created specifically for this project. All music featured in the game was generated using AI composition tools that allow commercial use. No copyrighted music or sound assets were used. Additionally, all text descriptions and promotional content were written using AI assistance to enhance clarity and presentation. No third-party intellectual property has been used in the game's development or marketing materials. We are committed to respecting intellectual property rights and ensuring our content complies with the Steam Distribution Agreement.
AI has been used to help develop the game's cover art.
We used AI to create the capsules for the game's store page and the dvd covers within the game.
AI has been used to help develop the game's cover art.
AI was used in the following areas: • Generation of in-game scripts • Translation of in-game text • Translation of the Steam store page into English and Simplified Chinese
AI used in some artwork background and initial character concepts, followed by drawn enhancements in GIMP
Our game only contains AI-generated content for 3d animal models.
AI has been used to help develop the game's cover art.
Artificial intelligence was used in the game to process different processes for each player.Each player’s choices will shape how the game unfolds. In other words, the game’s Artificial Intelligence will produce different results each time.
Gen-AI graphics, music and text
Some of the game's illustrations has been enhanced using AI tools to improve visual quality and achieve a more professional finish. All images have been manually edited and retouched to fit the artistic direction of the game.
In the game trailer, we use music from StockTune, which provides royalty-free music in the public domain. The music can be freely used, shared, and adapted without payment or attribution.
Image Generation, Music Generation
Generative AI was used to enhance and upscale background assets from earlier development versions. Additionally, AI tools were utilized to generate intermediate frames for the game’s animatic sequences, assist in the coloring process and to provide the initial translation of the script into English.
The game content includes AI-generated and AI-aided graphic assets.
Artificial intelligence technology has been used in some in-game visuals and music.
AI has been used to help develop the game's cover art.
As a small indie studio with limited budget, we use AI mainly to prototype and enhance, never to replace our artists' work.
AI has been used to help develop the game's cover art.
AI has been used to help develop the game's cover art.
AI has been used to help develop the game's cover art.
Logo and menu made with ai
Some images and music are generated by AI through pure text descriptions.
AI Pictures used in a main menu picture, lobby menu logo, character profile images, victory and defeat pictures. They're also used in header capsule, small capsule, main capsule, vertical capsule on Steam page of this game. They're also used in library capsule, library header, library hero, library logo on Steam page of this game.
AI was used during the development process to generate the images used in the game.
Some artwork and textures in this game were generated using AI tools to support the development process. These include in game textures and the main menu image in the game. Additionally, AI-generated artwork was utilized on the store page to help advertise the game we use AI called co-pilot that is copyright free and useable for commercial use as I have verified with the AI itself
No generative AI is used in the game. Only store/library capsules were created with the help of generative AI.
Some audio content was generated by generative AI.
1. Text Localization: AI-assisted translation is used for the game's store page and in-game text to support multiple language versions. 2. Art Assets: Some in-game icons and character portraits have been generated using AI tools. We plan to gradually replace these assets with original work by human artists in future updates to continuously improve the game's overall quality.
AI-generated content is mostly used for sprites, images, like the image on the steam page
In game there is laptop menu background that image is generated by ai.
used ai for the image of shocked dog face
A small number of images were lightly enhanced using AI-based editing tools for visual polish. No gameplay elements, mechanics, or live-generated content use AI. All core assets and gameplay are fully created by Solozard Games.
I used local art generation (tiles, background) and audio generation (music).
Marketing materials
Some in game posters are AI generated. AI voice changer used to morph some voice acting.
Some code for the game was made with the help of AI.
One voice line intended as AI was AI-generated. All voice acting was done by actors. All art was done by artists listed in the credits
AI supported in graphics, music, sounds, and voice acting
Some 2D visuals in the game, such as dream sequences or hallucinations, may be AI-generated to create surreal or distorted imagery. However, all gameplay mechanics, writing, and core assets are manually designed
App Icon created by generative AI.
This game utilizes an AI model to craft unique tarot card readings for each player.
AI was used for most of the backgrounds and character art though some 3D renderings were used as well. AI was used to correct grammar and punctuation for in store descriptions.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
《负芒之旅 |Journey of Carrying Light》 In-game content audio | AI was used for some of the music | 六边形 | 10 | Mar 18, 2026 | |
Struggle Weapon Girl In-game content text | AI is used in some of the in-game text. | Sedy | - | Mar 18, 2026 | |
割草游戏mow grass In-game content artcode | Some images, dynamic effects, and code are generated by AI | 小宋工作室 | - | Mar 18, 2026 | |
妇人启门 In-game content art | I used AI generation to speed up development speed for some 3d art assets only. Pre-rendered 3D assets based on scans and real life objects. | 霡 Mai | - | Mar 18, 2026 | |
モンゴリアンデスワーム捕獲部活動記録 In-game content art | This work uses CG and background illustrations partially created by image generation AI. | mokosoft | - | Mar 18, 2026 | |
GIRL.EXE.EXE In-game content artaudiotext | This game and its store page include some AI-generated content: images (Fooocus), music (Suno, PRO subscription), and text (ChatGPT). | Dymchick1 | - | Mar 18, 2026 | |
Blackjack Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | 15 | Mar 18, 2026 | |
Metits Magic 3: The Revenge Of Luli In-game content audiotext | This game was developed using original content created specifically for this project. All music featured in the game was generated using AI composition tools that allow commercial use. No copyrighted music or sound assets were used.
Additionally, all text descriptions and promotional content were written using AI assistance to enhance clarity and presentation. No third-party intellectual property has been used in the game's development or marketing materials.
We are committed to respecting intellectual property rights and ensuring our content complies with the Steam Distribution Agreement. | DreamWave Interactive | - | Mar 18, 2026 | |
Baccarat Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
DVD Store Simulator In-game content art | We used AI to create the capsules for the game's store page and the dvd covers within the game. | AltF4 Games | 31 | Mar 18, 2026 | |
Roulette Pro Simulator Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Robot Hospice In-game content text | AI was used in the following areas:
• Generation of in-game scripts
• Translation of in-game text
• Translation of the Steam store page into English and Simplified Chinese | Buttercup garden | 50 | Mar 18, 2026 | |
Sound of Summer Thunder: Day 1 In-game content art | AI used in some artwork background and initial character concepts, followed by drawn enhancements in GIMP | Jaxx Cordd | - | Mar 18, 2026 | |
Ball & Roll In-game content art | Our game only contains AI-generated content for 3d animal models. | LoudScream | 17 | Mar 18, 2026 | |
Stickman Puzzle Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Scientist Simulator Live AI text | Artificial intelligence was used in the game to process different processes for each player.Each player’s choices will shape how the game unfolds. In other words, the game’s Artificial Intelligence will produce different results each time. | OA Game Studio | - | Mar 18, 2026 | |
Life Dash In-game content artaudiotext | Gen-AI graphics, music and text | Nadav Samet | - | Mar 18, 2026 | |
Porteñolandia In-game content art | Some of the game's illustrations has been enhanced using AI tools to improve visual quality and achieve a more professional finish. All images have been manually edited and retouched to fit the artistic direction of the game. | Agustin Julian | - | Mar 18, 2026 | |
Chubby Cats audio | In the game trailer, we use music from StockTune, which provides royalty-free music in the public domain. The music can be freely used, shared, and adapted without payment or attribution. | Just L Studio | - | Mar 18, 2026 | |
Get'TRUMP`ed Trivia Unclear artaudio | Image Generation, Music Generation | OutLandishly Crafted | - | Mar 18, 2026 | |
Neko no Yume In-game content arttext | Generative AI was used to enhance and upscale background assets from earlier development versions. Additionally, AI tools were utilized to generate intermediate frames for the game’s animatic sequences, assist in the coloring process and to provide the initial translation of the script into English. | Fawcett Labs | - | Mar 18, 2026 | |
System of Sentinels In-game content art | The game content includes AI-generated and AI-aided graphic assets. | Pavel Gorev | - | Mar 18, 2026 | |
Car Crash Chaos In-game content artaudio | Artificial intelligence technology has been used in some in-game visuals and music. | Berk Kalfa | - | Mar 18, 2026 | |
Puzzled Cube Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Plaything Dev only art | As a small indie studio with limited budget, we use AI mainly to prototype and enhance, never to replace our artists' work. | Bandaloop Games GmbH | 10 | Mar 18, 2026 | |
Dice Battle: 3D Board Game Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Sudoku Pro Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Mahjong Solitaire Pro Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Thief Office Simulator Store/marketing art | Logo and menu made with ai | ZERO5GAMES | - | Mar 18, 2026 | |
Orbital Nexus In-game content artaudio | Some images and music are generated by AI through pure text descriptions. | ZxStudio | - | Mar 18, 2026 | |
The Escape: Team Battle Arena In-game content art | AI Pictures used in a main menu picture, lobby menu logo, character profile images, victory and defeat pictures.
They're also used in header capsule, small capsule, main capsule, vertical capsule on Steam page of this game.
They're also used in library capsule, library header, library hero, library logo on Steam page of this game. | indie | - | Mar 18, 2026 | |
Heroes' Call - A Casual MMO Guild Sim In-game content art | AI was used during the development process to generate the images used in the game. | Daima | - | Mar 18, 2026 | |
Soul Gather In-game content art | Some artwork and textures in this game were generated using AI tools to support the development process. These include in game textures and the main menu image in the game. Additionally, AI-generated artwork was utilized on the store page to help advertise the game we use AI called co-pilot that is copyright free and useable for commercial use as I have verified with the AI itself | Dinoworldgames | - | Mar 18, 2026 | |
Trouble Dash Store/marketing art | No generative AI is used in the game. Only store/library capsules were created with the help of generative AI. | Dark Shift Games | - | Mar 18, 2026 | |
Monster Mayhem In-game content audio | Some audio content was generated by generative AI. | Lunarhellgames | - | Mar 18, 2026 | |
The Lost Meowgician In-game content textart | 1. Text Localization: AI-assisted translation is used for the game's store page and in-game text to support multiple language versions.
2. Art Assets: Some in-game icons and character portraits have been generated using AI tools. We plan to gradually replace these assets with original work by human artists in future updates to continuously improve the game's overall quality. | SeasonWind | - | Mar 18, 2026 | |
Backrooms: The Others In-game content art | AI-generated content is mostly used for sprites, images, like the image on the steam page | SUDT Games | - | Mar 18, 2026 | |
Barber Shop Simulator In-game content art | In game there is laptop menu background that image is generated by ai. | Vixy Games | - | Mar 18, 2026 | |
Forgot To POO Store/marketing art | used ai for the image of shocked dog face | lekham | - | Mar 18, 2026 | |
Terror Call In-game content art | A small number of images were lightly enhanced using AI-based editing tools for visual polish. No gameplay elements, mechanics, or live-generated content use AI. All core assets and gameplay are fully created by Solozard Games. | Solozard Games | 31 | Mar 18, 2026 | |
Hex and Chill In-game content artaudio | I used local art generation (tiles, background) and audio generation (music). | WantagameMakeagame | - | Mar 18, 2026 | |
7 Keys Saga Store/marketing arttext | Marketing materials | Politebot LLC | - | Mar 18, 2026 | |
Full Steam Undead In-game content artaudio | Some in game posters are AI generated. AI voice changer used to morph some voice acting. | Crooks Peak | - | Mar 18, 2026 | |
Fogreaver Dev only code | Some code for the game was made with the help of AI. | Trinnky's Studio | - | Mar 18, 2026 | |
Mycelium: The Silent Contract audio | One voice line intended as AI was AI-generated.
All voice acting was done by actors. All art was done by artists listed in the credits | Po Kolu | 80 | Mar 18, 2026 | |
Luna and the Sea In-game content artaudio | AI supported in graphics, music, sounds, and voice acting | Voidance | 44 | Mar 18, 2026 | |
The Devil’s Gun Market In-game content art | Some 2D visuals in the game, such as dream sequences or hallucinations, may be AI-generated to create surreal or distorted imagery. However, all gameplay mechanics, writing, and core assets are manually designed | Engincan Çiçek | - | Mar 18, 2026 | |
Midway 1981 In-game content art | App Icon created by generative AI. | David Riggle | - | Mar 18, 2026 | |
Mama Nyah's House of Tarot Live AI text | This game utilizes an AI model to craft unique tarot card readings for each player. | Cat & Mallard Studios | - | Mar 18, 2026 | |
Misty's Super Golf Solitaire Store/marketing arttext | AI was used for most of the backgrounds and character art though some 3D renderings were used as well. AI was used to correct grammar and punctuation for in store descriptions. | Misty V Productions | - | Mar 18, 2026 |