To elevate the visual presentation, portions of the game's artwork were produced with AI-assisted tools
- Creator
- Fantasy Tree
- Reviews
- 30
- Added
- Mar 18, 2026
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To elevate the visual presentation, portions of the game's artwork were produced with AI-assisted tools
AI was used to generate voices and wall pictures.
bgm made by suno.ai
Type of content involved: Store page posters Usage: Pre-generated materials Safety measures: All AI content has been manually reviewed to ensure there is no infringement/inappropriate content.
AI was used solely to generate the store page artwork, specifically for the title image. No AI was used in the actual game itself—game assets, environments, and mechanics are all created manually. All in-game screenshots displayed on the store page are genuine and accurately represent the gameplay experience.
I'm a solo dev, mostly a programmer, not an artist. So I used AI to generate some of the images used in the game, then refined them to look a bit better. Hopefully, it won't affect the gameplay experience too much.
Game logo and some of jigsaw images made with ai tools
Menu page used AI and was edited after. Same for the character faces. The rest of the assets are either rendered in Blender (no AI models), drawn by an artist or me.
Art and music are handled by AI.
The AI integrated into Amma: Chronicles of Lost Stars is not used to generate random content or replace artists. It is mainly used to optimize certain gameplay mechanics and improve the behavior of Nzuri spirits and enemies, making confrontations more tactical and unpredictable. All narrative, visual and sound content remains entirely manualy created by our team of artists and narrative designers. AI is only used to enhance fluidity and depth.
Generative AI tools were used to create or initialize some store page material, as I am a game developer not a graphic designer. This made preparing some store page art assets easier, allowing me to spend more time working on the game itself.
Some card and background images contain AI-generated content. All AI-generated images have been edited before being incorporated. There is no AI content generated in real-time.
AI was used to create some of the image assets and create motion capture animation data for one of the dance performances.
This game uses AI-generated voiceovers for character dialogue. No AI influences gameplay, story, or player interactions.
The backgrounds images pre-rendered AI art
Monster Pod Quest uses a custom AI model to generate content (monsters, tiles, etc) during gameplay, to create a dynamic and customisable experience. All pixel art used for training was either purchased or was freely available under a creative commons license, and all artists are credited in-game.
We leveraged AI tools to enhance creativity and streamline certain aspects of development, ensuring a more immersive experience for players.
The only use of AI is the Store Page art. This is a temporary placeholder.
AI was used in designing the game's logo.
Some character illustrations and designs in the game were assisted by AI
We utilized AI to design the capsules for the game's store page. We also utilized it to create some in-game icons.
This game uses AI to generate character illustrations and other artwork images, and AI was also used for translation.
Some banners and promotional materials, were created with the assistance of artificial intelligence.
Users chat with language models for the chat feature of the app
We use AI to generate some of the textures and music for the game.
AI generated images on some game play UI and some store page images created by DALL-E. all pre rendered.... Big shout out to DALL...the rest of the coding and concept was human generated :)
We’ve been working since 2009 (when the Bot Colony concept was unveiled at GDC) on a game where players can say ANYTHING to a character and be understood. Adding a Generative AI component to our proprietary dialogue technology enables us to make the dream come true.
AI-assisted tools were used only in a limited capacity for a small number of user interface elements. All generated materials were reviewed, edited, and finalized by our development team prior to implementation.
During development, we may use procedural or AI-assisted tools to help with asset creation. All final content reflects the creativity and direction of our development team.
This game uses Poedit Pro to translate text into different languages.
The game contains some images generated by AI, which have been further customized and enhanced by the developer to fit the game's unique vision.
We used AI solely for a few background images and some minor in-game assets. AI does not influence the gameplay, nor does it have any impact on character skins, cosmetic items, or anything that can be purchased in-game.
We use AI to generate text & voice to power the non-playable characters (NPC).
剧情为100%原创,非AI生成。 图片资源为AI+手绘组合的方式生成。 我会尽最大努力做出效果很好的图片,做出大量丰富的内容,让大家更融入整个游戏故事。 感谢AI能让这个故事的画面更多,更有带入感 更致敬每一位画师的努力与付出
Use AI to help create a logo
Translations made with Ai help
Game art assets are generated using AI tools to create initial concept art, which is then manually adjusted and modified by artists. The final works combine AI-generated foundational designs with human artistic revisions. Some dynamic art assets are assisted in their creation by AI tools.
Generating some character portraits using image generation
Game art assets are generated using AI tools to create initial concept art, which is then manually adjusted and modified by artists. The final works combine AI-generated foundational designs with human artistic revisions. Some dynamic art assets are assisted in their creation by AI tools.
Some of the art assets in the game were generated by AI.
Some images like the demon's face, the distortions it places on the world and the ELECTRONICS?!? pamphlet were generated with AI and edited afterwards.
Some of the textures used in the game's models were created using generative AI.
Static graphics for UI interfaces generated using prompts and AI from midjourney. All graphics generated for any viewer do not contain any harmful pictures.
As a small team with a limited budget, we used AI to assist with background music and multi-language localization. This allowed us to bring the game to a wider audience while focusing our resources on gameplay and visual design.
Load images as usable promotional images created by AI authors
Generate images using AI.
AI was used in supportive areas such as text drafting and translation. Scene designs were created by the developer, and some visual assets were adapted from pre-made sources.
AI is used for translation and voice generation. If you feel uncomfortable, please use Japanese.
The character concept art and skill icons are AI-assisted creations. AI has helped us produce a considerable amount of 2D assets.
AI is used as an assistant in writing code and as a text editor. A little in sound generation
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
我的避难所(My Shelter) In-game content art | To elevate the visual presentation, portions of the game's artwork were produced with AI-assisted tools | Fantasy Tree | 30 | Mar 18, 2026 | |
Anomaly Runner In-game content audioart | AI was used to generate voices and wall pictures. | Igor Maliukh | - | Mar 18, 2026 | |
Eggcellent Life In-game content audio | bgm made by suno.ai | GGOLDBIG | - | Mar 18, 2026 | |
美好明天 Tomorrow is beautiful Store/marketing art | Type of content involved: Store page posters
Usage: Pre-generated materials
Safety measures: All AI content has been manually reviewed to ensure there is no infringement/inappropriate content. | DorpBear | - | Mar 18, 2026 | |
The Edge In-game content art | AI was used solely to generate the store page artwork, specifically for the title image. No AI was used in the actual game itself—game assets, environments, and mechanics are all created manually. All in-game screenshots displayed on the store page are genuine and accurately represent the gameplay experience. | TheGoodMen GamingStudioLLC | - | Mar 18, 2026 | |
Invaderz In-game content art | I'm a solo dev, mostly a programmer, not an artist. So I used AI to generate some of the images used in the game, then refined them to look a bit better. Hopefully, it won't affect the gameplay experience too much. | Mgcck industries | - | Mar 18, 2026 | |
Trump Jigsaw Store/marketing art | Game logo and some of jigsaw images made with ai tools | Valkeala Software | - | Mar 18, 2026 | |
Vesper's Hunt In-game content art | Menu page used AI and was edited after. Same for the character faces.
The rest of the assets are either rendered in Blender (no AI models), drawn by an artist or me. | ditiem.games | - | Mar 18, 2026 | |
地球寄生:筒仓 Earth Parasite: Silo In-game content artaudio | Art and music are handled by AI. | ISLUO | - | Mar 18, 2026 | |
Amma: Chronicles of lost stars code | The AI integrated into Amma: Chronicles of Lost Stars is not used to generate random content or replace artists.
It is mainly used to optimize certain gameplay mechanics and improve the behavior of Nzuri spirits and enemies, making confrontations more tactical and unpredictable.
All narrative, visual and sound content remains entirely manualy created by our team of artists and narrative designers. AI is only used to enhance fluidity and depth. | Joinplay™ Games Studios Oy | - | Mar 18, 2026 | |
The Kingdom of Goku Store/marketing art | Generative AI tools were used to create or initialize some store page material, as I am a game developer not a graphic designer. This made preparing some store page art assets easier, allowing me to spend more time working on the game itself. | Future Man Future Martian | - | Mar 18, 2026 | |
UNDER WORLD In-game content art | Some card and background images contain AI-generated content. All AI-generated images have been edited before being incorporated.
There is no AI content generated in real-time. | Leon Gameworks | - | Mar 18, 2026 | |
La Pasion XR In-game content art | AI was used to create some of the image assets and create motion capture animation data for one of the dance performances. | Agile Lens, LLC. | - | Mar 18, 2026 | |
A journey through shadow, to Reach the light. In-game content audio | This game uses AI-generated voiceovers for character dialogue. No AI influences gameplay, story, or player interactions. | Meddy | - | Mar 18, 2026 | |
Anime Girls Mirror Quest 2 In-game content art | The backgrounds images pre-rendered AI art | Green Goose Corporation | - | Mar 18, 2026 | |
Monster Pod Quest Live AI art | Monster Pod Quest uses a custom AI model to generate content (monsters, tiles, etc) during gameplay, to create a dynamic and customisable experience. All pixel art used for training was either purchased or was freely available under a creative commons license, and all artists are credited in-game. | ZogSoft | - | Mar 18, 2026 | |
Lunhowl: Coop Horror Dev only | We leveraged AI tools to enhance creativity and streamline certain aspects of development, ensuring a more immersive experience for players. | GalaVerse Creations | - | Mar 18, 2026 | |
Santa's Last Stand Store/marketing art | The only use of AI is the Store Page art. This is a temporary placeholder. | DeathWishGames | - | Mar 18, 2026 | |
City Supermarket Simulator Store/marketing art | AI was used in designing the game's logo. | FunPlay Dev | 29 | Mar 18, 2026 | |
龙与精灵 In-game content art | Some character illustrations and designs in the game were assisted by AI | AngelXiaoZ | 23 | Mar 18, 2026 | |
Hypermarket Simulator In-game content art | We utilized AI to design the capsules for the game's store page. We also utilized it to create some in-game icons. | Croissant Games | 347 | Mar 18, 2026 | |
Isekai Adventurer Guild In-game content arttext | This game uses AI to generate character illustrations and other artwork images, and AI was also used for translation. | Beard Bear | 104 | Mar 18, 2026 | |
Pipeline Crawl Store/marketing art | Some banners and promotional materials, were created with the assistance of artificial intelligence. | David Seco | 13 | Mar 18, 2026 | |
V-Chatter Live AI text | Users chat with language models for the chat feature of the app | Dev Wicked | - | Mar 18, 2026 | |
Star Ores Inc. In-game content artaudio | We use AI to generate some of the textures and music for the game. | BlackBeak Games | 301 | Mar 18, 2026 | |
Dino & Chill In-game content art | AI generated images on some game play UI and some store page images created by DALL-E. all pre rendered.... Big shout out to DALL...the rest of the coding and concept was human generated :) | BarStud Studios | - | Mar 18, 2026 | |
Bot Colony _redux Live AI text | We’ve been working since 2009 (when the Bot Colony concept was unveiled at GDC) on a game where players can say ANYTHING to a character and be understood. Adding a Generative AI component to our proprietary dialogue technology enables us to make the dream come true. | North Side Inc. | - | Mar 18, 2026 | |
Western Justice: Sherrif Simulator In-game content art | AI-assisted tools were used only in a limited capacity for a small number of user interface elements. All generated materials were reviewed, edited, and finalized by our development team prior to implementation. | Bearstrike Games | - | Mar 18, 2026 | |
LOST ALTR Unclear artaudiotext | During development, we may use procedural or AI-assisted tools to help with asset creation. All final content reflects the creativity and direction of our development team. | ALTER-BOY | - | Mar 18, 2026 | |
Gore Rapture In-game content text | This game uses Poedit Pro to translate text into different languages. | Heatwave Games | - | Mar 18, 2026 | |
Monitor State In-game content art | The game contains some images generated by AI, which have been further customized and enhanced by the developer to fit the game's unique vision. | Artur Pukhavoi | - | Mar 18, 2026 | |
Sync And Swing In-game content art | We used AI solely for a few background images and some minor in-game assets. AI does not influence the gameplay, nor does it have any impact on character skins, cosmetic items, or anything that can be purchased in-game. | Gear Up Entertainment | - | Mar 18, 2026 | |
Yooca: Next Horizon Live AI textaudio | We use AI to generate text & voice to power the non-playable characters (NPC). | Youniverse Games | - | Mar 18, 2026 | |
大梦春秋 In-game content art | 剧情为100%原创,非AI生成。
图片资源为AI+手绘组合的方式生成。
我会尽最大努力做出效果很好的图片,做出大量丰富的内容,让大家更融入整个游戏故事。
感谢AI能让这个故事的画面更多,更有带入感
更致敬每一位画师的努力与付出 | 夫夫游戏工作室 | - | Mar 18, 2026 | |
The MeowPao Store/marketing art | Use AI to help create a logo | SupKai | - | Mar 18, 2026 | |
Fool's Trigger In-game content text | Translations made with Ai help | PodrezCrew | - | Mar 18, 2026 | |
Arcana Academy In-game content art | Game art assets are generated using AI tools to create initial concept art, which is then manually adjusted and modified by artists. The final works combine AI-generated foundational designs with human artistic revisions.
Some dynamic art assets are assisted in their creation by AI tools. | 2A Studio | 60 | Mar 18, 2026 | |
Ashen Dungeon In-game content art | Generating some character portraits using image generation | RasEn Inc | - | Mar 18, 2026 | |
Stack to Ascension In-game content art | Game art assets are generated using AI tools to create initial concept art, which is then manually adjusted and modified by artists. The final works combine AI-generated foundational designs with human artistic revisions.
Some dynamic art assets are assisted in their creation by AI tools. | Stack to Ascension | 310 | Mar 18, 2026 | |
Idle Land of Exile In-game content art | Some of the art assets in the game were generated by AI. | 所以然 | 236 | Mar 18, 2026 | |
TheBlessingOfAiron In-game content art | Some images like the demon's face, the distortions it places on the world and the ELECTRONICS?!? pamphlet were generated with AI and edited afterwards. | BakerTheGameMaker | - | Mar 18, 2026 | |
Potat In-game content art | Some of the textures used in the game's models were created using generative AI. | Hexe Circles Studio | - | Mar 18, 2026 | |
LOCO MUKO In-game content art | Static graphics for UI interfaces generated using prompts and AI from midjourney. All graphics generated for any viewer do not contain any harmful pictures. | Hall of Collectors | - | Mar 18, 2026 | |
Organized Inside In-game content audiotext | As a small team with a limited budget, we used AI to assist with background music and multi-language localization. This allowed us to bring the game to a wider audience while focusing our resources on gameplay and visual design. | Meox Studio | 1.8k | Mar 18, 2026 | |
小骑士2黯苏旧梦 Store/marketing art | Load images as usable promotional images created by AI authors | 黑猫游戏 | - | Mar 18, 2026 | |
Fragments of Us Unclear art | Generate images using AI. | Fantasy Studio | - | Mar 18, 2026 | |
Trade Tycoon Life Simulator In-game content textart | AI was used in supportive areas such as text drafting and translation. Scene designs were created by the developer, and some visual assets were adapted from pre-made sources. | Reme Games | - | Mar 18, 2026 | |
Yandere Maid~Love-Crazed Maid~ In-game content textaudio | AI is used for translation and voice generation.
If you feel uncomfortable, please use Japanese. | Tanciatco | 16 | Mar 18, 2026 | |
灵魂•绝境防线 In-game content art | The character concept art and skill icons are AI-assisted creations.
AI has helped us produce a considerable amount of 2D assets. | 卜乙冈(Ploygon) | - | Mar 18, 2026 | |
Backpack Seeker`s Dev only codetextaudio | AI is used as an assistant in writing code and as a text editor. A little in sound generation | kravchen1 | - | Mar 18, 2026 |