We have used AI for prototyping assets and generating / reviewing code.
- Creator
- Stand Alone Games
- Reviews
- -
- Added
- May 23, 2026
Public Steam disclosure research 26,946 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
We have used AI for prototyping assets and generating / reviewing code.
This page was translated with AI.
paper image and music
Some art assets were implemented using AI.
Generative AI tools were used as part of the development process to assist with idea exploration, writing support, localization support, and the creation or refinement of some visual and marketing materials. All final content was reviewed, edited, and implemented by the developer.
With the help of AI, the following were created: voice, pictures
Background image in main menu and couple of props.
Added just-for-fun AI version of game art as first screenshot.
The use of AI was necessary to adapt the game's texts to the time period in which the game relates the events.
• Translation: The in-game text and store page text in languages other than Korean were translated using AI tools, so some translations may read unnaturally or contain inaccuracies. We are running a community translation project on our Discord server and do our best to reflect players' suggestions in future updates. If you'd like to help, we'd truly appreciate it! • Art: Some food and cooking-related props were initially generated with AI-assisted tools and then manually refined by our artists to match the game's visual style and quality standards. • Audio: Some short customer vocal sounds heard during café service (brief reactions and exclamations) were created using AI voice generation tools. All spoken dialogue in the game was recorded by real voice performers.
There's a full document detailing everything here: https://docs.google.com/document/d/1WIOGXHzCXwShVBGKuAYDpamK03sfzuYztLCzEqkt-sQ/edit The short summary is that AI was used for a single graphical asset, some code, and some text strings that are largely unimportant for understanding the game.
Simplified Chinese versions was translated using AI.
Some marketting assets may be a.i assisted.
AI is used for the store page and game icon.
This game uses generative AI to support both development and gameplay features. During development, AI tools were used to assist in creating certain text, visual, and audio assets. In-game, AI provides conversational responses during NPC interactions, enhancing immersion and social gameplay. All AI-generated content is reviewed and controlled to ensure it aligns with the game’s design and provides a safe player experience.
Generative AI Usage Disclosure This game features content created with the assistance of AI technology. From programming and scriptwriting to music, textures, and artwork—including the protagonist and item icons—AI has played a role in the creative process. Our Commitment: All AI-generated content has been strictly screened, reworked, and manually refined; it is not a direct output. By leveraging AI, I am able to focus my efforts on polishing the atmosphere and optimizing details, ensuring high quality while shortening the development cycle to bring this work to players sooner.
Cursor was used to assist in developing the game code.
The English translation of Eternal Glory was completed and refined with the assistance of AI.
The visuals of this game were generated by artificial intelligence.
This game includes some content created or assisted by generative AI tools. All such content is reviewed and curated by the developer before release.
Some visual assets in the game may involve the use of AI-assisted tools during the early stages of their creation. However, all such assets undergo extensive manual editing, refinement, and artistic rework by our team. As a result, no artwork in the final game is presented in a purely AI-generated form. All visuals are carefully curated and significantly enhanced to meet our artistic standards.
Code development is helped by AI.
This game does not use generative AI in real time. Any generative AI content is created only in advance, in accordance with Steam's guidelines. Programming Generative AI tools may be used to assist with code completion, refactoring, and review. All code is subject to final human review before use. Translations For languages other than Japanese, AI tools may be used for translation. Assets Some in-game graphics and promotional images may be created with generative AI tools. All such assets are reviewed and edited by a human, and none are used as-is.
Some sound effects were created with the help of AI.
Steam page images use content generated with AI
This application uses generative artificial intelligence tools to assist in the creation of certain visual assets, such as store artwork. All core functionality, structure, and content of the application were designed and implemented by the developer. No user data is processed or generated using AI within the application itself.
We used AI-powered tools to assist in creating achievement icons and decorative illustrations within the "Diary" system. These assets were manually refined and curated to match the game’s aesthetic.
As I'm the only one designing all aspects of the game and have no budget, I've only used AI to translate the text. If you encounter any problems or if anyone wants to help me with the translation, I'd be very grateful.
The game features a blend of meticulously handcrafted and AI-generated sprites, carefully selected through extensive and challenging AI prompting to create a unique and visually appealing art style.
Generative AI is used to assist with the creation of some art assets, voice content, and localization/translation. All localized text is reviewed and edited by the developer.
A few icons are AI-Generated.
Generative AI was used in a limited capacity during development. It was primarily utilized for prototyping certain textures and creating visual references. Additionally, AI was used to generate a vocal track featured in the game's intro sequence. All other music, as well as the majority of visual and gameplay content, has been created manually.
AI was used for the localization of in-game text and the store page, and it may be improved later.
No generative AI.
All pixel art in the game is designed, hand-drawn and animated by our artists. No generative AI is used in any step of this process. However, we use generative AI for promotional material. The concepts are first custom designed by our artists, and generative AI is used in an assistive role (e.g. sharpening, upscaling, etc.) to realize their artistic vision.
We use AI to create some graphic elements, followed by graphic processing.
Generative AI may have been used in creating pre-rendered or live-generated content for this game. All such content is the result of a human-led artistic and creative process.
Part of the game effects, models, and images are AI generated content.
Dice Tech Dominion was developed as a solo indie project with the help of several AI tools during production. Meshy.ai was used to create temporary 3D monster model assets. Midjourney was used to create temporary monster portrait images and related visual concept material. Claude and Codex were used as coding assistants for implementation support, debugging help, project organization, documentation, and assistance with some visual effect and animation logic. All gameplay design decisions, balancing decisions, final implementation choices, editing, integration, testing, and publishing decisions are made by the developer. Some current visual assets are AI-generated or AI-assisted. My goal is to replace the AI-generated imagery and temporary visual assets with original artwork and models created by human artists as the project grows. I am opening paid work opportunities and commissions for artists to help create final human-made monster artwork, illustrations, and visual assets for the game. No AI tool is used to generate live gameplay content during play. The AI tools were used during development as production assistance and temporary asset creation tools.
The Early Access version of Plentiful uses AI-assisted machine translation for localization. No generative AI was used to create gameplay content, art, or audio.
In the development process of this game "What the dog doing?", generative AI tools are used to assist in creating some meme-related visual materials (including some boss character images and scene decoration elements). All AI-generated content has been manually reviewed, modified and optimized by the developers to ensure compliance, no inappropriate information and copyright issues. It does not involve real-time generated content, does not connect to external AI services, and does not affect the core gameplay and experience of the game.
We used AI tools during development to assist with localization. We also used AI-based tools in the production of some cutscene videos. All outputs included in the game were reviewed and edited by our development team.
Generative AI was used during development to assist in the creation of: Assets: Textures, Sound Effects, Music, and Voice. Development: Code and Narrative Text. All AI-generated content has been manually refined and integrated by our team to ensure high quality and originality. Many of these tools were utilized primarily for concepting and prototyping to streamline our production workflow.
3D models & Textures
AI-Generated Content Disclosure The developer provides the following information regarding the use of AI-generated content in this game: Some elements, such as character illustration animations and certain minor character illustrations, include content created using commercially available generative AI tools.
Some fictional team logos and UI graphic assets were created with the assistance of generative AI tools during development. All logos are fictional, do not represent real lacrosse leagues, teams, schools, or organizations, and were reviewed/edited by the developer to avoid infringing or illegal content.
Generative AI was used to create specific portions of the game's announcement trailer. No generative AI content is included in the actual game build or demo.”
Some materials used in the software use AI generated images.
Some User Interface art has been generated using AI.
Some visual content generated by artists using AI
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Stand Alone Dev only artcode | We have used AI for prototyping assets and generating / reviewing code. | Stand Alone Games | - | May 23, 2026 | |
Slingshot Pilot Unclear text | This page was translated with AI. | Denis Selensky | - | May 23, 2026 | |
10run Unclear artaudio | paper image and music | acdc1258 | - | May 23, 2026 | |
Celestial of Dolls In-game content art | Some art assets were implemented using AI. | KumaPaw | - | May 23, 2026 | |
Guardian of the Sanctuary In-game content textart | Generative AI tools were used as part of the development process to assist with idea exploration, writing support, localization support, and the creation or refinement of some visual and marketing materials. All final content was reviewed, edited, and implemented by the developer. | Valgebinna | - | May 23, 2026 | |
Capybaria In-game content audioart | With the help of AI, the following were created: voice, pictures | CDA Games | - | May 23, 2026 | |
Holidays Survivors In-game content art | Background image in main menu and couple of props. | Nice Bonus Games | - | May 23, 2026 | |
Presidential Beatdown Store/marketing art | Added just-for-fun AI version of game art as first screenshot. | Eternal Studios | 17 | May 23, 2026 | |
Ancestral In-game content text | The use of AI was necessary to adapt the game's texts to the time period in which the game relates the events. | Studio Z | - | May 23, 2026 | |
Maid Cafe Simulator In-game content textartaudio | • Translation: The in-game text and store page text in languages other than Korean were translated using AI tools, so some translations may read unnaturally or contain inaccuracies. We are running a community translation project on our Discord server and do our best to reflect players' suggestions in future updates. If you'd like to help, we'd truly appreciate it!
• Art: Some food and cooking-related props were initially generated with AI-assisted tools and then manually refined by our artists to match the game's visual style and quality standards.
• Audio: Some short customer vocal sounds heard during café service (brief reactions and exclamations) were created using AI voice generation tools. All spoken dialogue in the game was recorded by real voice performers. | Accelix | 215 | May 23, 2026 | |
Skeleseller In-game content arttext | There's a full document detailing everything here: https://docs.google.com/document/d/1WIOGXHzCXwShVBGKuAYDpamK03sfzuYztLCzEqkt-sQ/edit
The short summary is that AI was used for a single graphical asset, some code, and some text strings that are largely unimportant for understanding the game. | Xtonomous | 387 | May 23, 2026 | |
SIGILLVM: RESONANCE In-game content text | Simplified Chinese versions was translated using AI. | Levistok | - | May 23, 2026 | |
Big Bad Soccer Store/marketing art | Some marketting assets may be a.i assisted. | www.superstargames.co.uk | - | May 23, 2026 | |
Dark Ruins In-game content art | AI is used for the store page and game icon. | RuinDDD | - | May 23, 2026 | |
Play Together Live AI textartaudio | This game uses generative AI to support both development and gameplay features. During development, AI tools were used to assist in creating certain text, visual, and audio assets.
In-game, AI provides conversational responses during NPC interactions, enhancing immersion and social gameplay.
All AI-generated content is reviewed and controlled to ensure it aligns with the game’s design and provides a safe player experience. | HAEGIN Co.,Ltd. | 1.8k | May 23, 2026 | |
Lami: A Cup of Code and Coffee In-game content artaudiotextcode | Generative AI Usage Disclosure
This game features content created with the assistance of AI technology. From programming and scriptwriting to music, textures, and artwork—including the protagonist and item icons—AI has played a role in the creative process.
Our Commitment:
All AI-generated content has been strictly screened, reworked, and manually refined; it is not a direct output. By leveraging AI, I am able to focus my efforts on polishing the atmosphere and optimizing details, ensuring high quality while shortening the development cycle to bring this work to players sooner. | Lemist Game Studio | - | May 23, 2026 | |
Wilder Bound - 荒野拼图 Dev only code | Cursor was used to assist in developing the game code. | Candy Slime Lab | - | May 23, 2026 | |
Eternal Glory In-game content text | The English translation of Eternal Glory was completed and refined with the assistance of AI. | Nocturn | - | May 23, 2026 | |
Ted In-game content art | The visuals of this game were generated by artificial intelligence. | Başar Melih Tümtürk | - | May 23, 2026 | |
Ace Squared Unclear | This game includes some content created or assisted by generative AI tools. All such content is reviewed and curated by the developer before release. | Oldground Software Oy | 246 | May 23, 2026 | |
Modern Warships In-game content art | Some visual assets in the game may involve the use of AI-assisted tools during the early stages of their creation. However, all such assets undergo extensive manual editing, refinement, and artistic rework by our team.
As a result, no artwork in the final game is presented in a purely AI-generated form. All visuals are carefully curated and significantly enhanced to meet our artistic standards. | Artstorm FZE | 1.1k | May 23, 2026 | |
Lost Friends Dev only code | Code development is helped by AI. | Nuk Studios | - | May 23, 2026 | |
Life of a Lonely Indie Game Developer In-game content artcodetext | This game does not use generative AI in real time.
Any generative AI content is created only in advance, in accordance with Steam's guidelines.
Programming
Generative AI tools may be used to assist with code completion, refactoring, and review. All code is subject to final human review before use.
Translations
For languages other than Japanese, AI tools may be used for translation.
Assets
Some in-game graphics and promotional images may be created with generative AI tools. All such assets are reviewed and edited by a human, and none are used as-is. | kan.kikuchi | - | May 23, 2026 | |
Yurko In-game content audio | Some sound effects were created with the help of AI. | Dmytro Kruhlov | - | May 23, 2026 | |
Untitled Project Store/marketing art | Steam page images use content generated with AI | Gleb Lebedev | - | May 23, 2026 | |
My CV Store/marketing art | This application uses generative artificial intelligence tools to assist in the creation of certain visual assets, such as store artwork.
All core functionality, structure, and content of the application were designed and implemented by the developer.
No user data is processed or generated using AI within the application itself. | Stritart | - | May 23, 2026 | |
wordban In-game content art | We used AI-powered tools to assist in creating achievement icons and decorative illustrations within the "Diary" system. These assets were manually refined and curated to match the game’s aesthetic. | Beibi Technology Co., Ltd. | - | May 23, 2026 | |
Augmented Fear In-game content text | As I'm the only one designing all aspects of the game and have no budget, I've only used AI to translate the text. If you encounter any problems or if anyone wants to help me with the translation, I'd be very grateful. | OneFurInTheBox | - | May 23, 2026 | |
Pitching Miami Nights - Bartending in the 80s In-game content art | The game features a blend of meticulously handcrafted and AI-generated sprites, carefully selected through extensive and challenging AI prompting to create a unique and visually appealing art style. | Inex | - | May 23, 2026 | |
Code My Robot Vacuum In-game content artaudiotext | Generative AI is used to assist with the creation of some art assets, voice content, and localization/translation. All localized text is reviewed and edited by the developer. | Umit Canbolat | - | May 23, 2026 | |
Man in the Mocha In-game content art | A few icons are AI-Generated. | Rafinha | - | May 23, 2026 | |
Final Rider In-game content artaudio | Generative AI was used in a limited capacity during development.
It was primarily utilized for prototyping certain textures and creating visual references.
Additionally, AI was used to generate a vocal track featured in the game's intro sequence.
All other music, as well as the majority of visual and gameplay content, has been created manually. | Delirium Interactive | - | May 23, 2026 | |
Guardians Of Restoration In-game content text | AI was used for the localization of in-game text and the store page, and it may be improved later. | Creative Gorae | 16 | May 23, 2026 | |
The Rivergrove Files general | No generative AI. | Ninja Chompek | - | May 23, 2026 | |
Egg Summoner Store/marketing art | All pixel art in the game is designed, hand-drawn and animated by our artists. No generative AI is used in any step of this process.
However, we use generative AI for promotional material. The concepts are first custom designed by our artists, and generative AI is used in an assistive role (e.g. sharpening, upscaling, etc.) to realize their artistic vision. | Starscape | - | May 23, 2026 | |
Отделение 38 In-game content art | We use AI to create some graphic elements, followed by graphic processing. | The Three Windmills | 231 | May 23, 2026 | |
F1® 25 In-game content art | Generative AI may have been used in creating pre-rendered or live-generated content for this game. All such content is the result of a human-led artistic and creative process. | Codemasters | 10k | May 23, 2026 | |
Idolverse In-game content art | Part of the game effects, models, and images are AI generated content. | 苏州次源科技服务有限公司 | - | May 23, 2026 | |
Dice Tech Dominion - Enter the Shadow Circuit In-game content artcode | Dice Tech Dominion was developed as a solo indie project with the help of several AI tools during production.
Meshy.ai was used to create temporary 3D monster model assets. Midjourney was used to create temporary monster portrait images and related visual concept material. Claude and Codex were used as coding assistants for implementation support, debugging help, project organization, documentation, and assistance with some visual effect and animation logic.
All gameplay design decisions, balancing decisions, final implementation choices, editing, integration, testing, and publishing decisions are made by the developer.
Some current visual assets are AI-generated or AI-assisted. My goal is to replace the AI-generated imagery and temporary visual assets with original artwork and models created by human artists as the project grows. I am opening paid work opportunities and commissions for artists to help create final human-made monster artwork, illustrations, and visual assets for the game.
No AI tool is used to generate live gameplay content during play. The AI tools were used during development as production assistance and temporary asset creation tools. | AUTeddy | - | May 23, 2026 | |
Plentiful In-game content text | The Early Access version of Plentiful uses AI-assisted machine translation for localization. No generative AI was used to create gameplay content, art, or audio. | GabberGames | 53 | May 23, 2026 | |
我的刀盾 In-game content art | In the development process of this game "What the dog doing?", generative AI tools are used to assist in creating some meme-related visual materials (including some boss character images and scene decoration elements). All AI-generated content has been manually reviewed, modified and optimized by the developers to ensure compliance, no inappropriate information and copyright issues. It does not involve real-time generated content, does not connect to external AI services, and does not affect the core gameplay and experience of the game. | 庇护所游戏公社 | - | May 23, 2026 | |
Gunship Battle Total Warfare In-game content textart | We used AI tools during development to assist with localization. We also used AI-based tools in the production of some cutscene videos. All outputs included in the game were reviewed and edited by our development team. | JOYCITY | 192 | May 23, 2026 | |
Black Submarine In-game content artaudiotextcode | Generative AI was used during development to assist in the creation of:
Assets: Textures, Sound Effects, Music, and Voice.
Development: Code and Narrative Text.
All AI-generated content has been manually refined and integrated by our team to ensure high quality and originality. Many of these tools were utilized primarily for concepting and prototyping to streamline our production workflow. | fShark Games | - | May 23, 2026 | |
NO FURTHER ACTIONS Unclear art | 3D models & Textures | OFF COURSE | - | May 23, 2026 | |
神殺しの蒼銀 In-game content art | AI-Generated Content Disclosure
The developer provides the following information regarding the use of AI-generated content in this game:
Some elements, such as character illustration animations and certain minor character illustrations, include content created using commercially available generative AI tools. | Sword_Guild | 28 | May 23, 2026 | |
Lacrosse 26 In-game content art | Some fictional team logos and UI graphic assets were created with the assistance of generative AI tools during development. All logos are fictional, do not represent real lacrosse leagues, teams, schools, or organizations, and were reviewed/edited by the developer to avoid infringing or illegal content. | Crosse Studios | 13 | May 23, 2026 | |
Paul Bunyan Back to Bangor Store/marketing art | Generative AI was used to create specific portions of the game's announcement trailer. No generative AI content is included in the actual game build or demo.” | Panda Drop Games | - | May 23, 2026 | |
WebGAL Terre In-game content art | Some materials used in the software use AI generated images. | OpenWebGAL | 17 | May 23, 2026 | |
Eternal Knight In-game content art | Some User Interface art has been generated using AI. | Profane Games Inc | - | May 23, 2026 | |
BABA YAGA: Whispers of the BOOM Unclear art | Some visual content generated by artists using AI | Violet Sun Studio | - | May 23, 2026 |