AI Has Been Used To Create The Game Capsules and some images used in game
- Creator
- Limey Studio
- Reviews
- -
- Added
- Mar 18, 2026
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AI Has Been Used To Create The Game Capsules and some images used in game
1. The Windows desktop icon of planet earth. 2. The in-game music tracks were created using AI, with appropriate in-game credit given. The main menu music, however, was composed by the developer.
Store promotional image
The music in the game has been made with assistance from Suno.ai. Roughly a third of the tracks were generated fully or in part by Suno.ai and later edited to fit the game's world. There are many tracks made by myself, and an individual hired from Fiverr.com which use no AI and are fully original works.
The game uses AI to create some of the graphics.
AI Generated Content Disclosure Some audio elements in the game were created with the assistance of artificial intelligence. AI tools were used primarily to generate music, certain sound effects (SFX) and the voice acting. All content was reviewed and integrated by the development team.
AI has been used to generate some of the steam store page visuals.
To generate the game logo.
游戏将会通过由生成式LLM的AI组成的NPC根据玩家的问题与玩家进行对话进行游戏解密
Generative AI was used to work with some of the models and sounds in the game.
We use AI for voice recognition and for defining character emotions based on player input.
Some image materials.
use midjourney to generate backgrounds use TTSMaker to generate voice use suno AI to generate music use Meshy to generate 3D models
The narration sound was generated using generative AI.
Our game does not contain AI-generated content; AI support is only used in the game logo.
Some game packages are generated with the help of AI
I used AI only to polish the kid in the Steam marketing image and the retro poster on the walls in the game. All the other art was designed by my friends and me.
Used AI to create placeholder CGs for endings and marketing materials.
Localization-related
Valhalla Awaits uses AI-generated visuals and music, carefully selected and refined to match the game’s tone and ensure stylistic consistency. These elements are designed to enhance atmosphere and readability during repeated playthroughs, but are not essential to gameplay. Both music and background imagery can be disabled in the settings for a more minimalist, text-focused experience. All writing was created by a human, with later use of AI tools for proofreading and clarity improvement.
Some assets from Waste Time Lotto have been generated by AI.
The game does not contain AI-generated content. AI-generated content is used just for Steam Images.
AI-generated content was used as a reference to create some of the visual materials for the store page in the best possible way.
Most of the pictures and text
AI-Assisted Development and Marketing We believe in leveraging modern tools to enhance our workflow, and that includes using AI for various aspects of our project. For example: We use ChatGPT to help us refine our English and ensure our communication is clear and engaging. For quick and efficient mood boarding, we use MidJourney to generate visual concepts that inspire our creative process. Once the game is complete, we plan to use ChatGPT to assist with translations, making the game accessible in 80+ languages. These tools allow us to focus more on the creative process and make sure our community receives regular updates and clear communication across the globe.
Some 3D models in the game are made with the help of AI, as well as some pictures, including the cover for the store.
We use AI for voice-over, voice localization in cinematics and character dialogues, as well as for subtitle translation.
Our game utilizes AI-assisted tools to aid in the creation of certain visual assets, including concept art and promotional materials. However, all AI-generated content has been reviewed and refined by our development team to ensure originality and compliance with copyright regulations. No AI-generated content is dynamically created during gameplay.
Some scenes and promotional renderings。
We used AI to generate the cover art, the death screen, transition screens, and all of the steam capsules. All in game assets otherwise were created by hand.
Some of the game graphics in this title are created using generative AI.
All of the game's marketing is carefully AI-generated to fit the game's visuals and rules. Since I don't have a design team, I had to turn to this handy tool.
i used Ai Images on Library and in game image. using high quality image, i hope to give more beautiful experience.
Some sounds are AI generated.
We used AI to generate the faces of the people in the game, as well as some of the logos.
We are using edited versions of store assets, images, and text that were created with generative AI for parts of our game.
We used AI to fix grammar mistakes in our store page description and to generate achievement icons. No AI-generated assets were used for major game content, character models, environments, animations, or gameplay elements.
The store page and in-game anime character images, as well as the game music, are generated using AI.
The application was developed using artificial intelligence. However, it does not directly generate content within our application. It was only used to create text, images, and new music.
Super Slime Boy does not use generative AI during gameplay. Some promotional materials and concept art on the store page were created using AI-assisted tools, but all in-game content is handcrafted and carefully designed by the development team.
Some artworks are pre-generated with AI
This game contains AI-assisted assets. The monsters still want to kill you the old-fashioned way.
This game includes a limited use of AI-generated assets, such as a few background images (including the poker room scene) and promotional drafts, created using tools like Leonardo AI. These elements were carefully reviewed, manually edited, and are only used in non-interactive visual contexts. Additionally, AI tools were used to assist with spelling and grammar correction in the German, French, and Italian translations of the game's dialogue. All main characters, UI elements, and story content were created by humans. No AI is used during real-time gameplay.
A few background images used in the game are AI generated.
Store Page Some store visuals were assisted by AI and are not present in the actual game. In Game In our cinematic and some of our anomalies, we used AI-generated voice production. Apart from the voices we produced, only our paintings contain AI-generated textures. The copyrights of the products we created belong to us.
I use AI tools in limited parts of the development process, including: • Assisting with certain steps of creating game assets. • Supporting debugging workflows. • Helping with localization and translation.
Visual rendering artificial intelligence was used.
Our game utilizes AI-generated models for various environmental game objects, to provide unique and dynamic experiences. AI tools were used in the sculpting of 3D models that contribute to the overall aesthetic and gameplay experience. AI generated 3D models strictly limited to environmental assets.
AI is used in for several art aspects of the game, many 3D models are AI generated, as well as 2D textures in the UI/menus
Some card artwork, scene backgrounds, and video were generated using generative AI (DALL-E). Players can interact with the game AI in chat (generative AI "NPC"/AI opponent chatbot) and some narrative scenes. Guardrails are in place so that the players cannot diverge, contextually, from the game, and controls are in place to prevent inappropriate input. Narrative context is generated live, based on player input as well as a history of player actions and game results. The live generated content is used to generate quest content and storyline content and the players can interact with the scene in some narrative situations. Guardrails are in place to prevent inappropriate input from the user and output by the AI. Guardrails are also used to keep all interactions within the context and confines of the game.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
A Game About Cutting A Tree In-game content art | AI Has Been Used To Create The Game Capsules and some images used in game | Limey Studio | - | Mar 18, 2026 | |
Orbital Siege In-game content audio | 1. The Windows desktop icon of planet earth.
2. The in-game music tracks were created using AI, with appropriate in-game credit given. The main menu music, however, was composed by the developer. | Orbitforge Interactive | - | Mar 18, 2026 | |
Barnyard Battle Store/marketing art | Store promotional image | Barnyard Battle | - | Mar 18, 2026 | |
Super Star Adventure In-game content audio | The music in the game has been made with assistance from Suno.ai. Roughly a third of the tracks were generated fully or in part by Suno.ai and later edited to fit the game's world.
There are many tracks made by myself, and an individual hired from Fiverr.com which use no AI and are fully original works. | Peter Stubbs | - | Mar 18, 2026 | |
Chill with Lisa – She Listens, She Cares, She Supports In-game content art | The game uses AI to create some of the graphics. | Alkinoy | - | Mar 18, 2026 | |
Salvage Shop Simulator In-game content audio | AI Generated Content Disclosure
Some audio elements in the game were created with the assistance of artificial intelligence. AI tools were used primarily to generate music, certain sound effects (SFX) and the voice acting. All content was reviewed and integrated by the development team. | GameFormatic S.A. | 103 | Mar 18, 2026 | |
Money Simulator: Brokeville Store/marketing art | AI has been used to generate some of the steam store page visuals. | Organica | 1.3k | Mar 18, 2026 | |
Keycards Store/marketing art | To generate the game logo. | J Indie Games | - | Mar 18, 2026 | |
谜境·AI剧本杀互动剧场 Live AI text | 游戏将会通过由生成式LLM的AI组成的NPC根据玩家的问题与玩家进行对话进行游戏解密 | 灵思AI工作室 | - | Mar 18, 2026 | |
The Bright Path In-game content artaudio | Generative AI was used to work with some of the models and sounds in the game. | Silesian Society for Solidarity | 16 | Mar 18, 2026 | |
NINJA CATS: Tactics Live AI audiotext | We use AI for voice recognition and for defining character emotions based on player input. | Pit-Step, Inc. | - | Mar 18, 2026 | |
Pudding Fantasy: Tales of Go and Magic - Chapter 1 Unclear art | Some image materials. | KANITABETAI, LLC | 13 | Mar 18, 2026 | |
CongWei: Your Electric Hubby In-game content artaudio | use midjourney to generate backgrounds
use TTSMaker to generate voice
use suno AI to generate music
use Meshy to generate 3D models | 琴研 Ginyan | - | Mar 18, 2026 | |
Unknown - Raven Field In-game content audio | The narration sound was generated using generative AI. | Operacube | 10 | Mar 18, 2026 | |
Prison Miners In-game content art | Our game does not contain AI-generated content; AI support is only used in the game logo. | Enes Kaplan | - | Mar 18, 2026 | |
SIGame Unclear | Some game packages are generated with the help of AI | Vladimir Khil | 235 | Mar 18, 2026 | |
Them Store/marketing art | I used AI only to polish the kid in the Steam marketing image and the retro poster on the walls in the game. All the other art was designed by my friends and me. | Lexip Games | 46 | Mar 18, 2026 | |
Raising Niziiro: Albion's Witch Store/marketing art | Used AI to create placeholder CGs for endings and marketing materials. | Sleepy Cat Software | - | Mar 18, 2026 | |
LASTORAGE In-game content text | Localization-related | Teramay | - | Mar 18, 2026 | |
Valhalla Awaits In-game content artaudiotext | Valhalla Awaits uses AI-generated visuals and music, carefully selected and refined to match the game’s tone and ensure stylistic consistency.
These elements are designed to enhance atmosphere and readability during repeated playthroughs, but are not essential to gameplay. Both music and background imagery can be disabled in the settings for a more minimalist, text-focused experience.
All writing was created by a human, with later use of AI tools for proofreading and clarity improvement. | Tulip Interactive | - | Mar 18, 2026 | |
Waste Time Lotto In-game content art | Some assets from Waste Time Lotto have been generated by AI. | Software24601 | 21 | Mar 18, 2026 | |
Backrooms: The Next Level Store/marketing art | The game does not contain AI-generated content. AI-generated content is used just for Steam Images. | SUDT Games | 26 | Mar 18, 2026 | |
Jumpscare Simulator Store/marketing art | AI-generated content was used as a reference to create some of the visual materials for the store page in the best possible way. | Durultay Games | 83 | Mar 18, 2026 | |
Unwelcome Guest Unclear arttext | Most of the pictures and text | BalNaur | - | Mar 18, 2026 | |
Alien's Fridge In-game content arttext | AI-Assisted Development and Marketing
We believe in leveraging modern tools to enhance our workflow, and that includes using AI for various aspects of our project. For example:
We use ChatGPT to help us refine our English and ensure our communication is clear and engaging.
For quick and efficient mood boarding, we use MidJourney to generate visual concepts that inspire our creative process.
Once the game is complete, we plan to use ChatGPT to assist with translations, making the game accessible in 80+ languages.
These tools allow us to focus more on the creative process and make sure our community receives regular updates and clear communication across the globe. | Chillin' Turtles | - | Mar 18, 2026 | |
zory In-game content art | Some 3D models in the game are made with the help of AI, as well as some pictures, including the cover for the store. | Merragamm | - | Mar 18, 2026 | |
Ultima Chess In-game content audiotext | We use AI for voice-over, voice localization in cinematics and character dialogues, as well as for subtitle translation. | Svaiy Art Industries | - | Mar 18, 2026 | |
Night Club Simulator: Prolouge Store/marketing art | Our game utilizes AI-assisted tools to aid in the creation of certain visual assets, including concept art and promotional materials. However, all AI-generated content has been reviewed and refined by our development team to ensure originality and compliance with copyright regulations. No AI-generated content is dynamically created during gameplay. | Clock Wizard Games | 149 | Mar 18, 2026 | |
武道残编 Store/marketing art | Some scenes and promotional renderings。 | 武道 | 34 | Mar 18, 2026 | |
Through The Trees Store/marketing art | We used AI to generate the cover art, the death screen, transition screens, and all of the steam capsules. All in game assets otherwise were created by hand. | Nitrox Nova | - | Mar 18, 2026 | |
Yumi's Adventure In-game content art | Some of the game graphics in this title are created using generative AI. | FUNAKI GAMES | - | Mar 18, 2026 | |
Golden Clicker Store/marketing art | All of the game's marketing is carefully AI-generated to fit the game's visuals and rules.
Since I don't have a design team, I had to turn to this handy tool. | Klayerama | - | Mar 18, 2026 | |
Chimera Simulator In-game content art | i used Ai Images on Library and in game image. using high quality image, i hope to give more beautiful experience. | LeeGyuBok | - | Mar 18, 2026 | |
FPI Bank: Cryptocalypse In-game content audio | Some sounds are AI generated. | MonoVision | - | Mar 18, 2026 | |
Tennis Manager 25 In-game content art | We used AI to generate the faces of the people in the game, as well as some of the logos. | Rebound | 65 | Mar 18, 2026 | |
NOVEMS In-game content arttext | We are using edited versions of store assets, images, and text that were created with generative AI for parts of our game. | MediaLabGames | 41 | Mar 18, 2026 | |
Scary Tales: Horror School In-game content arttext | We used AI to fix grammar mistakes in our store page description and to generate achievement icons. No AI-generated assets were used for major game content, character models, environments, animations, or gameplay elements. | SuperShell Games | - | Mar 18, 2026 | |
降本增效 In-game content artaudio | The store page and in-game anime character images, as well as the game music, are generated using AI. | AnythingGames | - | Mar 18, 2026 | |
Speed Brain - Blind Quiz IA In-game content textartaudio | The application was developed using artificial intelligence. However, it does not directly generate content within our application. It was only used to create text, images, and new music. | Wislez Geoffrey | - | Mar 18, 2026 | |
Super Slime Boy In-game content art | Super Slime Boy does not use generative AI during gameplay. Some promotional materials and concept art on the store page were created using AI-assisted tools, but all in-game content is handcrafted and carefully designed by the development team. | Kanuni Games OYUN YAZILIM VE PAZARLAMA Ticaret Limited Sirketi | - | Mar 18, 2026 | |
Quest & Quarrel - A Tavern Adventure In-game content art | Some artworks are pre-generated with AI | WolvinDreams | - | Mar 18, 2026 | |
Draw of Destiny In-game content art | This game contains AI-assisted assets. The monsters still want to kill you the old-fashioned way. | Systemknoten | - | Mar 18, 2026 | |
The Voynich Proyect In-game content arttext | This game includes a limited use of AI-generated assets, such as a few background images (including the poker room scene) and promotional drafts, created using tools like Leonardo AI. These elements were carefully reviewed, manually edited, and are only used in non-interactive visual contexts.
Additionally, AI tools were used to assist with spelling and grammar correction in the German, French, and Italian translations of the game's dialogue.
All main characters, UI elements, and story content were created by humans. No AI is used during real-time gameplay. | LeoShiro | - | Mar 18, 2026 | |
The Lost Song In-game content art | A few background images used in the game are AI generated. | Tessaland | - | Mar 18, 2026 | |
Seen Before In-game content audioart | Store Page
Some store visuals were assisted by AI and are not present in the actual game.
In Game
In our cinematic and some of our anomalies, we used AI-generated voice production.
Apart from the voices we produced, only our paintings contain AI-generated textures.
The copyrights of the products we created belong to us. | DepthinVision | 13 | Mar 18, 2026 | |
Chronominion Idler Dev only arttext | I use AI tools in limited parts of the development process, including:
• Assisting with certain steps of creating game assets.
• Supporting debugging workflows.
• Helping with localization and translation. | Indie Addict Game Studio | 19 | Mar 18, 2026 | |
Cerberus Corporation: Red Room Unclear art | Visual rendering artificial intelligence was used. | Bloody Crow Games | - | Mar 18, 2026 | |
Northwick In-game content art | Our game utilizes AI-generated models for various environmental game objects, to provide unique and dynamic experiences. AI tools were used in the sculpting of 3D models that contribute to the overall aesthetic and gameplay experience.
AI generated 3D models strictly limited to environmental assets. | Bombside Beach Studios LLC. | - | Mar 18, 2026 | |
Dawnhelm Defense In-game content art | AI is used in for several art aspects of the game, many 3D models are AI generated, as well as 2D textures in the UI/menus | DeckTronic | - | Mar 18, 2026 | |
Dreamscape Legends Live AI arttext | Some card artwork, scene backgrounds, and video were generated using generative AI (DALL-E).
Players can interact with the game AI in chat (generative AI "NPC"/AI opponent chatbot) and some narrative scenes. Guardrails are in place so that the players cannot diverge, contextually, from the game, and controls are in place to prevent inappropriate input.
Narrative context is generated live, based on player input as well as a history of player actions and game results. The live generated content is used to generate quest content and storyline content and the players can interact with the scene in some narrative situations. Guardrails are in place to prevent inappropriate input from the user and output by the AI. Guardrails are also used to keep all interactions within the context and confines of the game. | Clint Bodungen | - | Mar 18, 2026 |