Some small visuals were made using AI completely trained on my own art, since I am a solo developer, it tremendously helped the tedious tasks of icon generation and few other visuals here and there.
- Creator
- Severian
- Reviews
- -
- Added
- May 23, 2026
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Some small visuals were made using AI completely trained on my own art, since I am a solo developer, it tremendously helped the tedious tasks of icon generation and few other visuals here and there.
Game logo is based on an AI generated imagery
Voice acting Some texure generated
review some code and some ideation
Generative AI was used in some localization and sound effects.
Tears of Adria was created by a very small team. We used our resources to work with three talented artists. Most portraits along with some icons and images are AI-created. Voice lines are primarily performed by real voice actors, very few are generated and some are AI enhanced.
This game uses generative artificial intelligence to create some of its visual content, particularly the images shown in cutscenes. These AI-generated visuals help bring the story to life and allow for faster iteration and creative exploration. The cutscene images will be updated regularly as the technology improves and as the game's story evolves. This means you may notice changes in visual quality and storytelling over time, as we continue to refine and enhance the experience.
Generative AI tools are used as part of our development workflow to support concept exploration, character design, visual development, marketing media, video production, 3D modeling workflows, and code assistance. All AI-assisted content is reviewed, edited, and integrated by our development team before being included in the game or store materials. The game does not generate AI content live during gameplay.
Concept art, marketing materials
AI has been used to help generate UI elements and marketing elements.
Several music tracks used AI tools during production. When possible I used historical paintings for reference in drawing pixel art for cards, but some card art used generated art for inspiration instead.
AI was used to translate the following languages: -Japanese -Russian -French -Portuguese
AI Disclosure: This game uses generative AI tools to assist in creating some of the music. All other content is handmade by the developer, and no AI is used during gameplay.
Some visual assets used in the store page and marketing materials may include AI-assisted elements. These assets are reviewed and modified by the development team to ensure quality and consistency with the game's art direction.
AI was used assist in the creation of certain sound and visual elements.
Our game is a Visual Novel where the images are completely generated by artificial intelligence, both characters and backgrounds.
AI is used for the characters' portrait photos.
MidJourney, NVidia CANVAS, ChatGPT used in development and may or may not appear in final product.
Some content includes AI-generated art assets.
AI assisted with programming. AI assisted with translation.
The translations and a few special icons were created with AI.
Chat responses generated by local AI model
Localisations, artwork, quiz content.
Some scenery/environment visual elements (map backgrounds) were created with the assistance of generative AI tools during development and were later reviewed, edited, and integrated manually by the team. All other game content — characters, UI, icons, gameplay sprites, tilesets, audio and text — was produced without generative AI, using original artwork and/or licensed third-party assets.
Artificial Intelligence will be used in this game. We use AI to generate responses and create voices. Allowed interactive topics will be limited in a proper way. Thank you for your understanding.
AI is used to generate voice over and some menu music to better immerse the player into the world and guide the player throughout the levels
本作品包含AI生成的音效音乐及美术资源。
Several minor item icons are generated with AI
Some languages include text that was initially generated using machine translation as a base, with partial revisions and feedback incorporated by translation contributors. Additionally, this response itself has been translated from Japanese using generative AI.
AI tools were used to create the game's logo and the store page's marketing assets (capsules). All other in-game assets have been replaced with manually created graphics. The AI-generated base marketing materials and logo were subsequently edited and modified manually before integration.
Code optimization, music creation, and some artwork.
Currently, all locales are generated by an LLM. However, I am making significant efforts to ensure that all supported UI languages 100% human-made for the future. If the user chooses to, there are alternative translation models to download & use through the community repository. These are all text generative AI.
We use AI as a tool to help support parts of our game development workflow, not to replace the creativity behind the game. It helps us speed up iteration and improve efficiency in certain areas, while the ideas, design, art direction, and overall vision remain entirely shaped by our team. For us, AI is simply one of many tools that helps us spend more time focused on making the best game possible.
This game features fully voiced, AI-powered conversations with all of the characters.
Pictures and Musics, voices are created by AI (Midjourney,murf.ai)
Updates released after May 6, 2026 include graphic resources that were generated using AI tools and subsequently retouched and refined by the developer.
Gameplay trailer on storepage uses song made with the help of suno.ai Some backgrounds in the game are made with the help of various generative AI tools like Adobe Firefly.
Some images, dubbing, text, and some 3D models were partially created using AI tools.
Generative AI was used during development to assist with programming, debugging, localization, and text drafting. Some small UI/icon assets included in the game were also created with generative AI and reviewed by the developer before use. The main visual content of the game uses licensed or manually prepared assets.
In-game voice and background music
User for developer tooling, programming and code.
The Simplified Chinese and Traditional Chinese translations in the ver. 1.0.9 update were created with the assistance of AI.
As an assistive measure, AI has been implemented into our code practices throughout early development. This includes the use of specialist AI models to assist with code reviews, optimisation and minor troubleshooting and bug fixes. Whilst AI has been used in this way, this in no way compromises or risks the quality of any features, content or security, and all code is ultimately reviewed by a human.
游戏中图是AI生成的
The game uses DALL-E to generate card image assets in the game
English voice acting for the game was created using Google AI Studio Text-to-Speech technology.
Some (not all) icons were generated with AI.
All game works are either original hand-made works that we own, or they were AI-assisted and redrawn or touched up by hand. Our trailers were also AI-assisted with original works we own to enhance their quality. All AI voices were trained on licensed material that has commercial rights to use or that we own and were manually directed by the developer.
Throughout our development, we may leverage AI-based tools to assist our team in programming logic and audio production. Please rest assured that the final gameplay and soundscapes reflect the creativity and hard work of our team. Examples include code optimization and musical composition aids.
Some of the background music was generated with the assistance of artificial intelligence.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Downsizing In-game content art | Some small visuals were made using AI completely trained on my own art, since I am a solo developer, it tremendously helped the tedious tasks of icon generation and few other visuals here and there. | Severian | - | May 23, 2026 | |
Grimrain Store/marketing art | Game logo is based on an AI generated imagery | BecauseMonsters | - | May 23, 2026 | |
MedCom Origin In-game content audio | Voice acting
Some texure generated | ANP Production | - | May 23, 2026 | |
Laila Dev only code | review some code and some ideation | KabreetGames | - | May 23, 2026 | |
Conge's Crunch Time In-game content textaudio | Generative AI was used in some localization and sound effects. | Joyful Jo | 21 | May 23, 2026 | |
Tears of Adria In-game content artaudio | Tears of Adria was created by a very small team.
We used our resources to work with three talented artists. Most portraits along with some icons and images are AI-created.
Voice lines are primarily performed by real voice actors, very few are generated and some are AI enhanced. | Ark Island Studio | 53 | May 23, 2026 | |
Starfend In-game content art | This game uses generative artificial intelligence to create some of its visual content, particularly the images shown in cutscenes. These AI-generated visuals help bring the story to life and allow for faster iteration and creative exploration.
The cutscene images will be updated regularly as the technology improves and as the game's story evolves. This means you may notice changes in visual quality and storytelling over time, as we continue to refine and enhance the experience. | Ranieri Silva | 10 | May 23, 2026 | |
Trivals In-game content artcode | Generative AI tools are used as part of our development workflow to support concept exploration, character design, visual development, marketing media, video production, 3D modeling workflows, and code assistance. All AI-assisted content is reviewed, edited, and integrated by our development team before being included in the game or store materials. The game does not generate AI content live during gameplay. | Living on Ro Entertainment | - | May 23, 2026 | |
The Last Light Store/marketing art | Concept art, marketing materials | SiteB Entertainment | - | May 23, 2026 | |
Pizza Dash Store/marketing art | AI has been used to help generate UI elements and marketing elements. | DogHat Games | - | May 23, 2026 | |
Hexiv In-game content audioart | Several music tracks used AI tools during production. When possible I used historical paintings for reference in drawing pixel art for cards, but some card art used generated art for inspiration instead. | Graeme Little | - | May 23, 2026 | |
Cube Kingdoms In-game content text | AI was used to translate the following languages:
-Japanese
-Russian
-French
-Portuguese | GamingPugsStudios | 23 | May 23, 2026 | |
The graveyard duty fall of the last demon In-game content audio | AI Disclosure:
This game uses generative AI tools to assist in creating some of the music. All other content is handmade by the developer, and no AI is used during gameplay. | Faustina Mutamba | - | May 23, 2026 | |
Rise Of The General Store/marketing art | Some visual assets used in the store page and marketing materials may include AI-assisted elements. These assets are reviewed and modified by the development team to ensure quality and consistency with the game's art direction. | Nani Studios LLC | - | May 23, 2026 | |
Coloniser In-game content artaudio | AI was used assist in the creation of certain sound and visual elements. | Cantos Games | - | May 23, 2026 | |
Innsmouth 22 In-game content art | Our game is a Visual Novel where the images are completely generated by artificial intelligence, both characters and backgrounds. | Raven Novels | - | May 23, 2026 | |
Scarred In-game content art | AI is used for the characters' portrait photos. | KOEX studio | 95 | May 23, 2026 | |
Frisson Unclear arttextcode | MidJourney, NVidia CANVAS, ChatGPT used in development and may or may not appear in final product. | Neon Pomegranate | - | May 23, 2026 | |
放置地牢 In-game content art | Some content includes AI-generated art assets. | Player | 40 | May 23, 2026 | |
Solitaire - Complete Collection Unclear codetext | AI assisted with programming.
AI assisted with translation. | Grey Sky Interactive | - | May 23, 2026 | |
Human Host In-game content textart | The translations and a few special icons were created with AI. | Virtual Matrix Studio | 1k | May 23, 2026 | |
DesktopJVS Live AI text | Chat responses generated by local AI model | XDesktopSoft | - | May 23, 2026 | |
World Capitals Quizzer In-game content textart | Localisations, artwork, quiz content. | Supergonk Ltd. | 105 | May 23, 2026 | |
Legacy of Allard In-game content art | Some scenery/environment visual elements (map backgrounds) were created with the assistance of generative AI tools during development and were later reviewed, edited, and integrated manually by the team. All other game content — characters, UI, icons, gameplay sprites, tilesets, audio and text — was produced without generative AI, using original artwork and/or licensed third-party assets. | Fernit Studios | - | May 23, 2026 | |
DeskMate Live AI textaudio | Artificial Intelligence will be used in this game. We use AI to generate responses and create voices. Allowed interactive topics will be limited in a proper way. Thank you for your understanding. | Lilyn Entertainment | - | May 23, 2026 | |
Legion: Dead Metal In-game content audio | AI is used to generate voice over and some menu music to better immerse the player into the world and guide the player throughout the levels | GRID IRON STUDIOS | - | May 23, 2026 | |
道· In-game content audioart | 本作品包含AI生成的音效音乐及美术资源。 | XiaoDou Games | - | May 23, 2026 | |
Medieval Crafter: Blacksmith In-game content art | Several minor item icons are generated with AI | Compact Core Games | 778 | May 23, 2026 | |
日本式打天九 In-game content text | Some languages include text that was initially generated using machine translation as a base, with partial revisions and feedback incorporated by translation contributors.
Additionally, this response itself has been translated from Japanese using generative AI. | Castle Box Games | 11 | May 23, 2026 | |
Dawn of the Zombies: Survivors In-game content art | AI tools were used to create the game's logo and the store page's marketing assets (capsules). All other in-game assets have been replaced with manually created graphics. The AI-generated base marketing materials and logo were subsequently edited and modified manually before integration. | ES-Interactive | - | May 23, 2026 | |
JunkTok: Paranormal Investigators Challenge In-game content audioart | Code optimization, music creation, and some artwork. | nordissimo | - | May 23, 2026 | |
GameTranslate In-game content text | Currently, all locales are generated by an LLM. However, I am making significant efforts to ensure that all supported UI languages 100% human-made for the future.
If the user chooses to, there are alternative translation models to download & use through the community repository. These are all text generative AI. | Godnoken | - | May 23, 2026 | |
Project-Starbound Dev only | We use AI as a tool to help support parts of our game development workflow, not to replace the creativity behind the game. It helps us speed up iteration and improve efficiency in certain areas, while the ideas, design, art direction, and overall vision remain entirely shaped by our team. For us, AI is simply one of many tools that helps us spend more time focused on making the best game possible. | Spaced Out Studios | - | May 23, 2026 | |
Whisperwood Werewolf Live AI audiotext | This game features fully voiced, AI-powered conversations with all of the characters. | ShilohGames | - | May 23, 2026 | |
Ancient Sacrifice In-game content artaudio | Pictures and Musics, voices are created by AI
(Midjourney,murf.ai) | Jagernaut | - | May 23, 2026 | |
World Soccer Kid In-game content art | Updates released after May 6, 2026 include graphic resources that were generated using AI tools and subsequently retouched and refined by the developer. | Game Museum | - | May 23, 2026 | |
Sand in a Box In-game content audioart | Gameplay trailer on storepage uses song made with the help of suno.ai
Some backgrounds in the game are made with the help of various generative AI tools like Adobe Firefly. | Tiliasoft.com | - | May 23, 2026 | |
Korea Dynasty (조선메타실록) In-game content artaudiotext | Some images, dubbing, text, and some 3D models were partially created using AI tools. | Happy Daram Inc. | 262 | May 23, 2026 | |
Sicham Universe : Let's Sicham Today! In-game content artcodetext | Generative AI was used during development to assist with programming, debugging, localization, and text drafting. Some small UI/icon assets included in the game were also created with generative AI and reviewed by the developer before use.
The main visual content of the game uses licensed or manually prepared assets. | Array's Devbook | - | May 23, 2026 | |
Vtopia In-game content audio | In-game voice and background music | PanicACat Studio | - | May 23, 2026 | |
Tug of War Dev only code | User for developer tooling, programming and code. | Daha | - | May 23, 2026 | |
All of Us Are Dead... In-game content text | The Simplified Chinese and Traditional Chinese translations in the ver. 1.0.9 update were created with the assistance of AI. | IKINAGAMES | 58 | May 23, 2026 | |
Main Event: Wrestling Manager Dev only code | As an assistive measure, AI has been implemented into our code practices throughout early development. This includes the use of specialist AI models to assist with code reviews, optimisation and minor troubleshooting and bug fixes. Whilst AI has been used in this way, this in no way compromises or risks the quality of any features, content or security, and all code is ultimately reviewed by a human. | Chartist Games | - | May 23, 2026 | |
拯救公主-宿命的破除 In-game content art | 游戏中图是AI生成的 | Mutual Fun Studio | - | May 23, 2026 | |
坦克幸存者 In-game content art | The game uses DALL-E to generate card image assets in the game | King Stone | - | May 23, 2026 | |
Evard The Hermit: Through Fears In-game content audio | English voice acting for the game was created using Google AI Studio Text-to-Speech technology. | Ljuros | - | May 23, 2026 | |
Miramar In-game content art | Some (not all) icons were generated with AI. | Beach Hut Games | - | May 23, 2026 | |
Fallen Evolution In-game content artaudio | All game works are either original hand-made works that we own, or they were AI-assisted and redrawn or touched up by hand.
Our trailers were also AI-assisted with original works we own to enhance their quality.
All AI voices were trained on licensed material that has commercial rights to use or that we own and were manually directed by the developer. | Elevations | - | May 23, 2026 | |
Kasasaburo's Secret Fishing Spot In-game content codeaudio | Throughout our development, we may leverage AI-based tools to assist our team in programming logic and audio production. Please rest assured that the final gameplay and soundscapes reflect the creativity and hard work of our team. Examples include code optimization and musical composition aids. | 蜃界屋 MIRAGEHOUSE | - | May 23, 2026 | |
XenoCard In-game content audio | Some of the background music was generated with the assistance of artificial intelligence. | Hanging Hand | - | May 23, 2026 |