For our game, we've generated the following content using pre-production AI tools: 1.Hero illustrations for the gacha interface. 2.Hero icons. Background music for the game.
- Creator
- Mitadream
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,376 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
For our game, we've generated the following content using pre-production AI tools: 1.Hero illustrations for the gacha interface. 2.Hero icons. Background music for the game.
AI paintings and movies are used in the opening animation, game options and other interfaces of this game. Some scenes are also re-created using AI paintings as a source of inspiration. The above are the parts of this game that apply AI technology.
In our game, you can communicate by voice with a non-player character, who will generate an answer for you the way a witch's ghost would. In this case, the answer will be voiced.
The AI is used for both the main library image and the client icon.
Use midjourney to generate background images Use suno AI to generate theme songs Use meshy to generate some items and character clothes Use aiva to generate background music
The images were generated using generative artificial intelligence
Due to limited funds, I employed AI to generate almost all of the 2D scene art assets and used AI for all language localization translations.
Some visual assets were created with the help of artificial intelligence.
The skill display images are all generated using the text description of VIP Midjourney, based on the creative ideas of the author (myself). Not referencing any copyrighted images. Having specificity and uniqueness. There are no copyright related issues.
Artificial intelligence was used to create transparent textures and improve image quality. In some cases, photos were processed using the Prisma filter app.
Painted with Stable diffusion, generated an image of the hero and some background images
Card item ICONS in the game are generated by ai
Some visual drawings and video titles were made using artificial intelligence.
Yes. We are using AI power in our UI elements.
- Are player-imported models being posed using AI No.AI technology is only used during software development. Poses are pre-generated data that records the positions and rotation values of the joints of the humanoid model. No AI-related techniques are involved. -In what manner is the AI affecting the poses During development, some pose data is generated through Pose Estimation technology by importing images. There is no utilization of any AI technology during the runtime of the software, and there are no functionalities or code related to AI in the software package.
Some components of external promotional art - not inside the game.
"My game leverages Generative Artificial Intelligence (AI) technologies to dynamically create and enhance several aspects of the visual experience. Specifically, I use AI for: Application Icon: The game's icon is generated with AI, offering a unique and engaging visual that reflects the game's theme and atmosphere. Mouse Cursor Replacement: I've designed AI-generated mouse cursors that adapt to different game environments and contexts, providing a seamless and immersive interaction experience. GUI Sprites: Certain elements of the game's graphical user interface (GUI) are created using AI, allowing for a diverse and dynamic presentation that evolves based on gameplay and player choices. I am committed to ensuring that all AI-generated content adheres to Steam's standard store requirements. To this end, I have implemented robust guardrails to prevent the generation of inappropriate or illegal content within my game. I have conducted thorough testing to ensure that the AI behaves as intended, and I continuously monitor and update my AI systems to maintain the highest standards of content integrity and respect for copyright. Furthermore, I encourage our community to report any instances of inappropriate or unexpected AI-generated content through the Steam Overlay's reporting tools. I am dedicated to addressing any such issues promptly to ensure a positive and respectful gaming environment for all players. My use of AI is aimed at enhancing the visual appeal and interactivity of my game, making each player's experience unique and engaging. I believe that this innovative approach to game design will offer players a fresh and dynamic gaming experience."
Artificial intelligence was used only for Store Photos, no content in the game was created or directed by artificial intelligence.
AI-generated character illustrations.
In TACTICS UNLIMITED, we use AI-generated, realistic-looking photos for male and female players. These images are displayed on the player profile or on the staff screen, for example.
It has translations to the english that I got from I.A. and some of the animations during the gameplay as well.
Some ornamental in-game images, as well as certain Store Page and Library assets, incorporate AI-generated elements
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Little World In-game content artaudio | For our game, we've generated the following content using pre-production AI tools:
1.Hero illustrations for the gacha interface.
2.Hero icons.
Background music for the game. | Mitadream | - | Mar 18, 2026 | |
须臾TheHustleGame In-game content art | AI paintings and movies are used in the opening animation, game options and other interfaces of this game.
Some scenes are also re-created using AI paintings as a source of inspiration.
The above are the parts of this game that apply AI technology. | VedaLayout | - | Mar 18, 2026 | |
World horror story Live AI textaudio | In our game, you can communicate by voice with a non-player character, who will generate an answer for you the way a witch's ghost would. In this case, the answer will be voiced. | Chechulin Maxim | 10 | Mar 18, 2026 | |
Horizon's Edge In-game content art | The AI is used for both the main library image and the client icon. | HUMEYStudios | - | Mar 18, 2026 | |
LingTian1: Your Destined Prince In-game content artaudio | Use midjourney to generate background images
Use suno AI to generate theme songs
Use meshy to generate some items and character clothes
Use aiva to generate background music | 琴研 Ginyan | - | Mar 18, 2026 | |
Sense of Darkness Unclear art | The images were generated using generative artificial intelligence | Iurii Coseacov | - | Mar 18, 2026 | |
我决心做3A: 01/65 In-game content arttext | Due to limited funds, I employed AI to generate almost all of the 2D scene art assets and used AI for all language localization translations. | Bao Qiang | - | Mar 18, 2026 | |
One Last Dinner In-game content art | Some visual assets were created with the help of artificial intelligence. | Cynosure Studios | - | Mar 18, 2026 | |
Magic Card:CZ12 Store/marketing art | The skill display images are all generated using the text description of VIP Midjourney, based on the creative ideas of the author (myself). Not referencing any copyrighted images. Having specificity and uniqueness. There are no copyright related issues. | Mars Game Studios | - | Mar 18, 2026 | |
Twenty-second: Stories of Underground Kharkiv In-game content art | Artificial intelligence was used to create transparent textures and improve image quality. In some cases, photos were processed using the Prisma filter app. | Brenntkopf Development | 61 | Mar 18, 2026 | |
SHIJIE XIUXIAN In-game content art | Painted with Stable diffusion, generated an image of the hero and some background images | SUIYI PLAYER | - | Mar 18, 2026 | |
迷阵追缉 In-game content art | Card item ICONS in the game are generated by ai | 董国政 | - | Mar 18, 2026 | |
Build For Sale Simulator Store/marketing art | Some visual drawings and video titles were made using artificial intelligence. | Paragon Game Studio | 22 | Mar 18, 2026 | |
The Boneless In-game content art | Yes. We are using AI power in our UI elements. | Dozer Game Studio | - | Mar 18, 2026 | |
手办工坊2 Dev only art | - Are player-imported models being posed using AI
No.AI technology is only used during software development. Poses are pre-generated data that records the positions and rotation values of the joints of the humanoid model. No AI-related techniques are involved.
-In what manner is the AI affecting the poses
During development, some pose data is generated through Pose Estimation technology by importing images. There is no utilization of any AI technology during the runtime of the software, and there are no functionalities or code related to AI in the software package. | Megu Studio | - | Mar 18, 2026 | |
Mirrorscape In-game content art | Some components of external promotional art - not inside the game. | Mirrorscape, Inc. | 18 | Mar 18, 2026 | |
Santaower Defense In-game content art | "My game leverages Generative Artificial Intelligence (AI) technologies to dynamically create and enhance several aspects of the visual experience. Specifically, I use AI for:
Application Icon: The game's icon is generated with AI, offering a unique and engaging visual that reflects the game's theme and atmosphere.
Mouse Cursor Replacement: I've designed AI-generated mouse cursors that adapt to different game environments and contexts, providing a seamless and immersive interaction experience.
GUI Sprites: Certain elements of the game's graphical user interface (GUI) are created using AI, allowing for a diverse and dynamic presentation that evolves based on gameplay and player choices.
I am committed to ensuring that all AI-generated content adheres to Steam's standard store requirements. To this end, I have implemented robust guardrails to prevent the generation of inappropriate or illegal content within my game. I have conducted thorough testing to ensure that the AI behaves as intended, and I continuously monitor and update my AI systems to maintain the highest standards of content integrity and respect for copyright.
Furthermore, I encourage our community to report any instances of inappropriate or unexpected AI-generated content through the Steam Overlay's reporting tools. I am dedicated to addressing any such issues promptly to ensure a positive and respectful gaming environment for all players.
My use of AI is aimed at enhancing the visual appeal and interactivity of my game, making each player's experience unique and engaging. I believe that this innovative approach to game design will offer players a fresh and dynamic gaming experience." | A tempo Games | - | Mar 18, 2026 | |
Escape Darkness Store/marketing art | Artificial intelligence was used only for Store Photos, no content in the game was created or directed by artificial intelligence. | AkaySoft | - | Mar 18, 2026 | |
Home Run Batter: vs Fairy Tales Store/marketing art | AI-generated character illustrations. | INTENSE | - | Mar 18, 2026 | |
Tactics Unlimited In-game content art | In TACTICS UNLIMITED, we use AI-generated, realistic-looking photos for male and female players. These images are displayed on the player profile or on the staff screen, for example. | 2tainment | 12 | Mar 18, 2026 | |
Ettrian - The Elf Prince In-game content textart | It has translations to the english that I got from I.A. and some of the animations during the gameplay as well. | Metthink | - | Mar 18, 2026 | |
Max Twist In-game content art | Some ornamental in-game images, as well as certain Store Page and Library assets, incorporate AI-generated elements | Black Sun Games Inc. | - | Mar 18, 2026 |