AI was used to create some of the image assets and create motion capture animation data for one of the dance performances.
- Creator
- Agile Lens, LLC.
- Reviews
- -
- Added
- Mar 18, 2026
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Code help, debugging and other development work.
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Interactive or runtime AI features disclosed by the developer.
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AI was used to create some of the image assets and create motion capture animation data for one of the dance performances.
The game may use pre-rendered music and voiceovers made by AI
Use of some AI-assisted/inspired icons.
AI-generated art object
Only the game main interface background is generated by AI
Some music and voice lines were made using AI
Using AI to draw character textures. And inventory icons.
Some poster images were generated by a neural network
Several songs in the game are generated using generative AI. It is the goal to work together with artists and license also player requested music as soon as the game proves viable. AI in the form of chatbots was also used during ideation, design and programming as an auxiliary tool. NO GRAPHICAL ASSETS in the game have been AI generated!
Generative art for textures, logos
AI Create Photo
Voiceovers, some marketing content, and a few textures were partially generated in AI and then used with artist created art assets or real-photography.
In-game speeches are mainly generated with AI.
AI tools are used to produce some textures in the game.
AI-generated content is used exclusively for localization purposes and marketing illustrations.
AI-generated art object
AI-generated art object
AI-generated art object
In the game we have a small story, the art for which was generated by AI
Only the character's space suit AI voice was made with generative AI.
Some text, images and shop names generated by Ai
AI was used to create some of the artwork, sprites and music.
Stable Diffusion was used for generating marketing images, as well as for generating images of installable components.
only for background of art (images).
In "Stay Alive My Son," artificial intelligence (AI) plays a crucial role at two distinct points in the game to enhance player immersion and emotional engagement. Specifically, AI is employed during an interaction with Yathay Pin's digital replica in Level 01 and once again in Level 06. This is programmed directly using existing Unreal Engine Blueprints nodes. The AI integration is meticulously designed to enable Yathay's digital eyes to follow the player's movements continuously. This technology ensures that Yathay appears to be directly engaging with the player, fostering a deeper emotional connection. The purpose behind this AI application is to intensify the sense of direct communication and interaction with Yathay, thereby amplifying the player's emotional investment and empathy towards his journey and experiences.
Character voices are AI generated.
The voice acting and some images were generated using neural networks.
There are some ambient background textures that are generated with AI. And that is all.
This game uses LLM and AI-based text-to-speech technology to generate real-time responses for in-game character dialogue.
AI was used to create marketing materials and voice over lines.
A dish image and description will be generated based on the ingredients you cut with the sword.
AI will be used for marketing images on the game page and in the community center
The creative concepts for our game promotional imagery were developed with the assistance of advanced AI tools.
NPC portraits and location backgrounds were AI-generated and edited by human artists.
A.I. enhanced 3D photorealistic paintings of locations from around the world.
Generative AI helped our indie development team generate code, environmental concept art, and 3D assets.
We use AI technology only in one very specific way: to bring the ship’s computer to life with a voice. These lines are generated during development, not in real time. Every sound is carefully reviewed, optimized, and fine-tuned by us until it feels authentic and exactly how we imagine a spacecraft’s onboard system should sound. Our goal is immersion. The AI voice is a tool that helps us craft a computer voice that feels convincing and consistent, so that when you sit in the cockpit, it really feels like your ship is speaking to you.
Icons for achievements generated by AI.
I used AI to generate some of the images (or parts of the images) for the storepage, community, marketing materials and icons for the game.
I used AI to generate some of the images (or parts of the images) for the storepage, community, marketing materials and icons for the game.
This game uses generative AI to assist in the creation of certain visual assets.
In the early stages of game development, we utilized AI technology to generate NPC voice-overs, scene skyboxes, and song covers to enhance the gaming experience. Based on user feedback, we will consider making optimizations and replacements in the official release. We look forward to your valuable input!
Some static 2D art assets such as key art, loading screens, and promotional images were created using AI-assisted tools and then manually edited by the developer. The game itself does not use AI to generate any live content, dialogue, or gameplay elements.
AI-generated voiceovers.
Images
In "Stay Alive My Son," artificial intelligence (AI) plays a crucial role at two distinct points in the game to enhance player immersion and emotional engagement. Specifically, AI is employed during an interaction with Yathay Pin's digital replica in Level 01 and once again in Level 06. This is programmed directly using existing Unreal Engine Blueprints nodes. The AI integration is meticulously designed to enable Yathay's digital eyes to follow the player's movements continuously. This technology ensures that Yathay appears to be directly engaging with the player, fostering a deeper emotional connection. The purpose behind this AI application is to intensify the sense of direct communication and interaction with Yathay, thereby amplifying the player's emotional investment and empathy towards his journey and experiences.
Used for art board and market materials.
Most audio speech in the game is AI generated. Unit portraits were all enhanced using a diffusion based generative AI model by taking pictures of low polygon 3d meshes and using Stable Diffusion to make them more life-like.
AI was used to assist in writing scripts for the game logic.
Artificial Intelligence was used in the creation of the game to create the pictures.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
La Pasion XR In-game content art | AI was used to create some of the image assets and create motion capture animation data for one of the dance performances. | Agile Lens, LLC. | - | Mar 18, 2026 | |
The Life Together Online In-game content audio | The game may use pre-rendered music and voiceovers made by AI | One Man Behind | - | Mar 18, 2026 | |
Ecosystem Architect In-game content art | Use of some AI-assisted/inspired icons. | Exit 1 Studios | - | Mar 18, 2026 | |
Car Painter Sim Store/marketing art | AI-generated art object | Car Painter Sim | - | Mar 18, 2026 | |
机械臂模拟器 In-game content art | Only the game main interface background is generated by AI | KUOKUO | - | Mar 18, 2026 | |
Virtual Drug Dealer In-game content audio | Some music and voice lines were made using AI | DeleVR | - | Mar 18, 2026 | |
Sailing The Winds In-game content art | Using AI to draw character textures. And inventory icons. | PS Games | - | Mar 18, 2026 | |
Misery Nights Store/marketing art | Some poster images were generated by a neural network | DesignLab | - | Mar 18, 2026 | |
Rhythmic In-game content audiotext | Several songs in the game are generated using generative AI. It is the goal to work together with artists and license also player requested music as soon as the game proves viable.
AI in the form of chatbots was also used during ideation, design and programming as an auxiliary tool.
NO GRAPHICAL ASSETS in the game have been AI generated! | Polar Studios Robin Kammel | - | Mar 18, 2026 | |
Donki Hills In-game content art | Generative art for textures, logos | DemensDeum | - | Mar 18, 2026 | |
Shadows of the Past Unclear art | AI Create Photo | SomeTimesAtNight | - | Mar 18, 2026 | |
Journey to Impossible In-game content audioart | Voiceovers, some marketing content, and a few textures were partially generated in AI and then used with artist created art assets or real-photography. | JTI Production | - | Mar 18, 2026 | |
Cannoneer In-game content audio | In-game speeches are mainly generated with AI. | dReal | - | Mar 18, 2026 | |
Project Louisiana - The BOUNDS VR In-game content art | AI tools are used to produce some textures in the game. | Build the Light | - | Mar 18, 2026 | |
POGO Epoch: Impossible 99% In-game content textart | AI-generated content is used exclusively for localization purposes and marketing illustrations. | 힉학헉 | - | Mar 18, 2026 | |
The Dragons's Path Store/marketing art | AI-generated art object | Kebin Ntena | - | Mar 18, 2026 | |
Predator of the Night Store/marketing art | AI-generated art object | Predator of the Night | - | Mar 18, 2026 | |
Mechanic Beyond the Orbit Store/marketing art | AI-generated art object | Rimon Barua | - | Mar 18, 2026 | |
Slashboy In-game content arttext | In the game we have a small story, the art for which was generated by AI | Punch Game Project | 14 | Mar 18, 2026 | |
Project Horizon In-game content audio | Only the character's space suit AI voice was made with generative AI. | Radvok Studios LLC | - | Mar 18, 2026 | |
Grand MALL Simulator | Some text, images and shop names generated by Ai | Minds2Bros | 128 | Mar 18, 2026 | |
Bizzare Cat Rescuer In-game content artaudio | AI was used to create some of the artwork, sprites and music. | NinjaCat | - | Mar 18, 2026 | |
Speed Lane Store/marketing art | Stable Diffusion was used for generating marketing images, as well as for generating images of installable components. | mannered.monster | - | Mar 18, 2026 | |
DIMAWORLD Store/marketing art | only for background of art (images). | Dimpiks | 22 | Mar 18, 2026 | |
STAY ALIVE MY SON (PC Version): A True Story About A Father's Search For His Son Live AI art | In "Stay Alive My Son," artificial intelligence (AI) plays a crucial role at two distinct points in the game to enhance player immersion and emotional engagement. Specifically, AI is employed during an interaction with Yathay Pin's digital replica in Level 01 and once again in Level 06. This is programmed directly using existing Unreal Engine Blueprints nodes.
The AI integration is meticulously designed to enable Yathay's digital eyes to follow the player's movements continuously. This technology ensures that Yathay appears to be directly engaging with the player, fostering a deeper emotional connection. The purpose behind this AI application is to intensify the sense of direct communication and interaction with Yathay, thereby amplifying the player's emotional investment and empathy towards his journey and experiences. | UME STUDIOS | - | Mar 18, 2026 | |
Blackstar Ranger In-game content audio | Character voices are AI generated. | Vandal Gameworx | - | Mar 18, 2026 | |
New Year Simulator 2025 In-game content audioart | The voice acting and some images were generated using neural networks. | HappyJack | - | Mar 18, 2026 | |
Oldest Golden Treasure In-game content art | There are some ambient background textures that are generated with AI. And that is all. | Vasil4N | - | Mar 18, 2026 | |
ICHAI-CHAT Live AI textaudio | This game uses LLM and AI-based text-to-speech technology to generate real-time responses for in-game character dialogue. | EuphoPia inc. | - | Mar 18, 2026 | |
Cursed Maze In-game content audiotext | AI was used to create marketing materials and voice over lines. | Paperbox | - | Mar 18, 2026 | |
ソード・ビストロVR Live AI arttext | A dish image and description will be generated based on the ingredients you cut with the sword. | VR IMAGINATORS.inc | - | Mar 18, 2026 | |
T.D.Z. 4 Chapter 1 - Arrival Store/marketing art | AI will be used for marketing images on the game page and in the community center | Team GZ, VADIM CHURILOV | 35 | Mar 18, 2026 | |
Horror Simulator VR Store/marketing art | The creative concepts for our game promotional imagery were developed with the assistance of advanced AI tools. | Suplife Games | - | Mar 18, 2026 | |
Nephelia: Through the Clouds art | NPC portraits and location backgrounds were AI-generated and edited by human artists. | Dieselduck | - | Mar 18, 2026 | |
Tour de Drone Store/marketing art | A.I. enhanced 3D photorealistic paintings of locations from around the world. | Archor Wright | - | Mar 18, 2026 | |
Body of Mine Dev only artcode | Generative AI helped our indie development team generate code, environmental concept art, and 3D assets. | Cameron Kostopoulos | 12 | Mar 18, 2026 | |
Redvery Space In-game content audio | We use AI technology only in one very specific way: to bring the ship’s computer to life with a voice. These lines are generated during development, not in real time. Every sound is carefully reviewed, optimized, and fine-tuned by us until it feels authentic and exactly how we imagine a spacecraft’s onboard system should sound.
Our goal is immersion. The AI voice is a tool that helps us craft a computer voice that feels convincing and consistent, so that when you sit in the cockpit, it really feels like your ship is speaking to you. | REDVERY e.K. | - | Mar 18, 2026 | |
BMX Wild Run In-game content art | Icons for achievements generated by AI. | randomspin | - | Mar 18, 2026 | |
Basketball VR In-game content art | I used AI to generate some of the images (or parts of the images) for the storepage, community, marketing materials and icons for the game. | Artisoft | - | Mar 18, 2026 | |
Soccer VR In-game content art | I used AI to generate some of the images (or parts of the images) for the storepage, community, marketing materials and icons for the game. | Artisoft | - | Mar 18, 2026 | |
Archean In-game content art | This game uses generative AI to assist in the creation of certain visual assets. | batcholi | 235 | Mar 18, 2026 | |
Dance Eden In-game content audioart | In the early stages of game development, we utilized AI technology to generate NPC voice-overs, scene skyboxes, and song covers to enhance the gaming experience. Based on user feedback, we will consider making optimizations and replacements in the official release. We look forward to your valuable input! | DigiEden | 41 | Mar 18, 2026 | |
Glory Defence Store/marketing art | Some static 2D art assets such as key art, loading screens, and promotional images were created using AI-assisted tools and then manually edited by the developer.
The game itself does not use AI to generate any live content, dialogue, or gameplay elements. | Waytrel Studio | - | Mar 18, 2026 | |
Hexagon Ultra VR In-game content audio | AI-generated voiceovers. | PixelBrain Studio | - | Mar 18, 2026 | |
The Magic World 2: Curse of the Ancients Unclear art | Images | Flame-Dragons | - | Mar 18, 2026 | |
Stay Alive My Son Live AI art | In "Stay Alive My Son," artificial intelligence (AI) plays a crucial role at two distinct points in the game to enhance player immersion and emotional engagement. Specifically, AI is employed during an interaction with Yathay Pin's digital replica in Level 01 and once again in Level 06. This is programmed directly using existing Unreal Engine Blueprints nodes.
The AI integration is meticulously designed to enable Yathay's digital eyes to follow the player's movements continuously. This technology ensures that Yathay appears to be directly engaging with the player, fostering a deeper emotional connection. The purpose behind this AI application is to intensify the sense of direct communication and interaction with Yathay, thereby amplifying the player's emotional investment and empathy towards his journey and experiences. | UME STUDIOS | 37 | Mar 18, 2026 | |
VR NINJA DOJO Store/marketing art | Used for art board and market materials. | Fivefor Co., Ltd. | - | Mar 18, 2026 | |
Rogue Stargun In-game content audioart | Most audio speech in the game is AI generated.
Unit portraits were all enhanced using a diffusion based generative AI model by taking pictures of low polygon 3d meshes and using Stable Diffusion to make them more life-like. | Du Games | - | Mar 18, 2026 | |
Exosky Dev only code | AI was used to assist in writing scripts for the game logic. | Elevons, LLC | - | Mar 18, 2026 | |
AstroForge: Space Pirates Store/marketing art | Artificial Intelligence was used in the creation of the game to create the pictures. | FrostFire | - | Mar 18, 2026 |