ReMasterOfGameSteamThe game's text localization was created using artificial intelligence.
- Creator
- Semenova Alena
- Reviews
- -
- Added
- Aug 20, 2026
ReMasterOfGameSteamThe game's text localization was created using artificial intelligence.
Ghostly Late Night ShowSteamOnly text translation and synthesized speech algorithms are used for localization. So that players can experience the game in their own language.
Grand Snow RiderSteamGenerative AI tools were used during development to assist with the creation of some voice-over content, images, and written content. All AI-assisted content was generated and reviewed by the developer before being included in the game or its promotional materials. No generative AI is used during gameplay.
StarFrameSteamGenerative AI tools were used to help create some of StarFrame's content: certain promotional artwork on the store page, and some in-game text such as tutorial instructions and item descriptions. These were reviewed, adjusted, and finalized by the development team manually.
Last Zone: QuarantineSteamSome visual assets, promotional artwork, and portions of the localization were created or assisted using generative AI during development. All AI-assisted content was reviewed, edited, and integrated by the development team. The game does not generate AI content during gameplay.
Province: SurosteSteamGenerative AI was used during development to assist with a small portion of the game's code, improve and translate dialogue, and create or refine a limited number of sprite assets. All AI-assisted content was reviewed, edited, and integrated by the developer. No generative AI is used in real time during gameplay.
Black Stars - The M87 ConflictSteam3d Models for Space Ships created with Meshy. cooperation in Thinking, design and balance. C# coding. Unity Editor Agent for crafting suns and planets out of bought Unity Asset Store Assets.
Kiosk HustleSteamGenerative AI was used during development to assist with selected fictional product labels, packaging textures, item icons, and visual reference materials.
semperfly - fpv drone simulatorSteamThis game makes use of AI for localization of the following languages: Ukrainian, Spanish, Japanese, Korean, Polish, Portugese (Brasil), Russian, Simplified Chinese, Traditional Chinese, Turkish, Hindi. We're working with native translators, so expect this list to become shorter with time.
元戎SteamSome static art candidate assets were assisted by generative AI tools during development. Any such assets included in the game are manually reviewed, selected, edited, cleaned, style-matched, and checked before being shipped as fixed static game assets. The game does not use generative AI at runtime and does not generate text, images, audio, video, or other content in response to player input while the game is running.
The Evidence CleanerSteamThe developer used generative AI tools to assist in creating certain 2D environmental textures and concept artwork used during development. Additionally, AI voice generation software was used to synthesize specific voice lines for characters within the game. AI coding assistants were also utilized to aid in writing and optimizing standard gameplay scripts
CrossfallSteamDuring the development of Crossfall, generative AI is used as an auxiliary tool for creating game content. The following materials have been created or prepared with its help: Images. Some of the game’s visual content has been created using generative AI, including character images, as well as some sprites and icons. Other parts of the artwork were made manually. Text. AI helps me prepare some of the text content, including drafts of item names and descriptions, text for certain in-game events, as well as translation and localization of texts into other languages. Music. The game’s musical soundtrack was created using generative AI. All content generated with the help of AI is reviewed, selected, and, if necessary, refined by me before being added to the game. The game itself does not use generative AI during gameplay: no content is generated in real time on the player’s side, and the game does not require an internet connection or access to any AI services.
NormileSteamThe informant's AI audio files are used on trains.
Post-Soviet Bus SimulatorSteamGenerating some sounds and game icons
Korea. IL-2 SeriesSteamGenerative technologies are used in Korea. IL-2 Series as production tools for selected types of content: in-game radio communications, pilot portraits and images used in Career mode. Radio communications use text-to-speech technology based on voice recordings made by our team and voice actors under the relevant agreements. Pilot portraits and Career mode images are created with AI-assisted workflows based on our own assets, in-game screenshots, models, and historical references, then manually reviewed and refined by our artists. Generative AI is not used as a replacement for creative direction. All such content is curated, checked, and finalized by the development team.
CUMANIOKSteamArtificial intelligence is used exclusively as a tool to assist the developer in editing the source code structure (optimizing Unity script logic), checking compilation errors, and assisting with stylistic design. The AI is not constantly loaded during gameplay.
The Rifted SkiesSteamOur development process makes use of generative AI tools for internal tasks such as early concept exploration - both for the game and marketing assets, as well as workflow automation. All final game assets are created by our team without AI-generated content.
Dance Floor VRSteamDance Floor VR uses some pre-generated AI-assisted content for selected visual assets and music/audio elements. All such content was reviewed and integrated by the developer. The game does not generate AI content during gameplay and does not connect to external AI services.
PixelBoss: Shattered DepthsSteamUsed for creating the game banner
BOOSTDRIVESteamGenerative AI tools were used to assist with the creation and iteration of some marketing and store page visual materials. Final assets are manually reviewed, edited, and selected by the developer. The game itself is developed by MICROMETA using original production work and game assets.
Horde BeyondSteamCode review and optimization; Some texture/sample generation
SKY LEGENDS - An Aeropostal EpicSteamPackshot has been partially done with AI. Voices are generated with AI.
CINESCAPE VRSteamAI have been used to generate/improve a few posters and paints visible in the environnement. These images were first drawn by internal game artist of the team. Voices have been generated with AI.
Sabre Hunter: Keep On MovingSteamFor some textures — house windows, a backdrop with the city. For localization.
D.R.A.F.T. VRSteamDeveloped with help from LLM-based programming tools.
1101SteamOur Creative Approach: A Human-First Duo and AI Disclosure We are a passionate two-person team dedicated to bringing 1101 to life. To achieve the visual depth and cinematic quality we envisioned as a small studio, we utilized AI-assisted tools specifically for cinematic refinement, 3D texturing and modeling. Here is exactly how we use AI to support our hand-crafted work: From Concept to 3D Reality Our 3D creation process combines traditional artistry with modern efficiency. Once we finalize a self-made image reference, hand-drawn sketch or a custom-generated image reference, we use AI-assisted modeling tools to convert that 2D vision into a 3D base mesh. The Human Touch This AI-assisted object is only the starting point. As a two-person team, we then step in to manually refine the geometry, adjust the proportions, and hand-modify the details. This "Human-in-the-Loop" approach allows us to bridge the gap between a 2D idea and a high-quality 3D asset, ensuring every object fits perfectly within our world’s hand-crafted design. Cinematics: AI tools helped us polish visuals in our cinematics, allowing us to deliver high-quality storytelling that would typically require a much larger team. Everything else is human-made. From the core gameplay mechanics and level design to the dialogue, music, and sound effects, every "soul" of this game comes directly from our hands. Ultimately, being an indie underdog means being resourceful. Using these tools wasn't about cutting corners; it was about bridging the gap to deliver a high-quality experience that a duo could otherwise never achieve. We’ve used technology to work harder on what matters most: making a game you'll love to play.
Demonium IllusionSteamCharacter, enemy, and boss models are created using AI.
REKSteamAI is used for some of the experiences art, voices, and textures.
Space Stone Smashing SimulatorSteam- Placeholders - Icons
Medic Simulator: Combat ZoneSteamSome 2D assets and audio used in the game were created with the assistance of AI tools and later reviewed, edited, and integrated by the developers as part of the final game content.
Unclaimed: Loot or JunkSteamGenerative AI was used to create the game's cover art.
Loop One: DoneSteamThis game contains pre-rendered voice-over, generated by a machine learning model. All data usage is approved by the voice artist. It's used for the in-game virtual assistant, which is designed not to sound or act like a human, translated into multiple languages, and can be turned off by the player. All audio is pre-rendered and shipped with the game to save on server resources.
BreaklineSteamThis game uses generative AI tools in parts of development: Music Design Some background music and sound effects were generated using AI tools, then refined by human composers. Visual Assets Certain textures were AI-generated and refined by artists. Programming Support AI assisted with debugging and refining portions of the code. All output was reviewed and tested by developers. No generative AI is used during gameplay, and the game does not generate new AI content at runtime.
GOLF+SteamGOLF+ uses AI-assisted tools in limited areas of development such as in-game voice-over audio and select 2D visual assets, such as battle medals. Additionally, AI tools are used to assist in the creation of some marketing materials.
You Are the Light – An Audiovisual VR JourneySteamThis game includes pre-generated AI-assisted elements created during development, including gameplay code, some in-game and UI text, music, and AI-assisted edits to certain visual assets used in the game and store materials. No live-generated AI content is produced during gameplay, and the game does not connect to external AI services while running.
Mega RoidsSteamThe art used for the Steam storefront contains images generated by AI
Snooker BilliardSteamWhat parts AI applied to are: pictures like icon, button, background; language translation. And no more other visual elements like, objects rendering, model, post process effect have used AI.
Asteroid RodeoSteamNPC Portrait Pictures
UrbexCAMSteamThis game uses VoiceGPT addon to read the prewritten voice lines.
CapybariaSteamWith the help of AI, the following were created: voice, pictures
UnivoyagerSteamAI is used partially for the capsule art of the game
UpUpAppleSteamI use AI tools to assist with code generation, brainstorming, and text proofreading during development. Additionally, generative AI is used to create some of the texture assets used in the game.
OgaivaSteamGenerative AI was used during the design stage to visualize original sketches and create UI concepts. Based on these visualizations, all final interface elements and graphical assets were manually refined and created to match the game's artistic style.
Gunshot Survivors VRSteamAI-translated
God Of Bath VRSteamThis product uses AI-generated content in a limited capacity. AI-generated images were used for locked achievement icons. AI-generated audio was partially used for character sound elements. All AI-generated assets were reviewed and integrated by the development team.
Table SpaceSteamWe optionally support generative AI content for player created custom game mode card artwork and custom token 3D models.
Airsoft AllstarsSteamBecause I'm developing this game solo, I use generative to iterate quickly and rapidly produce content.
Unreal Parkour RunningSteamAI Pictures AI Voiceover
Blood NightSteamThis game was created using advanced generative AI (neural networks) technology to accelerate and inspire the development process.
Mindcage: OverrideSteamAI generation was partially used to create marketing materials. The game itself is handcrafted.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
ReMasterOfGame In-game content text | The game's text localization was created using artificial intelligence. | Semenova Alena | - | Aug 20, 2026 | |
Ghostly Late Night Show In-game content textaudio | Only text translation and synthesized speech algorithms are used for localization. So that players can experience the game in their own language. | Miltan Digital Ltd | - | Aug 17, 2026 | |
Grand Snow Rider In-game content audioarttext | Generative AI tools were used during development to assist with the creation of some voice-over content, images, and written content. All AI-assisted content was generated and reviewed by the developer before being included in the game or its promotional materials. No generative AI is used during gameplay. | DASH | - | Aug 16, 2026 | |
StarFrame In-game content arttext | Generative AI tools were used to help create some of StarFrame's content: certain promotional artwork on the store page, and some in-game text such as tutorial instructions and item descriptions. These were reviewed, adjusted, and finalized by the development team manually. | StarFrame Development Team | - | Jul 29, 2026 | |
Last Zone: Quarantine In-game content arttext | Some visual assets, promotional artwork, and portions of the localization were created or assisted using generative AI during development. All AI-assisted content was reviewed, edited, and integrated by the development team. The game does not generate AI content during gameplay. | Ridvan_Laz | - | Jul 29, 2026 | |
Province: Suroste In-game content textart | Generative AI was used during development to assist with a small portion of the game's code, improve and translate dialogue, and create or refine a limited number of sprite assets. All AI-assisted content was reviewed, edited, and integrated by the developer. No generative AI is used in real time during gameplay. | Ztry8 (AslanD) | - | Jul 25, 2026 | |
Black Stars - The M87 Conflict In-game content artcode | 3d Models for Space Ships created with Meshy.
cooperation in Thinking, design and balance.
C# coding.
Unity Editor Agent for crafting suns and planets out of bought Unity Asset Store Assets. | Robin Krause | - | Jul 25, 2026 | |
Kiosk Hustle In-game content art | Generative AI was used during development to assist with selected fictional product labels, packaging textures, item icons, and visual reference materials. | Akadmy Development | - | Jul 23, 2026 | |
semperfly - fpv drone simulator In-game content text | This game makes use of AI for localization of the following languages: Ukrainian, Spanish, Japanese, Korean, Polish, Portugese (Brasil), Russian, Simplified Chinese, Traditional Chinese, Turkish, Hindi. We're working with native translators, so expect this list to become shorter with time. | Nordfen | - | Jul 18, 2026 | |
元戎 In-game content art | Some static art candidate assets were assisted by generative AI tools during development. Any such assets included in the game are manually reviewed, selected, edited, cleaned, style-matched, and checked before being shipped as fixed static game assets. The game does not use generative AI at runtime and does not generate text, images, audio, video, or other content in response to player input while the game is running. | FY Developer | - | Jul 15, 2026 | |
The Evidence Cleaner In-game content artaudiocode | The developer used generative AI tools to assist in creating certain 2D environmental textures and concept artwork used during development. Additionally, AI voice generation software was used to synthesize specific voice lines for characters within the game. AI coding assistants were also utilized to aid in writing and optimizing standard gameplay scripts | Titanz Game | - | Jul 11, 2026 | |
Crossfall In-game content arttextaudio | During the development of Crossfall, generative AI is used as an auxiliary tool for creating game content. The following materials have been created or prepared with its help:
Images. Some of the game’s visual content has been created using generative AI, including character images, as well as some sprites and icons. Other parts of the artwork were made manually.
Text. AI helps me prepare some of the text content, including drafts of item names and descriptions, text for certain in-game events, as well as translation and localization of texts into other languages.
Music. The game’s musical soundtrack was created using generative AI.
All content generated with the help of AI is reviewed, selected, and, if necessary, refined by me before being added to the game.
The game itself does not use generative AI during gameplay: no content is generated in real time on the player’s side, and the game does not require an internet connection or access to any AI services. | Nethound Games | - | Jul 5, 2026 | |
Normile Unclear audio | The informant's AI audio files are used on trains. | SomeBadScripter | - | Jul 3, 2026 | |
Post-Soviet Bus Simulator In-game content audioart | Generating some sounds and game icons | Gray Synapse | - | Jul 2, 2026 | |
Korea. IL-2 Series In-game content arttext | Generative technologies are used in Korea. IL-2 Series as production tools for selected types of content: in-game radio communications, pilot portraits and images used in Career mode.
Radio communications use text-to-speech technology based on voice recordings made by our team and voice actors under the relevant agreements.
Pilot portraits and Career mode images are created with AI-assisted workflows based on our own assets, in-game screenshots, models, and historical references, then manually reviewed and refined by our artists.
Generative AI is not used as a replacement for creative direction. All such content is curated, checked, and finalized by the development team. | FOR-GAMES CR LTD | 380 | Jun 30, 2026 | |
CUMANIOK Dev only code | Artificial intelligence is used exclusively as a tool to assist the developer in editing the source code structure (optimizing Unity script logic), checking compilation errors, and assisting with stylistic design. The AI is not constantly loaded during gameplay. | KUWA | - | Jun 30, 2026 | |
The Rifted Skies Dev only arttext | Our development process makes use of generative AI tools for internal tasks such as early concept exploration - both for the game and marketing assets, as well as workflow automation. All final game assets are created by our team without AI-generated content. | DreamVR | - | Jun 28, 2026 | |
Dance Floor VR In-game content artaudio | Dance Floor VR uses some pre-generated AI-assisted content for selected visual assets and music/audio elements. All such content was reviewed and integrated by the developer. The game does not generate AI content during gameplay and does not connect to external AI services. | Jessvrworks | - | Jun 12, 2026 | |
PixelBoss: Shattered Depths Store/marketing art | Used for creating the game banner | Quacky Games | 147 | Jun 3, 2026 | |
BOOSTDRIVE Store/marketing art | Generative AI tools were used to assist with the creation and iteration of some marketing and store page visual materials. Final assets are manually reviewed, edited, and selected by the developer. The game itself is developed by MICROMETA using original production work and game assets. | MICROMETA | - | Jun 3, 2026 | |
Horde Beyond In-game content codeart | Code review and optimization; Some texture/sample generation | Confident Media Group | - | Jun 3, 2026 | |
SKY LEGENDS - An Aeropostal Epic In-game content artaudio | Packshot has been partially done with AI.
Voices are generated with AI. | SUPER AC | - | Jun 3, 2026 | |
CINESCAPE VR In-game content artaudio | AI have been used to generate/improve a few posters and paints visible in the environnement. These images were first drawn by internal game artist of the team.
Voices have been generated with AI. | SUPER AC | - | Jun 3, 2026 | |
Sabre Hunter: Keep On Moving In-game content arttext | For some textures — house windows, a backdrop with the city.
For localization. | untold.Soft | - | May 23, 2026 | |
D.R.A.F.T. VR Dev only code | Developed with help from LLM-based programming tools. | DenTechs | - | May 23, 2026 | |
1101 In-game content art | Our Creative Approach: A Human-First Duo and AI Disclosure
We are a passionate two-person team dedicated to bringing 1101 to life. To achieve the visual depth and cinematic quality we envisioned as a small studio, we utilized AI-assisted tools specifically for cinematic refinement, 3D texturing and modeling.
Here is exactly how we use AI to support our hand-crafted work:
From Concept to 3D Reality
Our 3D creation process combines traditional artistry with modern efficiency. Once we finalize a self-made image reference, hand-drawn sketch or a custom-generated image reference, we use AI-assisted modeling tools to convert that 2D vision into a 3D base mesh.
The Human Touch
This AI-assisted object is only the starting point. As a two-person team, we then step in to manually refine the geometry, adjust the proportions, and hand-modify the details. This "Human-in-the-Loop" approach allows us to bridge the gap between a 2D idea and a high-quality 3D asset, ensuring every object fits perfectly within our world’s hand-crafted design.
Cinematics: AI tools helped us polish visuals in our cinematics, allowing us to deliver high-quality storytelling that would typically require a much larger team.
Everything else is human-made. From the core gameplay mechanics and level design to the dialogue, music, and sound effects, every "soul" of this game comes directly from our hands. Ultimately, being an indie underdog means being resourceful. Using these tools wasn't about cutting corners; it was about bridging the gap to deliver a high-quality experience that a duo could otherwise never achieve. We’ve used technology to work harder on what matters most: making a game you'll love to play. | YC Game Studio | - | May 23, 2026 | |
Demonium Illusion In-game content art | Character, enemy, and boss models are created using AI. | Vektor Technology | - | May 23, 2026 | |
REK In-game content artaudio | AI is used for some of the experiences art, voices, and textures. | REK | - | May 23, 2026 | |
Space Stone Smashing Simulator Unclear art | - Placeholders
- Icons | Kokrok Production | - | May 23, 2026 | |
Medic Simulator: Combat Zone In-game content artaudio | Some 2D assets and audio used in the game were created with the assistance of AI tools and later reviewed, edited, and integrated by the developers as part of the final game content. | Code Lab | - | May 23, 2026 | |
Unclaimed: Loot or Junk Store/marketing art | Generative AI was used to create the game's cover art. | NipoBox | - | May 23, 2026 | |
Loop One: Done In-game content audio | This game contains pre-rendered voice-over, generated by a machine learning model. All data usage is approved by the voice artist. It's used for the in-game virtual assistant, which is designed not to sound or act like a human, translated into multiple languages, and can be turned off by the player. All audio is pre-rendered and shipped with the game to save on server resources. | Ojsan Studio AB | - | May 23, 2026 | |
Breakline In-game content audioartcode | This game uses generative AI tools in parts of development:
Music Design
Some background music and sound effects were generated using AI tools, then refined by human composers.
Visual Assets
Certain textures were AI-generated and refined by artists.
Programming Support
AI assisted with debugging and refining portions of the code. All output was reviewed and tested by developers.
No generative AI is used during gameplay, and the game does not generate new AI content at runtime. | Narriflux | - | May 23, 2026 | |
GOLF+ In-game content audioart | GOLF+ uses AI-assisted tools in limited areas of development such as in-game voice-over audio and select 2D visual assets, such as battle medals. Additionally, AI tools are used to assist in the creation of some marketing materials. | GOLF+ | - | May 23, 2026 | |
You Are the Light – An Audiovisual VR Journey In-game content artaudiotextcode | This game includes pre-generated AI-assisted elements created during development, including gameplay code, some in-game and UI text, music, and AI-assisted edits to certain visual assets used in the game and store materials. No live-generated AI content is produced during gameplay, and the game does not connect to external AI services while running. | R-S | - | May 23, 2026 | |
Mega Roids Store/marketing art | The art used for the Steam storefront contains images generated by AI | PSD Labs LLC | - | May 23, 2026 | |
Snooker Billiard In-game content arttext | What parts AI applied to are: pictures like icon, button, background; language translation. And no more other visual elements like, objects rendering, model, post process effect have used AI. | DotStudio | - | May 23, 2026 | |
Asteroid Rodeo In-game content art | NPC Portrait Pictures | Buried Signal Studios | - | May 23, 2026 | |
UrbexCAM In-game content audio | This game uses VoiceGPT addon to read the prewritten voice lines. | Infinity Glyph Games | - | May 23, 2026 | |
Capybaria In-game content audioart | With the help of AI, the following were created: voice, pictures | CDA Games | - | May 23, 2026 | |
Univoyager Store/marketing art | AI is used partially for the capsule art of the game | Damiano Vitulli | - | May 23, 2026 | |
UpUpApple In-game content arttextcode | I use AI tools to assist with code generation, brainstorming, and text proofreading during development. Additionally, generative AI is used to create some of the texture assets used in the game. | Guralab | - | Mar 18, 2026 | |
Ogaiva In-game content art | Generative AI was used during the design stage to visualize original sketches and create UI concepts. Based on these visualizations, all final interface elements and graphical assets were manually refined and created to match the game's artistic style. | Lavanda Studio | - | Mar 18, 2026 | |
Gunshot Survivors VR In-game content text | AI-translated | HachiKuGames | - | Mar 18, 2026 | |
God Of Bath VR In-game content artaudio | This product uses AI-generated content in a limited capacity.
AI-generated images were used for locked achievement icons.
AI-generated audio was partially used for character sound elements.
All AI-generated assets were reviewed and integrated by the development team. | SONNORI CORP | - | Mar 18, 2026 | |
Table Space In-game content art | We optionally support generative AI content for player created custom game mode card artwork and custom token 3D models. | Boxtree, Inc. | - | Mar 18, 2026 | |
Airsoft Allstars Unclear artaudiotextcode | Because I'm developing this game solo, I use generative to iterate quickly and rapidly produce content. | Nekomata Games LLC | - | Mar 18, 2026 | |
Unreal Parkour Running In-game content artaudio | AI Pictures
AI Voiceover | Zeus159REG | - | Mar 18, 2026 | |
Blood Night Dev only | This game was created using advanced generative AI (neural networks) technology to accelerate and inspire the development process. | Team | 105 | Mar 18, 2026 | |
Mindcage: Override Store/marketing art | AI generation was partially used to create marketing materials. The game itself is handcrafted. | Kuts Labs | - | Mar 18, 2026 |