AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17258
17,258
disclosures tracked
+370 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,258 products
tag: 6DOF
TitleDisclosureCreatorSrcReviewsAdded
The Evidence Cleaner
In-game content
artaudiocode
The developer used generative AI tools to assist in creating certain 2D environmental textures and concept artwork used during development. Additionally, AI voice generation software was used to synthesize specific voice lines for characters within the game. AI coding assistants were also utilized to aid in writing and optimizing standard gameplay scripts
Titanz Game
-Jul 11, 2026
Crossfall
In-game content
arttextaudio
During the development of Crossfall, generative AI is used as an auxiliary tool for creating game content. The following materials have been created or prepared with its help: Images. Some of the game’s visual content has been created using generative AI, including character images, as well as some sprites and icons. Other parts of the artwork were made manually. Text. AI helps me prepare some of the text content, including drafts of item names and descriptions, text for certain in-game events, as well as translation and localization of texts into other languages. Music. The game’s musical soundtrack was created using generative AI. All content generated with the help of AI is reviewed, selected, and, if necessary, refined by me before being added to the game. The game itself does not use generative AI during gameplay: no content is generated in real time on the player’s side, and the game does not require an internet connection or access to any AI services.
Nethound Games
-Jul 5, 2026
Normile
Unclear
audio
The informant's AI audio files are used on trains.
SomeBadScripter
-Jul 3, 2026
Post-Soviet Bus Simulator
In-game content
audioart
Generating some sounds and game icons
Gray Synapse
-Jul 2, 2026
Korea. IL-2 Series
In-game content
arttext
Generative technologies are used in Korea. IL-2 Series as production tools for selected types of content: in-game radio communications, pilot portraits and images used in Career mode. Radio communications use text-to-speech technology based on voice recordings made by our team and voice actors under the relevant agreements. Pilot portraits and Career mode images are created with AI-assisted workflows based on our own assets, in-game screenshots, models, and historical references, then manually reviewed and refined by our artists. Generative AI is not used as a replacement for creative direction. All such content is curated, checked, and finalized by the development team.
1C Game Studios
-Jun 30, 2026
CUMANIOK
Dev only
code
Artificial intelligence is used exclusively as a tool to assist the developer in editing the source code structure (optimizing Unity script logic), checking compilation errors, and assisting with stylistic design. The AI ​​is not constantly loaded during gameplay.
KUWA
-Jun 30, 2026
The Rifted Skies
Dev only
arttext
Our development process makes use of generative AI tools for internal tasks such as early concept exploration - both for the game and marketing assets, as well as workflow automation. All final game assets are created by our team without AI-generated content.
DreamVR
-Jun 28, 2026
Dance Floor VR
In-game content
artaudio
Dance Floor VR uses some pre-generated AI-assisted content for selected visual assets and music/audio elements. All such content was reviewed and integrated by the developer. The game does not generate AI content during gameplay and does not connect to external AI services.
Jessvrworks
-Jun 12, 2026
Neurorunner
Store/marketing
art
Some static store-page and promotional capsule/background images were edited with Codex. NeuroRunner does not generate AI content during gameplay and does not connect to external AI services.
gnuj
-Jun 3, 2026
PixelBoss: Shattered Depths
Store/marketing
art
Used for creating the game banner
Quacky Games
147Jun 3, 2026
BOOSTDRIVE
Store/marketing
art
Generative AI tools were used to assist with the creation and iteration of some marketing and store page visual materials. Final assets are manually reviewed, edited, and selected by the developer. The game itself is developed by MICROMETA using original production work and game assets.
MICROMETA
-Jun 3, 2026
Horde Beyond
In-game content
codeart
Code review and optimization; Some texture/sample generation
Confident Media Group
-Jun 3, 2026
SKY LEGENDS - An Aeropostal Epic
In-game content
artaudio
Packshot has been partially done with AI. Voices are generated with AI.
SUPER AC
-Jun 3, 2026
CINESCAPE VR
In-game content
artaudio
AI have been used to generate/improve a few posters and paints visible in the environnement. These images were first drawn by internal game artist of the team. Voices have been generated with AI.
SUPER AC
-Jun 3, 2026
Sabre Hunter: Keep On Moving
In-game content
arttext
For some textures — house windows, a backdrop with the city. For localization.
untold.Soft
-May 23, 2026
D.R.A.F.T. VR
Dev only
code
Developed with help from LLM-based programming tools.
DenTechs
-May 23, 2026
1101
In-game content
art
Our Creative Approach: A Human-First Duo and AI Disclosure We are a passionate two-person team dedicated to bringing 1101 to life. To achieve the visual depth and cinematic quality we envisioned as a small studio, we utilized AI-assisted tools specifically for cinematic refinement, 3D texturing and modeling. Here is exactly how we use AI to support our hand-crafted work: From Concept to 3D Reality Our 3D creation process combines traditional artistry with modern efficiency. Once we finalize a self-made image reference, hand-drawn sketch or a custom-generated image reference, we use AI-assisted modeling tools to convert that 2D vision into a 3D base mesh. The Human Touch This AI-assisted object is only the starting point. As a two-person team, we then step in to manually refine the geometry, adjust the proportions, and hand-modify the details. This "Human-in-the-Loop" approach allows us to bridge the gap between a 2D idea and a high-quality 3D asset, ensuring every object fits perfectly within our world’s hand-crafted design. Cinematics: AI tools helped us polish visuals in our cinematics, allowing us to deliver high-quality storytelling that would typically require a much larger team. Everything else is human-made. From the core gameplay mechanics and level design to the dialogue, music, and sound effects, every "soul" of this game comes directly from our hands. Ultimately, being an indie underdog means being resourceful. Using these tools wasn't about cutting corners; it was about bridging the gap to deliver a high-quality experience that a duo could otherwise never achieve. We’ve used technology to work harder on what matters most: making a game you'll love to play.
YC Game Studio
-May 23, 2026
Demonium Illusion
In-game content
art
Character, enemy, and boss models are created using AI.
Vektor Technology
-May 23, 2026
REK
In-game content
artaudio
AI is used for some of the experiences art, voices, and textures.
REK
-May 23, 2026
Space Stone Smashing Simulator
Unclear
art
- Placeholders - Icons
Kokrok Production
-May 23, 2026
Medic Simulator: Combat Zone
In-game content
artaudio
Some 2D assets and audio used in the game were created with the assistance of AI tools and later reviewed, edited, and integrated by the developers as part of the final game content.
Code Lab
-May 23, 2026
Unclaimed: Loot or Junk
Store/marketing
art
Generative AI was used to create the game's cover art.
NipoBox
-May 23, 2026
Loop One: Done
In-game content
audio
This game contains pre-rendered voice-over, generated by a machine learning model. All data usage is approved by the voice artist. It's used for the in-game virtual assistant, which is designed not to sound or act like a human, translated into multiple languages, and can be turned off by the player. All audio is pre-rendered and shipped with the game to save on server resources.
Ojsan Studio AB
-May 23, 2026
Breakline
In-game content
audioartcode
This game uses generative AI tools in parts of development: Music Design Some background music and sound effects were generated using AI tools, then refined by human composers. Visual Assets Certain textures were AI-generated and refined by artists. Programming Support AI assisted with debugging and refining portions of the code. All output was reviewed and tested by developers. No generative AI is used during gameplay, and the game does not generate new AI content at runtime.
Narriflux
-May 23, 2026
GOLF+
In-game content
audioart
GOLF+ uses AI-assisted tools in limited areas of development such as in-game voice-over audio and select 2D visual assets, such as battle medals. Additionally, AI tools are used to assist in the creation of some marketing materials.
GOLF+
-May 23, 2026
You Are the Light – An Audiovisual VR Journey
In-game content
artaudiotextcode
This game includes pre-generated AI-assisted elements created during development, including gameplay code, some in-game and UI text, music, and AI-assisted edits to certain visual assets used in the game and store materials. No live-generated AI content is produced during gameplay, and the game does not connect to external AI services while running.
R-S
-May 23, 2026
Mega Roids
Store/marketing
art
The art used for the Steam storefront contains images generated by AI
PSD Labs LLC
-May 23, 2026
Snooker Billiard
In-game content
arttext
What parts AI applied to are: pictures like icon, button, background; language translation. And no more other visual elements like, objects rendering, model, post process effect have used AI.
DotStudio
-May 23, 2026
Asteroid Rodeo
In-game content
art
NPC Portrait Pictures
Buried Signal Studios
-May 23, 2026
UrbexCAM
In-game content
audio
This game uses VoiceGPT addon to read the prewritten voice lines.
Infinity Glyph Games
-May 23, 2026
Capybaria
In-game content
audioart
With the help of AI, the following were created: voice, pictures
CDA Games
-May 23, 2026
Univoyager
Store/marketing
art
AI is used partially for the capsule art of the game
Damiano Vitulli
-May 23, 2026
UpUpApple
In-game content
arttextcode
I use AI tools to assist with code generation, brainstorming, and text proofreading during development. Additionally, generative AI is used to create some of the texture assets used in the game.
Guralab
-Mar 18, 2026
Ogaiva
In-game content
art
Generative AI was used during the design stage to visualize original sketches and create UI concepts. Based on these visualizations, all final interface elements and graphical assets were manually refined and created to match the game's artistic style.
Lavanda Studio
-Mar 18, 2026
Gunshot Survivors VR
In-game content
text
AI-translated
HachiKuGames
-Mar 18, 2026
God Of Bath VR
In-game content
artaudio
This product uses AI-generated content in a limited capacity. AI-generated images were used for locked achievement icons. AI-generated audio was partially used for character sound elements. All AI-generated assets were reviewed and integrated by the development team.
SONNORI CORP
-Mar 18, 2026
Table Space
In-game content
art
We optionally support generative AI content for player created custom game mode card artwork and custom token 3D models.
Boxtree, Inc.
-Mar 18, 2026
Airsoft Allstars
Unclear
artaudiotextcode
Because I'm developing this game solo, I use generative to iterate quickly and rapidly produce content.
Nekomata Games LLC
-Mar 18, 2026
Unreal Parkour Running
In-game content
artaudio
AI Pictures AI Voiceover
Zeus159REG
-Mar 18, 2026
Blood Night
Dev only
This game was created using advanced generative AI (neural networks) technology to accelerate and inspire the development process.
Team
105Mar 18, 2026
Mindcage: Override
Store/marketing
art
AI generation was partially used to create marketing materials. The game itself is handcrafted.
Kuts Labs
-Mar 18, 2026
STICKMAN DX : MEGA FIGHTERS
Store/marketing
art
Illustration images created using AI
LITTLE Z
-Mar 18, 2026
Grand Donald Trump Simulator
In-game content
artaudio
In-game content, including images and voices, is created using advanced generation tools
Nuke Island Games
-Mar 18, 2026
Angry Cleaner VR
In-game content
audio
Some sound effects were created using artificial intelligence.
Vnow Games
-Mar 18, 2026
Red Moon Cafe
In-game content
art
The game features certain textures generated with the help of AI, as well as concept art created using AI tools.
Black Monolith Games
-Mar 18, 2026
Letsss Play
In-game content
textart
AI was used for translation and image generation.
Alexander Zmeev
-Mar 18, 2026
Bunny Hopper
Store/marketing
art
Used for creating the game banner
Whale Rock Games
-Mar 18, 2026
FuBuBu: AI Companion
Live AI
text
This game uses AI to create a dynamic relationship simulation. The AI remembers your past conversations, adapts to your choices, and generates natural dialogue in real time. The character can start conversations, send you messages, and react emotionally based on your actions, creating a unique bond that evolves over time. Players provide their own API key to enable AI features.
Huang, Hao-Yu
-Mar 18, 2026
Magic Color Merge Puzzle VR
In-game content
art
Some of the UI elements, logo background and logo animation
Pixelbrain Studio
-Mar 18, 2026
Back To Drive
In-game content
audiotextart
-Some sound elements -Translation -Some 2D images that were later refined
Voidprowler
-Mar 18, 2026
136 results
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